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General FreeSpace => FreeSpace Discussion => Topic started by: Lorric on September 06, 2012, 12:52:34 pm

Title: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 06, 2012, 12:52:34 pm
Don't worry, the cops aren't coming in to shut down Freespace for some reason. G-Police is a sci-fi shooter that was released on PS1, and I think it's a brilliant game. And I'd strongly recommend it to anyone here. I can see it on the Playstation Store at the tiny price of £1.99 which is an absolute steal. Brilliant story, brilliant gameplay, and the graphics were great for the time too and still look good to me today. Gorgeous FMV. 50 stages (35 story, 15 bonus.) If you buy it and like it, there's a sequel, G-Police: Weapons of Justice. The game which just happens to be the game out of all games I most wish there was a sequel to.

Out of 733 ratings G-Police has a score of 3.33/5. That's garbage. That basically says to people it's a crap game. I guess there's just no market for space shooters in the mainstream anymore.

It has one of the best openings of any game I've ever seen, have a look:

http://www.youtube.com/watch?v=Pjpr_Ng722s

Don't worry about spoilers, you can watch that whole video for the opening. You can safely go to part 2 and watch for 1:30 also for the brief at the start of the game if you want. After that it's all spoilers.

I found the first mission if anyone wants to have a look:

http://www.youtube.com/watch?v=wrkrNR_0ZAU

EDIT: This game has a PC version, though I know nothing about it, the link above shows gameplay from the PC version, not the console version. I didn't notice that at first, which suggests the two versions, console or PC are comparable. PC versions of games ported to the PS1 were always superior though. I expect this one also will be. But the PS1 version is going cheap, while I've no idea how much or how easy to find the PC version will be.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: jr2 on September 06, 2012, 01:45:42 pm
Maybe because 'space' is associated with 'geek', and 'geek' is uncool nowadays?  /random
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 06, 2012, 02:02:01 pm
Maybe because 'space' is associated with 'geek', and 'geek' is uncool nowadays?  /random

I don't know. It's my favourite genre. And when sci-fi is a still pretty popular genre in film and TV, I just don't get it. Even Star Wars doesn't get a game primarily in the cockpit.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: mjn.mixael on September 06, 2012, 06:25:19 pm
It has one of the best openings of any game I've ever seen, have a look:

 :wtf:

0:00 - 2:40: Boring timeline of events with a bad narrator. Meh.
2:41 - 3:45: What is this, Star Trek the Motion Picture? Minute long spaceship flyby... No thanks.
3:45 - 6:50: Long narration by obvious "loner soldier" who's too cool for school. Also, family ties lead entire story. Boring.
6:51 - End: Meme Hardass boss doesn't trust "loner soldier" main character. Double meh.

Sorry, I can't watch anymore. This intro is just boring... I had to force myself through it.

FS1 intro.. now THAT'S an intro. It's exciting, it begins the mystery, and just enough info to get you hooked.

EDIT: Furthermore, the FS2 intro is also good.. and an example of narration done better than this yawnfest... The FS2 narration builds and leads to something. The G-Police narration just drags on.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Dragon on September 06, 2012, 07:05:48 pm
Is there a PC version? I won't even bother looking at a console-only game (mostly because I don't have a PS1, nor any console for that matter).
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Vip on September 06, 2012, 07:45:46 pm
Is there a PC version? I won't even bother looking at a console-only game (mostly because I don't have a PS1, nor any console for that matter).

Actually there is, it was even added to one of the ancient issues of CD-Action (year 2000 I believe).
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Parias on September 06, 2012, 08:23:16 pm
Is there a PC version? I won't even bother looking at a console-only game (mostly because I don't have a PS1, nor any console for that matter).

Definitely - the demo of this game was one of the first things I played back when I got one of those fancypants 3dfx Voodoo cards (and was used as a popular benchmarking title back in the day if I recall right). I think the game was built around Glide to that end however, so be ready to have to hack around a bit to get it playable.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Dilmah G on September 06, 2012, 08:28:17 pm
FWIW, I loved G-Police back I  the day.

I'm totally keen for that PC version of it.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 06, 2012, 08:29:23 pm
It has one of the best openings of any game I've ever seen, have a look:

 :wtf:

0:00 - 2:40: Boring timeline of events with a bad narrator. Meh.
2:41 - 3:45: What is this, Star Trek the Motion Picture? Minute long spaceship flyby... No thanks.
3:45 - 6:50: Long narration by obvious "loner soldier" who's too cool for school. Also, family ties lead entire story. Boring.
6:51 - End: Meme Hardass boss doesn't trust "loner soldier" main character. Double meh.

