Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on June 14, 2001, 04:36:00 pm

Title: about the subspace node...
Post by: Nico on June 14, 2001, 04:36:00 pm
You know, the big green wireframe ball... How is that effect done? I ean, when you look ate the model in modelview, it's not a wireframe model at all, it's like any ither model, just all green. Is there a way to give this appearance to a model?
Title: about the subspace node...
Post by: Jabu on June 14, 2001, 04:44:00 pm
Hardcoded wireframe. If you just look at the wireframe version of the model, it'll show the node. This is what the game sees.

Or it's pure green except for the wires, which are a slightly different green. That would mean that only the wires show.
Title: about the subspace node...
Post by: Setekh on June 15, 2001, 02:28:00 am
 
Quote
Originally posted by Jabu:
Hardcoded

Title: about the subspace node...
Post by: Sushi on June 15, 2001, 03:13:00 am
Has anyone tried changing the Node POF? Just for fun?



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: about the subspace node...
Post by: Setekh on June 15, 2001, 03:30:00 am
Actually, I remember someone trying to change the warphole pof, and it just - didn't. It was hardcoded. This could be the same, but no harm in trying.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: about the subspace node...
Post by: Black Ace on June 15, 2001, 02:02:00 pm
I'd like to see someone have a go at it... I mean, that node is SO boring compared to, say, the B5 jump gates.... let me know if anyone makes any progress on this...

------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: about the subspace node...
Post by: Grey Wolf on June 15, 2001, 02:38:00 pm
Quake at my modding prowess!
 (http://www.3dap.com/hlp/hosted/gtdwolf/screen00.gif)
Okay, so it's only the FS1 jump node in FS2, but still.
Title: about the subspace node...
Post by: Snipes on June 15, 2001, 02:56:00 pm
I'm gonna see if I can use a ganymede as a warp gate  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: about the subspace node...
Post by: Snipes on June 15, 2001, 03:04:00 pm
nope...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) doesn't work
Title: about the subspace node...
Post by: Grey Wolf on June 15, 2001, 09:45:00 pm
Is something warped here besides my personality?  (http://www.3dap.com/hlp/hosted/gtdwolf/screen01.gif)  Nope, must be just me.
Title: about the subspace node...
Post by: Jabu on June 15, 2001, 10:23:00 pm
W31rd.
Title: about the subspace node...
Post by: Black Ace on June 16, 2001, 01:19:00 am
well, at least we know THAT much isn't hardcoded...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

No more spacecrack for Grey Wolf...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: about the subspace node...
Post by: Nico on June 16, 2001, 05:42:00 am
Mmh, do you just put a new model and it automatically applies a wireframe map to it, or is it something else?
Title: about the subspace node...
Post by: Sushi on June 16, 2001, 11:00:00 am
There is the Jump Gate POF, it isn't wireframe by itself, but FS is hardcoded to display the model in wireframe. So, you should be able to change the shape, but it will always be a wire model. That still leaves room for some cool changes.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And as for changing the Warp-in, that was me.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) There is a warp POF, but the game abandons it in favor of a textured flat-cone primitive.

------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: about the subspace node...
Post by: Nico on June 16, 2001, 11:13:00 am
well, it's cool, but it also means that I can't use wireframe for other models  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Damn if there wasn't those stupid voodoo crads, I would use transparent maps and the pb would be no more...

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: about the subspace node...
Post by: Snipes on June 16, 2001, 11:16:00 am
I tried, I put the knossos as he subspacenode.pof, and it still loaded the subspace node :-/
Title: about the subspace node...
Post by: Grey Wolf on June 16, 2001, 12:00:00 pm
Here's my new node:     (http://www.3dap.com/hlp/hosted/gtdwolf/node0.jpg)   (http://www.3dap.com/hlp/hosted/gtdwolf/node1.jpg)   What do you think?

[This message has been edited by Grey Wolf 2009 (edited 06-16-2001).]
Title: about the subspace node...
Post by: QXMX on June 16, 2001, 12:01:00 pm
 
Quote
Originally posted by Grey Wolf 2009:
Here's my new node:    (http://www.3dap.com/hlp/hosted/gtdwolf/node00.gif)       (http://www.3dap.com/hlp/hosted/gtdwolf/node01.gif)  

[This message has been edited by Grey Wolf 2009 (edited 06-16-2001).]

