Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on July 24, 2012, 03:16:41 pm
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Starting from the ground up now.
Lancer/Uhlan rebuilt from scratch, here are some wip screenies!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/lancer3-1.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Lancer1-1.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/lancer2-1.png)
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Loving it. :D
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White outlines of the cockpit are not pretty -____-, otherwise it's great! :yes:
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Notice the majority of the cockpit isn't textured. :blah:
And the post says WiP.
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Nice :D :yes:
But dare I ask...
How many maps does it use ... how much map is shared by multiple parts of the fighter... :nervous:
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it'll use only 2 20482 maps. everything currently textured is one map, the other will eliminate the hideous white cockpit and canopy frame and map the cpit interior parts and debris. currently the wings, engines and anything that can be mirrored or is duplicated share map space. for the most part its built like it was cut down the middle and the halves mirrored. AO bake should not be to much of a pill i think/hope :nervous:. may not need to AO bake though as I'm starting to shade and illuminate (glow map) things by hand, I'm still working on my proficiency with that.
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Me likes :yes: , could you show a wire frame view (maybe also compared to the old one)?
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Why not make a single 2kx4k map? It doesn't make much difference but I'm always curious why people don't do this.
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It's better to make them square. Honestly, I forget why exactly. It has to do with how video cards handle textures or it helps with compatibility or something. 'Course I might be totally wrong though...
EDIT: square and powers of two, that is.
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Powers of two are required for DDS mipmaps, but that is a totally separate point from the square vs non-square issue.
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Ye gods that's a sexy beast. The Uhlan was always my go-to fighter in WiH...it's missing reverse thrust but it's a lot harder to hit than the Kent; and yet, it was always my least favorite of the Fed fighters, looks-wise.
So much for that.
In the interests of not just posting to say, "Hurr it looks good," does anyone else think the thruster nozzles always looked a bit too small on the Uhlan? I like the design, I just don't think they look big enough for the ship.
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Well, it doesn't need huge thrusters given its size (compared to both the Uriel and the Kent) and its top speed (compared to the Kent).
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Steve-O, you can be really inconsiderate sometimes. In this heat, with the Olympic rush in London, you expect me to look at these, then stand in a cramped carriage in muggy humid heat. Squashed up against sweaty business people.. With A MASSIVE BONER cause the upgrade's are so AWESOME??
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Hell yeah :yes:
Out of curiosity, why do you never model a pilot in your cockpits?
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Hell yeah :yes:
Out of curiosity, why do you never model a pilot in your cockpits?
I...uhhh...mmmm, cant model people very well yet. i've got a prototype i'll tinker with every once in a while, still not happy with it yet. by the end of the fighter upgrade run i should have one though.
Steve-O, you can be really inconsiderate sometimes. In this heat, with the Olympic rush in London, you expect me to look at these, then stand in a cramped carriage in muggy humid heat. Squashed up against sweaty business people.. With A MASSIVE BONER cause the upgrade's are so AWESOME??
forgiveness, please! would the black censor bar help?
(http://i67.photobucket.com/albums/h308/t64smyhotrod/LancerLOL.png)
here is a comparrison.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/lancer7.png)
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I'd have to see it with some more lighting or something; right now it's really hard to make out different sections of the craft; the extra wings and intakes around the rear of the body all blend together in a mass. Some texture variation would really help.
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Wow. First the Wraith, now this. Great work.
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some more texture progress. finally got the canopy frame commited to a map, and the gun/missile pods finally have a proper paint job. still have to to the cpit...and gunmounts...
(http://i67.photobucket.com/albums/h308/t64smyhotrod/lancer8.png)
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Very good, can't wait for the cockpit.
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Awesome model but am I the only one who's seeing this and remembering the russian Saber from Starlancer?
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Not really. IIRC, Steve-O once stated he based the Lancer on the Saber (it was a long time ago, back when the Mk.1 version was still WIP).
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Awesome model but am I the only one who's seeing this and remembering the russian Saber from Starlancer?
I can see it too. What about it anyway? It's a good design.
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Awesome model but am I the only one who's seeing this and remembering the russian Saber from Starlancer?
i did base this loosely on the sabre. i liked the wing profile of the sabre and worked into the lancer. Starlancer was fun.
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Awesome model but am I the only one who's seeing this and remembering the russian Saber from Starlancer?
i did base this loosely on the sabre. i liked the wing profile of the sabre and worked into the lancer. Starlancer was fun.
Yeah, its the wing profile that reminded and just because of that I went and installed Starlancer again, thanks for that. ;)
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Awesome model but am I the only one who's seeing this and remembering the russian Saber from Starlancer?
i did base this loosely on the sabre. i liked the wing profile of the sabre and worked into the lancer. Starlancer was fun.
<3
glad to see another fan of Starlancer around here :)
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Oh I love starlancer toooooo.
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some toys im going to ship with the lancer.
AvengerIII
Dirk
Dirk pod
Dirk pod high capacity
(http://i67.photobucket.com/albums/h308/t64smyhotrod/gun1.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/missile1.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/pod1.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/pod2.png)
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If i die in space, YOU and you alone will be responsible for designing my space-coffin.....
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Looks lovely. Did you also make new effects for the Avenger III?
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effects are under way as well.
and i shall build the ultimate space coffin. this thing will be carl resistant and armed with enough weaponry to start a small war, heck its mere existance will be a war crime! hehe....space coffin.
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done :nod:
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Lancer9-2.png)
<<<clicky>>>
http://www.mediafire.com/?0iia1dqeowoap2t
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I love your texture job. It looks really metallic.
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Heil my Master! :yes:
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Very good. What are you reworking next? Personally, I have a thing for the Banshee.
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That
is so many levels of awesome.
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Kudos.!!!
Vexor nextor?
After a rest of course.
