Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Lepanto on August 18, 2012, 11:42:17 pm
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I'm finishing up a mission which I'm trying to FRED, but when I run it through a RC6 3.6.14 NO-SSE debug build, it gives me a couple unusual errors:
Starting Wing ' ûú' has more than 'MAX_WING_SLOTS' ships
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ss_init_wing_info + 337 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ship_select_init_team_data + 184 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ship_select_common_init + 115 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! common_select_init + 254 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_init + 529 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_enter_state + 661 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_process_event + 318 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
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Starting Wing 'ˆûú' has more than 'MAX_WING_SLOTS' ships
KERNELBASE.dll! IsNLSDefinedString + 1219 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ss_init_wing_info + 337 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ship_select_init_team_data + 184 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! ship_select_common_init + 115 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! common_select_init + 254 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_init + 529 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_enter_state + 661 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_process_event + 318 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
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While not going into more detail than necessary, does anyone have an idea as to what this error means and if it's important? It doesn't appear to have any effect when testing the mission using the release build, but I'd rather be certain that this error won't cause problems when I release this mission. For what it's worth, all friendly starting wings in this mission only have 4 ships, so I don't know what it's talking about.
Thanks!
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This:
Starting Wing ' ûú' has more than 'MAX_WING_SLOTS' ships
is mostly a harmless bug, try using RC7 instead as it's fixed there. The only odd thing is the wing name ' ûú' - that doesn't seem right.
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If this error occurs again, post a debug log (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359), not the pop up messages. FRED has its own fred2_open.log, check the bottom of the linked post.
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:wtf: why is this stickied?
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Thanks, RC7 doesn't have that error. Sorry for not following proper error reporting protocols.