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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Blazar on July 20, 2012, 01:35:09 pm

Title: PCS 2 Normals
Post by: Blazar on July 20, 2012, 01:35:09 pm
Quick question.
See fig.
In PCS 2;
I am struggling with the normals for pointing the firepoint of a turret at the side of a ship ( = DC ).
So perpendicular to the front-back axis ( = AB ) of a ship.

(http://s14.postimage.org/eopp063n1/perpendicular.jpg) (http://postimage.org/image/eopp063n1/)


Title: Re: PCS 2 Normals
Post by: Droid803 on July 20, 2012, 02:09:29 pm
-1:0:0 or 1:0:0 depending on the side?
Title: Re: PCS 2 Normals
Post by: Blazar on July 20, 2012, 02:20:23 pm
-1:0:0 or 1:0:0 depending on the side?
Yes, that's it.
Thank you captain. You're a genius.  :yes:
Title: Re: PCS 2 Normals
Post by: Droid803 on July 20, 2012, 02:30:52 pm
the general layout is x:y:z where x is left/right, y is up/down, and z is front/back.
Title: Re: PCS 2 Normals
Post by: Blazar on July 20, 2012, 03:21:39 pm
Thanks for the tip. :)