Hard Light Productions Forums
Hosted Projects - Non-FreeSpace => MechCommander OmniTech => Topic started by: cowboy on September 12, 2012, 05:34:28 pm
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New version, new bugs- make sense?
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00010203
=================== ESI=0x0018D644 EDI=0x2808B9E0 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 00000000 00020017 0015D088 438E529F 41A00000 00000002 00000002
0018E3B0 00000000 00000000 00A788A0 030B0048 030B01EC 03126C98 030B1278
00000000 0018D4B8 06124FE8 0018DBFC 76F071D5 0BDA1167 FFFFFFFE 2A4C79A2
EDI (0x2808B9E0) 54 FF 69 00 4E 26 00 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ESI (0x0018D644) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) 00 00 00 00 17 00 02 00 88 D0 15 00 9F 52 8E 43 00 00 A0 41 02 00 00 00 02 00 00 00 B0 E3 18 00
EBX (0x0018D630) 59 55 65 44 55 55 79 45 00 00 00 00 AE AA 7A 44 55 55 79 45 00 00 00 00 00 00 00 00 00 00 00 00
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1E 00 00 00 1C 00 00 00 68 D5 18 00 0C 42 57 00 B2 74 33 CE F7 38 FD 3F D4 D5 18 00 16 91 FC 69
Machine details
===============
Executable name : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
Current time, date : 16:32:11 Wednesday 9/12/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files (x86)\microsoft games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 5 cycles 15321MB/s, 8 cycles 9576MB/s, 5 cycles 15321MB/s
Main memory r/w/rw speed : 13 cycles 5892MB/s, 19 cycles 4032MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 1931 cycles 39MB/s, 185 cycles 414MB/s, 2534 cycles 30MB/s
AGP memory r/w/rw speed : 1899 cycles 40MB/s, 186 cycles 411MB/s, 2537 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 55h 31m 12s
Time in game logic : 0h 35m 39.46s (on frame 254145)
Time app running : 0h 35m 39.46s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 1,638,670,336 bytes (1563 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 990,101,504 bytes (944 Meg)
Amount of stack used : 14456 bytes
Memory load : 60%
Desktop video mode : 1680,1050 32bpp
Mode when crash occured : Windowed 1680x1050x16 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 3 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
wfcrun32.exe : 8 : 10 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
AdobeARM.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
Spotify.exe : 8 : 49 : C:\Users\Joe\AppData\Roaming\Spotify\Spotify.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
WINWORD.EXE : 8 : 6 : C:\Program Files (x86)\Microsoft Office\Office12\WINWORD.EXE
POWERPNT.EXE : 8 : 6 : C:\Program Files (x86)\Microsoft Office\Office12\POWERPNT.EXE
chrome.exe : 8 : 29 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 24 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 10 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
saui.exe : 8 : 4 : c:\PROGRA~2\mcafee\SITEAD~1\saui.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
AcroRd32.exe : 8 : 12 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
AcroRd32.exe : 8 : 12 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
MCORel.exe : 8 : 12 : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech\MCORel.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
32 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
I had this problem in 156 as well- when I try to give a rapid sequence of errors, in this case in the jumpship mission of Exodus, the program crashes. I had my mexhs run up the side of the ship, and encountered the ECM mech. When trying to skirt around it to capture the turret control, the mission crashed.
-
What mechs did you use?
Did you use qucksave/load?
Mission is simple, I never had a crush on this one.
-
No quicksave during this mission, I had used it in a prior one before the first crash. Also happened when I went straight into the mission after opening the program with no quicksaves prior to the crash. Timber Wolf B and Mad Dog Prime were the mechs.
-
Please try the mission without new models Timberwolf and Mad Dog.
I have noticed some crushes when using new Timberwolf model.
-
its that freaking timberwolf!
Can you please replay the mission with the same mechs, I will do the same
-
I am working on a re-export
-
Ok I cant seem to get it to crash for me, Cowboy are you able to get a consistent crash?
-
I am constantly getting this error while trying to purchase/sell mechs in Exodus campaign, mission 01 - Pirate Base
/code
EXCEPTION : Attempt to read from address 0x0000000C in MCOREL! (+0x10822B)
Address : 0x0050922B
Location : MCOREL! (+0x10822B)
Call Stack
==========
0x0050F50D MCOREL! (+0x10E50D)
0x005118E9 MCOREL! (+0x1108E9)
0x0050F3AF MCOREL! (+0x10E3AF)
0x00514972 MCOREL! (+0x113972)
0x004E0100 MCOREL! (+0xDF100)
0x00403715 MCOREL! (+0x2715)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x01C08398 EBX=0x1622A400 ECX=0x1622A400 EDX=0x00000000 Flags=0x00010246
=================== ESI=0x0A93A040 EDI=0x01C08398 EBP=0x0012E438 ESP=0x0012E2F0 EIP=0x0050922B
EIP (0x0050922B) 8B 42 0C 83 C0 0C 50 8D 8B D0 07 00 00 E8 23 77 F9 FF 8B 8B 68 18 00 00 E8 98 63 FE FF 8B 35 98
ESP (0x0012E2F0) 3392074B 01C08398 0A93A040 00000007 1622A400 40000000 00DF0608 7C91005D
0A93A3DC 1622A400 1622A3E8 01C10000 3F7FFA69 1622A3E0 00DF0178 BE31EB85
1622A3E8 00000000 0A93A3DC 1622A5AC 161DF5A0 00000000 1643C228 00000000
EDI (0x01C08398) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 43 66 84 FF CD CC CC 3D 00 00 00 00
00 00 00 00 00 00 80 3F 00 00 80 3F FF FF FF FF CD CC 4C 3E 00 00 00 00 00 00 00 00 00 00 80 3F
ESI (0x0A93A040) 24 72 6A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x01C08398) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 43 66 84 FF CD CC CC 3D 00 00 00 00
EBX (0x1622A400) A4 6E 6A 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
ECX (0x1622A400) A4 6E 6A 00 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
/code
Best regards
Ulric
-
Hi, first off, Kudos on all your hard work, and thank you.
I cannot get any missions to start and am always receiving this error message.
STOP : [ASSERT 20] wrong number of control buttons
Address : 0x004A5EDE
Location : MCOREL! (+0xA4EDE)
Call Stack
==========
0x004A7713 MCOREL! (+0xA6713)
0x0047DF8B MCOREL! (+0x7CF8B)
0x00483E99 MCOREL! (+0x82E99)
0x004DF2A9 MCOREL! (+0xDE2A9)
0x004E0169 MCOREL! (+0xDF169)
0x00403715 MCOREL! (+0x2715)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018BD74 ESP=0x0018B824 EIP=0x004A5EDE
EIP (0x004A5EDE) 8B B5 E0 FD FF FF 39 3D 60 F1 72 00 74 63 3B F7 7E 5F 33 F6 EB 06 8B B5 EC FD FF FF 8B 15 60 F1
ESP (0x0018B824) 0018B864 00000000 0018C138 0C4D709C 00000014 00000020 00000040 00000000
00000020 0018BD84 00000200 00000046 1DDFFDF8 00000100 0000003A 0BD3D258
00010000 000003C6 0EE30FC0 00000001 00000000 00000003 00000000 00000000
Apologies if this is a total newb question. I've already got the shortcut running in compatability mode with xp pack 2, but this is a little frustrating.
-
Sorry people :) We will look into it. To be honest, we are all so much focussed on adding content, that we ignore upgrading the campaigns a bit :p We'll look about these bugs...
-
its that freaking timberwolf!
Can you please replay the mission with the same mechs, I will do the same
I'll give it a shot now... Tried and couldn't replicate. Clicked like mad when a lot of units and ordinance was on the screen and no problems.
EDIT: everyone, when you post bugs, please use code tags around them. "code" inside of [] to start and "/code" inside of [] to stop. That makes it look like the first post in the thread. Thanks!!
-
Hello and congrats on your newest release it's awesome stuff as always.
However I'm getting a crash in the modified Carver 5 campaign on the night raid mission against Liao (Steiner mission 4 I think) and unless there's something modified about salvage that I don't know, i'm unable to get to the salvage screen at the end of any missions. My screen flickers and it transfer me to the pilot promotion screen .
Crashdump :
EXCEPTION : Attempt to read from address 0x0000000C in MCOREL! (+0x1079EB)
Address : 0x005089EB
Location : MCOREL! (+0x1079EB)
Call Stack
==========
0x0049A92E MCOREL! (+0x9992E)
0x00507F28 MCOREL! (+0x106F28)
0x0050F264 MCOREL! (+0x10E264)
0x00514972 MCOREL! (+0x113972)
0x004E0100 MCOREL! (+0xDF100)
0x00403715 MCOREL! (+0x2715)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0379AE18 EBX=0x00000004 ECX=0x10637018 EDX=0x00000000 Flags=0x00010246
=================== ESI=0x10636A60 EDI=0x02CE0418 EBP=0x0018E51C ESP=0x0018E470 EIP=0x005089EB
EIP (0x005089EB) 8B 4A 0C 0F B6 51 53 89 95 6C FF FF FF 0F B6 51 54 DB 85 6C FF FF FF 89 95 6C FF FF FF 0F B6 51
ESP (0x0018E470) 84B3918F 0E05627C 0E0560CC 00000000 0D9482E0 00000000 43D9E6BE 00000000
005B6164 00000000 0018E4B4 00493C05 43D98000 00000072 00000072 0E0538D4
000001B3 0018E4D8 00495F9F 0E0538D4 00496091 00000002 0E053460 0E0534F8
EDI (0x02CE0418) BA F3 9A 3E A4 6B 02 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 00 00 A4 98 9A 3E 0B 48 01 3E 00 00 00 00 CD CC 4C 3E E0 3C 52 3C
ESI (0x10636A60) A4 6E 6A 00 00 00 0F 43 00 00 AC 42 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 0F 43 00 00 F2 42 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0379AE18) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 80 3F 43 66 84 FF CD CC CC 3D 00 00 00 00
ECX (0x10637018) 00 00 00 00 18 97 79 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 1D 7C 4F 3E
Machine details
===============
Executable name : C:\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\MechCommanderOmnitech
Current time, date : 20:41:53 Thursday 9/13/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Frank
Machine name : FRANK-PC
Processor : 2793MHz Intel Unknown (0x6e0) MMX SSE Model=14, Type=6, Stepping=5 (8 Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 2 cycles 44688MB/s, 4 cycles 22344MB/s, 2 cycles 44688MB/s
Main memory r/w/rw speed : 6 cycles 14896MB/s, 10 cycles 8937MB/s, 4 cycles 22344MB/s
Video memory r/w/rw speed : 2479 cycles 36MB/s, 169 cycles 528MB/s, 3576 cycles 24MB/s
AGP memory r/w/rw speed : 2550 cycles 35MB/s, 170 cycles 525MB/s, 3823 cycles 23MB/s
Operating system : Windows 2000 (5.1.2600) Service Pack 3
DirectX version : 9.04.00.0904
Time since booted : 10h 57m 1s
Time in game logic : 0h 1m 35.20s (on frame 4689)
Time app running : 0h 1m 35.20s
Physical memory : 1,073,741,823 bytes (1024 Meg)
Available physical memory : 1,073,741,823 bytes (1024 Meg)
Swapfile size : 2,147,483,647 bytes (2048 Meg)
Swapfile available : 1,073,741,823 bytes (1024 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,625,600,000 bytes (1550 Meg)
Amount of stack used : 10472 bytes
Memory load : 30%
Desktop video mode : 1920,1080 32bpp
Mode when crash occured : Windowed 1440x900x32 Refresh=60Hz (ATI Radeon HD 5570)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
ccSvcHst.exe : 8 : 7 : C:\Program Files (x86)\Norton PC Checkup\Engine\2.0.17.20\ccSvcHst.exe
IAAnotif.exe : 8 : 4 : C:\Program Files (x86)\Intel\Intel Matrix Storage Manager\IAAnotif.exe
Steam.exe : 8 : 40 : C:\Program Files (x86)\Steam\Steam.exe
BackupManagerTray.exe : 8 : 2 : C:\Program Files (x86)\NewTech Infosystems\Acer Backup Manager\BackupManagerTray.exe
SSScheduler.exe : 8 : 1 : C:\Program Files (x86)\McAfee Security Scan\3.0.207\SSScheduler.exe
HotkeyUtility.exe : 8 : 8 : C:\Program Files (x86)\Acer\Hotkey Utility\HotkeyUtility.exe
MagicDisc.exe : 8 : 1 : C:\Program Files (x86)\MagicDisc\MagicDisc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
avgtray.exe : 8 : 23 : C:\Program Files (x86)\AVG\AVG2012\avgtray.exe
jusched.exe : 8 : 5 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
jucheck.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Java\Java Update\jucheck.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
mirc.exe : 8 : 5 : C:\Users\Frank\Desktop\Raccourcis\mIRC\mirc.exe
firefox.exe : 8 : 30 : C:\Program Files (x86)\Mozilla Firefox\firefox.exe
wmplayer.exe : 8 : 26 : C:\Program Files (x86)\Windows Media Player\wmplayer.exe
MCORel.exe : 8 : 16 : C:\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
-
Salvage is limited in Modified Carver V campaign.
