Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Meatball on July 05, 2012, 11:21:02 am
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It was released the 4 July, any hardcore space-combat gamer who already played it a little or anyone who had access to the beta?
It looks awkwardly similar to Sins of a Solar Empire. Maybe they tried to make a similar game but improve it the way they think it should be?
Some pointers I would like to know...
* Features
* Features that SINS don't have. Better? Worse?
* Pros/Cons
* Pros/Cons (Compared to Sins of a Solar Empire "SINS")
* How big can the fleet get? Bigger or smaller than SINS?
* More or less ships/classes?
* Modding available for future Freespace Mod?
* Graphics, Sound, Gameplay experience? And compared to SINS what do you think?
* How similar is it really?
* Which one do you think is more fun?
And any other information you would like to add...
FINAL POINTER.
I have no idea what kind of game this is and the wiki is way to big for me to read. So I just want some kind of summary.
It might not be similar to SINS at all then I'm sorry :p
I iz in ur post, makin ur font smaller. --Vader
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Can has link to official site and YouTube trailer?
:nod:
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Can has link to official site and YouTube trailer?
:nod:
http://www.youtube.com/watch?v=Hw87CXwjpKI
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Well, in fairness Sins was merely a growth from things like Masters of Orion and Galactic Civilizations. It really depends on how well executed the concept is :)
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Nothing wrong with a making a game like another one and only changing a handful of things that you think need changing, as long as you're not claiming a total complete revolution in gaming or something. I'd do it if there were things I felt strongly enough about. Also why is your font so big, Meatball?
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sins is a RTS endless is turnbased thats a pretty big difference (think civilization vs. star craft)
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May I direct you here http://www.hard-light.net/forums/index.php?topic=81191.0
In those videos, the battles look boring as ****. Whee fly in straight line and shoot broadsides. They look like they're trying to do 16th century Man o' Wars...in space. It looks ridiculous, and you have no control over it. So you're sitting there watching ships act dumb, why.
At least in Sins you can try to micro your units (they're not all that responsive, but it IS possible to have a higher efficiency by micromanaging your units for better positioning, etc)
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I can't help thinking of Melange whenever they mention 'The Dust'...
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Saying Endless Space is a Sins ripoff is a bit like saying Civilization V is a Warcraft 3 ripoff. The only similarity to Sins that I can see is that it's a strategy game in space. Sins is a RTS with some 4X elements, this is a turn-based strategy; ES shares way more similarities with Galactic Civilizations 2 than with Sins. Game mechanics, visuals, everything that makes a strategy game what it is, that's all different. Therefore, saying it's a Sins ripoff is quite unfair. In Sins, it's all about amassing huge fleets and seeing them blow up other player's fleets. Endless Space isn't really about huge space battles at all. There are battles, which aren't really the best part of the game, but it's more about managing your empire, expanding it, researching, keeping it from being overwhelmed by other players / pirates and eventually achieving victory through one or more of the goals (cultural victory / supremacy victory / domination victory, or whatever). Think more along the lines of Civilization in space, with a bit less complexity.
Overall, however, Endless Space has some issues preventing me from calling it a great game; it's good fun but nothing spectacular. Space battles use a rock-paper-scissors mechanic that is boring and doesn't make much sense either; this is easily the worst part of the game. The 4x elements don't bring anything new, the graphics are smooth but nothing special, and the races and stories behind them I found somewhat generic.
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i guess nothings been good enough since homeworld.
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SOTS begs to differ.
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Homeworld isn't really 4X...
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Imperium Galactica II was the best 4X game I played. Good space and ground combat system, nice story and interesting races. Not very diverse regarding equipment, but that's an old game. Also, a very good, very extended city building system, something I didn't see in any other such game. Colony administrators were quite smart and AI was reasonably challenging.
There wasn't a single game that would even come close to it with regards to complexity. All of them were either turn-based (something I can't stand, because I think it's clunky and doesn't represent time well), had no control over what's happening planetside aside from a control panel with some abstract stats and didn't had as good combat system. IG2 had shortcomings (only one city per planet, "stacking" units if you've got a lot of them, lack of tech tree diversity), but other games had even more of them.
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Still waiting for something to beat MoOII/BOTF/Civ tbh :P
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Adding on more cities per planet would have been a micromanagement nightmare and wouldnt really have added anything extra to the game.
Aside from that, I agree completely with you.