Sorry, I can't watch anymore. This intro is just boring... I had to force myself through it.

FS1 intro.. now THAT'S an intro. It's exciting, it begins the mystery, and just enough info to get you hooked.

EDIT: Furthermore, the FS2 intro is also good.. and an example of narration done better than this yawnfest... The FS2 narration builds and leads to something. The G-Police narration just drags on.

Each to his own I guess. 240p really robs the video of what it should be graphically, although in 2012 it won't have the wow factor it had back then. There's one thing that needs pointing out though. Family ties do not lead the whole story. I was really put off by that too when I first played, I was lucky someone lent me the game when I got my first taste. But that's just the hook in the story they use to get your character out there. You basically never hear about his sister again in the whole story, as it goes in a completely unexpected direction. That's worth pointing out for others too who might be put off by it. Her death is relevant in the end, but central, hell no.

Game has a slow burn to it story wise to begin with.

[/quote]
FWIW, I loved G-Police back I  the day.

I'm totally keen for that PC version of it.

Yay, the first endorsment! :D
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 06, 2012, 08:54:09 pm
I've just taken a look at that video of the first mission again, and that IS the PC version for those interested in a PC version. I can tell as there's a mouse cursor on there.

I have no idea if it would be compatible with today's hardware, although that person seems to be able to work it, maybe you could ask them.

I'm going to update the OP.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: The E on September 07, 2012, 03:03:32 am
Quote
Each to his own I guess. 240p really robs the video of what it should be graphically, although in 2012 it won't have the wow factor it had back then.

Writing deficiencies can't really be covered by graphics.

Also, I'm curious, why did you title the thread with "Why we won't see an FS3"? G-Police came out 2 years before FS2, after all.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 06:05:41 am
Quote
Each to his own I guess. 240p really robs the video of what it should be graphically, although in 2012 it won't have the wow factor it had back then.

Writing deficiencies can't really be covered by graphics.

Also, I'm curious, why did you title the thread with "Why we won't see an FS3"? G-Police came out 2 years before FS2, after all.

I don't think there are any deficiencies, I think they do a great job of laying out the World and how it got that way in 2097 for you. Do you think it has deficiencies? Taste in story is about as measurable for quality as taste in music. Someone might show you a piece of music, they tell you it's awesome and it's cleaned up awards and you think it's garbage and barely worthy of being called music.

As for your question, with new space combat shooters simply not being released at all now, with this game getting put onto the Playstation Store and at such a fantastic price, this is about the best chance I can see to guage opinion on such games in this day and age. It's a quality example of the genre, at a fantastic price, and it's getting shot down. It's sad, but with that kind of opinion I just can't see the genre making a comeback, and I don't understand why it's got that way. You'd think people would be crying out for a good game in this genre after so long, that if someone made a great game they'd clean up because of that, but it seems not.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: The E on September 07, 2012, 06:17:46 am
So, you're gauging commercial interest in a potential new space sim on PC by the sales of a rerelease of a 15-year-old game for a console? Fascinating approach, that.

Also, you may not have noticed, but Diaspora's release was popular enough to bring down the site on Wednesday, and popular enough to make it onto Kotaku, Slashdot, Escapist......

Sure, space sims aren't as big as they were, and they'll never get as big as Medal of Duty: Call of Honor 3: Revengeance, but I would not go so far as to pronounce the genre dead beyond saving. With todays' Indie games scene, surely there are possibilities we did not have 10, or even 5 years ago.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Wobble73 on September 07, 2012, 06:19:58 am
I used to have this for the PC, I too enjoyed it, though I never completed it!  :sigh:
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: z64555 on September 07, 2012, 06:20:06 am
As for your question, with new space combat shooters simply not being released at all now, with this game getting put onto the Playstation Store and at such a fantastic price, this is about the best chance I can see to guage opinion on such games in this day and age. It's a quality example of the genre, at a fantastic price, and it's getting shot down.

Ah, excuse me? Evocron Mercinary was on sale on Steam not too long ago, and from what I've heard it's a pretty good 6DOF shooter. Not only that, but there's also this fascinating gem called Miner Wars that I so do wish to play.

Space combat shooters are still being released, but they're not getting the fame and glory as many of the FPS being released these days because 1. They're not on console and 2. They're often developed/produced by "obscure" companies (a.k.a. anybody who's not Blizzard, Crytek, EA, Valve, etc.)
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 06:46:40 am
So, you're gauging commercial interest in a potential new space sim on PC by the sales of a rerelease of a 15-year-old game for a console? Fascinating approach, that.

Also, you may not have noticed, but Diaspora's release was popular enough to bring down the site on Wednesday, and popular enough to make it onto Kotaku, Slashdot, Escapist......