MCO works fine under XP and Win7. There is no need for compatibility mode.
I tried 10 times starting exodus campaign without a single crush on mech purchasing?
-
Weird... got another spontaneous crash upon clicking the run command (held the button for run and clicked to the spot I wanted my units to go, the instant I did that it crashed). Carver V magic version mission 1
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00010203
=================== ESI=0x0018D644 EDI=0x33A8D7E0 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 00000000 00000000 00000000 42B41AAD 41A00000 00000002 00000003
0018E3B0 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 3343B6EA
EDI (0x33A8D7E0) 54 FF 69 00 00 00 00 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 4C 4C FF 46 53 53 FF 46 58 58 FF
ESI (0x0018D644) 00 00 00 00 B1 AA 8A 43 54 55 FD 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) 00 00 00 00 00 00 00 00 00 00 00 00 AD 1A B4 42 00 00 A0 41 02 00 00 00 03 00 00 00 B0 E3 18 00
EBX (0x0018D630) 5C 55 B5 43 54 55 FD 44 00 00 00 00 07 00 E0 43 54 55 FD 44 00 00 00 00 B1 AA 8A 43 54 55 FD 44
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1F 00 00 00 20 00 00 00 68 D5 18 00 0C 42 57 00 0B 90 CB C3 41 1E F9 3F D4 D5 18 00 16 91 2C 6D
Machine details
===============
Executable name : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Users\Joe\Games\MechCommanderOmnitech
Current time, date : 10:37:25 Friday 9/14/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\users\joe\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 4 cycles 19152MB/s, 7 cycles 10944MB/s, 5 cycles 15321MB/s
Main memory r/w/rw speed : 12 cycles 6384MB/s, 20 cycles 3830MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 1935 cycles 39MB/s, 168 cycles 456MB/s, 2522 cycles 30MB/s
AGP memory r/w/rw speed : 1887 cycles 40MB/s, 187 cycles 409MB/s, 2528 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 97h 36m 26s
Time in game logic : 0h 6m 57.95s (on frame 3791678)
Time app running : 0h 6m 57.95s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,166,333,440 bytes (2066 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,079,545,856 bytes (1030 Meg)
Amount of stack used : 14456 bytes
Memory load : 47%
Desktop video mode : 1680,1050 32bpp
Mode when crash occured : Windowed 1680x1050x16 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 3 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
wfcrun32.exe : 8 : 8 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
AdobeARM.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
Spotify.exe : 8 : 50 : C:\Users\Joe\AppData\Roaming\Spotify\Spotify.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
POWERPNT.EXE : 8 : 6 : C:\Program Files (x86)\Microsoft Office\Office12\POWERPNT.EXE
AcroRd32.exe : 8 : 8 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
AcroRd32.exe : 8 : 11 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
chrome.exe : 8 : 32 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 11 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 10 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
saui.exe : 8 : 5 : c:\PROGRA~2\mcafee\SITEAD~1\saui.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
MCORel.exe : 8 : 13 : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
dw.exe : 8 : 1 : C:\Users\Joe\Games\MechCommanderOmnitech\dw.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
32 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Just replicated it (unintentionally). The first time it happened while finishing off the second Urbanmech in the forest and commanding my units to run around inside the forest near the urbanmechs, and this time I had just destroyed the second and commanded them to run to the clearing on the other side of the forest.
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00010203
=================== ESI=0x0018D644 EDI=0x335E42E0 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 00000000 00000000 00000000 438367FB 41A00000 00000002 00000003
0018E3B0 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 32E5480A
EDI (0x335E42E0) 54 FF 69 00 3C 09 01 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 5D 71 00 47 5B 70 00 46 5B 70 00
ESI (0x0018D644) 00 00 00 00 F4 FF 3F C3 00 00 1C 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) 00 00 00 00 00 00 00 00 00 00 00 00 FB 67 83 43 00 00 A0 41 02 00 00 00 03 00 00 00 B0 E3 18 00
EBX (0x0018D630) 3D 55 D5 C2 00 00 1C 45 00 00 00 00 47 AA AA C1 00 00 1C 45 00 00 00 00 F4 FF 3F C3 00 00 1C 45
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1F 00 00 00 20 00 00 00 68 D5 18 00 0C 42 57 00 33 36 7B 8D 25 20 F7 3F D4 D5 18 00 16 91 04 6E
Machine details
===============
Executable name : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Users\Joe\Games\MechCommanderOmnitech
Current time, date : 11:04:36 Friday 9/14/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\users\joe\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 4 cycles 19152MB/s, 8 cycles 9576MB/s, 6 cycles 12768MB/s
Main memory r/w/rw speed : 12 cycles 6384MB/s, 19 cycles 4032MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 1954 cycles 39MB/s, 186 cycles 411MB/s, 2539 cycles 30MB/s
AGP memory r/w/rw speed : 1884 cycles 40MB/s, 187 cycles 409MB/s, 2520 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 98h 3m 37s
Time in game logic : 0h 9m 1.22s (on frame 80943)
Time app running : 0h 9m 1.22s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,169,479,168 bytes (2069 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,066,602,496 bytes (1017 Meg)
Amount of stack used : 14456 bytes
Memory load : 47%
Desktop video mode : 1680,1050 32bpp
Mode when crash occured : Windowed 1680x1050x16 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 3 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
wfcrun32.exe : 8 : 10 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
AdobeARM.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
Spotify.exe : 8 : 49 : C:\Users\Joe\AppData\Roaming\Spotify\Spotify.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
AcroRd32.exe : 8 : 9 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
AcroRd32.exe : 8 : 12 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
chrome.exe : 8 : 30 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 11 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 10 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
saui.exe : 8 : 4 : c:\PROGRA~2\mcafee\SITEAD~1\saui.exe
MCORel.exe : 8 : 12 : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
chrome.exe : 8 : 6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
dw.exe : 8 : 1 : C:\Users\Joe\Games\MechCommanderOmnitech\dw.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
32 bit modes : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Both times I had Chrome, Spotify, and Adobe reader 10 open.
-
Pile-on time... I closed those programs and re-started MCO. I lost my Razorback in the mission this time (no crash, but I didn't use the same strategy of luring the Urbie's in one at a time) and aborted. Then went through and bought my own mechs. I wanted to sell one but purchase was greyed out. Ok, I thought, I'm tired of this campaign. Tried to start Exodus (moving MCO from Program Files to my Games library somehow wiped out my savegames) and purchase was still greyed out so I had to restart the game.
In addition, the "random variants" for purchase are the same every time- always "B" variants for omnimechs and the same variants for IS mechs.
Edit: WEEEEIIIRDDD... Apparently installing Carver V changed a lot of the purchase file mechanics. Instead of being able to purchase any mech in the game when starting Exodus, I now only get to choose from obsolete IS mechs weighing at most 60 tons. Bummer. I liked starting with a Hellhound and something else.
-
There is something wrong with the purchase, always was. Somehow sometimes it drags over information from previous games, and then when restarting, it's done. i.e. Purchase a mech, crash, try to purchase again, but the mech is gone and cannot be purchased again. I just haven't figured out the correct way of reproducing the error (once had, but forgot to write it down ). But purchase and logistic is still alpha, so we will manage :)
-
Hey
Just got this error while loading the mission Exodus Campaign01;Mission01-Pirate Base (loadscreen;progress indicator stopped)
STOP : Failed to create texture even after all other textures bumped!
Address : 0x910202BF
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012CAD0 ESP=0x0012C580 EIP=0x910202BF
EIP (0x910202BF) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012C580) 0012C5C0 01410418 00000009 014102C8 00000014 0012C5A4 0059CE44 0CCF4210
00000000 0012CAE0 00000200 00000057 2FE88E00 00000100 0000004B 15D46850
00010000 00000265 16D17C08 0059F7A2 049D2268 0BF1FD18 01ABC500 0059F8BC
Best regards
Ulric
-
Ran into this while removing items in Mech Lab. After a set number of items removed, game crashes. Tried a variety of mechs with the same results.
Happened during modified Carver V campaign after Camp Hermes mission.
