Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on June 18, 2001, 09:37:00 am

Title: Campaign Idea
Post by: aldo_14 on June 18, 2001, 09:37:00 am
Having messed about with making my own models for a while, I've decided that I want to make a campaign.  I've got a rough storyline idea, not too original, but hopefully fun.

However, I'm really looking for help and /or opinions.   If you contact me on ICQ / e-mail (see siggy), I'll give you full details.  Anything other than that I don't really want to say (top secrecy and all that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ).

I can use FRED2 a bit (and I'm willing to learn), I can do websites and tables ok,  and I can make capships and fighters, and I think I can work out the storyline myself, so i'm just looking for anyone with any skills in any of these areas willing to help me.

------------------
http://uk.geocities.com/gunnery_control/index.html (//"http://uk.geocities.com/gunnery_control/index.html")
      [email protected]      
ICQ: 119819902

"Why does it always rain on me?
Is it because I lied when I was seventeen?
....
Even when the sun is shining, I can't avoid the lightning.."


(c)1999 Travis
Title: Campaign Idea
Post by: aldo_14 on June 18, 2001, 12:06:00 pm
Having went over my stuff, I've figured out exactly what I should need;

Another modeller / someone very good at texturing ships

Someone good at FRED2 & especially storylining.

Someone to help me with new weapons.

And definately someone who can help me make loadout and briefing anis.

[This message has been edited by aldo_14 (edited 06-18-2001).]
Title: Campaign Idea
Post by: Raven2001 on June 18, 2001, 01:28:00 pm
Ok, I'm a good fella :P

I'm willing to help you with Storyline, FRED2(including teaching you how to work with it) and weapons.

If you're interested, E-mail me to: [email protected]
Title: Campaign Idea
Post by: aldo_14 on June 18, 2001, 03:50:00 pm
 
Quote
Originally posted by Raven2001:
Ok, I'm a good fella :P

I'm willing to help you with Storyline, FRED2(including teaching you how to work with it) and weapons.

If you're interested, E-mail me to: [email protected]


Cheers Raven, I sent you an e-mail.  Incidentally, the probable campaign name is  
Quote
The Ghost and the Darkness

although I think this may be taken.  If so, can someone let me know?  I have other ideas, anyway.
Title: Campaign Idea
Post by: zeta_leader on June 18, 2001, 08:01:00 pm
did you recieve my email?  I'll help with models.  in fact, I already have a few laid out.  (note: I sent the email to: [email protected]  that's the one my friend, Delta told me to email you at (the relation is explained in my email, he might have sent one too.)  just let me know if you need me.


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Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 06:14:00 am
Just got your e-mail - 7 hour time diff, so it's still 12.30 over here, and yep, I would appreciate your help.

Sadly, IE crashed in the middle of typing my reply (grrr), but if you go to the link in my siggy all the info is there.

i'll add your info to the page during my next update  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
http://uk.geocities.com/gunnery_control/index.html ("http://uk.geocities.com/gunnery_control/index.html")
      [email protected]      
ICQ: 119819902

"Why does it always rain on me?
Is it because I lied when I was seventeen?
....
Even when the sun is shining, I can't avoid the lightning.."


(c)1999 Travis
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 08:35:00 am
great news!

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Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 08:40:00 am
actually, I already have designs for the Claymore, Sceptre, and the Kyoto.  guess I've got too much time on my hands  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (even with finals.  hell, I'm typing this reply DURING my final! {it is completed though, so i won't get yelled at})

------------------
Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 09:02:00 am
 
Quote
Posted by Raven2001:
Ok, I'm a good fella  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

So am I, but not in the same use of the phrase.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Some basic plot info might be nice.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 09:07:00 am
 
Quote
Originally posted by Fattony:
So am I, but not in the same use of the phrase.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Some basic plot info might be nice.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

See website in siggy  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


------------------
http://uk.geocities.com/gunnery_control/index.html ("http://uk.geocities.com/gunnery_control/index.html")
      [email protected]      
ICQ: 119819902

"Why does it always rain on me?
Is it because I lied when I was seventeen?
....
Even when the sun is shining, I can't avoid the lightning.."