Sure, space sims aren't as big as they were, and they'll never get as big as Medal of Duty: Call of Honor 3: Revengeance, but I would not go so far as to pronounce the genre dead beyond saving. With todays' Indie games scene, surely there are possibilities we did not have 10, or even 5 years ago.

Not sales. Ratings. And you can only rate the game if you made a purchase. It's a 15 year old game, so it will be "new" to a lot of people.

But Diaspora is free, isn't it? So it doesn't count, I'm talking about a commercial release.

You are right though, I have been very disillusioned and still am with the current state of gaming, and the indies, I'd still play a space shooter with PS1 graphics if it was good. But damn it, I want to see an epic game with today's technology, something big and fresh and cutting edge.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: The E on September 07, 2012, 06:58:05 am
Quote
Not sales. Ratings. And you can only rate the game if you made a purchase. It's a 15 year old game, so it will be "new" to a lot of people.

What are you counting then? Number of ratings submitted (not everyone who buys a game rates it), or the average rating (newsflash, just because you like a game does not mean Joe Otherperson will, too)?
In both cases, I do not believe the result you're getting is in any way representative for interest in the genre itself; especially when we consider that the market you are watching is very, very limited and has no overlap at all with the traditional venue for space sims.

Also, where are you getting the impression that people think it's a new game, when it is pretty clear that it's "just" a rerelease? In general, the first people who buy those are the people who knew the original; given that it's a 15-year-old game, that market isn't very big to begin with.

Saying that Diaspora doesn't count because it's free is not a good thing to do IMHO. Sure, there are more people interested in free stuff, but you can use free stuff to gauge interest in the genre; This data can then be used to estimate how many people would be willing to pay for similar games.

Quote
But damn it, I want to see an epic game with today's technology, something big and fresh and cutting edge.

Alas, the best way to get there right now is to get a few like-minded people together, build a prototype using UDK, Unity, CryEngine or whatever, and then shop it around on kickstarter et al to get funding for completion.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 07:10:12 am
Quote
Not sales. Ratings. And you can only rate the game if you made a purchase. It's a 15 year old game, so it will be "new" to a lot of people.

What are you counting then? Number of ratings submitted (not everyone who buys a game rates it), or the average rating (newsflash, just because you like a game does not mean Joe Otherperson will, too)?
In both cases, I do not believe the result you're getting is in any way representative for interest in the genre itself; especially when we consider that the market you are watching is very, very limited and has no overlap at all with the traditional venue for space sims.

Also, where are you getting the impression that people think it's a new game, when it is pretty clear that it's "just" a rerelease? In general, the first people who buy those are the people who knew the original; given that it's a 15-year-old game, that market isn't very big to begin with.

Saying that Diaspora doesn't count because it's free is not a good thing to do IMHO. Sure, there are more people interested in free stuff, but you can use free stuff to gauge interest in the genre; This data can then be used to estimate how many people would be willing to pay for similar games.

Quote
But damn it, I want to see an epic game with today's technology, something big and fresh and cutting edge.

Alas, the best way to get there right now is to get a few like-minded people together, build a prototype using UDK, Unity, CryEngine or whatever, and then shop it around on kickstarter et al to get funding for completion.

The average rating. I mentioned the number to show it wasn't like 30 people or something.

And by new I mean because the game will have gone under the radar for a lot of people being that old and with the core demographic of gaming being young. You're not going to the buy the game if you already own it, are you? That's why there's a market for these old classics because there's a new set of people to market them to.

I would put no stock in free stuff, except maybe a demo for an upcoming priced product.

I stream a lot of football. That's soccer for you Americans. I enjoy it a lot. But if someone came and cut off all the streams, then offered up a package, even at a cheap price, I wouldn't buy it. And I think a lot of people would be the same. Similarly, a lot of people would grab a free game and play it, but try to charge even a cheap price and they won't touch it. You need to make people put their money where their mouth is.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: The E on September 07, 2012, 07:34:35 am
733 people still do not make a significant signifier for anything. And an average rating for a particular game is in no way an average rating for the entire genre that game belongs to.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: mjn.mixael on September 07, 2012, 07:59:15 am
Based on what I've seen so far... I'm still having a hard time with your basic premise that G-Police is a "quality" example of the genre...
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 08:09:59 am
733 people still do not make a significant signifier for anything. And an average rating for a particular game is in no way an average rating for the entire genre that game belongs to.

I'll give you that. It's more because it got such a low rating that I use it as a signifier. I just can't see how it can get such a low rating unless the actual genre is unpopular.