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Updated the wiki page (http://www.hard-light.net/wiki/index.php/FTF_Lancer) for great justice.
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Can this be used as a drop-in replacement for WiH? (please say yes, PLEASE) :P
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It might take some tweaking, but should be usable. Which reminds me, it's one of things I need to test.
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Good lord, Steve-O. Are you trying to turn the Lancer/Uhlan into my favorite Fed fighter?
That is a really, really impressive texture job. It actually looks like metal. I don't texture (well) and I still know what a devil metal is to get right.
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I just loved it :D It will land in my mod for sure. Can't wait to see next refreshed ships.
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Paveway XII missile and pod,
(http://i67.photobucket.com/albums/h308/t64smyhotrod/PvWyXII.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/PvWyXIIext.png)
And the next fighter up for a complete rebuild....the jackal
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Jackal1.png)
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(http://i977.photobucket.com/albums/ae259/zdadthrice/Web%20Avatars/Picard_full_of_win-1.jpg)
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Motion to rename the new jackal the FTF madesexwee?
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Oh man, this thread is so cool! :pimp:
The model's looking great! :nod:
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Incredible. I always liked Jackal's engines.
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time for an update. i changed the primary and secondary locations and design to cut down the amount of animated parts which in turn looks better i think...more streamlined. it still has the same number launch points and capacities for compatibility sake.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal2.png)
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Man, where did you learn to texture like this? Would you release a source .psd?
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What's with the asymetric tailfins?
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What's with the asymetric tailfins?
Normal and AB state. If you look here (http://www.youtube.com/watch?v=0Hp5FCqRORk), you'll understand.
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I see two guns and two missile banks, where's the rest? Could you post a shot of the underside?
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Y u no p3d ?
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:jaw:
... I can't step to this. At all. It's so damn pretty...
I'm like an infant doodling in crayon sitting next to goddamn da Vinci. I don't know whether to get drunk or just give up modeling all together.
+! digicookie to whoever gets that reference.
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:yes: Looks very good. I hope i can make in the future also looking good models and textures.
How Mod this is? Is it still WiP?
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These are WiP shots of a remake of an existing, released ship.
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From Blue Planet? Looks very good. I think when i have time i must play this game but to time the RL will eat my time ^^
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'Dat Uhlan...I can't describe the awesomeness.
As for the Kent...it looks good so far, but I can't help but wonder--why prioritize the Kent? It already looks great and detailed, as does the Uriel...and, well, the Izra'il, Durga, and Vajradhara(sp?). If anything, the Aiinsari needs a bit of a makeover to match the aesthetic and detail of the rest of the UEF craft. And the Lao Tze--as cool as it looks--suffers from extremely poor gun placement (aside from its double-Cavalier bank)--it's hard as hell to hit anything with four of its six guns, as the gun ports are further apart than an Artemis' width and height (just off the top of my head guess, just to convey the idea).
That said, your work is absolutely amazing, so any of the stuff you do is a great service to FSO.
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Because The Aiinsari and Lao Tze are not made by Steve-O AFAIK?
I donno who made the Aiinsari, but the current Lao Tze is a HEF Blizzard by Vengence. Both of which look rather out of place with the rest of the UEF fighters which otherwise look very similar.
The Blizzard was designed with autoaim/autoconverge in mind, I feel, and it works fine when it has those. But that's neither here nor there, it's not by Steve-O and it doesn't really need to be re-made at all. I don't get why you're talking about those two in this thread. This is not the BP forum yo.
and please stop using the BP names outside of the BP forum, show a bit of respect to the people who made it and named it originally you know?
I would love to see an optimized remake of the MiG though. It's a cool ship, and I'd love to see it back as the Lao Tze in BP.
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Aiinsari? It's probably old version of the Scooby Doo's heavy stealth fighter... Nighthawk perhaps
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Yeah, it's the Nighthawk, and it's not too pretty. But so it goes.
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Actually, I think it looks just fine. The new Nighthawk is slightly better, but lacks the 5th gunpoint.
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I just can't get over it looking like the fictional F-19, which was in one of my favorite old DOS flight sims by Microprose.
The new Kent looks absolutely spiffing. Can't wait to drop a few kidneys and blow stuff up in it. :D
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I would love to see an optimized remake of the MiG though. It's a cool ship, and I'd love to see it back as the Lao Tze in BP.
With the MiG, the actual modeler (Steve "Coolhand" Tyler ) only gave BP permission to use it provided that the credits are given to him. He only gave it to BP because it was never supposed to be released in the first place, but BP2 already used it, so he didn't blame the team for the confusion.
I sent him a personal message to find out about this some months ago.
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Because The Aiinsari and Lao Tze are not made by Steve-O AFAIK?
I donno who made the Aiinsari, but the current Lao Tze is a HEF Blizzard by Vengence. Both of which look rather out of place with the rest of the UEF fighters which otherwise look very similar.
The Blizzard was designed with autoaim/autoconverge in mind, I feel, and it works fine when it has those. But that's neither here nor there, it's not by Steve-O and it doesn't really need to be re-made at all. I don't get why you're talking about those two in this thread. This is not the BP forum yo.
and please stop using the BP names outside of the BP forum, show a bit of respect to the people who made it and named it originally you know?
I would love to see an optimized remake of the MiG though. It's a cool ship, and I'd love to see it back as the Lao Tze in BP.
Ah, that would explain a lot. As for the names thing--I simply didn't know who/what the originals were or were by, but I had to convey what I was referencing somehow.
I brought up the other UEF fighters because this thread is titled 'Federal Navy revision project'--I thought the other Federal fighters were on-subject, but I guess I was mistaken about that; sorry. Do I understand correctly, that Steve-O made (or was a primary creator of) these models and is doing a remake of most/all of them? I vaguely recall the original names for the Uhlan, Kent, and Uriel being something like Lancer, Jackal, and Wraith, but I can't remember if those were simply old names or the original models.