Give the game a good graphical upgrade, work out the weakpoints and you've got yourself a 4x game close to perfection that isn't turned based.
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Well, there were occasions I ran out of space in the planetary capital. That would've been time to establish a second city (I don't think any more would be needed). In fact, one city per colony is quite realistic considering how long the game usually lasts. Also, some more variety between races would've been nice, but not completely necessary. Other than that, it's pretty much a perfect 4X game. Strangely, it doesn't seem to be well known at all.
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A turn based 4x game is called a "rip off" of Sins? What is this world coming to ...
Did people forget about the entire 4x genre "before Sins" or something? I mean seriously...
And if you, according to your own post, have no clue about a game... then why make a post with "RIPOFF" in caps?
Is it so hard to ask a honest question in a civil manner these days?
So yeah, referring to your last line, you better be sorry for that post Meatball. :p
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A turn based 4x game is called a "rip off" of Sots? What is this world coming to ...
Did people forget about the entire 4x genre "before Sins" or something? I mean seriously...
SotS is Sword of the Stars.
The acronym for Sins happens to be SoaSE. :P
Could a mod go and edit that post so it isn't all in ARGE SIZE TEXT? ITS ****ING OBNOXIOUS. Otherwise, I'll start posting in 36 point from now on. It's the new [ mobius ]
EDIT: ty :D
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A turn based 4x game is called a "rip off" of Sots? What is this world coming to ...
Did people forget about the entire 4x genre "before Sins" or something? I mean seriously...
SotS is Sword of the Stars.
The acronym for Sins happens to be SoaSE. :P
Typo (and fixed it) ;) Doesn't change the meaning of the post though... except that if someone called it a sots ripoff it actually wouldn't be quite as bad as calling it a sins ripoff... as due to its real time constraints Sins arguably waters down the complexity of the 4x experience quite a bit.
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I have no idea what kind of game this is and the wiki is way to big for me to read. So I just want some kind of summary.
These are always great. If you're too lazy to read something, why should anyone else bother reading for you?
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A turn based 4x game is called a "rip off" of Sots? What is this world coming to ...
Did people forget about the entire 4x genre "before Sins" or something? I mean seriously...
SotS is Sword of the Stars.
The acronym for Sins happens to be SoaSE. :P
Typo (and fixed it) ;) Doesn't change the meaning of the post though... except that if someone called it a sots ripoff it actually wouldn't be quite as bad as calling it a sins ripoff... as due to its real time constraints Sins arguably waters down the complexity of the 4x experience quite a bit.
Not really.
SE and SOTS have practicly nothing in common aside form being turn-based. Heck, I'd say SOTS has more differences then SoASE.
For one it has a randomized tech tree, so no game is the same (and there is no "I-Win" tech pah)
The galaxy is 3D (but you can also paly on 2D maps)
Technologies interact in very complex ways, it is NOT A spreadsheet game.
You can design your ships in a lot of detail - and everything matters.
Ship use newtonian movement and real-time targeting. Hits or misses aren't pre-calculated. Shots can bounce off armor if the angle is right. Missiles can pass trough a hole in a ship. You can target specific polygons on a ship to strip off turrets, etc.
Far less micromanagment.
etc, etc...
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That actually sounds cool..
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That actually sounds cool..
And then you deal with execution.
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That actually sounds cool..
And then you deal with execution.
Hah, indeed.
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That actually sounds cool..
And then you deal with execution.
Which is great.
The SOTS series is the best and most inovate 4X out there, PERIOD.
Anyone that sez otherwise is out of touch with reality.
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SotS2 sucks. There, I said it. The UI is horrid, the game is buggy, and the execution of features is poor.
SotS1 on the other hand, well, its had two expansions and a ship add-on, and really only A Murder of Crows or Argos Naval Yard is worth playing.
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That actually sounds cool..
And then you deal with execution.
Which is great.
The SOTS series is the best and most inovate 4X out there, PERIOD.
Anyone that sez otherwise is out of touch with reality.
Actually, they have a a different opinion to you. That is neither illegal nor any indication of relative values, intelligence or appreciation of computer games.
I'm perfectly aware of what usually happens when you start discussing SoTS with people who don't enjoy it as much, and this thread will end up locked like the others if it turns into another stream of abuse.
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Meh.
I disagree.
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edit- Not buying into flamebait discussions over SotS II...