Based on what I've seen so far... I'm still having a hard time with your basic premise that G-Police is a "quality" example of the genre...

It can't compete with Freespace 2, I'll certainly give you that. But then, nothing I've ever played in the genre can compete with Freespace 2. I maintain it's a quality game though. And certainly at the price it's being offered for. I've played it to death and it's sequel. Other than that, it comes down to personal preference. If you're not bothered about spoilers, get a look at some of the later levels when things really pick up.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 08:16:26 am
You've got me wondering what others think now. This is interesting. 6 professional reviews of the PC game.

http://www.gamerankings.com/pc/197416-g-police/articles.html

A real mixed bag. One review gives as low as 31%. While there's a 78% and a 4/5 (80%) And there's a couple of 50+s, which kind of isn't far from the ratings the game on the Playstation Store got. This suggests this might be a "marmite" kind of game, love it or hate it.

The Playstation, which the game on the store is for, is kinder:

http://www.gamerankings.com/ps/197417-g-police/articles.html

Two 90s, three 80+s and a 62.

Gamefaqs reviews on Playstation:

a 9 an 8 and a 6.

PC reviews:

http://www.gamefaqs.com/pc/197416-g-police/reviews

a 9 and a 10.

Looks like opinion is really split for this game. I've never really paid attention to what others think, I just know I love it. But those ratings do suggest it might not be quite the crisis for the genre I thought it was.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: MetalDestroyer on September 07, 2012, 09:11:00 am
The PC port has added Glide (3DFx) support for better graphics and playing it with a Joystick force feedback was so cool :) I stopped playing it at mission 32, I think. It was hard enought that I got mad.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 09:25:26 am
The PC port has added Glide (3DFx) support for better graphics and playing it with a Joystick force feedback was so cool :) I stopped playing it at mission 32, I think. It was hard enought that I got mad.

Might be 34, it took me FOREVER to pass 34. It's worth it though for the final level.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 09:39:27 am
Okay okay, I'll ask it:

Why does this supposedly amazing game mean that we won't ever see an FS3?
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 09:42:29 am
Okay okay, I'll ask it:

Why does this supposedly amazing game mean that we won't ever see an FS3?

You're gonna have to read the thread. If you've already read the thread, well, I don't know what to say. It's worth pointing out my stance has softened a bit since the OP though.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 09:44:46 am
I did read the thread. Someone asked why it was relevant to FS3, and you replied by effectively saying "Cause it's a great game"
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 09:52:29 am
I did read the thread. Someone asked why it was relevant to FS3, and you replied by effectively saying "Cause it's a great game"

No, no, no, it's because it's a great game and the people aren't taking to it. But it's looking like it's viewed more as a "marmite" game, which changes things.

I had always hoped someone would eventually release a big project in the genre, whether it's Freespace 3, some other sequel, or a brand new concept, and that would jump start a genre which was quite popular in the day. But there just doesn't seem to be any call for it. Why? It should be a good genre for today, it's a great way to show off modern graphics and systems, which appeals to the eye candy mentality that a lot of people seem to have. Big, gorgeous ships, big explosions, huge fleet battles, surely you'd grab people's attention with that, even the casuals.

Bottom line is I thought G-Police would do a lot better, I was encouraged to see it there, it's the first space combat game I've seen on the Playstation Store, and the PS1 had quite a few of them. But then I look at some of the dreck that has higher ratings...
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 09:55:19 am
Even if the game did "blow goats" as Yahtzee would put it, I don't see why, regardless of the other reasons FS3 won't happen, this particular game is one of them.

So, what; again, if the game was good, and the sci-fi shooter genre was revived, we should just abandon hopes on FS3 entirely (regardless of however many people have already)?

I'm just trying to see why G-Police = no FS3, as the OP title indicates.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 10:05:55 am
Even if the game did "blow goats" as Yahtzee would put it, I don't see why, regardless of the other reasons FS3 won't happen, this particular game is one of them.

So, what; again, if the game was good, and the sci-fi shooter genre was revived, we should just abandon hopes on FS3 entirely (regardless of however many people have already)?

I'm just trying to see why G-Police = no FS3, as the OP title indicates.

Alright, never is a long time, and there could be a revival in the future, who knows. I'll give you that.

If the genre gets revived, that would certainly raise hopes.

I think this topic was more an exercise in frustration than anything, because my favourite genre is basically dead in the water and people could do so much with it today. I don't get why it is that it happened though. And I did think after so long if someone were to take the plunge and make a good current gen title, whether console or PC, it could revive the genre, but now I'm just not sure, I would have thought a great game at a tiny price in a starved genre would do well. People buy these PS1 games and Minis, so it's not as if they're just not buying it because it's old.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 10:12:37 am
That still doesn't answer my question. But, whatever.

