Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on July 06, 2012, 01:30:57 am
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(http://i999.photobucket.com/albums/af118/RgaNoris/Rak-Release.png)
Old Thread: http://www.hard-light.net/forums/index.php?topic=64737.0
And with that, the Rak is done! Weighing in at just over 17K polygons, I bring you the ultimate Shivan cruiser in three flavors:
LOW QUALITY:
http://www.mediafire.com/?bjy9i0dya1n7ah5
NORMAL QUALITY:
http://www.mediafire.com/?xe19s7zcf8d3r2p
ULTRA QUALITY:
http://www.mediafire.com/?ddcc20ds8rzcq9g
As always, run the mod through your launcher of choice. Works with mediavps 3612.
Enjoy! When you load it for the first time, give it a few minutes... it needs to build the cache file.
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Awesome work! Man, the next Media VPs are going to be mind blowing...
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awesome work man! XD
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Awesome stuff, love the new model. :yes: :yes:
on a side note,That pic looks god-awful with all those jaggies (when can we get good AA in FS) :warp:
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Awesome stuff, love the new model. :yes: :yes:
on a side note,That pic looks god-awful with all those jaggies (when can we get good AA in FS) :warp:
Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...
The new Rak is amazing, very good job indeed Rga_Noris!
By request of Matth:
(http://bpmulti.fsmods.net/Kyad/Images/Rak.png)
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Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...
Err, wut ? That doesn't make sense. Lvlshot is designed to make the pic fit to your window size. By definition, there's nothing too big for it.
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Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...
Err, wut ? That doesn't make sense. Lvlshot is designed to make the pic fit to your window size. By definition, there's nothing too big for it.
Would you like to download a 3.5MB image every time you view this page? File size, not res :P
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I'd download 3.5MB of awesomeness every day, man !
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Looks amazing.
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Ohh.. a shiny, SHINY war machine, bringer of death.
yess.... yesss.
Say, what's the difference between low, normal and ultra q versions? texture sizes?
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Most likely. Much like Rga's previous release, the nuSath.
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Yep.
Ultra: one 4096 map, one 2048, and one 1024.
Normal: 2048, 1024, 512
Low: 1024, 512, 256
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Very nice work
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Nice!
/grab
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Oh man that looks evil.
Evil in metallic paint.
Glorious
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An other superb job :yes:
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A bit too metalic for my taste... But apart from that, it's mind-blowing :D
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I have this and the shiny new Arcadia, how would I go about being able to use them both at the same time?
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Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.
VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.
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Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.
VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.
I hit an issue with a non FS mod doing that because the arcadia tbm is a fairly complete one including declaring subsystems and turrets
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Thumbs up!
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That metallic finish...
Wow. :eek2:
/grabs it and leaves it somewhere; haven't touched FS in months
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Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.
VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.
Well, dropping the files into mediavps_3612 folder is probably faster, but is it in any way more efficient than putting the new models (at least the ones that are packed into *.vp) into separate folders and then modifying the mod.ini of mediavps_3612 to launch everything at once?