Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on May 21, 2001, 11:01:00 am

Title: Questions....
Post by: aldo_14 on May 21, 2001, 11:01:00 am
Just wondering about some things i'm not too clear on to do with capship modelling, would appreciate some help...

1/How exactly do I go about making the various LODs with TS1? (It's a low poly model for it's size, but I'll still need to do this).  And is it generally necessary to create turrets for the various LODS - if they won't be visable form that LODs' distance?

2/When I've been using the U/V offsets in TS to alter the textures maps, the offset is wiped out when I save as cob - i.e. the texture is restored to the position it would be if the offsets are 0,0.  Is there any way to counteract / avoid this?

3/How do i create a 'destroyed' element for a turret / sub-model (re: gluing as child to 'undamaged' subobject model?)

4/Is there a version of Segletuch above 0.3.4 available?  I've looked both here and VWatch, but can't find anything.

Ok, cheers.  I knows its a big list, but hopefully it'll be of some use to others apart from me.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Questions....
Post by: The Claw on May 21, 2001, 03:04:00 pm
1: You have to make each LOD a sub-object of the main one, and call it DetailX (where X=LOD)
2: Sorry ma, but if u look at my thread, i think  might have found a viable alternative...
3: It's a sub-object (although I don't think it needs to be) slightly smaller than the original (so it don't show through). When the original is destroyed, it leaves this.
4: Don't know, sorry dude...
5: Don't think so
6: Maybe, but I'm not sure.
 No worries dude  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Questions....
Post by: aldo_14 on May 22, 2001, 04:32:00 pm
 
Quote
Originally posted by The Claw:
1: You have to make each LOD a sub-object of the main one, and call it DetailX (where X=LOD)
2: Sorry ma, but if u look at my thread, i think  might have found a viable alternative...
3: It's a sub-object (although I don't think it needs to be) slightly smaller than the original (so it don't show through). When the original is destroyed, it leaves this.
4: Don't know, sorry dude...
5: Don't think so
6: Maybe, but I'm not sure.
 No worries dude    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


got some follow up questions;

- How should the various LODs be glued together?
- what's the best way top reduce the poly count of the various LODS?  (hopefully without having to partly rebuild the model - I need to half it to 200 polys for LOD3)
-  How should debris be glued to the main object (LOD1)

[This message has been edited by aldo_14 (edited 05-23-2001).]
Title: Questions....
Post by: aldo_14 on May 23, 2001, 12:42:00 pm
Oh, come on - I'm desperate now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

I have all the LODs, debris, etc done in TrueSPace and I just need to know how to glue them together properly.... please please please!

[This message has been edited by aldo_14 (edited 05-23-2001).]
Title: Questions....
Post by: QXMX on June 20, 2001, 09:51:00 pm
 
Quote
Originally posted by aldo_14:
Oh, come on - I'm desperate now   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

I have all the LODs, debris, etc done in TrueSPace and I just need to know how to glue them together properly.... please please please!

[This message has been edited by aldo_14 (edited 05-23-2001).]

You have to glue them as child to the main subobject.

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Title: Questions....
Post by: morris13 on June 21, 2001, 12:13:00 am
Are you sure? I've had problems when I glue turrets etc as child instead of as sibling. I've seen people saying it should be done both ways, its a little confusing.
Title: Questions....
Post by: aldo_14 on June 21, 2001, 05:27:00 am
wow... this is an old topic.

i always glue everything (lods, turrets, etc) as sibling.  I'm not sure what works for other people, but if I glue as child for +2 turrets, it crashes Freespace 2 and FRED2.

Everything I've got working uses glue as sibling.
Title: Questions....
Post by: Fattony on June 21, 2001, 06:53:00 am
How the hell do you designate turrets? You need the children in the heirarchy for them to be recognised as sub-objects.
Title: Questions....
Post by: aldo_14 on June 21, 2001, 07:30:00 am
 
Quote
Originally posted by Fattony:
How the hell do you designate turrets? You need the children in the heirarchy for them to be recognised as sub-objects.

when you glue the light to the turret / barrel, it creates it on a seperate level on the heirarchy.   Same goes for debris / LODs
Title: Questions....
Post by: Fattony on June 21, 2001, 07:34:00 am
Clever boy.