I've never heard of the Nighthawk as a model before, so thanks for clearing that up (Doesn't look bad at all, just kind of clashes a bit with the aesthetic of the other UEF craft); I'm curious about where it has been used beforehand.
Also, I forgot to mention before: the new models/looks of the various missiles and missile pods look amazing. Really helps to give the various weapons (in any mod) some memorable character, in a way.
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Because The Aiinsari and Lao Tze are not made by Steve-O AFAIK?
I donno who made the Aiinsari, but the current Lao Tze is a HEF Blizzard by Vengence. Both of which look rather out of place with the rest of the UEF fighters which otherwise look very similar.
The Blizzard was designed with autoaim/autoconverge in mind, I feel, and it works fine when it has those. But that's neither here nor there, it's not by Steve-O and it doesn't really need to be re-made at all. I don't get why you're talking about those two in this thread. This is not the BP forum yo.
and please stop using the BP names outside of the BP forum, show a bit of respect to the people who made it and named it originally you know?
I would love to see an optimized remake of the MiG though. It's a cool ship, and I'd love to see it back as the Lao Tze in BP.
Ah, that would explain a lot. As for the names thing--I simply didn't know who/what the originals were or were by, but I had to convey what I was referencing somehow.
I brought up the other UEF fighters because this thread is titled 'Federal Navy revision project'--I thought the other Federal fighters were on-subject, but I guess I was mistaken about that; sorry. Do I understand correctly, that Steve-O made (or was a primary creator of) these models and is doing a remake of most/all of them? I vaguely recall the original names for the Uhlan, Kent, and Uriel being something like Lancer, Jackal, and Wraith, but I can't remember if those were simply old names or the original models.
I've never heard of the Nighthawk as a model before, so thanks for clearing that up (Doesn't look bad at all, just kind of clashes a bit with the aesthetic of the other UEF craft); I'm curious about where it has been used beforehand.
Also, I forgot to mention before: the new models/looks of the various missiles and missile pods look amazing. Really helps to give the various weapons (in any mod) some memorable character, in a way.
Okay Salty, for reference, the ships by Steve-O in the Federal Navy (which is not referring to the UEF navy), and what they are used for in BP.
Lancer -> UEF Uhlan
Jackal -> UEF Kentauroi
Wraith -> UEF Uriel
Banshee -> UEF Izrail
MiG -> UEF Lao Tze (old model)
Thor ->
Reaver -> UEB Lapith
Saracen -> UEB Durga
Hell Raiser -> UEB Vajradhara
Torrent -> UEC Sanctus
Hyperion -> UEFg Karuna
Tethis -> UEFg Narayana
Vexor -> UED Solaris (old model)
...am I missing any? I don't think so...
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Steve-O made the MiG? I thought it was somebody else.
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Yeah, it was someone else, but Steve-O converted it.
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Yup. Coolhand made it and allowed BP to use it as long as proper credit was given. I mentioned this a few posts back.
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more updates. still truckin' along on this. just finished the engines last night.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal5.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal4.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal3.png)
and to compare the old with the new.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/JackalCruise1.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/JackalBurn2.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/JackalBurn3.jpg)
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Wow. Those top launchers look badass. And the cannons, I love your sliding cannons. :yes:
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(http://25.media.tumblr.com/tumblr_m1z9dwx1HS1r5jtugo1_500.gif)
You almost make me depressed that my 3D skills are ****.
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(http://25.media.tumblr.com/tumblr_m1z9dwx1HS1r5jtugo1_500.gif)
You almost make me depressed that my 3D skills are ****.
:jaw:
I shed a tear at the beauty/awesomeness/extensive detail.
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an update.
texture progress on the hull-- added wear and tear, resolved the main gun issues (went through 4 version....ugghhh), completed hierarchy for moving parts and set them up for conversion....hmm what else....finally ready to move on to the missile launcher and cockpit, that is always good....you got to see the engines, took care of that...ummm....think that's it...been kinda slow going.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal6.png)
oh and a close up of the main guns of the jackal, the Alliance made and FCN modified UM-5A Tachyon cannon.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/UM-4.png)
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What's the deal with that thing above and behind the cockpit?
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I'm guessing it's a replacement for the primary bank that was previously below the cockpit. Looking pretty damn cool.
I'm also enjoying the hexed tailfin business and the wing stripes.
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smoking hot!
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I'm guessing it's a replacement for the primary bank that was previously below the cockpit. Looking pretty damn cool.
It can't be; those guns are still in their old position. Is it a missile bank, I wonder?
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That would be my guess, since the foldout launcher that used to be in the same space seems to be gone.
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Yes, it's most likely a two-tube missile bank. A great looking one, I might add. Also, I love the UM-5A. Can't wait to see it in action (you do have a new effect for it, right?).
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I still have a few things to tweak with the glow map, actually POF and table it, then.... done. for now i proofed it to make sure it would convert with no hiccups and i am proud to report NO hiccups!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/jackal7.png)
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Wow. I'm speechless. :eek2:
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That's hot!
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You have some awesome texturing skill there Steve-O :nod:. Looking at that model, I could literally taste the metal in my mouth.
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STEVE-O ! How JU do this? Those textures are like the sweetest manjar my eyes' palate has ever tasted. Thou must have a lot of patience and skill for such beauty.
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Cool concept, beautiful execution, and the grunge is really well done. Five stars on this one :yes:
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doing the final touches on the jackal, and getting a repaired lancer ready for publishing. check back in couple days!
until then......
Some new toys!!