EXCEPTION : Attempt to read from address 0x8004A72F in MSVCR100! (+0x10A8)
Address : 0x6C8D20A8
Location : MSVCR100! (+0x10A8)
Call Stack
==========
0x005404D7 MCOREL! (+0x13F4D7)
0x0054087A MCOREL! (+0x13F87A)
0x004D777A MCOREL! (+0xD677A)
0x004D853E MCOREL! (+0xD753E)
0x005033D7 MCOREL! (+0x1023D7)
0x00506279 MCOREL! (+0x105279)
0x00495E30 MCOREL! (+0x94E30)
0x004F73F0 MCOREL! (+0xF63F0)
0x00506597 MCOREL! (+0x105597)
0x00514972 MCOREL! (+0x113972)
0x004E0100 MCOREL! (+0xDF100)
0x00403715 MCOREL! (+0x2715)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x8004A730 EBX=0x8004A72F ECX=0x00000000 EDX=0x00000001 Flags=0x00010293
=================== ESI=0x8004A72F EDI=0x41CAEEEC EBP=0x0018E050 ESP=0x0018E048 EIP=0x6C8D20A8
EIP (0x6C8D20A8) 8A 06 88 07 8B 45 08 5E 5F C9 C3 90 8A 06 88 07 8A 46 01 88 47 01 8B 45 08 5E 5F C9 C3 8D 49 00
ESP (0x0018E048) 00000001 0018E0B0 0018E070 005404D7 41CAEEEC 8004A72F 00000001 00000100
0018E0B0 674D2C78 0018E080 0054087A 8004A72F 674D21A0 0018E0E4 004D777A
8004A72F 19328D0C 00000100 0BFE9C94 00000000 674D21A0 0018E0C0 6C8E02B9
EDI (0x41CAEEEC) 00 00 00 00 2D 89 59 7C 0A 32 00 80 DF 01 88 31 47 C0 1B 3F 52 0B 4B BF 32 FA 50 31 12 89 59 7C
E0 E9 00 80 E2 01 4A BF E0 A2 50 31 3E 80 88 31 D2 2A 1C 3F 17 89 59 7C FD 1D 00 80 E5 01 88 31
ESI (0x8004A72F) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EAX (0x8004A730) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EBX (0x8004A72F) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Machine details
===============
Executable name : D:\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : D:\MechCommanderOmnitech
Current time, date : 09:17:47 Saturday 9/22/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : d:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : DTWN
Machine name : ELITEBOOK
Processor : 2660MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 2 cycles 42560MB/s, 3 cycles 28373MB/s, 2 cycles 42560MB/s
Main memory r/w/rw speed : 8 cycles 10640MB/s, 12 cycles 7093MB/s, 5 cycles 17024MB/s
Video memory r/w/rw speed : 3258 cycles 26MB/s, 134 cycles 635MB/s, 3772 cycles 22MB/s
AGP memory r/w/rw speed : 2948 cycles 28MB/s, 133 cycles 640MB/s, 3773 cycles 22MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 2h 8m 18s
Time in game logic : 2h 6m 9.84s (on frame 421770)
Time app running : 2h 6m 16.34s
Physical memory : 4,294,967,295 bytes (0 Meg)
Available physical memory : 4,294,967,295 bytes (0 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 357,572,608 bytes (341 Meg)
Amount of stack used : 11536 bytes
Memory load : 27%
Desktop video mode : 1680,1050 32bpp
Mode when crash occured : Windowed 1440x900x32 Refresh=60Hz (ATI FirePro M7820)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
IAANOTIF.EXE : 8 : 4 : C:\Program Files (x86)\Intel\Intel Matrix Storage Manager\IAANOTIF.EXE
QvodTerminal.exe : 8 : 8 : C:\QvodPlayer\QvodTerminal.exe
Funshion.exe : 8 : 40 : C:\Program Files (x86)\Funshion Online\Funshion\Funshion.exe
ubd.exe : 8 : 10 : C:\Program Files (x86)\Common Files\Apple\Internet Services\ubd.exe
distnoted.exe : 8 : 2 : C:\Program Files (x86)\Common Files\Apple\Apple Application Support\distnoted.exe
nusb3mon.exe : 8 : 4 : C:\Program Files (x86)\NEC Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
QLBCtrl.exe : 8 : 7 : C:\Program Files (x86)\Hewlett-Packard\HP Quick Launch Buttons\QLBCtrl.exe
AvastUI.exe : 8 : 14 : C:\Program Files\AVAST Software\Avast\AvastUI.exe
VolCtrl.exe : 8 : 3 : C:\Program Files (x86)\Hewlett-Packard\HP Quick Launch Buttons\VolCtrl.exe
DivXUpdate.exe : 8 : 6 : C:\Program Files (x86)\DivX\DivX Update\DivXUpdate.exe
jusched.exe : 8 : 1 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
iTunesHelper.exe : 8 : 10 : D:\iTunes\iTunesHelper.exe
FunshionService.exe : 8 : 21 : C:\Program Files (x86)\Funshion Online\Funshion\FunshionService.exe
MCORel.exe : 8 : 12 : D:\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers / HP (IDT High Definition Audio CODEC)
Driver file : {0.0.0.00000000}.{6a8eb439-6647-4749-9852-4add384c19bd}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : Headphones (RTC) (IDT High Definition Audio CODEC)
Driver file : {0.0.0.00000000}.{fb968098-4d0f-4055-bd76-0ebfeaf6fde9}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI FirePro M7820
Driver file : aticfx32.dll
Driver size : 528,384 bytes
Driver date : 03:00:58 Saturday 4/2/2011
Attributes :
Driver version : 8.17.10.1043
Version : 8.17.10.1043
Hardware ID : 1002.68A0 (Rev 0, Subsys 0x1520103c)
Video memory : 4,268,732,416 bytes (4071 Meg)
Card texture mem : 1,061,138,432 bytes (1012 Meg)
AGP texture memory : 3,207,593,984 bytes (3059 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
32 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI FirePro M7820
Driver file : aticfx32.dll
Driver size : 528,384 bytes
Driver date : 03:00:58 Saturday 4/2/2011
Attributes :
Driver version : 8.17.10.1043
Version : 8.17.10.1043
Hardware ID : 1002.68A0 (Rev 0, Subsys 0x1520103c)
Video memory : 4,268,732,416 bytes (4071 Meg)
Card texture mem : 1,061,138,432 bytes (1012 Meg)
AGP texture memory : 3,207,593,984 bytes (3059 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
32 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Brand new bug for me. Error message is [assert 0] Fudge. Occurred during the rescue dropship mission. Mechs used were two Timber Wolves, two Mad Dogs, Battlemaster, Shadow Cat, Men Shen, Cauldron Born and Summoner. Onscreen was one Mad Dog, two Timber Wolves, Cauldron Born and rescue truck.
STOP : [ASSERT 0] FUDGE
Address : 0x00414EDF
Location : MCOREL! (+0x13EDF)
Call Stack
==========
0x004154A8 MCOREL! (+0x144A8)
0x004154D0 MCOREL! (+0x144D0)
0x00415A60 MCOREL! (+0x14A60)
0x00430423 MCOREL! (+0x2F423)
0x0044B8EB MCOREL! (+0x4A8EB)
0x0047F950 MCOREL! (+0x7E950)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018DD54 ESP=0x0018D804 EIP=0x00414EDF
EIP (0x00414EDF) 8B 06 80 7C 38 08 00 0F 85 B5 00 00 00 0F B7 9C 47 A6 00 00 00 81 FB FF FF 00 00 0F 9C C2 68 00
ESP (0x0018D804) 0018D844 0A05AC88 1AA4F740 0F71B9FC 00000014 3E93A978 3D1412AC 3D14076C
3D13FCE0 0018DD64 00000200 0000002B 33711DE0 00000100 0000001F 2A97E950
00010000 000003D8 37D273B0 00000000 C0863CA0 BF6F2E40 C07BA5E6 C491C5A7
Machine details
===============
Executable name : D:\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : D:\MechCommanderOmnitech
Current time, date : 19:59:50 Saturday 9/22/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : d:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : DTWN
Machine name : ELITEBOOK
Processor : 2660MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 2 cycles 42560MB/s, 3 cycles 28373MB/s, 2 cycles 42560MB/s
Main memory r/w/rw speed : 7 cycles 12160MB/s, 11 cycles 7738MB/s, 4 cycles 21280MB/s
Video memory r/w/rw speed : 2975 cycles 28MB/s, 132 cycles 644MB/s, 3817 cycles 22MB/s
AGP memory r/w/rw speed : 2952 cycles 28MB/s, 133 cycles 640MB/s, 3777 cycles 22MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 12h 50m 21s
Time in game logic : 0h 42m 57.55s (on frame 140355)
Time app running : 0h 42m 57.55s
Physical memory : 4,294,967,295 bytes (0 Meg)
Available physical memory : 4,294,967,295 bytes (0 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 987,336,704 bytes (942 Meg)
Amount of stack used : 10340 bytes
Memory load : 37%
Desktop video mode : 1680,1050 32bpp
Mode when crash occured : Full Screen 1680x1050x32 Refresh=60Hz (ATI FirePro M7820)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
IAANOTIF.EXE : 8 : 4 : C:\Program Files (x86)\Intel\Intel Matrix Storage Manager\IAANOTIF.EXE
QvodTerminal.exe : 8 : 8 : C:\QvodPlayer\QvodTerminal.exe
ubd.exe : 8 : 10 : C:\Program Files (x86)\Common Files\Apple\Internet Services\ubd.exe
distnoted.exe : 8 : 2 : C:\Program Files (x86)\Common Files\Apple\Apple Application Support\distnoted.exe
nusb3mon.exe : 8 : 4 : C:\Program Files (x86)\NEC Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
QLBCtrl.exe : 8 : 7 : C:\Program Files (x86)\Hewlett-Packard\HP Quick Launch Buttons\QLBCtrl.exe
AvastUI.exe : 8 : 14 : C:\Program Files\AVAST Software\Avast\AvastUI.exe
VolCtrl.exe : 8 : 3 : C:\Program Files (x86)\Hewlett-Packard\HP Quick Launch Buttons\VolCtrl.exe
DivXUpdate.exe : 8 : 6 : C:\Program Files (x86)\DivX\DivX Update\DivXUpdate.exe
jusched.exe : 8 : 1 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
iTunesHelper.exe : 8 : 10 : D:\iTunes\iTunesHelper.exe
FunshionService.exe : 8 : 20 : C:\Program Files (x86)\Funshion Online\Funshion\FunshionService.exe
firefox.exe : 8 : 35 : C:\Program Files (x86)\Mozilla Firefox\firefox.exe
plugin-container.exe : 8 : 10 : C:\Program Files (x86)\Mozilla Firefox\plugin-container.exe
FlashPlayerPlugin_11_4_402_265.exe : 8 : 11 : C:\Windows\SysWOW64\Macromed\Flash\FlashPlayerPlugin_11_4_402_265.exe
FlashPlayerPlugin_11_4_402_265.exe : 8 : 19 : C:\Windows\SysWOW64\Macromed\Flash\FlashPlayerPlugin_11_4_402_265.exe
MCORel.exe : 8 : 12 : D:\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers / HP (IDT High Definition Audio CODEC)
Driver file : {0.0.0.00000000}.{6a8eb439-6647-4749-9852-4add384c19bd}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : Headphones (RTC) (IDT High Definition Audio CODEC)
Driver file : {0.0.0.00000000}.{fb968098-4d0f-4055-bd76-0ebfeaf6fde9}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI FirePro M7820
Driver file : aticfx32.dll
Driver size : 528,384 bytes
Driver date : 03:00:58 Saturday 4/2/2011
Attributes :
Driver version : 8.17.10.1043
Version : 8.17.10.1043
Hardware ID : 1002.68A0 (Rev 0, Subsys 0x1520103c)
Video memory : 4,268,732,416 bytes (4071 Meg)
Card texture mem : 1,061,138,432 bytes (1012 Meg)
AGP texture memory : 3,207,593,984 bytes (3059 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
32 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI FirePro M7820
Driver file : aticfx32.dll
Driver size : 528,384 bytes
Driver date : 03:00:58 Saturday 4/2/2011
Attributes :
Driver version : 8.17.10.1043
Version : 8.17.10.1043
Hardware ID : 1002.68A0 (Rev 0, Subsys 0x1520103c)
Video memory : 4,268,732,416 bytes (4071 Meg)
Card texture mem : 1,061,138,432 bytes (1012 Meg)
AGP texture memory : 3,207,593,984 bytes (3059 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
32 bit modes : 640x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1280x800 1280x1024 1400x1050 1440x900 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Another bug while commanding units. Had a group of three selected on Operation Denial. Commanded them to run across the map, and no combat was going on. Crashed the second I commanded them to run.