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Sots2 may still get there... it's almost getting to a stage where you could say it's out of Alpha (in comparison to other games) :)
Although I rather hated actually playing it - so far - .... I seriously do love the potential that is oozing out of every corner of that game. ;)
SE and SOTS have practicly nothing in common aside form being turn-based. Heck, I'd say SOTS has more differences then SoASE.
Nothing in common but the genre and core game mechanics. ;) The execution, realisation and gameplay depth are of course hugely different, I completely agree.
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The way I understand it (correct me if I'm wrong) is that Endless Space is the offspring of Gratuitous Space Battles and Civilization.
I'm pretty new to the 4X genre but am debating getting ES or SoTS collector's Edition in the upcoming steam sale. I tried the SoTS demo and enjoyed it a lot, and I've been following ES since it was first announced. Decisions, decisions.
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ES combat, although pretty, has far too little user input involved or rather; I don't get enough CONTROL of the (faux) realtime sequences to engage me or convince one to part with hard (and I mean HARD) earned cash.....
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Sots2 may still get there... it's almost getting to a stage where you could say it's out of Alpha (in comparison to other games) :)
Although I rather hated actually playing it - so far - .... I seriously do love the potential that is oozing out of every corner of that game. ;)
According to Mecron, the All-Clear is around the corner (a patch or two away). The devs put in additional content here and there as a "thank you".
So it should be at the stage it should have been at release. Except better.
They also hinted that an expansion will be coming.
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SOTS2 setup is a bit arsey. I got the DVD which has sol force expansion on it... Steam downloads the thing rather than install from disc, no sol force, or the option to install it on autorun or steam... :no:
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Sots2 may still get there... it's almost getting to a stage where you could say it's out of Alpha (in comparison to other games) :)
Although I rather hated actually playing it - so far - .... I seriously do love the potential that is oozing out of every corner of that game. ;)
According to Mecron, the All-Clear is around the corner (a patch or two away). The devs put in additional content here and there as a "thank you".
So it should be at the stage it should have been at release. Except better.
They also hinted that an expansion will be coming.
I'll believe it when I see it ;) Tried multiplayer just a couple of weeks ago and it still had showstopping (combatrelated) crashbugs as well as a horribly laggy UI in general.
... and once they have a stable game that one can actually play in multiplayer we'll see how many balancing issues there are... ;)
It certainly might be "playable" next month.... but "release ready"? With their history, I wouldn t be surprised if it took another year lol.
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Keeping in mind that we get 1-2 patches + hotfix a week... a couple of weeks is very old.
I have been playing for the lat month. No crashes, no problems.
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I'll believe it when I see it ;) Tried multiplayer just a couple of weeks ago and it still had showstopping (combatrelated) crashbugs as well as a horribly laggy UI in general.
... and once they have a stable game that one can actually play in multiplayer we'll see how many balancing issues there are... ;)
It certainly might be "playable" next month.... but "release ready"? With their history, I wouldn t be surprised if it took another year lol.
Check back in two years
Maybe the game is actually playable by that time and probably dropped to the price the game is worth, which is not 20+ euro/dollar/pound/yen. (okay, 20 yen actually sounds reasonable enough). I feel sorry for the people that got cheated/deceived/scammed into paying for the game full price though.
Unlike Endless space, which has received endless praise for being so polished in the beta stage.
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According to Mecron, the All-Clear is around the corner (a patch or two away).
Pity the game was actually released in October of 2011 and it's taken them nine months and counting, isn't it? I remember when Mecron said this...three months ago.
And this is, of course, Mecron's idea of "All Clear"; his proclivities about service and mistreatment of the public rival those of Derek Smart during the Bad Old Days.
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Okay, I think that's enough of this topic. TrashMan: Please, for once in your life, try to remember that a) your opinion is not a globally accepted standard of quality, b) no, it shouldn't be and c) all the fanboying in the world will not make the questionable decisions made regarding SotS2's release any less questionable.
So please, if you see an argument over it brewing, just walk away. You have said your piece, and maybe, just maybe your staunch faith will eventually be rewarded.
Which will happen, at about the same time that pigs learn to fly
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Already has.
SOTS2 at release was a terrible, unplayable mess, but that is irrelevant. I'm talking about how the game is NOW. The past is in the past.
Also, opinions can be wrong and butthurt people can carry a grudge forever.
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You don't know what "just walk away" means, do you? Then again, you don't seem to know many things.
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Imagine my shock at discovering this thread was falling apart...
Oh, wait...