SHRIKE
Rebuilt and textured. intended as an area effect Disruptor/EMP weapon
(http://i67.photobucket.com/albums/h308/t64smyhotrod/shrike_zps0f914390.png)
GBU-240
General purpose bomb, mounts to anything and works great against small capital ships
Didn't have to do much to the GBUs just revise the texture a bit and make them shine!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/gbu-1_zpscb0522e9.png)
STORM FIRE
Rebuilt and re purposed. its now used as a shield breaker primarily but will chew through armor given enough hits.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/stormfire1_zps472e6a59.png)
also wanted to experiment with the shine maps a bit.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/stormfire_zps01739c23.png)
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Wow. I always loved your weapons. Can't wait to put them into action. :)
On topic of weapons, are you going to include some new primaries with the Jackal? I really like your effects.
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heres the revised fighter pack. it contains the repaired version of the lancer (no hole), updated wraith(texture revision) and the jackal plus more weapons and effects.
http://www.mediafire.com/download.php?67z16w2lv1kdqb0
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I love you Steve-o-
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Awesome! (http://www.youtube.com/watch?v=ORsfwjYv-7Q) Already installed, thank you Sir Awe.
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I wanted to say you're God, but then I saw the contents of the pack. It wouldn't do you justice. :)
EDIT: One minor nitpick. External models for the Tachyon cannon are missing from the pack.
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oops...knew i missed something
clicky
http://www.mediafire.com/download.php?bvlm99digv9quy8
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Cool models and stuff, but I must admit one thing too: You're awesome effect artist. Your weapons looks just brilliant!
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Is it me, or does Archer_Bitmap.dds look rather like my https://plus.google.com/u/0/photos/108527177513041551340/albums/5635997811675936497/5732503061894815346 ?
Convergent evolution?
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it is indeed. i just renamed it for organizational purposes. i grabbed that and the green one a while ago and could not remember who published it originally or even the thread i saw those on, like the tachyon bolt effect. i know its a little late but for what its worth, may i have permission to use this and RPlasmaL_Full in future releases?
either way I'll update the readme's credits section for great justice.
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Ah, gotcha. Definitely, glad to see them being put to good use :)
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Hi,
Any chance to have a revision of those two (my personal favorites)?
(http://i.imgur.com/jNf0Y.jpg)
(http://i.imgur.com/fPQu8.jpg)
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Right. I just love the Banshee. Hellraiser is also great, but since it's a massive bomber, it's somewhat less useful. But if there's one ship I'd have to choose from this pack, it'd be the Banshee.
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Good sir, there appears to be another model missing from the FCN fighters2013 archive. 'ArcherTECH.pof' for reference. Otherwise, everything else seems to be there.
And seconded about the Banshee! That baby deserves a rebirth :D
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they are all getting overhauled, Saracen, banshee and hellraiser. looking at the banshee there are some things i want to do differently....nothing drastic though. the hellraiser is being redesigned...its to big and flat.
and as far as archer tech goes...its an old model no longer used, forgot to purge it from the table...i still need to make a new model for that....scurries off to the underground lab
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For Banshee I really like to see it as twin engine version instead of single.
Also that nose thingy could be remodeled as it makes this overall badass model slightly retarded :(
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Why am I smelling a "haters gotta hate" situation all the way from here ?
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Maybe because of some strange conception that ignoring criticism is a good thing, or that something good can't be made better.
"Single engine" (well, it actually has 3 engines) Banshee looks fine, I couldn't really imagine it having two engines with this kind of AB flaps. He's right about the nose gun though, it looks weird. I think that an Apache-style chin turret would look better.
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Dragon is right the engine is not that important. The nose thingy is the one thing that need redesign badly.
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You have the final call on the Banshee's nose, but I'd probably say for that turret, redesign that tip to be a ball mount, put one camera, but the barrel, I don't know.
I think that an Apache-style chin turret would look better.
I always forget real life aircraft are capable of cool things. Kinda like when I thought the Ezechiel resembled the Northropp-Grumann X-29.
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some more new toys I've been cooking up.
Rapier III....the II variant is still in the works, this is the big guy...'bout the size of the mass driver.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/rapier3_zpsa66b36f8.png)
the shrike EMP missile
(http://i67.photobucket.com/albums/h308/t64smyhotrod/shrike_zps0f914390.png)
Maul Plasma Concussion Cannon. an amalgam of Terran Vasudan and reverse engineered Shivan tech
(http://i67.photobucket.com/albums/h308/t64smyhotrod/maul_zps6f961585.png)
M-10 torpedo
(http://i67.photobucket.com/albums/h308/t64smyhotrod/m101_zps8237ad04.png)
M-10 with external launch adapter tube
(http://i67.photobucket.com/albums/h308/t64smyhotrod/m10ext_zpsc6f7fe32.png)
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Pretty. :)
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Dhat 3rd picture. Imminent success is all but assured.
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Lovely.
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loved the don't list, nice detail.
what does it say on the lower lines?
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That plasma concusson cannon is full of win. :yes:
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The combination of purple colour and hexagonal pattern with curved shape is really unfortunate, however. Screams very loudly "Covenant" to me.
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The combination of purple colour and hexagonal pattern with curved shape is really unfortunate, however. Screams very loudly "Covenant" to me.
I can't see anything wrong with that. (http://www.gamefluke.com/wp-content/uploads/planetside-2-details-its-third-faction-the-vanu-sovereignty.jpg)
These are some nice models :yes:
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I saw Covenant too, but I enjoyed seeing that.
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Yeah that looked all Vanu to me.
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Yeah that looked all Vanu to me.
+1, same here! :nervous:
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yeah, i knew that from the get go...it was a combination of playing Reach too much, love of covenant guns and a desire to play around making something less conventional when i hit the modeling program.
@ Crybertrance "Conventional warheads only, no funny business" :D i respect an individual who reads the warning labels on their weaponry.
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on a side note, the rebuild of the Saracen/Durga has begun. i added a bit to its overall length to eliminate the squat and chubby look it had before. still trying to decide if i should finagle a turret on there somewhere....