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00010203
=================== ESI=0x0018D644 EDI=0x333CB660 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 4487F5C4 442DD4BA 3F4B04CB 4274550E 41A00000 00000002 00000003
0018E3B0 00000000 443283C8 3F4A3A2A 3A40CFFE 4486F577 4441A829 3F4AA677
3A3F4318 447E7827 443F756F 3F4B006A 3A3DF96B 447F5491 44388BB7 31D3C84A
EDI (0x333CB660) 54 FF 69 00 30 07 01 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ESI (0x0018D644) 00 00 00 00 AD AA 82 44 AB AA 66 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) C4 F5 87 44 BA D4 2D 44 CB 04 4B 3F 0E 55 74 42 00 00 A0 41 02 00 00 00 03 00 00 00 B0 E3 18 00
EBX (0x0018D630) 58 55 8D 44 AB AA 66 45 00 00 00 00 03 00 98 44 AB AA 66 45 00 00 00 00 AD AA 82 44 AB AA 66 45
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1F 00 00 00 20 00 00 00 68 D5 18 00 0C 42 57 00 12 80 B7 94 9B 9A 00 40 D4 D5 18 00 16 91 9C 71
Machine details
===============
Executable name : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Users\Joe\Games\MechCommanderOmnitech
Current time, date : 23:33:42 Saturday 9/22/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\users\joe\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 4 cycles 19152MB/s, 7 cycles 10944MB/s, 5 cycles 15321MB/s
Main memory r/w/rw speed : 12 cycles 6384MB/s, 20 cycles 3830MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 2314 cycles 33MB/s, 188 cycles 407MB/s, 2531 cycles 30MB/s
AGP memory r/w/rw speed : 1882 cycles 40MB/s, 189 cycles 405MB/s, 2510 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 124h 18m 59s
Time in game logic : 0h 42m 0.65s (on frame 134760)
Time app running : 0h 42m 0.65s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,610,839,552 bytes (2490 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 815,337,472 bytes (778 Meg)
Amount of stack used : 14456 bytes
Memory load : 36%
Desktop video mode : 1366,768 32bpp
Mode when crash occured : Windowed 1366x768x32 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
SpotifyWebHelper.exe : 8 : 4 : C:\Users\Joe\AppData\Roaming\Spotify\Data\SpotifyWebHelper.exe
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
wfcrun32.exe : 8 : 7 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 3 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
AdobeARM.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
MCORel.exe : 8 : 13 : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Thanks for posting this Cowboy ! We will (okay, Magic will :p) look into it. It's not easy figuring this out. I made a complete run through the entire carver campaign these days without a single crash. So it's definitly depending on each player rig :)
-
Thanks for posting this Cowboy ! We will (okay, Magic will :p) look into it. It's not easy figuring this out. I made a complete run through the entire carver campaign these days without a single crash. So it's definitly depending on each player rig :)
I'm thinking that I may have had Google Chrome open again. Shame on me but I'm 85% that at least Chrome, if not all internet browsers, have some sort of effect on this game. Starman, can you open Chrome with maybe two windows like facebook and email or something? See if you can get a crash, but know it may take a few levels or at least an hour of playtime. I've had it crash w/in 5 minutes of playtime as well.
-
We will try. Unfortunately, my vacation is now over which will severly limit my time again. Besides, I do not have Chrome, and do not intend to use it :) However, I do have my Firefox open most of the time, sometimes even the editor and some text editors. But I'm running with 8GB of Ram, so maybe I do have enough Ressources for that... :confused:
-
I have 4 gigs... Why no Chrome?
-
Counterquestion : Why should I ? I love Firefox :)
Don't feel offended, it's not that I do not care what you said :p I'm no technic prof at all, but I doubt it has something to do with the the open Internet Connection. Magic should be able to sort out the cryptic error messages since he knows the codes, for me it's just letters and numbers :)
-
Got another crash while commanding units into the woods in the first mission of Magic's Carver 5 rework.
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00210203
=================== ESI=0x0018D644 EDI=0x198E4BA0 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 00000000 00000000 00000000 437733D0 41A00000 00000002 00000003
0018E3B0 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 281BFA4A
EDI (0x198E4BA0) 54 FF 69 00 FD 17 00 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ESI (0x0018D644) 00 00 00 00 6F 55 D5 42 00 00 1C 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) 00 00 00 00 00 00 00 00 00 00 00 00 D0 33 77 43 00 00 A0 41 02 00 00 00 03 00 00 00 B0 E3 18 00
EBX (0x0018D630) 0D 00 40 43 00 00 1C 45 00 00 00 00 B1 AA 8A 43 00 00 1C 45 00 00 00 00 6F 55 D5 42 00 00 1C 45
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1F 00 00 00 20 00 00 00 68 D5 18 00 0C 42 57 00 C8 A3 29 F1 35 C4 F2 3F D4 D5 18 00 16 91 AA 71
Machine details
===============
Executable name : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Users\Joe\Games\MechCommanderOmnitech
Current time, date : 21:47:54 Sunday 9/23/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\users\joe\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 4 cycles 19152MB/s, 7 cycles 10944MB/s, 5 cycles 15321MB/s
Main memory r/w/rw speed : 10 cycles 7660MB/s, 22 cycles 3482MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 2460 cycles 31MB/s, 188 cycles 407MB/s, 2508 cycles 30MB/s
AGP memory r/w/rw speed : 1860 cycles 41MB/s, 188 cycles 407MB/s, 2497 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 146h 33m 11s
Time in game logic : 0h 21m 47.42s (on frame 88501)
Time app running : 0h 21m 47.42s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,703,470,592 bytes (2578 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 928,104,448 bytes (885 Meg)
Amount of stack used : 14456 bytes
Memory load : 34%
Desktop video mode : 1366,768 32bpp
Mode when crash occured : Windowed 1366x768x32 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
SpotifyWebHelper.exe : 8 : 4 : C:\Users\Joe\AppData\Roaming\Spotify\Data\SpotifyWebHelper.exe
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
wfcrun32.exe : 8 : 7 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 6 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
AdobeARM.exe : 8 : 7 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
MCORel.exe : 8 : 12 : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
[/code
-
I am sorry cowboy I was unable to reproduce any error like yours. With or without Firefox open (I am using Firefox too).
I had some complaints about people unable to access the internet after or while running MCO. Never had such problems.
-
Where can I get the source code? happy to take a look at this crash, which appears to be mem related
-
Echelon9,
I will make the source available to you next week.
-
i to am getting the [ assert20 ] wrong number of control buttons. every time i try to start a mission
:confused:
-
I haven't looked very deep into this issue, so I do not know in detail what the problem. However, a team member had the same problem. here are two posts, and a download link. Seems they were able to fix it :
This error has nothing to do with the code.
download from our ftp/release folder: "button_layout.rar" and unzip to your the art folder in your MCO install folder.
number of buttons is defined in those files. The game will read the number of buttons and if its not 21 it will create an error like this.
Found the problem I think.
I changed buttonLayout1024.fit in order to match the number and description of the 1280 file, the game starts properly now.
I have a suspicion the game tries to read the native monitor resolution setup first then it switches to whatever the setting says but of course I cannot prove it.
Download here :
http://omnitech.hard-light.net/release/button_layout.rar
I hope it helps !
If Zarax, or Magic on Monday do read this post, they will be able to help you better. It seems to be related with the resolution you use and how the games access it.
-
thanks but that link is no good
-
Sorry, typo. Link is now working. :p
-
the link works i tried a fresh install then the zip in art folder but no joy
thanks for trying :banghead:
-
Like I said, it's depending on the resolution you use, you will have to edit the correct file.
Please write down which resolution you want to use ingame, and then tomorrow certainly Zarax can help you. Don't worry, we get it sorted out :)
-
i would love 1280 . i do seam to have to set the compatibility to 640x480 . to get the main screen to not be all the way to the right hand side . i have tried all in game settings and most of the win compatibility win7 xp pack2 and 3 vista
thank you for your time :)
-
I'm not home so I can't post the file directly.
What I did is the following:
- Open the 1280 configuration file (Starman, if you have access to the files please help me with the names), take note of number of buttons and the name of the last two.
- Open the file of your chosen resolution (might be 1024 or the monitor one) and change the number of buttons and the last two buttons to the settings of the 1280 configuration file.
Campaign should start now, although mech lab buttons will be slightly out of place.
-
Sorry, I'm at work the next 10 hours. After that, I can help. But the names are pretty self explaining AFAIK, and are located in the "art" folder. They are *.fit files, containing the resolution number in the file name.
