Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Eiswolf on August 13, 2012, 04:57:50 am
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It is only my first step with 3D Modelling and not relaise it is a test how 3D Models are works
Now i have a problem with textures. In Blender there isn´t a problem i can see maps on the Testcockpit for the Aerotech MOD but in PCS i can´t see this.
Why i can´t see the textures? How i can make it to see this in the Game?
Please say what you want to help my by my problems or can anyone post a unterstandable textureing tutorial for english noobs?
Two Screenshots the first from Blender with the textures and the secound from PCS2
(http://img822.imageshack.us/img822/3310/blendertexture.th.jpg) (http://imageshack.us/photo/my-images/822/blendertexture.jpg/)
(http://img207.imageshack.us/img207/9728/pcs2texture.th.jpg) (http://imageshack.us/photo/my-images/207/pcs2texture.jpg/)
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Make sure the texture is in a place PCS2 and FSO will find, ie Freespace2/yourmod/data/maps. And make sure to add your mod to the list of folders PCS2 will look at for textures (shouldn't be hard to find how to if you spend a couple of minutes looking in the settings).
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thx. This isn´t the problem i have look at the settings and set it to the textures folder...
but i think it is a problem in Blender. I can´t take the texture to the cockpit and see it in the PCS...
I see it in blender but not in PCS... Why? I don´t know. I´m still test it.
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firstly did you put the \ at the end of the path for the texture folder.
secondly what file format is the texture file?
can see in the images now its a png
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IIRC you're not supposed to select the map folder directly in PCS2, but the root mod folder.
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IIRC you're not supposed to select the map folder directly in PCS2, but the root mod folder.
I have never got that to work myself
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could be trivial but make sure that the texture name in PCS2 is the name of the image file. iirc, on export from blender, it's the material name plus some trailing numbers by default.
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blender exports the texture name as the texture file name, you dont even need materials set to export to PCS2 and I think material data just gets ignored
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Check the texture ingame instead.
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Thx... but i know what is the problem.
I have Blender 2.63 and i found a video tutorial for texturing and export du Colada 1.4 but the problem is i can only export in colada and i don´t know what version Blender use and i can´t make settings...
I have tested the Plug-In what i found on the Colada Plugin Homepage but it is also i can´t make settings b the export...
Where must i do, the colada Exporter runs good and i can start with the Modelling for the Aereotech Mod...
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Blender 2.63 exports to Collada 1.4.1: open the .DAE in a text editor and you'll see it on line 2.
As for your problem - try deleting all materials and export again. The Collada exporter used to offer a choice between using material data (which PCS2 ignores) and UV data for textures. This choice is gone now, so it could be that the more recent versions auto-decide to use materials if present. This would cause this exact problem.
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Thank you. I have found a test build of Blender 2.64 there have the Export Panel for collada and now it works without problems :)
This is the link to the Testbuild of Blender 2.64 for other peoples they have the same problem
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64
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As a bonus, 2.64 now imports into Blender the hard edges from PCS2