Since playing this, I have the strange plan of learning how to model and well, build the nightmare for all modders out there...
I have, but interestingly enough I've run into an interesting problem. If I start with a blank template and create a new mission and try to load it into diaspora the screen goes black and the program crashes.
One question I do have is how do I set and tell the AI that it is a capital ship and not a fighter? (I can't remember if this was a setting in Fred or XvT/XwA ed back in the day)
I maybe able to get a Colonel Tigh voice over ;)
I fled to watch from a distance, as it was pretty easy to die. I found that most of my viper wings were wiped out, but the Sobek performed amazingly well. It was mostly an exercise to see how many basestars the Sobek could fight against.
It nearly destroyed 4 of the 6 basestars before suddenly, not sure what it was, but they found a blindspot or something. All the basestars launched missiles, hammering the Sobek into submission. It lasted a very long time before that happened though.
I fled to watch from a distance, as it was pretty easy to die. I found that most of my viper wings were wiped out, but the Sobek performed amazingly well. It was mostly an exercise to see how many basestars the Sobek could fight against.
It nearly destroyed 4 of the 6 basestars before suddenly, not sure what it was, but they found a blindspot or something. All the basestars launched missiles, hammering the Sobek into submission. It lasted a very long time before that happened though.
That sounds about right.
When the Sobek has its defenses at 100%, it's extremely hard to get torpedoes through that wall. Once you take out some of the flak and CIWS, though, more of the torps get through, which in turn take out more defenses, letting more torps through...
Once you get through the initial defensive threshold, things spiral out of control for the Sobek very quickly. :)
Something you could expect to see or not in the next few days/weeks or months. It's still work in progress.Woah, wait, I can actually use a XBox360 Controller for playing this o.O
http://www.youtube.com/watch?v=7A22hHPWEvg
Something you could expect to see or not in the next few days/weeks or months. It's still work in progress.Woah, wait, I can actually use a XBox360 Controller for playing this o.O
http://www.youtube.com/watch?v=7A22hHPWEvg
Yep getting started myself too. The tutorial mission was pretty cool to make. Very clear instructions and the mission that you make out of it is kinda fun too.
Something sufficiently good for a Diaspora release has no place in a beginner tutorial. It would be horrifically hard for a beginning FREDder to attempt it.
In Volition's day, there wasn't much difference between the FRED Tutorial mission and something in the release. Now, they're night and day. Sometimes I think we make it look a little too easy. :D
Mainly for my own amusement, I decided to compare both FRED training missions with something from the actual release. I deliberately didn't choose Axem's mission, cause I know he suffers from the same affliction I have, which causes him to also make overly complicated missions. :D
FS2 Training Mission Diaspora Training Mission Diaspora Mission 2 #Sexp_variables 1 1 25 #Command Briefing Stages 0 2 0 #Briefing Stages 5 4 5 #Debriefing Stages 5 8 (And I suggested more in the ToDo list) 8 #Objects 45 39 74 #Wings 6 10 15 #Events 26 40 157 #Goals 2 5 (with one of each type and an invalid one) 5 #Waypoints 5 3 7 #Messages 10 (it claims 177 in the file!) 8 (I'll admit I skimped there a little). 65 #Reinforcements 1 0 (I'd love to have them, but tube launches are very hard to do) 0 #Background bitmaps 4 0 (But I did use a skybox) 3
Like I said, I mostly did that for my own amusement cause I wanted to see if my mission had less substance than the FS2 one but it's pretty clear it at least equals it.
Trying a few different things for my own missions. I like the idea of having a standard CAP go horribly wrong when one of the civilian ships in the fleet gets taken over by a Cylon on board and tries to ram another ship, but I have been having trouble with making the Events pan out properly. It was pretty amusing watching a Prometheus freighter doing loops on the spot trying to do a facing change, however.
It was pretty amusing watching a Prometheus freighter doing loops on the spot trying to do a facing change, however.
Depends on how good at modding you are, you could table a version of the MK VII with the required cylon features and then swap to it for a few seconds. :)Or in this case the Assault Raptor, yeah... hmm. Sounds good, I just don't know how to go about that level of modding. I've only just started FREDing since Diaspora was released.
i am available to help anyone who wants suggestions regarding SFX and processing voices. :)