-
i found the fit.files but cant seam to fine something to open them with
-
open them with notepad
-
ok they looks the same after button zip
1024 fit
FITini
[ControlButtons]
l ButtonCount = 21//20
[Button0] // default attack- DEFUNCT
l ID = 0
l XLocation = 884
l YLocation = 595
l Width = 64
l Height = 40
l HelpCaption = 30063
l HelpDesc = 30064
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 0
l UPressed = 64
l VPressed = 0
l UDisabled = 128
l VDisabled = 0
l UAmbiguous = 192
l VAmbiguous = 0
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button1] // short range attack DEFUNCT
l ID = 1
l XLocation = 952
l YLocation = 595
l Width = 64
l Height = 40
l HelpCaption = 30029
l HelpDesc = 300030
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 40
l UPressed = 64
l VPressed = 40
l UDisabled = 128
l VDisabled = 40
l UAmbiguous = 192
l VAmbiguous = 40
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button2] // medium attack DEFUNCT
l ID = 2
l XLocation = 884
l YLocation = 639
l Width = 64
l Height = 40
l HelpCaption = 30033
l HelpDesc = 30034
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 80
l UPressed = 64
l VPressed = 80
l UDisabled = 128
l VDisabled = 80
l UAmbiguous = 192
l VAmbiguous = 80
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button3] // l attack DEFUNCT
l ID = 3
l XLocation = 952
l YLocation = 639
l Width = 64
l Height = 40
l HelpCaption = 30031
l HelpDesc = 30032
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 120
l UPressed = 64
l VPressed = 120
l UDisabled = 128
l VDisabled = 120
l UAmbiguous = 192
l VAmbiguous = 120
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button4] // jump
l ID = 4
l XLocation = 951
l YLocation = 603
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30035
l HelpDesc = 30036
st FileName = "MCUI_High10"
l UNormal = 0
l VNormal = 59
l UPressed = 64
l VPressed = 59
l UDisabled = 128
l VDisabled = 59
l UWidth = 64
l VHeight = 59
b texturesRotated = 0
[Button5] // run
l ID = 5
l XLocation = 885
l YLocation = 603
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30037
l HelpDesc = 30038
st FileName = "MCUI_High10"
l UNormal = 0
l VNormal = 0
l UPressed = 64
l VPressed = 0
l UDisabled = 128
l VDisabled = 0
l UWidth = 64
l VHeight = 59
b texturesRotated = 0
[Button6] // guard
l ID = 6
l XLocation = 885
l YLocation = 664
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30039
l HelpDesc = 30040
st FileName = "MCUI_High10"
l UNormal = 0
l VNormal = 118
l UPressed = 64
l VPressed = 118
l UDisabled = 128
l VDisabled = 118
l UWidth = 64
l VHeight = 59
b texturesRotated = 0
[Button7] // fire from current pos
l ID = 7
l XLocation = 885
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30041
l HelpDesc = 30042
st FileName = "MCUI_High3"
l UNormal = 0
l VNormal = 72
l UPressed = 42
l VPressed = 72
l UDisabled = 84
l VDisabled = 72
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button8] // stop
l ID = 8
l XLocation = 951
l YLocation = 664
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30043
l HelpDesc = 30044
st FileName = "MCUI_High10"
l UNormal = 0
l VNormal = 177
l UPressed = 64
l VPressed = 177
l UDisabled = 128
l VDisabled = 177
l UWidth = 64
l VHeight = 59
b texturesRotated = 0
[Button9] // info
l ID = 9
l XLocation = 929
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30045
l HelpDesc = 30046
l UNormal = 0
l VNormal = 0
l UPressed = 42
l VPressed = 0
l UDisabled = 84
l VDisabled = 0
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
st FileName = "MCUI_High3"
[Button10] // objectives
l ID =10
l XLocation = 885
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30047
l HelpDesc = 30048
l UNormal = 0
l VNormal = 36
l UPressed = 42
l VPressed = 36
l UDisabled = 84
l VDisabled = 36
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
st FileName = "MCUI_High3"
[Button11] // PAUSE BUTTON - COM PALETTE
l ID =11
l XLocation = 973
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30049
l HelpDesc = 30050
l UNormal = 126
l VNormal = 0
l UPressed = 168
l VPressed = 0
l UDisabled = 210
l VDisabled = 0
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
st FileName = "MCUI_High3"
[Button12] // tac map tab
l ID =12
l XLocation = 209 //0
l YLocation = 0 //501
l Width =52 //60 //72 //22 //72
l Height = 47 //69 //47
l HelpCaption = 30051
l HelpDesc = 30052
st FileName = "MCUI_High4"
l UNormal = 0 // these are switched
l VNormal = 47
l UPressed = 0// these are switched
l VPressed = 0
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
[Button13] // info tab
l ID =13
l XLocation = 209 //150
l YLocation = 138 //501
l Width = 52 //60 //72 //22 //72
l Height = 47 //69 //47
l HelpCaption = 30055
l HelpDesc = 30056
st FileName = "MCUI_High4"
l UNormal = 144 // this is down stage
l VNormal = 47
l UPressed = 144 // this is up stage
l VPressed = 0
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
[Button14] // support tab
l ID =14
l XLocation = 0 //209 //75 ***********
l YLocation = 0 //69 //501 ************
l Width = 52 //60 //72 //22 //72 ***********
l Height = 47 //69 //47 ***********
l HelpCaption = 30053
l HelpDesc = 30054
l UNormal = 72
l VNormal = 47 // these are switched
l UPressed = 72
l VPressed = 0 // these are switched
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
st FileName = "MCUI_High4"
[Button15] // minelayer
l ID =15
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30057
l HelpDesc = 30058
st FileName = "MCUI_High3"
l UNormal = 0
l VNormal = 108
l UPressed = 42
l VPressed = 108
l UDisabled = 84
l VDisabled = 108
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button16] // repair
l ID =16
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30059
l HelpDesc = 30060
st FileName = "MCUI_High3"
l UNormal = 0
l VNormal = 180
l UPressed = 42
l VPressed = 180
l UDisabled = 84
l VDisabled = 180
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button17] // salvage
l ID =17
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30061
l HelpDesc = 30062
st FileName = "MCUI_High3"
l UNormal = 0
l VNormal = 216
l UPressed = 42
l VPressed = 216
l UDisabled = 84
l VDisabled = 216
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button18] // artillery piece supression fire
l ID =18
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43240
l HelpDesc = 43241
st FileName = "MCUI_High6"
l UNormal = 86
l VNormal = 0
l UPressed = 86
l VPressed = 36
l UDisabled = 86
l VDisabled = 72
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button19] // hold position
l ID =19
l XLocation = 929
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43238
l HelpDesc = 43239
st FileName = "MCUI_High9"
l UNormal = 0
l VNormal = 0
l UPressed = 0
l VPressed = 36
l UDisabled = 0
l VDisabled = 72
l UAmbiguous = 42
l VAmbiguous = 0
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
[Button20] // recharge
l ID =20
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 10195
l HelpDesc = 10196
st FileName = "MCUI_High20"
l UNormal = 156 //0
l VNormal = 329 //0
l UPressed = 208 //0
l VPressed = 329 //36
l UDisabled = 260 //0
l VDisabled = 329 //72
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button21] // filler button - not used
l ID =21 //19
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43238
l HelpDesc = 43239
st FileName = "MCUI_High3"
l UNormal = 126
l VNormal = 36
l UPressed = 168
l VPressed = 36
l UDisabled = 210
l VDisabled = 36
l UAmbiguous = 210
l VAmbiguous = 36
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
1280
[ControlButtons]
l ButtonCount = 21 //20
[Button0] // default attack- DEFUNCT
l ID = 0
l XLocation = 884
l YLocation = 595
l Width = 64
l Height = 40
l HelpCaption = 30063
l HelpDesc = 30064
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 0
l UPressed = 64
l VPressed = 0
l UDisabled = 128
l VDisabled = 0
l UAmbiguous = 192
l VAmbiguous = 0
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button1] // short range attack DEFUNCT
l ID = 1
l XLocation = 952
l YLocation = 595
l Width = 64
l Height = 40
l HelpCaption = 30029
l HelpDesc = 300030
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 40
l UPressed = 64
l VPressed = 40
l UDisabled = 128
l VDisabled = 40
l UAmbiguous = 192
l VAmbiguous = 40
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button2] // medium attack DEFUNCT
l ID = 2
l XLocation = 884
l YLocation = 639
l Width = 64
l Height = 40
l HelpCaption = 30033
l HelpDesc = 30034
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 80
l UPressed = 64
l VPressed = 80
l UDisabled = 128
l VDisabled = 80
l UAmbiguous = 192
l VAmbiguous = 80
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button3] // l attack DEFUNCT
l ID = 3
l XLocation = 952
l YLocation = 639
l Width = 64
l Height = 40
l HelpCaption = 30031
l HelpDesc = 30032
st FileName = "MCUI_High4"
l UNormal = 0
l VNormal = 120
l UPressed = 64
l VPressed = 120
l UDisabled = 128
l VDisabled = 120
l UAmbiguous = 192
l VAmbiguous = 120
l UWidth = 64
l VHeight = 40
b texturesRotated = 0
[Button4] // jump
l ID = 4
l XLocation = 951
l YLocation = 603
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30035
l HelpDesc = 30036
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 47 //59
l UPressed = 52 //64
l VPressed = 47 //59
l UDisabled = 104 //128
l VDisabled = 47 //59
l UWidth = 52 //64
l VHeight = 47 //59
b texturesRotated = 0
[Button5] // run
l ID = 5
l XLocation = 885
l YLocation = 603
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30037
l HelpDesc = 30038
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 0
l UPressed = 52 //64
l VPressed = 0
l UDisabled = 104 //128
l VDisabled = 0
l UWidth = 52 //64
l VHeight = 47 //59
b texturesRotated = 0
[Button6] // guard
l ID = 6
l XLocation = 885
l YLocation = 664
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30039
l HelpDesc = 30040
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 94 //118
l UPressed = 52 //64
l VPressed = 94 //118
l UDisabled = 104 //128
l VDisabled = 94 //118
l UWidth = 52 //64
l VHeight = 47 //59
b texturesRotated = 0
[Button7] // fire from current pos
l ID = 7
l XLocation = 885
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30041
l HelpDesc = 30042
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 282 //72
l UPressed = 52 //42
l VPressed = 282 //72
l UDisabled = 104 //84
l VDisabled = 282 //72
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button8] // stop
l ID = 8
l XLocation = 951
l YLocation = 664
l Width = 52 //60 //64
l Height = 47 //55 //59
l HelpCaption = 30043
l HelpDesc = 30044
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 141 //177
l UPressed = 52 //64
l VPressed = 141 //177
l UDisabled = 104 //128
l VDisabled = 141 //177
l UWidth = 52 //64
l VHeight = 47 //59
b texturesRotated = 0
[Button9] // info
l ID = 9
l XLocation = 929
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30045
l HelpDesc = 30046
l UNormal = 0
l VNormal = 188 //0
l UPressed = 52 //42
l VPressed = 188 //0
l UDisabled = 104 //84
l VDisabled = 188 //0
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
st FileName = "MCUI_High20"
[Button10] // objectives
l ID =10
l XLocation = 885
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30047
l HelpDesc = 30048
l UNormal = 0
l VNormal = 235 //36
