Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: qazwsx on July 28, 2012, 01:58:25 pm
-
Same question as other thread, except actually made by the server owner, edited answers to be more realistic.
Now with 2000% more snuffleupagus
-
I think I would like to suggest runecraft (http://www.minecraftwiki.net/wiki/Mods/Runecraft) as a bukkit mod. It adds a very bearable user-level teleport system (costs resources), and provides other perks as well.
-
I think I would like to suggest runecraft (http://www.minecraftwiki.net/wiki/Mods/Runecraft) as a bukkit mod. It adds a very bearable user-level teleport system (costs resources), and provides other perks as well.
I do like that. It also prevents the "I'm about to die, warp somewhere safe" situation that a lot of people abuse.
-
I can do the bundling for you easy enough, so no need to expend effort on that.
Also can we get more info on the "in qaz we trust" option? It's getting a large amount of votes but I have no idea what that would actually mean since I'm not sure of your exact stance on mods...
So presuming we do go with mods, some suggestions:
- Don't mix mods that make each other redundant. The main concern here is technical mods, most of which have overlapping functionality so we should only have 1 of those.
- Keep the number of mods small (ie, no technic pack, that thing is poison and kills low end comps)
For a technical mod I would suggest Better Than Wolves. It has the ability to automate most systems, which will help a lot with resources since no one will be in creative, but requires work to get everything running. It's not ridiculously overpowered like Industrialcraft, Buildcraft or Redpower, and it fits the theme of vanilla MC (ie, no lasers or guns) so it works quite well in medieval settings.
http://www.youtube.com/watch?v=ndVVrZqHqA8
http://www.minecraftforum.net/topic/253365-125-better-than-wolves-mod-the-spawn-of-the-mob-farm-v390-upd-jul-16/
For a more aesthetic mod I would suggest the Zeppelin mod. It allows you to make blocks fly, so you can build a zeppelin or plane or boat or anything you want and then fly around in it. The fenris as it is currently probably couldn't fly (it's *way* over the block limit), but if you made a smaller copy of it and pulled out all the insides it could. You could also build any fighter from the FS universe and fly that around as well..the possibilities are endless.
http://www.youtube.com/watch?v=rjONXBOx5wQ&feature=player_embedded
http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/
Obviously both those mods are currently single player only, but in 1.3 SP and MP merge, so they will be MP compatible 2-3 weeks after 1.3 is released (possibly longer though, this is gonna be a tough update for the more complex mods)
-
Also can we get more info on the "in qaz we trust" option? It's getting a large amount of votes but I have no idea what that would actually mean since I'm not sure of your exact stance on mods...
The obvious answer: Trust Qaz to do what is best for the server.
-
Also can we get more info on the "in qaz we trust" option?
You will forsake your current citizenship and acknowledge Qaz as the only legitimate authority to create and enforce the laws under which you shall be governed. Duh.
-
"Negative, Vasudan. The QAZ is the only legitimate authority in this server !"
-
Also can we get more info on the "in qaz we trust" option?
You will forsake your current citizenship and acknowledge Qaz as the only legitimate authority to create and enforce the laws under which you shall be governed. Duh.
Aren't I that anyway? :P