(c)1999 Travis
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 09:08:00 am
I'd give out some info, but the last thing I need is to be kicked off the project.  I'd rather have Aldo give out details after all, he created this thing!

------------------
Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 09:11:00 am
*grumbles incoherantly*
<underbreath>Smart arse</underbreath>

Might be an idea to change that link so it says "The Ghost And The Darkness----Campaign Leader" or words to that effect.
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 09:11:00 am
oops, actually, the story plot is posted on aldo's site.  go there for details.  (of course, we don't want to give too many details, heh)

------------------
Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 09:19:00 am
The prologue sounds like something i'd think up. My missions tend to revelove around a big ship being destroyed by a bigger ship, which is blow up by something even bigger.

Second Colossus=Unlikely
Built in Secret=Hahahaha
Inter-system jumps, not node-dependant=Way to kill the game.


Better idea:

While the fleet is headed for Capella an unknown signal is detected near an instable node in Capella. A destroyer is sent to investigate, it losses contact with command and disappears. No debris is  detected by an AWACS sent to scan the Saths and investigate the disappearance, but there's a wierd subspace energy in the area. Capella explodes.

More mystery and doesn't completely screw with the basic elements of the game. *cough*nodes*cough*.
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 09:21:00 am
file:///C:/my%20documents/my%20webs/freespace2/plans.html

You ****ed up your nav menu.
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 09:26:00 am
who's to say it would ruin the game?  the Shivans have been in existance for god knows how long.  I'm sure they have technology we could never dream of.  especially if they had the Lucifer 8000 years ago (among other giants according to Woomeister).  this technology is feasible.

------------------
Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 09:39:00 am
Okay, go ahead. See how good your missions are when you can't blockade any nodes and an Uber-Ship can just jump anywhere and annihilate everything with a single blow.
Title: Campaign Idea
Post by: Snipes on June 19, 2001, 10:42:00 am
Intersystem jumps? aren't they from one point in the system to another? and don't all GTVA vessels already have that capability?

I could be wrong...
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 10:42:00 am
 
Quote
Originally posted by Fattony:
Okay, go ahead. See how good your missions are when you can't blockade any nodes and an Uber-Ship can just jump anywhere and annihilate everything with a single blow.

I think you are vastly underestimating the story writing skills of myself and the team.  Suffice to say, this has already been fully taken into account, but is classified info  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

The story on the webpage is nowhere near the depth of the full storyline.  Only the staff will have access to the full story, etc, until the final release.

I can promise that the final battle will be... spectacular.
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 10:44:00 am
 
Quote
Originally posted by Snipes:
Intersystem jumps? aren't they from one point in the system to another? and don't all GTVA vessels already have that capability?

I could be wrong...

I think you mean intra system jumps?  Anyway, I mean jumps from system to system without a node.

Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 11:44:00 am
 
Quote
Originally posted by aldo_14:
I can promise that the final battle will be... spectacular.


Oh yes it will!!!!
Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 11:51:00 am
 
Quote
Originally posted by Fattony:

Second Colossus=Unlikely
Built in Secret=Hahahaha
Inter-system jumps, not node-dependant=Way to kill the game.



A second Colossus built in secret is not unlikely... remember that the first Colossus was a secret before it apears in its first engagement at Enif Station. Also, we all know that the GTVA holds many secrets...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

About the jump without nodes, the shivans are the cosmic destroyers and are very connected with subspace, even in the original campaigns they come out of nowhere(ex: apearence of the Lucifer on Ross 128)...

You will like the campaign... believe in me!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


------------------
"Out there there's no time to think... if you think, you're dead..." - Maverick
"Wissa got a grand army!" - Jar Jar
"...So we're talking about dropping the bottom first... very, very, very operand riding...!" - "Dik" Cox
Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 11:54:00 am
 
Quote
Originally posted by Fattony:
Better idea:

While the fleet is headed for Capella an unknown signal is detected near an instable node in Capella. A destroyer is sent to investigate, it losses contact with command and disappears. No debris is  detected by an AWACS sent to scan the Saths and investigate the disappearance, but there's a wierd subspace energy in the area. Capella explodes.

More mystery and doesn't completely screw with the basic elements of the game. *cough*nodes*cough*.