I don't see why the genre needs to be revived. We're right here, aren't we? Mods are still being made and released, Wing Commander Saga was a better experience for me than the majority of games I've played that were released in the last decade. Indie sci-fi games like SOL:Exodus (another gem) are still released on steam fairly regularly.

The genre doesn't have the mass media penetration as the others - which I think should be regarded as a good thing. For now the average Sci-fi sim player is a lot more intelligent and tolerable person than the ****ing 12 year olds on COD and Halo.

All that's awaiting space-sims in the mass market is money and idiots. Both we can do without; since money corrupts and causes commercial and copyright issues, and idiots ruin the community involvement for the rest of us.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 10:21:47 am
That still doesn't answer my question. But, whatever.

I don't see why the genre needs to be revived. We're right here, aren't we? Mods are still being made and released, Wing Commander Saga was a better experience for me than the majority of games I've played that were released in the last decade. Indie sci-fi games like SOL:Exodus (another gem) are still released on steam fairly regularly.

The genre doesn't have the mass media penetration as the others - which I think should be regarded as a good thing. For now the average Sci-fi sim player is a lot more intelligent and tolerable person than the ****ing 12 year olds on COD and Halo.

All that's awaiting space-sims in the mass market is money and idiots. Both we can do without; since money corrupts and causes commercial and copyright issues, and idiots ruin the community involvement for the rest of us.

I'm not sure what you want from me for the question.

I know what you're saying, as long as Freespace 2 exists and continues to be worked on the genre does not die. But wouldn't it just be great to see a really good game come out with a different storyline and a different engine, or even a Freespace 3 which was superior to what we have here?

You may have a point. I certainly despise the way gaming has gone. I'm not a multiplayer gamer though, so online idiots are not an issue for me. But you are certainly right about the community right here. So many smart people, so many intelligent conversations. The idiots would show up if the genre got popular and dilute that right down. You've made me feel a bit better with that.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: jr2 on September 07, 2012, 10:25:06 am
I actually liked halo, but there's a certain type of player... a few types, actually.

1) Run-run, Dakka-dakka, boom boom lone ranger idiots who will not cooperate or try to use strategy.  If you play a game like Tremulous where getting killed means points towards easier victory for the enemy, this is really bad.

2) Possibly a variant of the above, but good enough that they can get away with it, because they have been playing in all their free time since they were 12 or use a good aimbot.  They get pissed if you use strategy to finally bring them down.

3) Tolerable players sometimes open to new ideas, but who unfortunately feel the need to chat with their friends about random things over the mics (especially irritating if they are younger).  So you have 12+ people running around, but 2 or 3 dominating the voice channels.  This isn't voice-facebook-fps, this is an fps. :ick:
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Dragon on September 07, 2012, 10:26:10 am
I don't see why the genre needs to be revived. We're right here, aren't we? Mods are still being made and released, Wing Commander Saga was a better experience for me than the majority of games I've played that were released in the last decade. Indie sci-fi games like SOL:Exodus (another gem) are still released on steam fairly regularly.
TBH, I found SOL: Exodus too arcadey. I feel games these days tend that way. Aside from FS engine conversions, there are either completely arcade shooters or spaceflight simulators (compare SOL: Exodus and Starshatter as examples of modern space sims). Nothing inbetween. They're either too hard for general market, or too arcadey to me anything more than an FPS in space. This also extends to flight sims. You either have DCS or HAWX, with no games like old Novalogic flight sims which were quite easy to learn, but also provided a realistic flight model, just without the switchology. Also, notice that modern realistic sims usually use dynamic campaigns, without a place for a good storyline, which old simulators did have.

In general, FS2 might've had it's flaws, but SCP provides the best available platform today for making a space sim. It's flight model can be configured from "WC1" to "near-Starshatter" (and the latter end of the scale is constantly being improved), with everything in between them being also an option. Not to mention it's free and often updated with new features.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 10:34:13 am
I'm going to tell you something. And you're going to laugh at me...

Until recently, I somehow thought Steam was a method of downloading, like BitTorrent is different to normal downloading. And I ignored it. And by until recently, I mean until last week, when someone actually told me what it really is. So basically I'm completely ignorant about all Steam games.

