Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: Proply on September 12, 2012, 06:23:00 am
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Hi, I am enjoying this game but there is a subtle film grain or low level static effect that is irritating me, appears to be covering the whole screen but only really noticeable on ship textures due to dark skybox. Is there an option I can enable/disable to fix this? I have tried a few like FXAA and specularity.
-Thanks.
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It is a post-processing setting, which is unfortunately only tweakable through table files. I can tell you more about how to disable it this evening when i'll be back home from work.
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Tick "disable post-processing" or untick "enable post-processing" in the launcher.
Not sure which it is tbh :lol:
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It is a post-processing setting, which is unfortunately only tweakable through table files. I can tell you more about how to disable it this evening when i'll be back home from work.
Awesome, thanks!
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Tick "disable post-processing" or untick "enable post-processing" in the launcher.
Not sure which it is tbh :lol:
Yes, that would work, but that would disable ALL the post-processing. Some of us might appreciate a... finer approach :p
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It's a fix ;D
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I have had a look through and cannot find the table file to edit (as described here: http://www.hard-light.net/wiki/index.php/Post_processing.tbl). Does this mean I need to create a table file as it is resorting to default?
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The table file is inside R1_Core.vp in your main folder. You'll need to extract it. I always found VPView the easiest tool for newbies but it seems the site it was hosted on no longer has it available so I don't know what to recommend. I'm sure others can point you in the right direction though.
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The table file is inside R1_Core.vp in your main folder. You'll need to extract it. I always found VPView the easiest tool for newbies but it seems the site it was hosted on no longer has it available so I don't know what to recommend. I'm sure others can point you in the right direction though.
Thanks, I have tracked down VPView and found the required table file, is it just a matter of extracting R1_Core.vp, editing the table file, then recompiling them?
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you don't need to repack the table file, just put it into data/tables, you'll probably have to create that inside your Diaspora install folder. Your modified copy of the table should override the one inside the VP.
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In fact you should never recompile the official Diaspora VPs. If you ever get any problems we'll take a look at the log and think that your VP is corrupt.
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All done, thanks for your help - looks much better now :)
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Next step cell shading right?
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No.
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And geomoooooooood?
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(http://weknowmemes.com/wp-content/uploads/2011/12/abandon-thread-snail.gif)
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Ok.
(http://i.imgur.com/KBNcZ.gif)
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link to my no grain mod
http://www.hard-light.net/forums/index.php?topic=82109.0
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Excuse my lack of modding experience, but would this be an appropriate time to make use of a .tbm file? All that would be needed then would be a modpack, etc., etc...
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im pretty new to modding this game engine so i dont actually know what a tbm file is or what it does.
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A tbm is a modular table file. i.e a shortened version of a table designed to only change a few things while leaving the rest of the table alone. The idea is that you could turn off film grain but your table would be less likely to become obsolete/get in the way when R2 comes out and we change the post-processing table.
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so basically a tbm is just a txt with only the post processing value in the file?
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A .tbm is a table modifier, if I'm not mistaken. You can use one to add ships to the ships table, effects to the effects table, etc. Thus, it is indeed a text file, just not quite a full table file.
http://www.hard-light.net/wiki/index.php/Modular_Tables
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in the wiki post processing table says its not supported... i tried making the tbm file and it doesnt work... not sure whats up with that
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Looks like it's time for a feature request!
:)