l UPressed = 52 //42
l VPressed = 235 //36
l UDisabled = 104 //84
l VDisabled = 235 //36
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
st FileName = "MCUI_High20"
[Button11] // PAUSE BUTTON - COM PALETTE
l ID =11
l XLocation = 973
l YLocation = 564
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30049
l HelpDesc = 30050
l UNormal = 156 //126
l VNormal = 47 //0
l UPressed = 208 //168
l VPressed = 47 //0
l UDisabled = 260 //210
l VDisabled = 47 //0
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
st FileName = "MCUI_High20"
[Button12] // tac map tab
l ID =12
l XLocation = 209 //0
l YLocation = 0 //501
l Width =52 //60 //72 //22 //72
l Height = 47 //69 //47
l HelpCaption = 30051
l HelpDesc = 30052
st FileName = "MCUI_High20"
l UNormal = 156 //0 // these are switched
l VNormal = 94 //47
l UPressed = 208 //0// these are switched
l VPressed = 94 //0
l UDisabled = 260 // added 06092012
l VDisabled = 94 // added 06092012
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
[Button13] // info tab
l ID =13
l XLocation = 209 //150
l YLocation = 138 //501
l Width = 52 //60 //72 //22 //72
l Height = 47 //69 //47
l HelpCaption = 30055
l HelpDesc = 30056
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 188 //0
l UPressed = 52 //42
l VPressed = 188 //0
l UDisabled = 104 //84
l VDisabled = 188 //0
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
[Button14] // support tab
l ID =14
l XLocation = 0 //209 //75 ***********
l YLocation = 0 //69 //501 ************
l Width = 52 //60 //72 //22 //72 ***********
l Height = 47 //69 //47 ***********
l HelpCaption = 30053
l HelpDesc = 30054
l UNormal = 156 //72
l VNormal = 141 //47 // these are switched
l UPressed = 208 //72
l VPressed = 141 //0 // these are switched
l UDisabled = 260 // added 06092012
l VDisabled = 141 // added 06092012
l UWidth = 52 //60 //72
l VHeight = 47
b texturesRotated = 0
st FileName = "MCUI_High20"
[Button15] // minelayer
l ID =15
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30057
l HelpDesc = 30058
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 329 //108
l UPressed = 52 //42
l VPressed = 329 //108
l UDisabled = 104 //84
l VDisabled = 329 //108
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button16] // repair
l ID =16
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30059
l HelpDesc = 30060
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 423 //180
l UPressed = 52 //42
l VPressed = 423 //180
l UDisabled = 104 //84
l VDisabled = 423 //180
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button17] // salvage
l ID =17
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 30061
l HelpDesc = 30062
st FileName = "MCUI_High20"
l UNormal = 0
l VNormal = 156 //0 //216
l UPressed = 52 //42
l VPressed = 208 //0 //216
l UDisabled = 260 //104 //84
l VDisabled = 0 //216
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button18] // artillery piece supression fire
l ID =18
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43240
l HelpDesc = 43241
st FileName = "MCUI_High20"
l UNormal = 156 //86
l VNormal = 188 //0
l UPressed = 208 //86
l VPressed = 188 //36
l UDisabled = 260 //86
l VDisabled = 188 //72
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button19] // hold position
l ID =19
l XLocation = 929
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43238
l HelpDesc = 43239
st FileName = "MCUI_High20"
l UNormal = 156 //0
l VNormal = 235 //0
l UPressed = 208 //0
l VPressed = 235 //36
l UDisabled = 260 //0
l VDisabled = 235 //72
l UAmbiguous = 260 //42
l VAmbiguous = 282 //0
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button20] // recharge
l ID =20
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 10195
l HelpDesc = 10196
st FileName = "MCUI_High20"
l UNormal = 156 //0
l VNormal = 329 //0
l UPressed = 208 //0
l VPressed = 329 //36
l UDisabled = 260 //0
l VDisabled = 329 //72
l UWidth = 52 //42
l VHeight = 47 //36
b texturesRotated = 0
[Button21] // filler button - not used
l ID =21 //19
l XLocation = 973
l YLocation = 726
l Width = 52 //60 //64 //42
l Height = 47 //55 //59 //36
l HelpCaption = 43238
l HelpDesc = 43239
st FileName = "MCUI_High3"
l UNormal = 126
l VNormal = 36
l UPressed = 168
l VPressed = 36
l UDisabled = 210
l VDisabled = 36
l UAmbiguous = 210
l VAmbiguous = 36
l UWidth = 42
l VHeight = 36
b texturesRotated = 0
Added Code tags to your post :) /01.10.2012 Starman
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That was a huge post. Code tags would have worked a lot better.
-
thanks for fixing that . :pimp:
-
you're welcome :)
-
Guys, regarding your problems . Not sure how you fixed your problem Zarax, but after looking in the 1280 file I see something. The same problem that I always have with coding :)
Number of buttons is 21
But the button counter starts from ZERO to 21, makes 22 buttons overall.
However, all files look like this, and mine (the 1920) never given me a button error.... :confused:
-
Just for sports, try this attached 1280 (but be warned, it will most likely crash ) I just want to try something...
[attachment removed and sold on the black market]
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yes it crashed
-
What error ? The same ?
-
yes the same
-
Hm, sorry. Haven't touched the GUI sofar, just tried removing a button.....
@Zarax : Please upload your file for zigzag
-
Hopefully this should fix it.
If not, what is your desktop resolution?
[attachment removed and sold on the black market]
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no go. my resolution is set at 1600x1200 . but i tried setting it to 1024 before starting
-
Weird.
All I can try suggesting is to try to rig all the other resolution files the same way as the 1024 one, hopefully one of them is what the game thinks it is.
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OK this is what i did to get it working 1 got zip from zarax thank you 2 set desk top resolution to 1024 x 768
3 set to xp service pack 3.
NOTE i had to start with compatibility set to run in 640x480 to see main menu then went into options and set it to 1024x768. exit game bring up compatibility in the short cut and uncheck 640x480 .
ps if someone can rite it up better then please do so
thank you to every one that help me solve this problem :pimp:
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Good to know, enjoy the new version!
-
So, I finally finished Exodus, which was great. Not many bugs. I started Carver V again, and guess what? Crashed as I had my units move through the forest in mission 1 again!
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xBA42A)
Address : 0x004BB42A
Location : MCOREL! (+0xBA42A)
Call Stack
==========
0x004BC4D2 MCOREL! (+0xBB4D2)
0x004BE004 MCOREL! (+0xBD004)
0x004BEDD2 MCOREL! (+0xBDDD2)
0x004C0906 MCOREL! (+0xBF906)
0x0047F8A1 MCOREL! (+0x7E8A1)
0x004037C1 MCOREL! (+0x27C1)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00210203
=================== ESI=0x0018D644 EDI=0x30CF1BA0 EBP=0x0018D5DC ESP=0x0018D4E0 EIP=0x004BB42A
EIP (0x004BB42A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 00000000 00000000 00000000 4382BF00 41A00000 00000002 00000003
0018E3B0 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 3334740A
EDI (0x30CF1BA0) 54 FF 69 00 81 B1 0A 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 00 44 45 A5 AA CA 43 93 11 B7 43
ESI (0x0018D644) 00 00 00 00 49 55 15 C3 AB AA 26 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) 00 00 00 00 00 00 00 00 00 00 00 00 00 BF 82 43 00 00 A0 41 02 00 00 00 03 00 00 00 B0 E3 18 00
EBX (0x0018D630) CE FF 7F C2 AB AA 26 45 00 00 00 00 0F AB AA 41 AB AA 26 45 00 00 00 00 49 55 15 C3 AB AA 26 45
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1F 00 00 00 20 00 00 00 68 D5 18 00 0C 42 57 00 42 FA E3 4B C5 C1 F6 3F D4 D5 18 00 16 91 CE 70
Machine details
===============
Executable name : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Users\Joe\Games\MechCommanderOmnitech
Current time, date : 20:53:04 Thursday 10/18/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\users\joe\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Joe
Machine name : MYPC
Processor : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 3 cycles 25536MB/s, 7 cycles 10944MB/s, 5 cycles 15321MB/s
Main memory r/w/rw speed : 11 cycles 6964MB/s, 19 cycles 4032MB/s, 8 cycles 9576MB/s
Video memory r/w/rw speed : 2410 cycles 31MB/s, 190 cycles 403MB/s, 2545 cycles 30MB/s
AGP memory r/w/rw speed : 1890 cycles 40MB/s, 190 cycles 403MB/s, 2512 cycles 30MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 433h 31m 44s
Time in game logic : 0h 23m 7.39s (on frame 708391)
Time app running : 0h 23m 7.39s
Physical memory : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,687,524,864 bytes (2563 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,072,607,232 bytes (1023 Meg)
Amount of stack used : 14456 bytes
Memory load : 35%
Desktop video mode : 1366,768 32bpp
Mode when crash occured : Windowed 1366x768x32 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
SpotifyWebHelper.exe : 8 : 4 : C:\Users\Joe\AppData\Roaming\Spotify\Data\SpotifyWebHelper.exe
CLMLSvc.exe : 8 : 6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
PDVD8Serv.exe : 8 : 3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
brs.exe : 8 : 1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
concentr.exe : 8 : 5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
iTunesHelper.exe : 8 : 12 : D:\iTunesHelper.exe
wfcrun32.exe : 8 : 7 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
VCDDaemon.exe : 8 : 3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
jusched.exe : 8 : 6 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
IELowutil.exe : 6 : 3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
openvpn-gui-1.0.3.exe : 8 : 10 : C:\Program Files (x86)\OpenVPN\bin\openvpn-gui-1.0.3.exe
AcroRd32.exe : 8 : 11 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
AcroRd32.exe : 8 : 13 : C:\Program Files (x86)\Adobe\Reader 10.0\Reader\AcroRd32.exe
WINWORD.EXE : 8 : 9 : C:\Program Files (x86)\Microsoft Office\Office12\WINWORD.EXE
EXCEL.EXE : 8 : 10 : C:\Program Files (x86)\Microsoft Office\Office12\EXCEL.EXE
openvpn.exe : 8 : 1 : C:\Program Files (x86)\OpenVPN\bin\openvpn.exe
MCORel.exe : 8 : 14 : C:\Users\Joe\Games\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Users\Joe\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Mobility Radeon HD 545v
Driver file : aticfx32.dll
Driver size : 506,880 bytes
Driver date : 20:54:40 Wednesday 6/9/2010
Attributes :
Driver version : 8.17.10.0024
Version : 8.17.10.0024
Hardware ID : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory : 2,866,855,936 bytes (2734 Meg)
Card texture mem : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Can you "reproduce" that ? Just asking, because I sometimes notice that the game crashes in missions, which worked flawless before. Might be sort of a memory leak when playing for a while, and not really a problem in the mission itself. Also, try to play the same way .
-
Yup. Not every time, but largely yes. Every time I start Carver V it is the first mission I've played since starting the game.
-
Echelon9,
I will make the source available to you next week.
