Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kobrar44 on July 27, 2012, 05:49:32 am

Title: Possible issue[random ghost mode]
Post by: Kobrar44 on July 27, 2012, 05:49:32 am
I was wondering if I'm the only one who can fly through other ships from time to time. I can't give too many detail. I know it happened in go_even_faster AND in deferred lighting[shading?] build, so it'd be somehow connected to some recent change in bsp code or something because I can't recall this happening in old builds. Can't say for sure, though. Only thing I'm certain about is this:
(http://i46.tinypic.com/2rnef6x.jpg)
happenig from time to time, possibly randomly, on said builds.
EDIT: I could only fly throught ships, not shoot.
EDIT:EDIT: Doesn't seem to happen on retail assets or on 7737 build. 7761 is affected. Log from RC6
http://pastebin.com/kcGk9q3t (http://pastebin.com/kcGk9q3t)
Can anyone confirm that or I ****ed up something on my end?[doesn't sound likely to ****up that much]
Title: Re: Possible issue[random ghost mode]
Post by: MatthTheGeek on July 27, 2012, 05:51:52 am
1) Debug log

2) Reproduce it with retail data.

3) Try on several builds to narrow down the issue.
Title: Re: Possible issue[random ghost mode]
Post by: Kobrar44 on July 27, 2012, 07:21:09 am
Updated with data I gathered.
Title: Re: Possible issue[random ghost mode]
Post by: MatthTheGeek on July 27, 2012, 07:35:18 am
If you can't reproduce with retail assets, it most likely comes from some glitchy pof. If you could isolate the faulty pof it would probably help.
Title: Re: Possible issue[random ghost mode]
Post by: Dragon on July 27, 2012, 07:48:09 am
The problem is, this model usually works fine. While I don't think a debug log will really show anything (but it might, so post one), finding precisely on which build it started should help.
Title: Re: Possible issue[random ghost mode]
Post by: Kobrar44 on July 27, 2012, 07:55:38 am
It happens with various models from various mods[seem to be always the same models]. This would more likely mean glitchy PCS. And it happens only on newer build than 7737.
Title: Re: Possible issue[random ghost mode]
Post by: Dragon on July 27, 2012, 07:57:59 am
Now we're getting somewhere. Could you name a few of those models?
Title: Re: Possible issue[random ghost mode]
Post by: Kobrar44 on July 27, 2012, 08:14:23 am
AWW I know it happened with custom Orion from Shadow Genesis, if you have access. I also recall custom Hecate from said mod and few ships from ASW, because Finale has become my test mission on this one. Mochlos, Heraklion[not sure], Dallie.. There is only one way to find more.
Title: Re: Possible issue[random ghost mode]
Post by: FreeSpaceFreak on July 27, 2012, 12:31:42 pm
Hmm, the Mochlos was last saved with PCS2 version somewhere-in-2010, and the low-poly ships are even older. Haven't there been a couple of PCS2 collision fixes since then?

Either way, Kobrar, thanks for reporting :)
Title: Re: Possible issue[random ghost mode]
Post by: Kobrar44 on July 27, 2012, 01:02:00 pm
the thing is, I don't know if this is related to the models or code. Weapon collisions work fine. It'd need some coder attention, I think.
Title: Re: Possible issue[random ghost mode]
Post by: Echelon9 on July 28, 2012, 03:59:06 am
There have been some collision bugs around go_even_faster found during Diaspora testing, which were subsequently fixed in the testing code patches.

Are you using the latest go_even_faster?
Title: Re: Possible issue[random ghost mode]
Post by: Kobrar44 on July 28, 2012, 10:02:30 am
UMM. Seems I wasn't. I was sure I used recent build..
AND WELL
Looks like I reported a bug 5 hours after it was fixed. My bad :lol: