Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Sauron25 on June 18, 2012, 05:46:31 pm
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Hello there
I got some problem with 3.6.12 build with mediavps. Today i tried to upgrade my game from 3.6.10 to 3.6.12. Before that everything was working perfect but after this update my game stopped working. After choosing player and trying to enter to main hall i got this error:
Verify failure: Vbuf0 != NULL
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! g3_allocate_vbufs + 278 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_poly_constant_sw + 256 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_2d_poly_bitmap + 409 bytes
fs2_open_3_6_12d_INF.exe! gr_bitmap + 195 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_flip + 164 bytes
fs2_open_3_6_12d_INF.exe! gr_flip + 85 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_cleanup + 90 bytes
fs2_open_3_6_12d_INF.exe! gr_close + 84 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Error + 447 bytes
fs2_open_3_6_12d_INF.exe! _vm_malloc + 121 bytes
fs2_open_3_6_12d_INF.exe! mission_campaign_savefile_load + 1976 bytes
fs2_open_3_6_12d_INF.exe! mission_campaign_load + 1973 bytes
fs2_open_3_6_12d_INF.exe! mission_load_up_campaign + 86 bytes
fs2_open_3_6_12d_INF.exe! player_select_close + 300 bytes
fs2_open_3_6_12d_INF.exe! game_leave_state + 1387 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 249 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 134 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
The most interesting thing is fact that i got this problem only with my player. On my brother player everything is ok(he's in 5 or 6 mission), and on mine i got this error(im in first mission when you are flying in vasudan ship). I also updated my video card drivers but it didn't worked. Here you have my pc config:
Processor: AMD Phenom x4 955 black ed. 3.2 ghz
Graphic Card: Radeon HD6850
Memory: 4GB Kingston Hyper
Motherboard: ASUS m4a77- amd770, ddr2,PCI-ex,s-am2 +
And here is my log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-no_vsync
-orbradar
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod mediavps_3612
-window
Building file index...
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Program Files\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Program Files\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Program Files\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Program Files\FreeSpace2\Root_fs2.vp' with a checksum of 0x95939bdc
Found root pack 'D:\Program Files\FreeSpace2\Smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Program Files\FreeSpace2\Sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Program Files\FreeSpace2\Sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Program Files\FreeSpace2\Stu_fs2.vp' with a checksum of 0x988a45ca
Found root pack 'D:\Program Files\FreeSpace2\Tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Program Files\FreeSpace2\Tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Program Files\FreeSpace2\Tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Program Files\FreeSpace2\Warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Program Files\FreeSpace2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'D:\Program Files\FreeSpace2\' ... 110 files
Searching root pack 'D:\Program Files\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Program Files\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Program Files\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Program Files\FreeSpace2\Smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\Sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Program Files\FreeSpace2\Sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Program Files\FreeSpace2\Stu_fs2.vp' ... 1618 files
Searching root pack 'D:\Program Files\FreeSpace2\Tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\Tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Program Files\FreeSpace2\Tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\Warble_fs2.vp' ... 52 files
Found 24 roots and 14174 files.
Setting language to Polish
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.11631 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
Shaders Manager initialized.
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 290
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'vasudan1.pcx'
Malloc failed!!!!!!!!!!!!!!!!!!!
ERROR: Malloc Failed!
File: windebug.cpp
Line: 1696
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1155
I have no idea what cause my problem, and i will be glad for any help.
[attachment deleted by a ninja]
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Your pilot file is probably corrupted. You need to delete it and create a new one.
One thing to remember with these old pilots is to never use the same pilot with multiple mods, whenever you start a mod, you need to create a new pilot for it.
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Is there any way to restore my old pilot? Because im in half of campaign and i dont want to lost whole progress and statistics.
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Unfortunately, no.
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http://www.hard-light.net/forums/index.php?topic=56279.msg1180357#msg1180357 First entry there, under gameplay issues.
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That helped guys now everything is ok, and now i only miss my old triple ace xD. Anyway thanks for your help guys :D