"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise…"Look at all that courage, making a generic FPS.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go."If it was such a lost battle from the get-go, why did they even started this when they had no clue on how to win it. (Protip: Not making a squad base strategy game into a generic FPS would have been a great start)
I'm looking forward to the day FPS will be a dead genre.
I'm also looking forward to the day humanity will be a dead race.
Let's hope the first comes before the second.
Considering most FPSes don't need thinking to play them (those that do are scarce), I'd say they'll thrive as long as there dumb people who like to shoot stuff.
I'm looking forward to the day FPS will be a dead genre.Some of us do legitimately like FPSes; they're probably about my favorite genre all things considered. That being said, I don't want fans of other genres screwed over by misguided publishers using old IPs for mediocre entries into an overcrowded field.
I'm also looking forward to the day humanity will be a dead race.
Let's hope the first comes before the second.
Fidgeting for excuses and blaming the fans for their own gross incompetency.I'm afraid you are right on that :(
Classic....
And no Spoon, I think you are too optimistic. Imho this isn't gonna teach them a thing... except to stay away from the Syndicate franchise and their ungrateful fans... and maybe to fire some people who are deemed "responsible" for the mess.
Fidgeting for excuses and blaming the fans for their own gross incompetency.I'm afraid you are right on that :(
Classic....
And no Spoon, I think you are too optimistic. Imho this isn't gonna teach them a thing... except to stay away from the Syndicate franchise and their ungrateful fans... and maybe to fire some people who are deemed "responsible" for the mess.
The firing actually already happened (http://www.edge-online.com/news/starbreeze-confirms-layoffs)
You do know those layoffs occured before the game was even released right? That just suggests they didn't have another product in the pipeline to feed those people.I think they had a pretty good impression on how well the game would do before it even got released. Had they expected this to be one of the next best 'triple-A fps franchises' they would have kept them for the inevitable sequel cash cow.
Metro 2033 [...] are all very good FPSes, though [...] mostly because of the story (the "shooter" part in Metro isn't anything stellar
I do not recommend this game for anything other than research purposes.
A great display of atmosphere.
A truly stupendous opening.
Lackluster gameplay and incoherent puzzles.
Very poor level design.
Poor auditory directional handling.
A pointless economy.
Completely forgettable NPCs.
A nonsensical story.
I most defs hated FPS before hating FPS was mainstream.Hipster gamer.
To each their own, I suppose. I liked the NPCs, idea for economy seemed brilliant and the atmosphere was great. Gameplay was nothing stellar, but I don't play FPSes (other than ArmA) for gameplay. Maybe if the same story was told differently, it's be average, but something in a way it was told just got me. I especially liked the beginning, later (after Polis station) it got somewhat weird, but still enjoyable. I don't have much to say for the puzzles, but they felt allright. Afterall, strange visions inside your head are rarely coherent. They felt right and weren't too difficult.
As for level design, it was indeed quite poor gameplay-wise, but very realistic. Let's face it, Moscow metro wasn't build with such events in mind, and it certainly felt like it. I'm not sure about auditory directional handling complaint, I didn't pay that much attention to sound system, but with my 5.1 headphones, it sounded really good. It also had amazing graphics, which I was able to experience in all their DX10 glory (decision to switch to Vista finally starts paying off).
Note, the above is coming from a guy living at the doorstep of former Soviet Union. Moscow is much closer to me than Las Vegas, both culturally and geographically. One thing I liked about Metro is that it was very Russian. I guess that somebody living in a different place might have different feelings about it.
Also, I wonder if you noticed a Discworld shout-out (because there's no way that could be accidental, I tell you).
does anyone have comparisons for the sale of the original Syndicate? because something tells me this sold far more than the original :pWhich is of course a completely pointless comparison if you don't factor in production costs (and the time in which it was made and how much the market is different now)
If they'd have made the new X-Com game to run as a FPS, all manner of hellfire and brimstone would have been rained down on them, same case here.
If they'd have made the new X-Com game to run as a FPS, all manner of hellfire and brimstone would have been rained down on them, same case here.
Case in point; they did, and it did. It's unclear whether 2K Marin's XCOM shooter will ever see the light of day now, as it's already been postponed back first six months and then another six months.
When I saw the opening credits for Battleship and it said based off of the Hasbro game, I wanted to choke someone. :ick: Come on. Seriously? If it was some sort of runaway computer playing Battleship and instead ordering actual assets around, maybe you could sort of wrangle a link. I think it has more to do with the fact the Battleship is what they wanted to name the movie. However, Hasbro's got that trademarked, so they had to include Hasbro in the little deal. My quick guess, anyways. It doesn't make sense otherwise.
The movie is hardly based on that sequence, it's just a plot device.
Err... yeah ok so they were using a grid of sonar tsunami-tracking buoys to target the enemy ships... :doubt: The movie is hardly based on that sequence, it's just a plot device.
My issue with most FPSes is that they focus on simplistic gameplay and often have a poor excuse for a story, focusing on multiplayer.Well, there isn't anything wrong on simplistic gameplay and focus on multiplayer - if they are doing it right.
To each their own, I suppose. I liked the NPCs, idea for economy seemed brilliant and the atmosphere was great. Gameplay was nothing stellar, but I don't play FPSes (other than ArmA) for gameplay. Maybe if the same story was told differently, it's be average, but something in a way it was told just got me. I especially liked the beginning, later (after Polis station) it got somewhat weird, but still enjoyable. I don't have much to say for the puzzles, but they felt allright. Afterall, strange visions inside your head are rarely coherent. They felt right and weren't too difficult.
As for level design, it was indeed quite poor gameplay-wise, but very realistic. Let's face it, Moscow metro wasn't build with such events in mind, and it certainly felt like it. I'm not sure about auditory directional handling complaint, I didn't pay that much attention to sound system, but with my 5.1 headphones, it sounded really good. It also had amazing graphics, which I was able to experience in all their DX10 glory (decision to switch to Vista finally starts paying off).
Note, the above is coming from a guy living at the doorstep of former Soviet Union. Moscow is much closer to me than Las Vegas, both culturally and geographically. One thing I liked about Metro is that it was very Russian. I guess that somebody living in a different place might have different feelings about it.
Also, I wonder if you noticed a Discworld shout-out (because there's no way that could be accidental, I tell you).
The idea for the economy itself wasn't bad. But the way it was implemented rendered it pointless.
The audio thing went something like this: I heard something towards my left, I looked left, guy that's now behind me shoots me. Maybe this issue doesn't exist on surround sound setups, as I was using headphones.
And yes, the atmosphere was handled very well.