Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BLARGHER on August 29, 2012, 01:20:19 pm
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The topic name is self explanatory. Is there a flag for it?
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Nope, but all missiles can already target and destroy bombs. I guess what you're trying to achieve is have the AI actually use them in this role, right ?
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Yeah. I was thinking on having a cruiser or corvette use entirely missiles.
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I think that warships do use anti-fighter missiles against bombs.
I recall seeing them do that in DE when I gave them missiles with enough range.
Don't think AI fighters would though.
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They might use dumbfires against bombs. Don't take my word on it though.
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That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).
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That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).
Isn't there something in objecttypes.tbl that can do that or something like that? It's been a while since I checked.
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That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).
IIRC bombs are automatically prioritized by anything bigger than a support ship, and fighters with escort orders.
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Well, if possible, a missile that only targets bombs would be ideal, but one that prioritises them would work fine.
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How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?
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How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?
Well, I'm not sure how well child weapons go after bombs at all...
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How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?
Well, I'm not sure how well child weapons go after bombs at all...
I am guessing some might if the targeting code allows it but it's not forced due to each child finding it's own target which is why a flag was introduced to allow modders to force the child munitions to attack the same target as the parent
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How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?
Well, I'm not sure how well child weapons go after bombs at all...
I am guessing some might if the targeting code allows it but it's not forced due to each child finding it's own target which is why a flag was introduced to allow modders to force the child munitions to attack the same target as the parent
Even if the child muntitions attacked the same target as the parent it wouldn't be very effective at missile-interception :P
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I think it would make a splendid counter to swarm torpedoes. Think anti-bomb Slammer. This could be highly effective, but would need plenty of code alterations to make it possible (for example I don't think heat seeking weapons track bombs at all).
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EMP shockwave. Nuff said.
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Well, do you want an EMP shockwave weapon on warship turrets? Of course, you don't want a Slammer either, but the bomb interceptor could have very dinky damage to compensate (EMP is annoying no matter how you slice it).
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EMP turrets screw over the ship's own escort. They're baaad.
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I'd prefer not to use EMP, for the reason Droid stated. Besides, my Shivans already spam too many EMPs. Unfortunately, I can't get the missiles (large swarm, low damage) to attack bombs unless that's the only target.
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Anti-Bomb treb?
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Why do that when you can just treb the bomber.
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I'd prefer not to use EMP, for the reason Droid stated. Besides, my Shivans already spam too many EMPs. Unfortunately, I can't get the missiles (large swarm, low damage) to attack bombs unless that's the only target.
Don't give EMPs to AI, please. That's frustrating, they tend to spam it to an impossible level.
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EMPing AI is soulless and wrong.
I was thinking something like an aspect-seeking Fury, but with a really tiny warhead just large enough to kill bombs.
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I tried making something like that once, but they couldn't actually detonate the bombs. I even upped the damage factor but to no avail. I was considering giving it a small frag warhead... though a tiny EMP charge might do the trick to disable the lock.