Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on July 06, 2012, 01:30:57 am

Title: HTL Rakshasa [RELEASE]
Post by: Rga_Noris on July 06, 2012, 01:30:57 am
(http://i999.photobucket.com/albums/af118/RgaNoris/Rak-Release.png)

Old Thread: http://www.hard-light.net/forums/index.php?topic=64737.0

And with that, the Rak is done! Weighing in at just over 17K polygons, I bring you the ultimate Shivan cruiser in three flavors:

LOW QUALITY:
http://www.mediafire.com/?bjy9i0dya1n7ah5

NORMAL QUALITY:
http://www.mediafire.com/?xe19s7zcf8d3r2p

ULTRA QUALITY:
http://www.mediafire.com/?ddcc20ds8rzcq9g

As always, run the mod through your launcher of choice. Works with mediavps 3612.

Enjoy! When you load it for the first time, give it a few minutes... it needs to build the cache file.
Title: Re: HTL Rakshasa [RELEASE]
Post by: swashmebuckle on July 06, 2012, 01:33:34 am
Awesome work!  Man, the next Media VPs are going to be mind blowing...
Title: Re: HTL Rakshasa [RELEASE]
Post by: Oddgrim on July 06, 2012, 02:22:14 am
awesome work man! XD
Title: Re: HTL Rakshasa [RELEASE]
Post by: Crybertrance on July 06, 2012, 03:21:56 am
Awesome stuff, love the new model. :yes: :yes:

on a side note,That pic looks god-awful with all those jaggies (when can we get good AA in FS) :warp:
Title: Re: HTL Rakshasa [RELEASE]
Post by: KyadCK on July 06, 2012, 03:53:51 am
Awesome stuff, love the new model. :yes: :yes:

on a side note,That pic looks god-awful with all those jaggies (when can we get good AA in FS) :warp:

Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...

The new Rak is amazing, very good job indeed Rga_Noris!

By request of Matth:
(http://bpmulti.fsmods.net/Kyad/Images/Rak.png)
Title: Re: HTL Rakshasa [RELEASE]
Post by: MatthTheGeek on July 06, 2012, 03:57:44 am
Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...
Err, wut ? That doesn't make sense. Lvlshot is designed to make the pic fit to your window size. By definition, there's nothing too big for it.
Title: Re: HTL Rakshasa [RELEASE]
Post by: KyadCK on July 06, 2012, 03:59:40 am
Super-size Rak with fewer jaggies! (http://bpmulti.fsmods.net/Kyad/Images/Rak.png) Tad too big to be lvlshoting though...
Err, wut ? That doesn't make sense. Lvlshot is designed to make the pic fit to your window size. By definition, there's nothing too big for it.

Would you like to download a 3.5MB image every time you view this page? File size, not res :P
Title: Re: HTL Rakshasa [RELEASE]
Post by: MatthTheGeek on July 06, 2012, 04:02:15 am
I'd download 3.5MB of awesomeness every day, man !
Title: Re: HTL Rakshasa [RELEASE]
Post by: Dragon on July 06, 2012, 04:08:53 am
Looks amazing.
Title: Re: HTL Rakshasa [RELEASE]
Post by: Rodo on July 06, 2012, 08:50:59 am
Ohh.. a shiny, SHINY war machine, bringer of death.

yess.... yesss.

Say, what's the difference between low, normal and ultra q versions? texture sizes?
Title: Re: HTL Rakshasa [RELEASE]
Post by: MatthTheGeek on July 06, 2012, 08:59:42 am
Most likely. Much like Rga's previous release, the nuSath.
Title: Re: HTL Rakshasa [RELEASE]
Post by: Rga_Noris on July 06, 2012, 11:51:16 am
Yep.

Ultra: one 4096 map, one 2048, and one 1024.

Normal: 2048, 1024, 512

Low: 1024, 512, 256
Title: Re: HTL Rakshasa [RELEASE]
Post by: BrotherBryon on July 06, 2012, 02:04:14 pm
Very nice work
Title: Re: HTL Rakshasa [RELEASE]
Post by: Kolgena on July 06, 2012, 04:13:44 pm
Nice!

/grab
Title: Re: HTL Rakshasa [RELEASE]
Post by: TacOne on July 07, 2012, 03:07:03 am
Oh man that looks evil.
Evil in metallic paint.
Glorious
Title: Re: HTL Rakshasa [RELEASE]
Post by: Spoon on July 07, 2012, 10:23:18 am
An other superb job  :yes:
Title: Re: HTL Rakshasa [RELEASE]
Post by: Vip on July 07, 2012, 10:59:00 am
A bit too metalic for my taste... But apart from that, it's mind-blowing :D
Title: Re: HTL Rakshasa [RELEASE]
Post by: Something on July 12, 2012, 06:16:28 am
I have this and the shiny new Arcadia, how would I go about being able to use them both at the same time?
Title: Re: HTL Rakshasa [RELEASE]
Post by: Black Wolf on July 12, 2012, 07:05:29 am
Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.

VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.
Title: Re: HTL Rakshasa [RELEASE]
Post by: headdie on July 12, 2012, 07:16:27 am
Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.

VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.

I hit an issue with a non FS mod doing that because the arcadia tbm is a fairly complete one including declaring subsystems and turrets
Title: Re: HTL Rakshasa [RELEASE]
Post by: Luis Dias on July 13, 2012, 11:37:14 am
Thumbs up!
Title: Re: HTL Rakshasa [RELEASE]
Post by: asyikarea51 on July 13, 2012, 12:15:19 pm
That metallic finish...

Wow. :eek2:

/grabs it and leaves it somewhere; haven't touched FS in months
Title: Re: HTL Rakshasa [RELEASE]
Post by: Vip on July 14, 2012, 10:51:03 am
Put them in your mediavps_3612 folder rather than their own mods. That's what I've done for a few of the recent mods, like the sobek, and though I'm yet to test the new Arcadia, I'm sure it'd work fine.

VP files can generally just be dropped straight in to the mediavps_3612 folder, but if you'e including anything that's not packed up, make sure you retain the existing folder architecture mediavps_3612\data\models, data\maps, data\tables etc. etc.

Well, dropping the files into mediavps_3612 folder is probably faster, but is it in any way more efficient than putting the new models (at least the ones that are packed into *.vp) into separate folders and then modifying the mod.ini of mediavps_3612 to launch everything at once?