Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Eiswolf on July 12, 2012, 12:04:11 pm
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I found very interessting tags in the FS Wiki by the weapon.tbl but how it works?
$Shots or the $Burst Shots where very interessting for player allowed primary weapons like Impulslaser and UACs
I write in my weapon.tbl but this tags has no effect... or works it only in Turrets or non player ships?
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If you'd post here your weapon entry (in [ code ] tags), it'd be more efficient than blind-guessing on our part.
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$shots used in conjunction with the cycle flag lets you specify the maximum number of primary weapon shots that can fire simultaneously. setting it to 1 will fire one shot at a time regardless of the number of fire points. setting it to 2 will fire exactly 2 shots each time. the shots will alternate firing points so you can do interesting firing patterns with it. there are probibly other uses too but i forget what they are. $Burst Shots: is for that m-16 effect, but requires you set $Burst Delay: and $Burst Flags: for it to work.
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Thx. It works. Burstshot is the right think what i need :) i have forgotten to insert $Burst Flags...... (i´m newbie....)
Impulslaser, UACs and Rotary works perfect... :)
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i just remembered the other purpose for $shots is to use it in conjunction with $fof: without "cycle" to make shotgun style weapons. if theres no cycle flag then it spawns that number of shots per firing point.