Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on June 29, 2012, 02:13:53 pm

Title: Thinner Beams
Post by: SF-Junky on June 29, 2012, 02:13:53 pm
To make the beam effect of beam cannons thinner I do have to change the width in $section, yes?
Title: Re: Thinner Beams
Post by: Droid803 on June 29, 2012, 02:41:03 pm
That's the visual effect, there's also another field that defines the beam's "physical" width
Title: Re: Thinner Beams
Post by: SF-Junky on June 29, 2012, 02:48:23 pm
Okay, problem's been solved. I oversaw that I need an index number when altering via modular tables.

*sigh* tabeling can be so annoying... :rolleyes:
Title: Re: Thinner Beams
Post by: Qent on June 30, 2012, 08:10:25 am
That's the visual effect, there's also another field that defines the beam's "physical" width
IIRC, the "default" width (without +BeamWidth (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24BeamInfo:) from FSO) is equal to the fattest $section.
Title: Re: Thinner Beams
Post by: Droid803 on June 30, 2012, 11:39:46 am
That it is, however if you're using modular tables to edit beams you may have to include it if that field is defined in the original one.