Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Capt_Thunder on August 12, 2012, 03:19:10 pm
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I have these old campaigns I found while looking my old backups. There are - Aeos Affair, Biowar, Boomerang, Desperate times, Special Operations Command, Technical superiority episode 1, Trinity and Warzone. And a single mission - Big beam (focal cannon). I had to install these “old school”, keeping in mind to place their table files when needed.
I converted them with vpmage to VP files now. But I am curious about making mod.ini files for them.
Should I make mod.ini files for them? If I leave mod.ini files out would they use “3.6.10” vps or just the default vps? Should I make the “secondarylist” entry either “mediavps_3612” or “mediavps”?
I am thinking if 3.6.10 was the last backwards compatibly media vps. Entering "mediavps_3612" is going to cause something to break. I remember a while aback. While experimenting with "Fsport" I had the experience of having an invisible ship try to kill me, while my bombs were going right it. That was funny.
What do you think? go for graphics or go for safety?
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MVPs 3.6.12 are safe unless the mod was specifically made with a 3.6.10 dependency, and even in those case you can usually find what's lacking in a couple of minutes with a debug build. Which is what you should do if you plan to release them with a mod.ini.
Or you can just say "those were made for retail and I can't garantie compatibility with MVPs" and let players and/or FSCRP handle it.
Shouldn't that actually be moved to the FSCRP board ?
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IIRC Aeos Affair (http://www.hard-light.net/forums/index.php/topic,58354.0.html), Boomerange (http://www.hard-light.net/forums/index.php/topic,58351.0.html), and Warzone (http://www.hard-light.net/forums/index.php?topic=65293.0) have been upgraded so they work with the mediavps (just follow the release threads for those), donemby FSCRP.
You could also just grab the latest mediavps and use the compaitibility pack but whatever happens with that im not responsible for it it doesn't work okay because fsu got kinda dumb and went **** all the custom campaigns all we care about is upgrading retail its up to campaign authors (which most of which aren't here anymore!) to update their campaigns herp derp.
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I'd check on freespace.net. Many of the campaigns you mention have been redone. Any campaign that doesn't have special tables should be fully compatible with the latest media VPs and FSOpen release.
edit: oops that should be freespacemods.net
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What the heck is freespace.net don't go pointing people to random websites!!!!
I'm guessing you mean freespacemods.net.
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Thanks - I got the AeosAffair, Boomerang and Warzone, The rest I try making mod.ini for them pointing to the 3.6.10 and see how it goes.
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If you have them updated to run for 3.6.12, you don't need to (or shouldn't need to) point them to the 3.6.10 MediaVPs. In fact, that would probably be a bad idea.
Test forwards, not backwards. Report on FSCRP any that break under .12. Don't run .12 stuff on .10.
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What are Biowar, SOC and Desperate Times? I've never heard of them, and I've once downloaded a lot of old campaigns. Are they still available somewhere (if they aren't, could you reupload them)?
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I had the SOC campaign once but I couldn't get it to run.
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I haven't updated them. there are in there original form. I just converted them to vps. I will try to upload them for you you to see them.
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no please, don't convert them.
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Why?
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.vps suck
especially if you're trying to get things to work
only ever make vps out of things you are 100% certain work 100% flawlessly (read: never)
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Here are the old files :- Focal cannon demo BIGBEAM - http://jumbofiles.com/lwx4r13mg7ct, http://depositfiles.com/files/1sdmvliej; BIOWARCAMPAIGN - http://jumbofiles.com/u1cf26woqmr3, http://depositfiles.com/files/5b8h2ih2f; DESPERATE - http://jumbofiles.com/1ho3c2knr2kv, http://depositfiles.com/files/s7i10mpoz; SPOPCMD - http://jumbofiles.com/qvkxj8hjhd3h, http://depositfiles.com/files/49f9v3u00; SPOPCMD-SND - http://jumbofiles.com/cnkw8yubuvdn, http://depositfiles.com/files/mxgkvloqd; TECHSUP-EP1 - http://jumbofiles.com/j5q52nwoi3g2, http://depositfiles.com/files/awtrjs3ak; Trinity - http://jumbofiles.com/hsm5xrng3rwz, http://depositfiles.com/files/51tlm3339. If you want, write mod.ini files pointing to mediavps_3612. Hopefully there won't be any issues.
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I uploaded them to - http://www.freespacemods.net earlier . but taking awhile to get approval. Either that or I made a mistake when I uploaded them. I try again at a later time.
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Really nice the bigbeam mission, liked the idea ^^
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I looked at the biowar campaign and it is missing several ship models, weapons and the tables that go with them. It needs the ACv Phaistos, AF Kato and the AB Zakros as well as the Pharnec weapon. Everything will work until you get to the mission titled Age. There is also a biowar 2 campaign. I'm working on updating both campaigns and hope to have them posted soon.
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If you plan to fix that campaign you should find these ships and weapons in ASW.
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I've already got a copy of the ancient ship and weapons. They were included in the original campaign and I upgraded them to use the ASW models and maps. The Phaistos model had to be slightly modified because it had docking points but no docking paths. In biowar 2 an Argo transport had to dock with it. Most of the work is to edit the briefs, debriefs and messages. I'm probably not going to put too much more effort than that into the campaign right now.