Ummm....the images didn't show up  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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.....File not found....please enter password

Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: about the subspace node...
Post by: Grey Wolf on June 16, 2001, 12:18:00 pm
Should work now.
Title: about the subspace node...
Post by: Snipes on June 16, 2001, 04:00:00 pm
How'd you do that?
Title: about the subspace node...
Post by: Grey Wolf on June 16, 2001, 04:07:00 pm
Step 1: Took a ton of toruses with a .9 inner radius and threw them together.
Step 2: Threw on a random tex
Step 3: Converted it to POF
Step 4: Converted it to FS2 and renamed it 'subspacenode'
Title: about the subspace node...
Post by: Snipes on June 16, 2001, 04:38:00 pm
hm... I probably spelled the name wrong when I did it with the Knossos...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: about the subspace node...
Post by: Snipes on June 16, 2001, 05:12:00 pm
hehe, nice, now I have a hella huge Knossos for a warpgate, looks like those Terrans finally did figure out how to use a knossos...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: about the subspace node...
Post by: Black Ace on June 17, 2001, 01:19:00 am
 
Quote
Originally posted by Snipes:
hehe, nice, now I have a hella huge Knossos for a warpgate, looks like those Terrans finally did figure out how to use a knossos...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Screenshots? Please??  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: about the subspace node...
Post by: Setekh on June 17, 2001, 01:44:00 am
Nice job... nice.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: about the subspace node...
Post by: Snipes on June 17, 2001, 07:28:00 am
 
Quote
Originally posted by Black Ace:
Screenshots? Please??    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


  (http://freespace.volitionwatch.com/us/images/mods/snipes/knossosial.jpg)  

[Edit] You can't even see my ulysses, it's the spec in the middle... one of them atleast...[/edit]

[This message has been edited by Snipes (edited 06-17-2001).]
Title: about the subspace node...
Post by: Nico on June 17, 2001, 09:50:00 am
Big question:does it spin?
I want to make one composed of 3 interlocking rings, but if I know it doesn't work, well it's useless
Title: about the subspace node...
Post by: Black Ace on June 17, 2001, 11:01:00 am
That is too cool... I'm gonna have to play with this some... now, when you keep mentioning that the Knossos is hella-huge, are you saying that doing this also affects the size of it, or just that the Knossos is huge normally, so it makes for a large jump gate....?

------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: about the subspace node...
Post by: Grey Wolf on June 17, 2001, 06:37:00 pm
Should have no effect on size except the way I was doing it, and that's only because TS1 screws w/ the size of things.
Title: about the subspace node...
Post by: Snipes on June 18, 2001, 08:38:00 pm
Size is the same, it doeasn't move, that would require a tbl, and there is none, and yes, the knossos is hella huge, and makes everything look small in game.

and... well, yeah, this is a *bump*
Title: about the subspace node...
Post by: Sushi on June 18, 2001, 11:30:00 pm
 
Quote
Originally posted by venom2506:
Big question:does it spin?



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: about the subspace node...
Post by: Snipes on June 19, 2001, 11:58:00 am
 
Quote
Originally posted by Snipes:
it doeasn't move, that would require a tbl

Title: about the subspace node...
Post by: Sushi on June 20, 2001, 01:28:00 am
 
Quote
Originally posted by Sushi:
My brain is fried, and I'm asking stupid questions.



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: about the subspace node...
Post by: Snipes on June 20, 2001, 09:13:00 am
 
Quote
Originally Posted By Snipes:
Ok, No problems...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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    (http://www.hiddenterrorbb.f2s.com/ubb/smilies/space_cowboy_hat.gif)      
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United Space ("http://freespace.volitionwatch.com/us/")
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

"The truth is like a thunderstorm,
it comes to you, you can hear it.
What it comes to do is so bitter, oh.
It comes to you in order to destroy."
--Der Meister - Rammstein
Title: about the subspace node...
Post by: Black Ace on June 20, 2001, 09:24:00 am
 
Quote
Originally posted by Black Ace:
Black Ace seems to think that you guys have lost it... but what does he know?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)



------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: about the subspace node...
Post by: Snipes on June 20, 2001, 10:01:00 am
 
Quote
Originally posted by Snipes:
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)