Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Talon 1024 on June 17, 2012, 11:56:41 pm
-
1. Render weapons with @Laser Length: 0.0 as 2D billboards (like glowpoints, engine glows, particles, etc.). Some weapon effects just don't look right when they are mapped onto planes, and currently, it is impossible to make true 2-dimensional weapon effects.
2. A mission or ship flag that makes enemies randomly scream on death. Since the "-wcsaga" flag has been dropped, it isn't possible to have enemies randomly scream on death anymore. A mission/ship flag for random enemy death screams offers more flexibility.
-
How's about making 2 a message table setting? It would be very easy to add it that way and I have to make some additions to that table this week anyway.
-
There are already ship flags to "Always scream on death" and "Never scream on death". You can use those to force the messages. I don't think WCSaga ever got a SCP feature where their enemies actually sent messages randomly, mostly because they seemed to have perpetual difficulty explaining what they actually wanted their features to do.
-
Sending them randomly would be pretty easy though. It's pretty much the same as the changes I'm going to make to a couple of other message.tbl settings. Then we'd just let those flag settings overrule the default, random death screams.
-
1. Render weapons with @Laser Length: 0.0 as 2D billboards (like glowpoints, engine glows, particles, etc.). Some weapon effects just don't look right when they are mapped onto planes, and currently, it is impossible to make true 2-dimensional weapon effects.
What I do is make a "blank" dummy pof with nothing but a glowpoint...
Its hackish but it works.
-
I took a look at 1). Can't you already do this with the AI_Profiles setting? It's called something like Do Less Scream Checks.