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Thanks. I appreciate the help with these. It will be nice to get these to work again.
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I case I had deleted anything by mistake. Here is the copy I got from a friend. http://depositfiles.com/files/scs0gttei and http://jumbofiles.com/fda6z2hx6fyr. I zipped all in one file. But It seems the same to me. The files must have went missing by him. Its been so long. I can't remember what we did to make them work back then.
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BioWar is updated and on freespacemods.net
Link:
http://www.freespacemods.net/download.php?view.859
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Sweet, Thanks
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Capt_Thunder, due to the lack of descriptions with some of the files, I can not approve them. Care to give me some details on these?
boomerang
DESPERATE
SPOPCMD
TECHSUP-EP1
I've approved Trinity and another, as it looks like they don't have updated versions on fsmods.
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I've updated and posted Desperate times and Special Ops command to freespacemods.net. Links below.
http://www.freespacemods.net/download.php?view.865
http://www.freespacemods.net/download.php?view.864
Boomerang was already updated by Admiral Nelson and the updated version is on freespacemods.net
I'll take a look at Technical Superiority Episode 1 next.
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Thanks to all those who have taken upon themselves to update these campaigns. And Thank you on behalf of the original makers and their teams as well. I know they will be grateful that their campaigns are available for future generations to enjoy. We all appreciate you hard work, dedication and sacrifice.
Its been so long since I have played these, but I remember I had a lot of fun playing them back when they came out. TECHSUP_ EP1 was most memorable of this set. I enjoyed both plot and game-play. A group of ships are lost and cut of in Shivan space. They have to now find their way home. It was never finished. So I suppose it's up to anyone to make their own ending for it. SPOPCMD was great but could have been more. With limited resources special ops jumps into Capalla through it's unstable (collapsing) node. With the objective to figure out where the Shivans went and what their up to. Their is a new ship class their as an answer for the Shivan Juggernauts. SPOPCMD - SND are the sound files that were offered as a separate download. One has to remember those were the times ans such was the internet speeds. I will have to play over the others to remember why I did like them, that I held on to them.
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Mission design and storyline shows age of these campaigns. Desperate Times are probably someone's first project and "how to make campaigns" lesson. SOC campaign are a bit more serious. Interesting. They're like open book of history of FS modding... And now I remember how easy was modding in the past.
Looking forward for upgrade of Technological Superiority. This is one of my favorite campaigns.
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I don't think I ever played most of these campaigns, but I remember downloading them all from the old VWatch Archives (which, oddly, now redirects to an Unreal Tournament site). I'll have to give them a run-through someday.
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IIRC Boomerang was made by a Volition FREDder?
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How is Technological Superiority coming along?
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Just about finished. I expect to post it to FSMods tonight.
edit:
It did not require much in the way of modification.
Technical Superiority Episode 1 is posted on freespacemods.net
http://www.freespacemods.net/download.php?view.871
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Thank you very much. It will be great to play this again. Thank you again.
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I am playing through Technical Superiority Episode 1. And it looks great with the new mediavps. I am enjoying it immensely. I forgot how hard it was though. But I am remembering the strategies I used to beat it. I little note for anyone else who wants to - The mission "TS1 - i7.fs2 ( Interlude 1 - Rebirth)" Was meant to be a scene played out for while the player can't move. Upon conclusion the order is given to call in a support. Which will repair the subsystems allowing the player to warp out. That does not happen with the new upgrades. One can use ones new found freedom to attack, but it is a mission one can not win. Its best to let it play out and warp out at the conclusion of the events.
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I ran into a situation:-
ts1-m9.fs2(line 23:
Error: Required token = [#Command Briefing] or [#Briefing], found [+Fog Near Mult: 1.000000] .
kernel32.dll! WaitForSingleObjectEx + 68 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_12r_INF_SSE2.exe! <no symbol>
This occurred after I assisted in the capture of the second enemy ship, "the modified Mentu Class" and I warped out.
Any one else got this?
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I didn't get the error message but I was using 3.6.14RC8 so I don't know about compatibility with 3.6.12.
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Ok i'll try 3.6.14RC, thanks
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I didn't remember the sound files in SPOPCMD were so soft. here I increased the volume a bit - http://depositfiles.com/files/r93czsfxx.
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Finished the SPOPCMD. From begin to end worked well. watching the Sathanas blow up with Meson bombs was awesome. No errors or bugs as such. But it is a simple campaign. Thanks.
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Finished Technical Superiority Episode 1. It works well with 3.6.14RC8. Had no other problem other than when I used 3.6.12. Thank you.
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Playing through Desperate times. I accomplished the first two missions. But The Sathanas in the third mission was not there. Only the gas miner (which is docked with it) is there in its docking position. Needless to say with no Sathanas to blow up, one cannot warp out. I used 3.6.14RC8. When I switched to 3.6.12, I got the same error I got before. Any one else got that.
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It's happening to me, too. I know it worked when i tested it.
Attached is an updated mission. Just put it in your data/mission folder
[attachment removed and sold on the black market]
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Thanks, I will try it.
I player through Biowar 1 and 2. Everything worked well. I forgot It had no music. It was a nice concept for a campaign but simple in execution. Easy to play through. Thank you.
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desperatetimes_02.fs2 worked. I finished the campaign. Every thing works fine now. Thank you.