Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Goober5000 on August 19, 2012, 12:54:56 am

Title: Bast model (freighter01) has collision problems?
Post by: Goober5000 on August 19, 2012, 12:54:56 am
I encountered this while test-playing the Port this evening.  In mission sm1-03, I parked next to the Bast and fired away with my ML-16s, yet the vast majority of my shots seemed to go right through the model.

The weird thing is that even though there is a Bast model in the fsport-mediavps VP, it doesn't look any different than the one in the standard FSPort VP.
Title: Re: Bast model (freighter01) has collision problems?
Post by: Goober5000 on August 19, 2012, 01:12:29 am
Curiously, the same thing seems to happen with the Anubis. :wtf:  This can't be an object problem; there are too few ships and weapons in the mission.
Title: Re: Bast model (freighter01) has collision problems?
Post by: MatthTheGeek on August 19, 2012, 02:23:11 am
Y u no debug log. Sometimes you can be surprised.
Title: Re: Bast model (freighter01) has collision problems?
Post by: Goober5000 on August 19, 2012, 02:30:49 am
Might as well.  Stand by...

EDIT: That was interrupted by something else, but here's the log.  Nothing seems amiss.  Not only that, but running in debug may have fixed the problem, as the Bast registered hits just fine this time. :rolleyes:

EDIT2: And I just tried it in a release build again, and it worked this time. :sigh:

[attachment removed and sold on the black market]
Title: Re: Bast model (freighter01) has collision problems?
Post by: jr2 on August 20, 2012, 11:32:06 am
Bad cache file?
Title: Re: Bast model (freighter01) has collision problems?
Post by: MatthTheGeek on August 20, 2012, 12:33:23 pm
Don't feel bad. I've also had yesterday two cases of bugs that automagically fixed themselves after I reported em. I think FSO is becoming sentient, is monitoring the forums and IRC, and tries to make us look like fools by reporting ghost bugs.
Title: Re: Bast model (freighter01) has collision problems?
Post by: Dragon on August 20, 2012, 01:12:59 pm
Codethluthu (may his syntax always be valid) in action?
Title: Re: Bast model (freighter01) has collision problems?
Post by: Goober5000 on August 21, 2012, 09:16:16 pm
Yeah, I blame Codethluthu.  It's more likely to mysteriously change its behavior than the POF.