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenA_zpsd8af547d.png)
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Actually, I kind of liked the chubby look. Made the bomber look very "strong" and sluggish, which reflected the tables. But this looks interesting, too, but it's too early of a WiP to judge how it works out in the end. Regarding the turret, if you can stuff it somewhere on the tail where it'll look good, do it. It could use some additional defensive firepower.
-
So no more describing the two bombers as "the fat one" and "the flat one"?
-
@ Crybertrance "Conventional warheads only, no funny business" :D i respect an individual who reads the warning labels on their weaponry.
;)
Regarding the model, In my opinion the Saracen is better of without the "chubby" look. I like the direction you are going with it now though! :nod:
-
Finally :))) My favourite fan made bomber will be even more badass than it is now. And I like this new idea for the shape for cockpit section :yes:
-
progress
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenC_zps0653314c.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenD_zps140adf34.png)
-
O_o
-
I love it. :yes:
-
Prefered the old cockpit, but otherwise looks cool
-
Erm... wow... (drools)
-
Prefered the old cockpit, but otherwise looks cool
Speaking of the cockpit, the .pof lists the relevant texture as being GlassIntExt, but no texture by that name can be found in the download. Where can I find it?
-
(http://t0.gstatic.com/images?q=tbn:ANd9GcQOAhU7FkPmYV3m3VaNOr9oWOmp1Pgq9eRcE3N-XwnhySQ10V_O-A)
Nuff' said.
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good god this has been a long time coming.....
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenG_zps1e397890.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenG_zps1e397890.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenF_zps92b4587a.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenF_zps92b4587a.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenE_zps8b7b4f7d.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenE_zps8b7b4f7d.png.html)
-
(http://25.media.tumblr.com/tumblr_mbq7qkwDw31rvk0h5o1_400.gif)
I totally forgot about this thread. Awesome work! As always... :D
-
Wow. Can't wait. Also, I love the new Sledgehammer torpedo.
-
---Steve-O---, you're like Carlsberg, if you did cargo boxes, they'd be the best danged boxes ever!!
-
Nearing completion! forgot how tedious the cockpits are...
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenI_zps8a5db059.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenI_zps8a5db059.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenJ_zps51481fe1.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenJ_zps51481fe1.png.html)
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I don't know what this is, but that is a beast of a fighter.
Got enough weapons on that thing? :D
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Awesome bomber got awesome!
Once the underside is complete, there will be nothing more badass than this thing with weapons.
-
I always love seeing updates in this thread, as infrequent as they are. Oh, and it's a bomber, BTW. :)
-
Now THAT looks more like the bomber that the GTVA is terrified of!
That's seriously impressive, Steve-O.
-
my frikking god.
got some bombs right there, I would freak out if I saw one of those come close to my beloved ship.
-
Ok, I will never download this beast. I want my Delenda Est to be playable over at least 5 FPS! :D
(its awesome Steve!)
-
:yes:
---
Aside: Steve-O, did you ever get around to finishing the Vexor? I'm curious.
-
AFAIK Vexor is finished. Only LODs and debris left to be made. I saw finished Vexor on some screenshots in Celebration thread, probably from Woolie Wool. It's just... Unreleased for some reason.
-
It think I'm falling in love with those frontal guns.... this models reminds me vietnam war era bomber someway. A-6 or Skyrider.... filled with bombs rockets and guns.... amazing! :yes:
PS: I'd like to see Vexor in action too... It's one of the most intriguing ships that I've seen in FS2. I wish we could see it in the upcoming Blue Planet Act IV!
-
Request for Steve-O : could you please show us the Vexor in p3d?
-
Ok, I will never download this beast. I want my Delenda Est to be playable over at least 5 FPS! :D
(its awesome Steve!)
Actually, if it's like the Jackal or Lancer, it could actually improve the performance. :) Though it won't be usable "out of the box" in BP anyway - it has more missile rails that the original model, and probably other small changes, too. It would require some porting to get it working.
-
AFAIK Vexor is finished. Only LODs and debris left to be made. I saw finished Vexor on some screenshots in Celebration thread, probably from Woolie Wool. It's just... Unreleased for some reason.
I have some Vexor dated february 2012 using only 4 textures, so it may have been released..
-
This is the one, yup. The Vexor is out, the Hyperion isn't. I wonder if Steve-O ever got around to finishing that one.
-
This is the one, yup. The Vexor is out, the Hyperion isn't. I wonder if Steve-O ever got around to finishing that one.
Where can we find the DL then?
-
Try to find the release thread, maybe the link there still works.
-
There is no release thread for the new Vexor neither I can find a single working download link. Nu-Hyperion was included in newest WiH release, but as it use some tile textures, It's probably not the final version.
-
There is no release thread for the new Vexor neither I can find a single working download link. Nu-Hyperion was included in newest WiH release, but as it use some tile textures, It's probably not the final version.
Then where did Kobrar get his hands on it? Can someone upload it to freespacemods?
-
There's an old Vexor model which is horribly optimized, maybe he means that one? The old model, the stuttering, agghhhhghhgh.
-
There's an old Vexor model which is horribly optimized, maybe he means that one? The old model, the stuttering, agghhhhghhgh.
AFAIK Vexor is finished. Only LODs and debris left to be made. I saw finished Vexor on some screenshots in Celebration thread, probably from Woolie Wool. It's just... Unreleased for some reason.
I have some Vexor dated february 2012 using only 4 textures, so it may have been released..
Old model had only 4 textures? :wtf: :P
-
It's the new model. 4 textures, nicer weapon load. Dunno where he got it, dunno where I got it. Not from BP, that's for sure. It could've been released in some odd place, but I'm sure it was released.
-
Hah, great. Now everyone have new Vexor but no one knows where to get it. Maybe someone posted some download link on IRC long time ago. Maybe he was drunk... Dunno.