So once you've recovered from your fits of laughter, I wouldn't mind you throwing some at me, names of space shooter games not insults, so I can go have a look at them. :)
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: jr2 on September 07, 2012, 10:38:42 am
Humm, well if you're into other genres at all, Team Fortress 2 and Alien Swarm are free.  Space, let's see... I was going to just search for you but I can't access the Steam store ATM and apparently it's not just me (http://www.downforeveryoneorjustme.com/http://store.steampowered.com).  Prolly be back up in a few mins, I'll look then.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 10:43:18 am
I know what you're saying, as long as Freespace 2 exists and continues to be worked on the genre does not die. But wouldn't it just be great to see a really good game come out with a different storyline and a different engine, or even a Freespace 3 which was superior to what we have here?
Wing Commander Saga. Same engine, but still plays differently.

I don't even see why it's significant to use a different engine. Mass Effect, Unreal Tournament, Gears of War, SOL: Exodus, all run on the same (open source) engine with differing genres. All are good games.


and On SOL: Exodus. It is definitely arcade-like, but I still found it fun for the price it was worth.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 10:55:24 am
I know what you're saying, as long as Freespace 2 exists and continues to be worked on the genre does not die. But wouldn't it just be great to see a really good game come out with a different storyline and a different engine, or even a Freespace 3 which was superior to what we have here?
Wing Commander Saga. Same engine, but still plays differently.

I don't even see why it's significant to use a different engine. Mass Effect, Unreal Tournament, Gears of War, SOL: Exodus, all run on the same (open source) engine with differing genres. All are good games.


and On SOL: Exodus. It is definitely arcade-like, but I still found it fun for the price it was worth.

It's an exception though, isn't it? And it took them over 10 years. Unfortunately I personally wasn't very fond of the actual game, though I applaud the story and presentation, and the way they captured the feel of Wing Commander perfectly and think there's great potential to make future projects with what they have done.

I went and had a look at Sol Exodus. It looks intriguing. What engine is it run off?
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: haloboy100 on September 07, 2012, 11:05:05 am
It's the unreal engine. Seems nowadays you can make anything out of it. I love unreal. It presents great graphics and manages to run incredibly smooth and flexibly.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 11:18:33 am
It's the unreal engine. Seems nowadays you can make anything out of it. I love unreal. It presents great graphics and manages to run incredibly smooth and flexibly.

Oh... that sounds... unreal! :D

That's impressive diversity.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: asyikarea51 on September 07, 2012, 12:20:01 pm
/stumbles onto thread because he saw the words G-Police

PC, so Weapons of Justice, I didn't play it.

I particularly liked the sound of the cannon fire (too bad modern Gatlings don't sound like that), but I haven't heard it in years so it might sound awful to me nowdays if I heard a clip of it again.  That said could the gunships even strafe? If the game had strafing, I don't remember being able to do it. I only remember height.

Irritating enough trying to take down those damned big green flying boats, and the only weapon worth anything against them was that Plasma whatever it was called because the main cannon would take so long you might as well fail the mission (if you didn't DIE from the boat laser spam first), and lasers ate up too much energy per shot Hide behind a building, okay, but then you get shot up by vehicles.

I see G-Police as a game that had a couple things going for it, but I didn't have too much fun with the controls, camera (omg the SWAT-ish van), the feeling of being walled in by the domes... and the awkward tunnel system (you have to enter the traffic tunnel?!? this is 2091 and nobody bothered to build tunnels or some better zone travel facilities for vehicles NOT restricted to the road?!?).

Definitely had less fun with it as I grew older and understood other games and their controls better (e.g. FS).
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 01:10:04 pm
/stumbles onto thread because he saw the words G-Police

PC, so Weapons of Justice, I didn't play it.

I particularly liked the sound of the cannon fire (too bad modern Gatlings don't sound like that), but I haven't heard it in years so it might sound awful to me nowdays if I heard a clip of it again.  That said could the gunships even strafe? If the game had strafing, I don't remember being able to do it. I only remember height.

Irritating enough trying to take down those damned big green flying boats, and the only weapon worth anything against them was that Plasma whatever it was called because the main cannon would take so long you might as well fail the mission (if you didn't DIE from the boat laser spam first), and lasers ate up too much energy per shot Hide behind a building, okay, but then you get shot up by vehicles.

I see G-Police as a game that had a couple things going for it, but I didn't have too much fun with the controls, camera (omg the SWAT-ish van), the feeling of being walled in by the domes... and the awkward tunnel system (you have to enter the traffic tunnel?!? this is 2091 and nobody bothered to build tunnels or some better zone travel facilities for vehicles NOT restricted to the road?!?).

Definitely had less fun with it as I grew older and understood other games and their controls better (e.g. FS).

