Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Zeronet on June 09, 2002, 11:43:30 am
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My first true model now i discovered an extra feature on the sweep option. Its all made from two subobjects and the main structures done, but i need some input and opinions on anything i could change etc. Im going to need to add another subobject to the back to do the engines and then the landing gear and turrets need adding. The Red sections are weapons and the blue is where the troops debark and tanks debark.
(http://terransyndi.homestead.com/files/dropship.jpg)
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Could use some more detail, it's kinda flat right now. Maybe you could extrude something there a little bit, try. :)
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It needs flat parts, otherwise it wouldnt fly properly.
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Yeah, I know. But you should make it more alive. It even doesen't look like a craft. BTW what prog did you use.
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Meshsmooth it all and make it a little less sysmetrical.
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Truespace 5. Its a spaceship/dropship. Based somewhat on the Trade Federation thingy.
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Originally posted by an0n
Meshsmooth it all and make it a little less sysmetrical.
Its suppose to be Symetrical. Anyone what is Meshsmooth?
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It makes the mesh smooth. Its a modifier that's in most 3D programs. Makes a ****load of new polys and makes everything nice and non-sharp. I think it called quading or some **** in TS, but I can't remember if that rounds the edges or not.
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Oh that terrible thing. Smooth Quad Divide. Mucks everything up, makes flat areas mountains etc.