Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Nico on June 13, 2002, 09:15:28 am

Title: Character animation
Post by: Nico on June 13, 2002, 09:15:28 am
Who needs poser after all? character studio is sooooo much better ^_ ^

http://www.3dap.com/hlp/hosted/ott/renders/bipedtest3.avi
Title: Character animation
Post by: TheCelestialOne on June 13, 2002, 09:31:25 am
:eek: Very good.

The only thing that I think is a bit strange is the way he swings his arms. He doesn't move 'm like a soldier... More like a civilian (more loosely then a soldier).
Title: Character animation
Post by: Nico on June 13, 2002, 10:36:55 am
blame the actor who has been motion-captured :)
I just used the m-c data on my model.
Title: Character animation
Post by: Gortef on June 13, 2002, 01:04:36 pm
:lol::lol::lol:

it's very good :nod:
but you know... I can imagine which soldier could walk like that (or even looser)... Paul :D


wanna see my character animations...
this (http://members.surfeu.fi/gortef/laugh.avi)
and
this (http://members.surfeu.fi/gortef/carrot.avi)

:p

Edit: the files should show up now
Title: Character animation
Post by: Nico on June 13, 2002, 01:06:49 pm
yeah, but he's a 2D character :p
oh, and invalid format btw ( your avis )
Title: Character animation
Post by: Gortef on June 14, 2002, 01:17:04 pm
oh damn... ok I edited the files, check the links again
Title: Character animation
Post by: vadar_1 on June 14, 2002, 01:50:56 pm
not bad...  theres something wrong with his testicles there though... and his completly lack of a penis (unless hes clothed... in which case... what the hell are those things between his legs?)
Title: Character animation
Post by: Nico on June 14, 2002, 02:17:12 pm
he has no testicles nor anything ( they'd go kindda in the way if i were to make clothes ) the deformation is due to a lack of precision when I applied the physic modifier, I'm not 100% accurate yet, physic is quite difficult to set up, especially in those kind of areas with a lot of different moving parts so close to each other.