It is also a good idea, but we like this one better :P and if we would use yours, you would already know too much!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: Campaign Idea
Post by: Fattony on June 19, 2001, 11:56:00 am
Yes and why was it a secret? Because the citizens would have went ape ****  when they found out how much it was going to cost and the resources needed.

<sarcasm>Oh yeah 2 Colossus's, thats why when the entire GTVA was facing extinction from the Sath, they sent only one to fight it and when the 30+ Saths were gonna wipe out all life in the GTVA the second Colossus showed up to save the day.</sarcasm>
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 12:01:00 pm
 
Quote
Originally posted by Fattony:
Yes and why was it a secret? Because the citizens would have went ape ****  when they found out how much it was going to cost and the resources needed.

<sarcasm>Oh yeah 2 Colossus's, thats why when the entire GTVA was facing extinction from the Sath, they sent only one to fight it and when the 30+ Saths were gonna wipe out all life in the GTVA the second Colossus showed up to save the day.</sarcasm>

Fattony, read the storyline again.  The second Colossus was sent in as a last gasp measure to stop a single Sathanas from reaching Vega. It was previously withheld due to the dangers presented by, well, 60+ Sathanuses.
Title: Campaign Idea
Post by: Snipes on June 19, 2001, 12:03:00 pm
Well, you know, the GTVA *may* have something better than the collosus already...

remember Khonsu proposed the Collosus? Well, you know Terrans, We can't have them make the best ship around, we'll make something bigger and better...

now that's a predikament (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 12:07:00 pm
 
Quote
Originally posted by Snipes:
Well, you know, the GTVA *may* have something better than the collosus already...

remember Khonsu proposed the Collosus? Well, you know Terrans, We can't have them make the best ship around, we'll make something bigger and better...

now that's a predikament  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

I agree with him! We humans don't like to be inferior.

Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 12:10:00 pm
 
Quote
Originally posted by aldo_14:
i'll add your info to the page during my next update   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



Could you send me this new info by E-mail ASAP??
Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 12:26:00 pm
I'll start working in the missions in exactly 10 minutes!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Campaign Idea
Post by: zeta_leader on June 19, 2001, 03:16:00 pm
I'll check out the models page again, and start on working on some new models!  I'll wait to texture until I have aldo's approval on the designs.  and I agree, the final battle will be excellent.  it'll be a whole lot better than FS2's finale (don't get me wrong, the supernova took me by suprise, but I was waiting for another juggernaught to warp in, in an effort to stop me.  but nothing happened, though at time I was jamming the tab button trying to get to the node in time (I was 5 clicks away!)  I made with 9 secs left!)

------------------
Zeta Leader

death comes quickly to those who fail
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 03:22:00 pm
You really are a bit dimm, aren't you?

I say that the last mission involves a big battle with an Uber-Ship. Hands up if you agree.
Title: Campaign Idea
Post by: aldo_14 on June 19, 2001, 03:29:00 pm
 
Quote
Originally posted by Fattony:
You really are a bit dimm, aren't you?

I say that the last mission involves a big battle with an Uber-Ship. Hands up if you agree.

Fattony, you haven't even seen the mission plan, so please don't comment on it ; especially the ending.

Zeta, feel free to e-mail me those pics if you want, or go to the staff section on the webpage (check UR e-mail) and post it on the forum I've just made - it supports HTML.

Title: Campaign Idea
Post by: Snipes on June 19, 2001, 03:30:00 pm
...? rigghhhtt
Title: Campaign Idea
Post by: Raven2001 on June 19, 2001, 04:35:00 pm
 
Quote
Originally posted by Fattony:
You really are a bit dimm, aren't you?

I say that the last mission involves a big battle with an Uber-Ship. Hands up if you agree.


*I qucly put my hand down*

BAH!!! :P  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Campaign Idea
Post by: Fattony on June 19, 2001, 04:52:00 pm
<sarcasm>Funny</sarcasm>

Not in the mood for light-hearted banter.

[This message has been edited by Fattony (edited 06-19-2001).]
Title: Campaign Idea
Post by: aldo_14 on June 20, 2001, 08:12:00 am
A public forum has been added to the site,.

NB:  I've decided to remove the Colossuss from the prologue.  Having gone over the stroyline again, I think i can replace it with a small fleet without major impact.