Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Legate Damar on August 16, 2012, 12:48:14 am

Title: Match speed with bombs
Post by: Legate Damar on August 16, 2012, 12:48:14 am
I request that this be made possible, if it is not already
Title: Re: Match speed with bombs
Post by: Scourge of Ages on August 16, 2012, 02:20:50 am
I request that this be made possible, if it is not already

Seems like you have a very specific situation in mind that would call for such a thing. Care to explain what for? It would certainly help.

In all my times playing FS2, I've never felt the need for this. Usually bombs don't survive long enough to warrant matching speed, or you're heading towards the bomb and either trying to intercept or catch up to it, also making matching speed pointless.
Title: Re: Match speed with bombs
Post by: Legate Damar on August 16, 2012, 03:00:03 am
I would find it very helpful to avoid overshooting bombs when I am chasing them down.
Title: Re: Match speed with bombs
Post by: TwentyPercentCooler on August 16, 2012, 04:24:22 am
Not to sound snarky, but I've found the z key is quite useful for that sort of thing.
Title: Re: Match speed with bombs
Post by: Colonol Dekker on August 16, 2012, 06:27:29 am
I've got to say, I wouldn't mind it either.., more for non vanilla campaigns though.. SAGAAAAAA!!  :nervous:
Title: Re: Match speed with bombs
Post by: MatthTheGeek on August 16, 2012, 06:42:00 am
You mean the one mod that won't benefit from it anyway because they have their own engine ?
Title: Re: Match speed with bombs
Post by: Colonol Dekker on August 16, 2012, 06:44:29 am
I know it's branch... I'd still not kick the feature out of bed is all :p ;)
Title: Re: Match speed with bombs
Post by: Dragon on August 16, 2012, 06:49:18 am
I'd say it could be a nice little feature. I almost never use match speed function (I've got an external throttle), it might be useful for people who do. And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds. It turns out they didn't introduce that many new things.
Title: Re: Match speed with bombs
Post by: MatthTheGeek on August 16, 2012, 06:50:56 am
And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds.
It already is. Sitting on my HDD. Turns out nobody's interested in it.

It's just a couple hour job at most to sit in front of your debug build and fix the errors and warnings as they come up anyway. If you want to play WCS on FSO, the only thing standing between you and that is the (relatively) small time required to fix it yourself.
Title: Re: Match speed with bombs
Post by: mjn.mixael on August 16, 2012, 06:52:32 am
It's the removals that will be the problem with WCS.
Title: Re: Match speed with bombs
Post by: jr2 on August 16, 2012, 12:53:28 pm
And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds.
It already is. Sitting on my HDD. Turns out nobody's interested in it.

It's just a couple hour job at most to sit in front of your debug build and fix the errors and warnings as they come up anyway. If you want to play WCS on FSO, the only thing standing between you and that is the (relatively) small time required to fix it yourself.

Can has upload to gameupdates.org?  Or, heck, give me a link and I'll upload it there.  Anything I should put in the notes as far as feature differences between this and regular WCS?
Title: Re: Match speed with bombs
Post by: Mastadon on August 17, 2012, 05:56:38 am
Seems like you have a very specific situation in mind that would call for such a thing. Care to explain what for? It would certainly help.

In all my times playing FS2, I've never felt the need for this. Usually bombs don't survive long enough to warrant matching speed, or you're heading towards the bomb and either trying to intercept or catch up to it, also making matching speed pointless.


I don't know. I've ran into hostile bombs often enough---which is often instant death---that such a feature might be useful. I guess the real question is "why doesn't the 'match my target speed' do this already?"
Title: Re: Match speed with bombs
Post by: jr2 on August 17, 2012, 08:27:42 am
inorite?
Title: Re: Match speed with bombs
Post by: MatthTheGeek on August 17, 2012, 08:36:34 am
Probably because most pilots have enough fingers to also be able to press the Z key.
Title: Re: Match speed with bombs
Post by: NGTM-1R on August 17, 2012, 08:55:06 am
Probably because most pilots have enough fingers to also be able to press the Z key.

Bombs are small targets and tend to recede a bit rapidly in many more recent mods. This would have been a nice feature for Dimensional Eclipse too.
Title: Re: Match speed with bombs
Post by: jr2 on August 17, 2012, 09:03:44 am
Yeah, pretty much, Z is a good way to loose your target (let it get far enough away to have a hard time hitting it) or, if you wait too long to press Z so that you don't loose it, you hit the bomb with your ship and 'splode.  I always managed, but it was very annoying.  I do remember trying to match speeds with bombs.  Honestly, you can match speeds with everything else... why not bombs?  Matching speeds with asteroids would be handy for hiding behind an asteroid that is going past an installation to hide from its sensors though, but IDK, you might already be able to do that.