It's funny what you say about the cannon fire, I loved the sound too for some reason. And a few minutes ago I popped G-Police in just to have a quick bash with it, and the cannons sound just as lovely. You could try the link to the first mission in the OP if you want to listen to the cannons again. I'm not sure what it is about them, but I have a thing about those cannons too, it's just a really satisfying sound :D

You can't strafe side to side, but you can strafe up and down.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: asyikarea51 on September 07, 2012, 01:38:12 pm
I think the opening FMV is part of the reason I had less fun with it as I got older. Since the intro needs to draw the player to the game... (I should point out I haven't touched the game for too many years already. Latest attempt was probably close to a decade ago.)

Yeah sure ships going pew pew as a kid looked awesome, but looking back at the intro now, the space battle scene is whack boring. Think I watched the intro once on youtube a few years back... oh great, now my brain's thinking the whole intro's really boring. It just doesn't stand up to time (and people growing up). mjn.mixael bringing up the poor narration now makes things worse and TBH I never thought one bit past the eyecandy when talking about the opening, till he mentioned it.

Nevermind. I'm ranting already, crap. TLDR, intro looked and felt great as a kid; nowaday's I'd end up skipping it or whatever.  :banghead:

I didn't finish the game even back then when I was still all over it. Must be a mission too hard and I kept dying, don't remember. I sure as heck didn't reach 19+ though, not even on later tries distant years later when brains developed more. :nervous: Maybe as far as the mission where you first get the gunship with the dual 25mm gun (big deal, the robot thing had dual 30mm boohoo :banghead:), or maybe even far before that. All I remember is taking down the great big K and getting a gist of some backstabbing (SAGLORD was a very bad spoiler :lol:)

(didn't read the entire thread i probably missed something didn't i)
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 01:47:24 pm
I think the opening FMV is part of the reason I had less fun with it as I got older. Since the intro needs to draw the player to the game... (I should point out I haven't touched the game for too many years already. Latest attempt was probably close to a decade ago.)

Yeah sure ships going pew pew as a kid looked awesome, but looking back at the intro now, the space battle scene is whack boring. Think I watched the intro once on youtube a few years back... oh great, now my brain's thinking the whole intro's really boring. It just doesn't stand up to time (and people growing up). mjn.mixael bringing up the poor narration now makes things worse and TBH I never thought one bit past the eyecandy when talking about the opening, till he mentioned it.

Nevermind. I'm ranting already, crap. TLDR, intro looked and felt great as a kid; nowaday's I'd end up skipping it or whatever.  :banghead:

I didn't finish the game even back then when I was still all over it. Must be a mission too hard and I kept dying, don't remember. I sure as heck didn't reach 19+ though, not even on later tries distant years later when brains developed more. :nervous: Maybe as far as the mission where you first get the gunship with the dual 25mm gun (big deal, the robot thing had dual 30mm boohoo :banghead:), or maybe even far before that. All I remember is taking down the great big K and getting a gist of some backstabbing (SAGLORD was a very bad spoiler :lol:)

(didn't read the entire thread i probably missed something didn't i)

I don't see what's wrong with the narration.

However, I watched the opening, and it has aged. It's looking a bit rough around the edges now, and the graphics on the ships could probably be replicated in a Freespace stage nowadays. But back then it was just wow...
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: asyikarea51 on September 07, 2012, 02:25:15 pm
I'm wishy-washy neutral on this, so I can't really comment (and won't) without inadvertently going into some omg debate on narration and storytelling (I'm the wrong person for a topic like that) and then end up go full circle or whatever. But I do remember skipping the office conversation every time. Think because I could never really hear what the characters were saying half the time, or...

Or maybe I just didn't want to see the boss dude's face. :lol:

(makes mental notes that are bound to be forgotten sooner or later)
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 07, 2012, 05:37:52 pm
I'm wishy-washy neutral on this, so I can't really comment (and won't) without inadvertently going into some omg debate on narration and storytelling (I'm the wrong person for a topic like that) and then end up go full circle or whatever. But I do remember skipping the office conversation every time. Think because I could never really hear what the characters were saying half the time, or...

Or maybe I just didn't want to see the boss dude's face. :lol:

(makes mental notes that are bound to be forgotten sooner or later)


Well it was actually the female narrator someone criticised. I really like Horton's appearance. Slater and Horton can be a little quiet, but I've never had any real trouble telling what they're saying.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Unknown Target on September 07, 2012, 07:12:58 pm
Man I remember playing the crap out of this demo way back when on my PC. So much fun. :)
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Scourge of Ages on September 08, 2012, 01:27:02 am
Say, Lorric, you mentioned gauging interest in a new space sim, right? No FS3 because not enough people would want to play it?

