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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BLARGHER on August 29, 2012, 01:20:19 pm

Title: Anti bomb missile, is it possible?
Post by: BLARGHER on August 29, 2012, 01:20:19 pm
The topic name is self explanatory. Is there a flag for it?
Title: Re: Anti bomb missile, is it possible?
Post by: MatthTheGeek on August 29, 2012, 01:23:13 pm
Nope, but all missiles can already target and destroy bombs. I guess what you're trying to achieve is have the AI actually use them in this role, right ?
Title: Re: Anti bomb missile, is it possible?
Post by: BLARGHER on August 29, 2012, 01:45:37 pm
Yeah. I was thinking on having a cruiser or corvette use entirely missiles.
Title: Re: Anti bomb missile, is it possible?
Post by: Droid803 on August 29, 2012, 02:04:16 pm
I think that warships do use anti-fighter missiles against bombs.
I recall seeing them do that in DE when I gave them missiles with enough range.

Don't think AI fighters would though.
Title: Re: Anti bomb missile, is it possible?
Post by: MatthTheGeek on August 29, 2012, 02:25:25 pm
They might use dumbfires against bombs. Don't take my word on it though.
Title: Re: Anti bomb missile, is it possible?
Post by: Dragon on August 29, 2012, 02:40:33 pm
That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).
Title: Re: Anti bomb missile, is it possible?
Post by: Scourge of Ages on August 29, 2012, 03:17:47 pm
That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).

Isn't there something in objecttypes.tbl that can do that or something like that? It's been a while since I checked.
Title: Re: Anti bomb missile, is it possible?
Post by: NGTM-1R on August 29, 2012, 03:35:00 pm
That's actually a very neat idea. For example, "anti-bomb" flag which would cause the AI to prioritize bombs with the weapon, and in case of missiles will make them fire them at bombs (of course, overwriteable by targeting priorities).

IIRC bombs are automatically prioritized by anything bigger than a support ship, and fighters with escort orders.
Title: Re: Anti bomb missile, is it possible?
Post by: BLARGHER on August 29, 2012, 07:16:31 pm
Well, if possible, a missile that only targets bombs would be ideal, but one that prioritises them would work fine.
Title: Re: Anti bomb missile, is it possible?
Post by: Legate Damar on August 29, 2012, 11:41:59 pm
How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?
Title: Re: Anti bomb missile, is it possible?
Post by: Droid803 on August 30, 2012, 01:12:34 am
How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?

Well, I'm not sure how well child weapons go after bombs at all...
Title: Re: Anti bomb missile, is it possible?
Post by: headdie on August 30, 2012, 02:51:58 am
How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?

Well, I'm not sure how well child weapons go after bombs at all...

I am guessing some might if the targeting code allows it but it's not forced due to each child finding it's own target which is why a flag was introduced to allow modders to force the child munitions to attack the same target as the parent
Title: Re: Anti bomb missile, is it possible?
Post by: Droid803 on August 30, 2012, 11:35:23 am
How about a cluster missile launched from a capship that spawns into 20 mini missiles that all seek bombs?

Well, I'm not sure how well child weapons go after bombs at all...

I am guessing some might if the targeting code allows it but it's not forced due to each child finding it's own target which is why a flag was introduced to allow modders to force the child munitions to attack the same target as the parent
Even if the child muntitions attacked the same target as the parent it wouldn't be very effective at missile-interception :P
Title: Re: Anti bomb missile, is it possible?
Post by: Dragon on August 30, 2012, 12:13:49 pm
I think it would make a splendid counter to swarm torpedoes. Think anti-bomb Slammer. This could be highly effective, but would need plenty of code alterations to make it possible (for example I don't think heat seeking weapons track bombs at all).
Title: Re: Anti bomb missile, is it possible?
Post by: MatthTheGeek on August 30, 2012, 12:19:25 pm
EMP shockwave. Nuff said.
Title: Re: Anti bomb missile, is it possible?
Post by: Dragon on August 30, 2012, 12:25:29 pm
Well, do you want an EMP shockwave weapon on warship turrets? Of course, you don't want a Slammer either, but the bomb interceptor could have very dinky damage to compensate (EMP is annoying no matter how you slice it).
Title: Re: Anti bomb missile, is it possible?
Post by: Droid803 on August 30, 2012, 03:53:55 pm
EMP turrets screw over the ship's own escort. They're baaad.
Title: Re: Anti bomb missile, is it possible?
Post by: BLARGHER on August 30, 2012, 09:41:49 pm
I'd prefer not to use EMP, for the reason Droid stated. Besides, my Shivans already spam too many EMPs. Unfortunately, I can't get the missiles (large swarm, low damage) to attack bombs unless that's the only target.
Title: Re: Anti bomb missile, is it possible?
Post by: mralexs on August 31, 2012, 04:43:10 pm
Anti-Bomb treb?
Title: Re: Anti bomb missile, is it possible?
Post by: Droid803 on August 31, 2012, 05:21:05 pm
Why do that when you can just treb the bomber.
Title: Re: Anti bomb missile, is it possible?
Post by: Dragon on August 31, 2012, 05:48:08 pm
I'd prefer not to use EMP, for the reason Droid stated. Besides, my Shivans already spam too many EMPs. Unfortunately, I can't get the missiles (large swarm, low damage) to attack bombs unless that's the only target.
Don't give EMPs to AI, please. That's frustrating, they tend to spam it to an impossible level.
Title: Re: Anti bomb missile, is it possible?
Post by: TwentyPercentCooler on August 31, 2012, 08:42:41 pm
EMPing AI is soulless and wrong.

I was thinking something like an aspect-seeking Fury, but with a really tiny warhead just large enough to kill bombs.
Title: Re: Anti bomb missile, is it possible?
Post by: Trivial Psychic on August 31, 2012, 09:22:36 pm
I tried making something like that once, but they couldn't actually detonate the bombs.  I even upped the damage factor but to no avail.  I was considering giving it a small frag warhead... though a tiny EMP charge might do the trick to disable the lock.