Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Legate Damar on July 22, 2012, 02:16:26 pm

Title: Really ugly textures in targeting box
Post by: Legate Damar on July 22, 2012, 02:16:26 pm
I have a ship that looks decent in-game (as in, looking at it from the outside as the player, or looking at a non - player ship up close) but in the targeting box it looks completely hideous and ridiculous.

Is there any kind of quick/easy fix for this?
Title: Re: Really ugly textures in targeting box
Post by: MatthTheGeek on July 22, 2012, 02:35:39 pm
IIRC the target box uses LOD1 by default. There might be a ship table entry to force LOD0. Go look in the wiki.
Title: Re: Really ugly textures in targeting box
Post by: Legate Damar on July 22, 2012, 03:05:38 pm
Thank you, that seems to have resolved the problem. Still could look better, but it'll do for now.
Title: Re: Really ugly textures in targeting box
Post by: Droid803 on July 22, 2012, 03:08:53 pm
If it could still look better then you're going to have to redo the texture for the entire model LOL.
Title: Re: Really ugly textures in targeting box
Post by: Legate Damar on July 22, 2012, 05:30:16 pm
Yes, I'm aware of that.
Title: Re: Really ugly textures in targeting box
Post by: Kobrar44 on July 22, 2012, 07:57:30 pm
You can use a custom shader for the targetting box, keep in mind.
Title: Re: Really ugly textures in targeting box
Post by: Droid803 on July 22, 2012, 08:06:06 pm
You could make them wireframes too :P
Title: Re: Really ugly textures in targeting box
Post by: Legate Damar on July 22, 2012, 10:31:58 pm
You can use a custom shader for the targetting box, keep in mind.

Please elaborate
Title: Re: Really ugly textures in targeting box
Post by: z64555 on July 23, 2012, 12:57:29 am
You can use a custom shader for the targetting box, keep in mind.

Please elaborate

It's a 3.6.15 feature: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect: (http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect:)

Although, why it's not grouped with the +Target Monitor gauge option, I have no idea.

Edit: Correction. The reason it's not grouped with the +Target Monitor is because it is a global option applied to all +Target Monitor variants, since it would look a bit ridiculous to have this sort of option unique to certain ship classes.
Title: Re: Really ugly textures in targeting box
Post by: zookeeper on July 23, 2012, 03:17:48 am
You can use a custom shader for the targetting box, keep in mind.

Please elaborate

It's a 3.6.15 feature: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect: (http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Targetbox_Shader_Effect:)

Yeah, but keep in mind that if you want to use that feature then it means you have to ship your own shaders with your mod. Which is something not everyone wants to do.
Title: Re: Really ugly textures in targeting box
Post by: MatthTheGeek on July 23, 2012, 03:29:39 am
And something that makes coders sometimes bang their heads against the walls (for example, when everyone was testing Valathil's new features on WiH, that has its own shaders that overrides the built-in we were supposed to test :p).
Title: Re: Really ugly textures in targeting box
Post by: Legate Damar on July 23, 2012, 05:29:01 pm
Which would be easier, doing this shader thing or retexturing the model?
Title: Re: Really ugly textures in targeting box
Post by: z64555 on July 23, 2012, 05:35:49 pm
Which would be easier, doing this shader thing or retexturing the model?

Doing the shader override would be the easiest thing to do, but re-texturing the model will be more consistent across different shaders AND probably would look even better than what you've got now.

:)