Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: assasing123 on June 12, 2012, 10:10:03 am

Title: help about homeworld skyboxes
Post by: assasing123 on June 12, 2012, 10:10:03 am
even tho i might sound like a complete newb, but i have been having a pain trying to get the homeworld 1/cataclysm and skyboxes out of those games so i can add them to freespace, can someone point me in the right direction on how to get them? i tried dxripper, i went through the BIG files looking for any model file or textures, i could not find anything...
Title: Re: help about homeworld skyboxes
Post by: pecenipicek on June 12, 2012, 11:56:44 am
even tho i might sound like a complete newb, but i have been having a pain trying to get the homeworld 1/cataclysm and skyboxes out of those games so i can add them to freespace, can someone point me in the right direction on how to get them? i tried dxripper, i went through the BIG files looking for any model file or textures, i could not find anything...
you are out of luck mostly. your best bet is trying to manually recreate them. as far as memory goes they are actually some sort of vector artwork. MatthTheGeek might provide some more info.
Title: Re: help about homeworld skyboxes
Post by: MatthTheGeek on June 12, 2012, 12:11:06 pm
I never fiddled with HW1/HWC backgrounds. I'll see what I can gather next time I'm on my comp, but don't hold your breath.
Title: Re: help about homeworld skyboxes
Post by: Col. Fishguts on June 12, 2012, 04:02:55 pm
H
. as far as memory goes they are actually some sort of vector artwork. MatthTheGeek might provide some more info.

Yup, they used something similar as the FS1 style backgrounds... some vectors with gradient shading in between them.
Title: Re: help about homeworld skyboxes
Post by: assasing123 on June 13, 2012, 09:23:46 am
meaning... they are not  textures but math functions? i m sorta confused...
Title: Re: help about homeworld skyboxes
Post by: Droid803 on June 13, 2012, 01:29:36 pm
Probably something along the lines of procedurally generated rather than being an actual texture slapped onto a sphere/box.
Title: Re: help about homeworld skyboxes
Post by: pecenipicek on June 13, 2012, 03:35:01 pm
Probably something along the lines of procedurally generated rather than being an actual texture slapped onto a sphere/box.
This.
Title: Re: help about homeworld skyboxes
Post by: assasing123 on June 14, 2012, 12:10:01 pm
ahhh that explains it, but then for example in cataclysm one of the skyboxes had an animated blackhole, this dosnt sounds exactly easy to do with such method... guess i will have to screenshot stuff and try to slap a skybox myself