Just a reminder :) Btw, is this project actually being managed as open source? I.e. with public access to the code branch that is being worked on?
-
Hi,
hasn't magic uploaded yet ? Sorry, I will remind him again ;) We would be happy if some freelancer coders help out, even if it's just a bit. Magic is currently really stressed, working to much on MCO :)
Technically the game is not handled as open source project in spe. We have our goals what we want to achive, but not really that way, that everyone can always touch our work. But we welcome everyone who wants too. The orignal code itself is being offered for download at MS website.
-
Echelon9,
I will make the source available to you next week.
Just a reminder :) Btw, is this project actually being managed as open source? I.e. with public access to the code branch that is being worked on?
I am sorry Echelon9, I have been distracted from MCO. Working on another code and completely forgot to upload MCO project.
Entire project is 5-6 GB.
-
That would be due to game content though - surely the source code is much smaller, even with included and packaged libaries?
-
I have tried everything, but keep getting ASSERT 20.
Did the resolutions on all resolutions, On windowed and fullscreen, with and without the new MCO REL file.
Here is the errorlog.
STOP : [ASSERT 20] wrong number of control buttons
STOP : [ASSERT 20] wrong number of control buttons
Address : 0x004A615E
Location : MCOREL! (+0xA515E)
Call Stack
==========
0x004A7993 MCOREL! (+0xA6993)
0x0047E20B MCOREL! (+0x7D20B)
0x00484119 MCOREL! (+0x83119)
0x004DF599 MCOREL! (+0xDE599)
0x004E0459 MCOREL! (+0xDF459)
0x00403715 MCOREL! (+0x2715)
0x005B53C4 MCOREL! (+0x1B43C4)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018BD74 ESP=0x0018B824 EIP=0x004A615E
EIP (0x004A615E) 8B B5 E0 FD FF FF 39 3D 60 F1 72 00 74 63 3B F7 7E 5F 33 F6 EB 06 8B B5 EC FD FF FF 8B 15 60 F1
ESP (0x0018B824) 0018B864 00000000 0018C138 2CFF87DC 00000014 00000000 00000000 00000000
00000000 0018BD84 00000200 00000046 33F76468 00000100 0000003A 2B3F2838
00010000 000003C6 34005E58 00000000 00000000 00000000 00000000 00000000
Machine details
===============
Executable name : C:\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:48:34 Tuesday 10/2/2012
Command line :
Current directory : C:\MechCommanderOmnitech
Current time, date : 20:24:28 Monday 10/22/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : CHEN
Machine name : PC-INTERWEBS
Processor : 3200MHz AMD Unknown MMX 3DNow! SSE Model=4, Type=15, Stepping=3 (Four Processors)
Cache Information : Unknown
L2 r/w/rw speed : 3 cycles 34133MB/s, 5 cycles 20480MB/s, 4 cycles 25600MB/s
Main memory r/w/rw speed : 16 cycles 6400MB/s, 18 cycles 5688MB/s, 10 cycles 10240MB/s
Video memory r/w/rw speed : 231 cycles 443MB/s, 49 cycles 2089MB/s, 370 cycles 276MB/s
AGP memory r/w/rw speed : 230 cycles 445MB/s, 47 cycles 2178MB/s, 349 cycles 293MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 1h 24m 21s
Time in game logic : 0h 0m 43.49s (on frame 732)
Time app running : 0h 0m 43.49s
Physical memory : 4,294,967,295 bytes (0 Meg)
Available physical memory : 4,294,967,295 bytes (0 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,096,896,512 bytes (1046 Meg)
Amount of stack used : 18500 bytes
Memory load : 39%
Desktop video mode : 1360,768 16bpp
Mode when crash occured : Full Screen 640x480x16 (NVIDIA GeForce GTX 550 Ti)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
fraps.exe : 10 : 28 : C:\Fraps\fraps.exe
Steam.exe : 8 : 40 : C:\Program Files (x86)\Steam\Steam.exe
sidebar.exe : 8 : 14 : C:\Program Files (x86)\Windows Sidebar\sidebar.exe
rundll32.exe : 8 : 5 : C:\Windows\SysWOW64\rundll32.exe
Skype.exe : 8 : 25 : C:\Program Files (x86)\Skype\Phone\Skype.exe
TeaTimer.exe : 4 : 4 : C:\Program Files (x86)\Spybot - Search & Destroy\TeaTimer.exe
Dropbox.exe : 8 : 21 : C:\Users\CHEN\AppData\Roaming\Dropbox\bin\Dropbox.exe
nusb3mon.exe : 8 : 4 : C:\Program Files (x86)\Renesas Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
AirGCFG.exe : 8 : 4 : C:\Program Files (x86)\D-Link\DWA-125 revA\AirGCFG.exe
WZCSLDR2.exe : 8 : 8 : C:\Program Files (x86)\D-Link\DWA-125 revA\WZCSLDR2.exe
hamachi-2-ui.exe : 8 : 2 : C:\Program Files (x86)\LogMeIn Hamachi\hamachi-2-ui.exe
jusched.exe : 8 : 1 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
chrome.exe : 8 : 39 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 11 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 9 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 22 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 8 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
mumble.exe : 13 : 15 : C:\Program Files (x86)\Mumble\mumble.exe
DllHost.exe : 8 : 4 : C:\Windows\SysWOW64\DllHost.exe
chrome.exe : 8 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
chrome.exe : 6 : 8 : C:\Users\CHEN\AppData\Local\Google\Chrome\Application\chrome.exe
MCORel.exe : 8 : 14 : C:\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers (High Definition Audio Device)
Driver file : {0.0.0.00000000}.{1f83aecd-6d30-4d3a-b7eb-b25a56228a70}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : Digital Audio (S/PDIF) (High Definition Audio Device)
Driver file : {0.0.0.00000000}.{5d3c5950-898b-4226-9740-1c0b4cd48f01}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : NVIDIA GeForce GTX 550 Ti
Driver file : nvd3dum.dll
Driver size : 15,309,160 bytes
Driver date : 12:58:28 Sunday 4/29/2012
Attributes : Final Release, Private Build
Driver version : 9.18.13.0697
Version : 9.18.13.0697
Hardware ID : 10DE.1244 (Rev 161, Subsys 0x35371458)
Video memory : 4,246,548,480 bytes (4050 Meg)
Card texture mem : 1,025,179,648 bytes (978 Meg)
AGP texture memory : 3,221,368,832 bytes (3072 Meg)
FourCC modes : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x11
Texture formats : 555 1555 4444 565 0888 8888 Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32 bit Z 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1280x720 1280x768 1360x768
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1280x720 1280x768 1360x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 8
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : NVIDIA GeForce GTX 550 Ti
Driver file : nvd3dum.dll
Driver size : 15,309,160 bytes
Driver date : 12:58:28 Sunday 4/29/2012
Attributes : Final Release, Private Build
Driver version : 9.18.13.0697
Version : 9.18.13.0697
Hardware ID : 10DE.1244 (Rev 161, Subsys 0x35371458)
Video memory : 4,246,548,480 bytes (4050 Meg)
Card texture mem : 1,025,179,648 bytes (978 Meg)
AGP texture memory : 3,221,368,832 bytes (3072 Meg)
FourCC modes : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x11
Texture formats : 555 1555 4444 565 0888 8888 Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32 bit Z 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1280x720 1280x768 1360x768
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1280x720 1280x768 1360x768
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 8
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
22/10/2012 (Starman) Code tags added to make it better viewable
-
What resolution are you trying to run the game ?
Pls try the attachment in this post :
http://www.hard-light.net/forums/index.php?topic=82099.msg1643979#msg1643979
and then the solution provided by this user here, if it helps you getting around the problem :
http://www.hard-light.net/forums/index.php?topic=82099.msg1644000#msg1644000
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gentlemen, i am but a simple BT/MW fan and i have really enjoyed playing MCO. with my busy schedule between the navy and family life, i really only get to play ont he weekends. well i recently upgraded to version 240 and before hand it was running just fine, but now the game crashes everytime i go to launch a mission. it will get about 30% loaded on the bar and crash. the only exception is with Exodus. Please, im begging for help, this is the game i wake up to on the weekends with a cup of coffee while the wife and kids are still sleeping.
EXCEPTION : Attempt to write to address 0xB169320E in MSVCR100! (+0xF44)
Address : 0x5D521F44
Location : MSVCR100! (+0xF44)
Call Stack
==========
0x0060D7E7 MCOREL! (+0x20C7E7)
0x00520100 MCOREL! (+0x11F100)
Processor Registers EAX=0x0000003A EBX=0x0000003C ECX=0x0000003A EDX=0x00000002 Flags=0x00210202
=================== ESI=0x27B13000 EDI=0xB169320E EBP=0x0018C104 ESP=0x0018C0FC EIP=0x5D521F44
EIP (0x5D521F44) 88 07 8A 46 01 C1 E9 02 88 47 01 83 C6 02 83 C7 02 83 F9 08 72 A6 F3 A5 FF 24 95 F0 1F 52 5D 90
ESP (0x0018C0FC) 0BCD7C58 0018C1E0 27B13000 0060D7E7 B169320E 27B13000 0000003C 0018C1E0
0BCD7C58 07D0F267 00000003 0060CFC8 0BCD7C58 B169320E 00000000 00000004
0BCD7C58 07D0F250 0018C1E0 0B3B0938 00007FC4 27497338 0060B468 00000006
EDI (0xB169320E) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESI (0x27B13000) 3A 00 01 3B 00 01 52 00 01 54 00 00 55 00 01 56 00 01 59 00 00 5A 00 00 5B 00 00 5C 00 01 5D 00
01 5E 00 01 5F 00 01 60 00 01 61 00 01 6C 00 00 6D 00 00 6E 00 00 6F 00 00 70 00 00 00 00 00 00 [code]
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Welcome to our forum. Unfortunately, since our coder (the only one who can really read something out of these errors) is also a family person and not available on the weekend. The only suggestion I can give you atm (since it worked before) is to uninstall and reinstall again
Sorry for no better help, Magic might say something about this on monday.
-
That would be due to game content though - surely the source code is much smaller, even with included and packaged libaries?
Sorry to bug the devs, but I really think I could make some strides fixing these memory corruption crashes reported regularly.
In order to do that, I'd need the latest source code version.
If the MS release of source code + in-game media assets is really multi-gigs, then I'd strongly argue in favour of extracting the source code alone as a project to host on SVN / GitHub, while managing the larger in-game media assets separately.
-
Well I'm no coder, I maintain aircrew flight equipment for a living, but Exodus seems to work just fine so ill play that one for now. That being said, it leads me to believe that maybe my other campaigns are out of date.
-
That was it, I redownloaded my campaigns and they all work now. I appologize for the confusion.
