Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Valathil on August 04, 2012, 11:27:37 am
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http://www.youtube.com/watch?v=DvNoPjMSzlg?hd=1 (http://www.youtube.com/watch?v=DvNoPjMSzlg?hd=1)
I have the feeling this is much better than the old ones, also faster. I just have to do some fiddling and make sure all platforms are supported and a test build will be posted.
EDIT: Testbuild here http://www.hard-light.net/forums/index.php?topic=81598 (http://www.hard-light.net/forums/index.php?topic=81598)
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This is a pleasant surprise!! :yes:
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I'm a guy who is impressed. Looks beautiful!
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I too am impressed. If those micro-shadows had not been pre-baked, would they have generated shadows with this new technique? Are those actual depressions in the model surface or just textured to look like that?
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The pre-baked shadows i'm pointing out are the shadows of the antenna on top of the dome. The last picture of the video is pretty much centered on the DYNAMIC shadow, the actual geometry of the model casts on the actual moon surface geometry with the actual light direction, of this antenna.
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So dreamy~
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Wow. So the way that works is basically "mipmaps" for shadows, right?
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Wow. So the way that works is basically "mipmaps" for shadows, right?
Well you could say it like that but it's a little more complicated than simple downsampling.
Also i just posted the Beta 1 Testbuild over here: www.hard-light.net/forums/index.php?topic=81598 (http://www.hard-light.net/forums/index.php?topic=81598)
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I hate you man, it looks like I'm not leaving bed today.