Someone who get it, should release it. That's simple. It's not anykind of leak like SSD Bhaal from ED, so it should be available public.
-
Someone who get it, should release it. That's simple. It's not anykind of leak like SSD Bhaal from ED, so it should be available public.
I am now very interested in seeing a picture of this beast.
-
Is it this one?
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1D.jpg)
-
Yes, this is the new Vexor.
-
Someone who get it, should release it. That's simple. It's not anykind of leak like SSD Bhaal from ED, so it should be available public.
I am now very interested in seeing a picture of this beast.
Formally... It doesn't exist :P
-
that shot is not taken from a flattering angle
-
Is it this one?
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1D.jpg)
That photo appears to be private, unfortunately.
-
I can view it no problem, Do you have a photobucket account?
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Is it this one?
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1D.jpg)
Try these (http://www.hard-light.net/forums/index.php?topic=77275.0) threads (http://www.hard-light.net/forums/index.php?topic=79120.0)
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I'll upload the latest version that I've got, though I don't think it's finished yet (correct me if I'm wrong). As far as I know this is the latest one out there.
http://www.mediafire.com/?a9x44yg4tb2sbrp
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hey guys, this is the vexor post you are looking for:
http://www.hard-light.net/forums/index.php?topic=79120.0 (http://www.hard-light.net/forums/index.php?topic=79120.0)
EDIT: OOps, sorry, it's this one:
http://www.hard-light.net/forums/index.php?topic=77275.20 (http://www.hard-light.net/forums/index.php?topic=77275.20)
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This afternoon I had a look to Vexor's .pof file. :jaw: That's one of the most amazing ship I've ever seen! It would be a pity not to see it in action in the next BP episodes...
-
nearing the end, just some odds and ends to go, about the vexor, yeah, I'm not holding out on you guys, I seriously haven't finished it even for my own entertainment. debris, lods...still have to finish torrent 2.0, and the final revision of the Hyperion....yes I am still not happy with that one. but for now.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenK_zpsc07a55de.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenK_zpsc07a55de.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/sarcenL_zpsfe08b199.png) (http://s67.photobucket.com/user/t64smyhotrod/media/sarcenL_zpsfe08b199.png.html)(http://i67.photobucket.com/albums/h308/t64smyhotrod/sarcenM_zpsbb3f5adf.png) (http://s67.photobucket.com/user/t64smyhotrod/media/sarcenM_zpsbb3f5adf.png.html)
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A bomb? That's not a bomb. That's a bomb. :) And that's a Bomber. Love every bit of it, and the new torpedoes are great, too.
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Still prefer old cockpit. Despite that, your work is admirable
-
(http://angryjoeshow.com/wp-content/uploads/2010/04/BadAss_AJS_flat_KablooieXL.png)
Beauty and the beast rolled into one.
-
Dammit, I so wanna fire that huge bomb.
Dive bomb, that is.
-
(Sorry if this is considered a bump, but I can't hold back my awe of the awesomeness)
The GTVA HAD considered heavy bombers to be a dead end of design, until it met the Durga...
...and at that moment, they KNEW: their heavy bomber designs just seriously lacked dakka, and the Durga had LOTS of dakka. Fortunately, there weren't very many of them.
-
Why every time this gets bumped, I get my hopes up? I want this bomber so much...
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alright, in game and working, just need to make space junk for it, anyhow for the next pack, this will be added
tada!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/saracenL_zps54ca58b6.png) (http://s67.photobucket.com/user/t64smyhotrod/media/saracenL_zps54ca58b6.png.html)
a look into the pit,
(http://i67.photobucket.com/albums/h308/t64smyhotrod/sarcenN_zpsfdc681c3.png) (http://s67.photobucket.com/user/t64smyhotrod/media/sarcenN_zpsfdc681c3.png.html)
gonna throw in this too,
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vulcan_zps3c85cb4f.png) (http://s67.photobucket.com/user/t64smyhotrod/media/vulcan_zps3c85cb4f.png.html)
and of course this,
(http://i67.photobucket.com/albums/h308/t64smyhotrod/sledge_zps228ec445.png) (http://s67.photobucket.com/user/t64smyhotrod/media/sledge_zps228ec445.png.html)
and oh yes, THIS!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/slammerpod_zps104314f8.png) (http://s67.photobucket.com/user/t64smyhotrod/media/slammerpod_zps104314f8.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/slammer_zps67ed90e3.png) (http://s67.photobucket.com/user/t64smyhotrod/media/slammer_zps67ed90e3.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/slammerCLUST_zps65815852.png) (http://s67.photobucket.com/user/t64smyhotrod/media/slammerCLUST_zps65815852.png.html)
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Want. :yes2: :nod: :yes:
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Gorgeous. Just plain gorgeous. That cockpit is crazy. :yes:
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Badass and beautiful rolled into one. :pimp:
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Wow. I love this bomber. Oh, and the weapons, too. :) Beautifully done, Steve-O.
BTW, you showcased a few interesting weapons a couple of pages ago, here:
http://www.hard-light.net/forums/index.php?topic=81513.msg1670080#msg1670080
Are you going to add them, too?
-
Oh boy.
Want to fly that badass so much.
-
Pure eyegasm :yes:
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That last one, shaped charge sub munition, you researched your hazard bands well.
-
If you bump up some of the polys and some of the textures.... and add stupid details like ladders and so on, I think you could pull off a Star Citizen bomber for the competition!
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Slurp! May I have it made of chocolate? :D You're great man, that's an amazing piece of work! Can't wait to fly it!
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cockpit really rocks !!!! please release it as separate cockpit model PLEASE :)
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current version of the fighter pack is up. includes the Saracen beta. still needs debris for that one. should contain all posted materials to date i.e. fighters, weapons, effects so on. if something is missing please let me know, if there is a bug same deal.
