Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jake101 on June 13, 2002, 12:46:14 am

Title: Segeltuch
Post by: Jake101 on June 13, 2002, 12:46:14 am
Could anyone tell me how to use Segeltuch?  I'm really in the dark about the whole thing, and it looks like progress on it was abandoned two years ago.  

If there's something better, let me know, but the hosting lists on V Watch, and a lot of the other fan sites are outdated.

Thanks,
Jake101
Title: Segeltuch
Post by: karajorma on June 13, 2002, 04:09:05 am
PCS is better from what I`ve heard. Go  Here (http://alliance.sourceforge.net/FS2Kit.shtml) and download The Alliance Productions FreeSpace 2 Kit
Title: Segeltuch
Post by: Unknown Target on June 13, 2002, 08:29:59 am
Hi Kaj! seems you've deserted me ;)
Anyways, I use descent network's VPView and it's plugins, go here: www.descent-network.com
Title: Segeltuch
Post by: karajorma on June 13, 2002, 10:44:55 am
I`m around. Just very busy at the moment
Title: Segeltuch
Post by: Killfrenzy on June 13, 2002, 03:17:48 pm
Segeltuch is currently the only package that makes shields easy. Now, if ModelView32 did that, and slightly more sophisticated, then I'd use it exclusively, but I have to use both if I want shields.
Title: Segeltuch
Post by: Petrarch of the VBB on June 15, 2002, 10:00:40 am
But aren't the shields you can make in Segeltuch always just eliptical bubbles, rather than moulded around the shape of the ship, like the Poseidon?
Title: Segeltuch
Post by: aldo_14 on June 15, 2002, 10:08:25 am
Just model the shields yourself, and use Ts5 to add them to the cob model. Simple, really - and a hell of a lot easier than using segletuch, even if you only use a sphere.
Title: Segeltuch
Post by: Killfrenzy on June 15, 2002, 03:02:17 pm
How do you model shields?
Title: Segeltuch
Post by: Tachnyrus on June 17, 2002, 12:27:32 pm
For building ship-hugging shields, couldn't you just copy your ship model and make the copy a bit bigger over the original? Use the larger model as the shield?
Title: Segeltuch
Post by: Zeronet on June 17, 2002, 01:43:39 pm
Too many polys among other things.
Title: Segeltuch
Post by: EdrickV on June 18, 2002, 08:25:33 pm
Segeltuch is useful for making regular shields for small ships. If you want to make shields shaped to the hull you need to make a shield mesh. (Other then using Segeltuch, I've not had much luck making shields with TS1 so far. (Tried to make a "shielded donut" model, but when it was converted the shield got moved up (+y) a bit so the model went through the shield and so the model wouldn't work.)

Edit: Addendum, if using Segeltuch to add shields to an existing model, work on a copy of the model and import the shields to the real model using ModelView32. Segeltuch has a habit of screwing up when it saves files.