Did you hear about Starlight Inception (http://www.kickstarter.com/projects/732317316/starlight-inceptiontm) and the 3705 people who said, "Yes. I want this game, please make it for me, have some money." And the 8 people among them who said, "I want this so much, I will give you more than $1000 to get it."?
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Dragon on September 08, 2012, 04:29:34 am
How does this compare to other Kickstarter projects? Because 3700 people figure doesn't sound impressive when some FPSes are getting millions of sales.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: The E on September 08, 2012, 06:27:41 am
Well, the game achieved its intended funding goal. So there's that. Sure, it didn't get the omgwtf levels of hype Tim Shafer got for his adventure game, but getting funded is an important milestone.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Davros on September 08, 2012, 12:50:12 pm
In case no ones mentioned it g-police runs fine under win7 x64
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Unknown Target on September 08, 2012, 01:27:15 pm
I did read the thread. Someone asked why it was relevant to FS3, and you replied by effectively saying "Cause it's a great game"

No, no, no, it's because it's a great game and the people aren't taking to it. But it's looking like it's viewed more as a "marmite" game, which changes things.

I had always hoped someone would eventually release a big project in the genre, whether it's Freespace 3, some other sequel, or a brand new concept, and that would jump start a genre which was quite popular in the day. But there just doesn't seem to be any call for it. Why? It should be a good genre for today, it's a great way to show off modern graphics and systems, which appeals to the eye candy mentality that a lot of people seem to have. Big, gorgeous ships, big explosions, huge fleet battles, surely you'd grab people's attention with that, even the casuals.

Bottom line is I thought G-Police would do a lot better, I was encouraged to see it there, it's the first space combat game I've seen on the Playstation Store, and the PS1 had quite a few of them. But then I look at some of the dreck that has higher ratings...


Unfortunately, as "simple" as the space combat genre is, the truth is that most people suck at it. Every time I hear a really high pitched "pew pew" my mind kind of drops the game by ten points.

On the subject of SOL: Exodus, the game...kind of sucked. The plot and mechanics didn't make a lot of sense, the shooting was boring and lifeless, and the graphics, for a UE3 game, were pretty terrible.
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Lorric on September 13, 2012, 10:07:23 am
Say, Lorric, you mentioned gauging interest in a new space sim, right? No FS3 because not enough people would want to play it?

Did you hear about Starlight Inception (http://www.kickstarter.com/projects/732317316/starlight-inceptiontm) and the 3705 people who said, "Yes. I want this game, please make it for me, have some money." And the 8 people among them who said, "I want this so much, I will give you more than $1000 to get it."?

Lorric has returned to the Lorric Ignorance Thread. Why is it the Lorric Ignorance Thread? Because first it was Steam, and now we have two more examples. First, another piece chipping away at my melancholy over the state of the genre. How dare you put logic and reason and evidence in the way of a good rant?  :D

And second, Kickstarter. I first heard of Kickstarter a couple of months ago but have never visited the site. I heard of it from this source though, and while it is satire, it still made me think the idea itself is a joke:

http://www.youtube.com/watch?v=qqZ65pUQxyQ&feature=plcp

I thought it was simply people begging for money from strangers and I thought who would give them any, and why, and what's to stop people from just tucking the money into their back pocket and not delivering on their promise? Who would be stupid enough to give their money away? I still don't know if there's anything to stop people just pocketing the money and saying "So long, suckers!" But I was impressed with the site, it's so much more than that.

Anyway, thanks. It gives me hope.


Unfortunately, as "simple" as the space combat genre is, the truth is that most people suck at it. Every time I hear a really high pitched "pew pew" my mind kind of drops the game by ten points.

On the subject of SOL: Exodus, the game...kind of sucked. The plot and mechanics didn't make a lot of sense, the shooting was boring and lifeless, and the graphics, for a UE3 game, were pretty terrible.

Do you mean people suck at making the games or playing the games? I remember playing Colony Wars, no one seemed to be able to complete it, but I could. Colony Wars Vengeance everyone said it was really hard, I had it beat in 2 days. Both Colony Wars games, my friend could barely get past the first block of missions. I could never understand why. Nor can I understand why so many people seem to struggle with it.

I don't understand what you mean by "pew pew".
Title: Re: Why we won't see a Freespace 3 - G-Police
Post by: Unknown Target on September 16, 2012, 03:35:36 pm
People suck at making the games. But yea, a lot of people don't think in three dimensions and have trouble with games like Freespace which have no spatial references.

This is what I mean by pew pew;

http://www.youtube.com/watch?v=QohyjgmNIBM&feature=fvwrel

http://www.youtube.com/watch?v=StO9wHYuYPM&feature=watch_response_rev

Also @ 1:17 in the G-police intro.