KNOWN ISSUES--
for some reason the jackal debris don't show up in game, will work on that from my end
animated sub-objects show externally but do not animate while I cockpit view. bug tested with the Saracen and Jackal, applies to both.
external weapon show while externally viewed, they do not show from inside the cockpit. already posted these issue in the SCP forum.
please test this to see if its just my computer being a jerk or if its wide spread.
MAKE CLICK CLICK HERE
http://www.mediafire.com/download/fmg52tfob564dbr/FCN%20fightersDec2013.7z
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WeaponsMap2 is broken, stuff that uses it is gray. Could you fix this?
Otherwise, awesome pack. :) I'll soon test it.
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WeaponsMap2 is broken, stuff that uses it is gray. Could you fix this?
Otherwise, awesome pack. :) I'll soon test it.
Maybe you have old texture version somewhere? Well... I will check this.
Edit:
(http://www.verumserum.com/media/2010/07/myth-confirmed.jpg)
Some weapons including Maul have dummy, gray texture.
-
yeah, forgot to update that map, gave you all the old version. sorry
here is the current version of weaponsmap2
http://www.mediafire.com/download/yf5i4cyckjmemse/weapons%20map%202%20-current-.7z
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Wow. Those weapons really are gorgeous. :) One more thing. It seems that you included a table for the Vulcan, but forgot the models. Could you add them, too?
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huh, coulda sworn I added that one...I need a better organization system. well at least the next pack update will be complete after this
Vulcan POF
http://www.mediafire.com/download/mua7fastbs2x7co/GUN-Vulcan.pof
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Man... You will become a legend one day, if you are't already. This pack is one of the coolest things I've ever seen here, on HLP :yes:
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He's already legend, all right. :) Remember in how high regard his models are held.
Also, now that Saracen is pretty much done, what is coming next? Personally, I have high hopes for the Banshee. I absolutely love this fighter, it'd be great to see it remade.
-
I would honestly love to see Steve-o make a new model for the Lao Tze. Or a co-op between him, esarai and Aesaar, but that would go against the natural order of the universe. :P
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Oh yes, that thing looks very excellent. Very well done!
As for the next one, casting my vote for the Banshee/Izra'il.
-
Yay :)
But it seems that an effect called "exp21" is referenced in the tables but not included.
-
looked into "exp 21", it can be substituted with MVPs "exp 04" its the same thing just half the size. huh....gonna fix that on my end t as well, seems a bit superfluous keeping exp21.
attached the updated table
[attachment deleted by an evil time traveler]
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and I know some of you were wondering about this one.
FD Vexor
http://www.mediafire.com/download/s4vtv6m6210i4z4/FCNCapitals.7z
I have not tested it in 3.7 yet. still no debris, it does have shine maps! they are not great shine maps but the do the trick.
-
Could you check one face on the top half of the lower bay doors? In PCS2, preferably, though it's also visible in-game. There's weird lighting in there.
Also, since we're talking the capships, what's the status of Hyperion and Torrent? I'm really interested in the latter in particular.
-
Are you taking requests or something :P? I would like to see your Fighters with new weapon based on Prometheus.
-
Check out the Vulcan. It's what you want, a Prometheus-derived medium cannon.
-
Ok, I needed a break from fighters, so I decided to pay my final homage to an old friend. this will be the final version of the Federal Hyperion class frigate. still WIP, I did get most of the grunt done. I reworked some of the geometry, added detail and reworked the entire UV mapping and textures...tiles are thus banished!
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Hyperion2014c_zps1f17e337.png) (http://s67.photobucket.com/user/t64smyhotrod/media/Hyperion2014c_zps1f17e337.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Hyperion2014a_zps01c0c693.png) (http://s67.photobucket.com/user/t64smyhotrod/media/Hyperion2014a_zps01c0c693.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/Hyperion2014b_zps2d71f75e.png) (http://s67.photobucket.com/user/t64smyhotrod/media/Hyperion2014b_zps2d71f75e.png.html)
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Boss.
-
:jaw:
OK, I'm deleting my wings3D and GIMP now.
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Is it just me or did some of the frontal guns get removed?
-
:yes: Gorgeous :yes:
-
The job you did on details is amazing... as usual! :yes:
-
That looks absolutely fantastic.
Any chance of a P3D upload? I'd love to look around in those little nooks and crannies!
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Love it. :) Is that a new kind of mass driver under the chin? Also, I see you moved the torpedoes around. Interesting choice. Does it still have the spacesuit bay under the primary hangar?
-
Hyperion? Slightly confusing name, given how the tevs have one already... is it going to be a Karuna mark II?
-
Hyperion is the original name given to it by its author, Steve-O. The name as it is used in Blue Planet is not going to change and the two have nothing more in common that sharing the same base mesh. Turret layouts have always been different.
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ah gotcha and sorry, it confused me a bit :)
-
I already commented once, but I will do it again. The mesh is really hi-quality, but I'm comlpetely in love with this texture work. I wish I could!..
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Then do it :nod: practice can only benefit.
-
-Snip-
Steve, how are you so awesome? And why? Can your awesomeness be cloned? I have so many questions! :P
-
UPDATE TIME!
the turrets had to be reworked and re-textured. here we have PDTs and Massdrivers
(http://i67.photobucket.com/albums/h308/t64smyhotrod/HypTurrets_zps9ee681ac.png) (http://s67.photobucket.com/user/t64smyhotrod/media/HypTurrets_zps9ee681ac.png.html)
toss in a missile battery for fun....
(http://i67.photobucket.com/albums/h308/t64smyhotrod/HypTurrets1_zps8382736a.png) (http://s67.photobucket.com/user/t64smyhotrod/media/HypTurrets1_zps8382736a.png.html)
and top it off with plasma cannons and 1 linear mass accelerator.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/mainguns_zpsbaf213c2.png) (http://s67.photobucket.com/user/t64smyhotrod/media/mainguns_zpsbaf213c2.png.html)
fighter bay with blast door closed...
