Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Goober5000 on July 23, 2012, 07:48:23 pm
-
Have a look:
http://web.archive.org/web/20000819041855/http://ross128.telefragged.com/fs3list.shtml
It's kind of crazy to see how many of these things have actually been done.
-
They forgot Cardassian mode
-
"especially getting rid of the AI that causes ships/fighters to crash into each other"
heh.
-
It's actually sometimes really nice when a teeny fighter decides to banzai charge my Ares. *MASH AFTERBURNER -> HOMERUN + KILL* :lol:
-
The inter- and intra-system jumps is on my list. :drevil:
-
Any indication on how old that thing is supposed to be ?
-
Well, the archived state is from back in 2000, so it dates back to shortly after the FS2 release.
-
It's kind of crazy to see how many of these things have actually been done.
After reading through it, I'm more amazed at the amount of stuff that was already perfectly doable in retail. This kind of feel like a "plz make my mod for me" list.
-
Not only that, but a lot of the items on the list read like things that would make the game infinitely worse ("Better cutscenes, with more action and less "dialogue". Dialogue/storyline can be presented "in-mission" to allow for the cutscenes."), or are insufficiently defined to be worked on ("A better system for promotions").
-
I wonder if whoever wrote that list down is still a part of the community. The bright side of a dumb wish list is getting to see the wishes all come true.
-
Hey, there's Geomod in there :p
-
Also:
"800x600 support"
I larfed.
-
It seems to have been written by multiple individuals, several suggestions are repeated.
-
it does say at the top that its from multiple requesters
-
The guy who compiled the list, Thunder aka Kalfireth aka Fineus, is still occasionally active.
-
There's quite a bit of derp on that list.
-
Fun read c:
-
My (not so old (couple of months at most)) FS3 Wishlist
Volumetric Shading (nebulae, smoke, debris plumes, gas clouds, clouds)
Directional Lighting (floodlights, cone lighting)
Huge #s of destructible sub-models
3D beam cannons, primary shots, trails
Portal style warping (as in, you see into a 3D tunnel through a 2D hole) but looks like an actual tear in the space-time continuum
BF3 style launch sequence
FPS style briefings, walk-through-corridors possible
Animated pilots (particle hair)
Full armature animation
Shadows
Reflections
Refractions
Volumetric explosions
In-game mod interface, persistent pilots
Ejection and collection
Fully detailed cockpits with animated gauges and controls
Newtonian Physics available in-engine
AI collision detection (can fly through descent level corridors)
Fighter wings come through same portal
Gore (bodies spawned by ship explosion which hit your ship with a wet smack)
Capital ship windows
Lightning and arcing improvements, electric guns possible in-engine
Atmospheric missions, ground vehicles, destructible buildings and terrain
Seamless atmospheric to space transitions
Weapons behave differently in atmosphere (mushroom clouds)
Co-op, Deathmatch, CTF, payload, objective race, superfighter V all, control points, high-speed racing - voice over internet available
Scoping
Vulnerable cockpits (headshot)
Recoil
Melee weapons, can specify a damaging region which hurts more than a flat surface
Buzz droids (SWIII)
Delta V available in-engine
Manoeuvrable thrusters and even engines (you know how the engines rotate on (the) firefly)
Moving firepoints
Glancing collisions can break stuff of your ship and/or send you spinning
Glow mapped guns which "warm up" before shots can be fired
Glowing debris which cool over time, not target-able with Y
B selects bombers, shift-B selects bombs
Developer console, no points for a mission after cheats enabled
Precision strikes on ships to aid boarders
Atmospheric terrain - Craters, volcanoes, earthquakes, waves, tsunamis, trees, landslides, wildlife, waterways, foliage, beach, swell, infrastructure, cities
Scripted explosion propagation possible (imagine explosions following a gas line)
(self) Death animations dependent on killing blow
Selected turrets give tabled name, not just "laser turret"
Debris clouds - volumetric ash and dust, increased particle (those fly-by little rock pictures) count, contain bits and pieces of ships, debris, and some spawn bodies
Ship dirtification - explosions, thrusters, dust and body impacts leave persistant gunk on your ship
Can shut down your engines to hide
Additive velocity (bombs keep your momentum)
Flickering lighting
Lose sound on non-lethal cockpit shot, betraying the fact sound was merely a simulation based on environmental conditions
Underwater mechanics (slow, bubbles, gloomy, current, pressure)
Air mechanics (updraughts, vortices, wind, turbulence, friction, lift)
Black outs or death at too great acceleration/deceleration
Dynamic planets (sunrise effect)
Background baked from real 3D star-scape
Flare looking counter-measures
Shattering, shearing, blasting, burning, crumbling, snapping, bending, flexing, vaporising, melting, denting, cutting, plasma-ify-ing (ionising?), punching, breaking
Everything already do-able in FSOpen
-
Most of it is either already doable, WiP, on the to-do list or completely unfeasible. I don't think we'll have GeoMod or FPS-style walking around the ship anytime soon (though implementing GeoMod was quite seriously discussed some time ago, and knowing Valathil, we might get a pleasant surprise one day...).
Also, take a look at LUA scripting. Scoping and ejections, among other things, have been done with it.
-
Most of it is either already doable, WiP, on the to-do list or completely unfeasible.
Sounds like a "thank you captain obvious" situation. You've listed the entire list of possible statuses for a feature :p
-
I didn't mention "have never been thought of" or "considered, but not really planned", among other things (also note, "to-do list" isn't the same as "wishlist", those things will actually be worked on once prerequisite features are done). :)
Though I should've been more specific. The vast majority is doable, and aside from a few completely impossible points, the rest is either planned or already worked on.
-
#1 option on this wishlist should be an actual freespace 3... :(