Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: Droid803 on August 04, 2012, 11:08:09 pm
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This is getting seriously annoying.
Whoever made it so that you could manually edit the radius of subobjects messed up bigtime because it keeps setting values to 0 or some really tiny number like 0.00000171, or sometimes even negative values (what the **** is a negative radius D:).
Which causes (predictably) a whole ton of trouble, including SUPER LAG, madly-spinning debris, etc. Not to mention a whole slew of collision errors.
Easily fixed by going through and hitting reset on every afflicted subobject, but usually, that means every single subobject.
NOT COOL.
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*poke* anyone here?
As seen here (http://www.hard-light.net/forums/index.php?topic=80495.msg1611121#msg1611121) clearly I am not the only one experiencing this issue.
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Bumping because this is ****ing annoying and adds like 10 minutes to every conversion cycle.
Which is seriously putting me off doing it.
Would it ****ing kill someone to even respond?
This happens during DAE->POF saving process. The DAE has the correct radii but the pof does not. Fixing it on the pof (pof->pof) is fine.
Purging BSP cache does not help in any phase.
The longer this error persists the bigger chance there is of having an era of ****ed up models because people aren't thorough enough to reset the radius of EVERY GODDAMN SUBOBJECT...
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I think it would help if you provided a sample DAE that causes this problem so that Spicious or someone else can reproduce this issue.
BTW I'm using the April 1st build of PCS2, and I haven't had to reset the radius of every subobject in models I've converted... Although I haven't made any models with LODs or Debris recently.
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Every DAE causes this problem.
At least, every one with Debris.
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Well, I can respond but can't really help.
Yes, it's a bug and a very annoying one, so hopefully someone will fix it soon. :sigh: Unfortunately Spicious doesn't seem to be around much these days.
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Yay, 2 character fix.
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