(http://i67.photobucket.com/albums/h308/t64smyhotrod/landingstrip_zps61c21de3.png) (http://s67.photobucket.com/user/t64smyhotrod/media/landingstrip_zps61c21de3.png.html)
open.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/hngr_zps5327ff90.png) (http://s67.photobucket.com/user/t64smyhotrod/media/hngr_zps5327ff90.png.html)
hanger bay
(http://i67.photobucket.com/albums/h308/t64smyhotrod/hngr1_zpsb9e28f4e.png) (http://s67.photobucket.com/user/t64smyhotrod/media/hngr1_zpsb9e28f4e.png.html)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/hngr3_zps424ab926.png) (http://s67.photobucket.com/user/t64smyhotrod/media/hngr3_zps424ab926.png.html)
Loading bay/ E.V.A. locker
(http://i67.photobucket.com/albums/h308/t64smyhotrod/EVA_zps882a11d1.png) (http://s67.photobucket.com/user/t64smyhotrod/media/EVA_zps882a11d1.png.html)
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Sweet mother of God!
-
Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want? Want!
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Sweet Jesus... Words cannot describe :yes:
-
amazing work
-
It has a really gritty feel to it, I'm used to seeing gleaming metal surfaces and such. :)
-
You need to do a basic understanding mapping and texturing tutorial. I only want the Steve-Of lithunwrap method!!!
-
Wow. I want it. I really want it. :) Are you gonna be updating the Vexor with the new guns, too? I'd love having a more or less consistent look across the fleet.
Also, what's the status on the Torrent? It was nearly finished, last time I saw it.
-
I am thoroughly vexed by the unfortunate limbo that model met, but it might be for the best.
-
Awesome work, it looks so cool!
Just a question though, isn't it hangar bay insted of hanger bay?
-
Now if only it had "hangar" spelled correctly, it would be completely perfect :P
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I can't get over how frikin megarad that ship looks. Hrrrgh.
(http://i.imgur.com/7xbFtzB.gif)
-
i feel small and worthless when looking at my own work now
thank's a lot *grumbl*
-
You need to do a basic understanding mapping and texturing tutorial. I only want the Steve-Of lithunwrap method!!!
Lithumwrap? What is it?
-
You need to do a basic understanding mapping and texturing tutorial. I only want the Steve-Of lithunwrap method!!!
Lithumwrap? What is it?
old school uv unwrapper which was needed because Truespace was poop
-
good god that is the wrong "hangar".
so...... as an added bonus the hyperion now has largest closet in the fleet! (fixed terrible spelling, and word usage. sorry...lack of sleep and angry baby, had to type and run)
uhhh. that's what i get for using an old door.
it will be fixed.
on a side note, I am going to start calling my closet "THE HANGER BAY" and the torrent is not dead. its was 1/3 of the way through its rebuild when i just kinda picked up the hyperion and ran with it, i will finish that little bastard next.
-
That's awesome, can't wait for those two. :) I hope you get them done soon, I really love your fleetpack.
-
Are you using a BP Sound Table for these weapons? I can't find one and am not sure which sounds go to what weapon
-
what happened ? this thread died ?? where are those awsome ships to be seen at ??
-
Be patient. Steve-O is a busy man, but he will finishd what he started.
-
whew i thught maybe the project had died. the force is strong in that one yes. i wait happily . thanx fer the reply.
-
sorry to revive this thread, but a great question needs answering, Are you alive and kicking steve-o, you have kinda gone MIA and im wondering if your still working on these models, or even alive at all.
-
Still alive...a lot going on...Free time is real hard to come by....work...2 year old...life...ughh. Havn't forgoten though.
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Still alive...a lot going on...Free time is real hard to come by....work...2 year old...life...ughh. Havn't forgoten though.
Fair enough
-
Saying hi is enough for now dude. Keep fighting the good fight.
-
still watching and waiting lol :) .. never say die :)
-
Hyperion 2014 revamp.
functional....missing debris they were WIP
substitute weapon entries in TBM...did not include files for existing entries.
https://www.mediafire.com/?k7qtkt9c8cqmt9a
-
238k polys... My God.
It needs LODs, debris, prorably reworked hierarchy at some point to add detailboxes. Maybe texture bake?
Anyway it's totally stunning. I've never seen a model for FS engine of THAT quality :D!. Man, you are such a boss at making this things!
-
Now THIS is what I call proper modeling :)
Yes ultra high poly count....means I need a Quantum Computer to run a proper Freespace 2 with models of this caliber :)
Truly a benchmark to follow :)
Jadehawk
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Actually, polycount doesn't kill performance nearly as much as number of textures... which is excessive on Hyperion, too. :) That said, with the latest engine enhancements, I'd expect it to run OK-ish, as long as you don't spam it.
I have to agree it's really a wonderful model, though. I always loved all those little details and the great attention paid to them. The hangar bay is amazing and the details on the prow really blew me away. :)
BTW, any chance of getting some tables and FX for the new gun, Steve-O? Others were available here and there (with the old Hyperion and Vexor, or with the fighters), but the LMAG is new.
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Actually, polycount doesn't kill performance nearly as much as number of textures...
...except when it comes to things like collision detection. On the plus side, you can set a lower LOD to be used for collision detection.
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You could, if it had LODs. :) Still, wasn't collision detection recently optimized to make that less of a problem?
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wasn't collision detection recently optimized to make that less of a problem?
Not to my knowledge, no.
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Its been a while since I actually touched it. If I recall the hull it's self was assembled to work on a detail box system. Never had time to fully implement it. If time is kind I'll see what I can do....I'm a bit rusty at this anymore.
As for FX for the weapons I'll try and roll those out sooner than 2 years.
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I still truespace.
Love .cob
Take as long as you need.