-
No need to apologize..., it's all right. And good to hear that it's now working. Have fun with it ;)
-
Win 7 32-bit
1. Tons of crashes, often in the MechLab, when removing items. And if I Alt-Tab back to MC2 from another game (like Fishdom 3). Alt-Tabbing back from Notepad is OK.
2. Mouse Scroll Wheel often unhooks from program. Does not function. Alt-tabbing, then returning, solves it. I do use WizMouse for scrolling windows under cursor.
3. After setting several run waypoints, then panning camera, all icon graphics went to super-low resolution. Including map. But not play field. Most of logistics phase screen blurred as well. Fixed by re-starting. (MC2 Magic Modified Campaign: Steiner - M4).
4. After setting several jump waypoints, then panning camera, doing other things; I found that Dagger, in a Catapult, was stuck. could not move at all. Reported "Path Blocked". It was not. Could not walk, run, jump, move to attack or capture. Shutdown & Startup did not help. Tried to repair, mech would not shutdown for repair. I shot off her leg, mech fell down, did not get up. Repair then worked, but still could not move. Exiting program and restarting did not fix. Mission required movement to extraction point (she was just out of range); could not extract without having her eject. So I lost the mech. (MC2 Magic Modified Campaign: Steiner - 9 - Bandit HQ Assault). :banghead:
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Hi. I wrote the different rules for missile LOS awhile ago, thought I'd check in. Overall, this looks great :)
I really feel like somebody needs to:
1. Play through Exodus, correct all the ABL goofs, balance issues etc. For example, a_0_3 is literally unwinnable over here, the Clan groups attack at the start, instead of waiting for the player to hit the trigger.
As another example, there's nothing worth buying throughout the campaign. No point in having money if there's nothing to do with it :)
Basically, I'd rather that Exodus was hard because I have to kill 600 tons with 150 than because I can't buy anything, buy repair vehicles, etc., so I'm rebuilding a lot of the missions over here :)
2. Weapon balance needs a lot of work. Weapons that eat multiple spaces should be more efficient than weapons that use just one space, due to the way that spaces work. I did a rough rebal as a starting-place, it's attached :)
I read somewhere about switching to a MW IV style- please don't, it pigeonholed 'mechs and literally made it impossible to use all the slots.
3. If you really want help on the code, you need to open the source and put it on Git/SVN/etc. and document how to get the engine to compile (which, IIRC, was a pain, because it uses old stuff). Both things are necessary; you can't get much serious help on code if we're not allowed to fork it and try things out, for example.
4. Karl's Purchase File Editor's Open button doesn't work over here. Save and Exit work. It also writes out different Pilot files than the Exodus / Carver V versions, and the code for pilots apparently doesn't keep them from mission to mission, which means you have to rebuild every single Purchase file and then they have abilities they probably shouldn't.
5. It'd be really nice to be able to open, save and edit ABL files in the editor instead of not even knowing what's assigned to what, etc., let alone be able to test it. The whole process of mission creation is really over-complicated and murky atm :)
[attachment deleted by a basterd]
-
there is a sneaky trick to mission 3 of Exodus. Use your resources
-
I know what you're talking about, and you should probably test it right now; it doesn't work as designed.
The Clan's already in range of the Ambulance with LRMs by the time your resources can be used; either 'mech speeds increased on the Clan stuff or other changes to the balance screwed the timing up.
-
Ok I will replay it, I think I have played it since 240 but could be wrong, will let you know how I get on :)
-
Please do; so far as I could determine, it just needed a smallish change in terms of timing, or a wait built into the ABL; I know that Exodus is supposed to be hard, but it should have a well-tuned difficulty ramp, too :)
-
xenoargh, thank you.
I will try exo. miss. 3. Even if you salvage that Hunchback you cant get to the trigger point in time?
I have the latest version of the code uploaded to our ftp, we will work on svn...
-
Even if you salvage that Hunchback you cant get to the trigger point in time?
Yes. I tried probably a dozen times, then I just modified the mission and gave the Ambulance more hitpoints :lol:
-
Have you tried Pausing the mission, moving the camera to the base and salvaging the Hunchback, and (still paused) moving the camera to where you want the Hunchback and your already selected mechs to go?
I've tried this mission many times, and there seems to be no problems. Maybe this could also be a difficulty level issue (though that's unlikely)
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I don't Pause in the middle of missions to give orders.
That's not "cheating", since the engine allows it (I really think it shouldn't, personally), but it's against the spirit of the game and I don't play that way.
If that's the only way to beat the timing, the mission should get adjusted, for sure; that's about the least-intuitive way to solve a problem in a RTS- take out the RT. Problems in RTS games should not ever get solved by resorting to using Pause to give orders, it breaks the immersion.
Try playing it without Pause, you'll see the problem with having to move the camera, click the Hunchback, etc., in real time. I'm no Starcraft pro, mind you, but I don't suck at RTS stuff, either, and it's just about impossible, because it takes at least 10 seconds and that means the Clan's in range.
I really think it should have the ABL fixed to operate as the mission was obviously designed, anyhow; it's the third mission in the official campaign in the official release now, not just a third-party campaign meant to give people an additional challenge after Carver V; it needs a reasonable difficulty ramp.
None of the other missions I've played out have this problem. The timing on the rescue-the-vips mission is pretty ridiculous, but it's doable.
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Problem similar to zigzag's, I am afraid.
I have the original game - runs fine. Downloaded MCO several times and continue to get the Button Allocation Error after I load a mission. I have downloaded and extracted the .rar file to the /art folder, and replaced them. Still receiving the error message.
I have also changed the screen resolution on my computer, checked the options menu in MCO - and still the same problem.
Open to suggestions?
[attachment deleted by a basterd]
-
Patroks
For some reason you are running MCO in less then 1280x1024. I simply forgot to change config files for lower resolutions.
Solution:
https://rapidshare.com/files/1773334566/Low_res_button_layout_added_button_20.rar
Unpack and copy contents of the archive to your data/art folder. Overwrite.
xenoargh, you are correct, I will move clan mechs a little bit farther. There is no time delay.
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I have the latest version of the code uploaded to our ftp, we will work on svn...
(Edited by Starman01, 04/12/12) Link removed. This is not a public open source project. Everyone interested in helping us coding, please contact either me or Magic. Thanks
-
Crashes every time I attempt to finish final mission of Carver V_{Magic} Campaign (Operation Goliath).
Re-loaded quick save and tried several times, with slightly different changes to how I ended/extracted.
Did mission again real quick, tried to extract, crashed. :( I want the satisfaction of seeing the post-mission wrap-up.
-----------------------------------------------------------------------
EXCEPTION : Attempt to read from address 0x00000008 in MCOREL! (+0xF1A91)
Address : 0x004F2A91
Location : MCOREL! (+0xF1A91)
Call Stack
==========
0x004DE86B MCOREL! (+0xDD86B)
0x00403881 MCOREL! (+0x2881)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x00000000 EBX=0x0A85E0A4 ECX=0x0575493C EDX=0x00000000 Flags=0x00210246
=================== ESI=0x0012E524 EDI=0x00000000 EBP=0x0012E508 ESP=0x0012E340 EIP=0x004F2A91
EIP (0x004F2A91) 8B 50 08 8B 42 20 C3 8B 40 04 85 D2 74 06 90 4A 8B 00 75 FB 8B 50 08 8B 42 20 C3 B8 10 27 00 00
ESP (0x0012E340) 004E32B8 15A4A81B FFFFFFFF 0A85E098 00000000 006A9808 020B76A8 00000001
FFFFFFFF 00000000 0000EA86 00000000 00000000 00000000 00000000 00000000
72D55EB2 00000000 00000000 00000000 0012E300 00000000 00000000 00000000
ESI (0x0012E524) 08 98 6A 00 E8 76 0B 02 02 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 56 92 04 00
00 00 00 00 00 00 00 00 00 00 00 00 38 01 C3 01 00 00 00 00 00 00 00 00 00 00 00 00 00 A3 00 00
EBX (0x0A85E0A4) 00 00 00 01 00 00 00 00 E5 01 00 00 50 64 88 0A 80 89 88 0A 00 00 00 00 00 00 00 00 00 00 00 00
ECX (0x0575493C) 01 00 00 00 E8 17 0E 0F 78 9E A4 0C B0 17 0E 0F 18 32 73 0C 16 00 00 00 01 00 00 00 50 75 88 0A
Machine details
===============
Executable name : D:\MechCommander 2 Omnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : D:\MechCommander 2 Omnitech
Current time, date : 04:49:09 Wednesday 11/28/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : d:\mechcommander 2 omnitech\assets\binaries\blade.dll (Size 286,786 bytes)
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MetalTheory,
thank you that bug is fixed for the next release.
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Got the following error in Mercenary's Star for MCO, defend dropship mission. 'Mechs carrying ammunition for weapons they don't have. All 'mechs started out with no weapons. At the time had Carver V original campaign installed, Day of Heroes, Merc's Star, Wolf's Dragoons, and a couple of others.
Kind of strange to have an "ammo load out error" on a 'mech with all energy weapons...
Have also noticed that if your repair vehicle gets nuked by enemy forces, you can't send in another one. Sometimes that carries over between restarts of the mission.
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Hi Guys,
My first post to you guys. Thank you for Omnitech. I have only gotten to the MW2 campaign Oberon mission, but its fantastic.
Level design: A+
Difficulty setting on regular:A+
New mechs I have never seen before in MC2: A+
Number of bugs encountered: 3 bugs. Again A+
The bugs:
Bug 1) After reaching a number of items in depot (Dont know how many exactly), the game crashes.
Bug 2) This seems to be linked with Bug no.1 because after the crash no matter what savegame I load, the mech purchase options are more limited. Mechs are missing that were there before the crash example: Uziel, Thanatos, Argus etc...
Working workaround: Just load and replay previous mission (Solaris Finals in MW2 campaign) and sell a lot of items example: Leave only 6 per each weapon type in your depo except LRM's. I have about 20 of Lrm's. That fixed the crash and corrupt mech purchase.
Bug 3) If I use jumpjets on more mechs at the same time, and they land into forrest areas. 1 mech can get stuck forever in a knocked down tree.
Workaround: Nothing...Have to reply mission and make sure not to jump on trees. Nothing else worked.
Thank you all for your work in Omnitech!!!Long live oldschool Battletech!
-
I cannot finish the mission Oberon of the MW2 campaign. I have 3 salvaged mechs + 1 given by the mission.
When I enter the exid grid I get this:
EXCEPTION : Attempt to read from address 0x00000008 in MCOREL! (+0xF1AA5)
Address : 0x004F2AA5
Location : MCOREL! (+0xF1AA5)
Call Stack
==========
0x004DE86B MCOREL! (+0xDD86B)
0x00403881 MCOREL! (+0x2881)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x00000000 EBX=0x0997E0A4 ECX=0x0568E83C EDX=0x00000000 Flags=0x00010246
=================== ESI=0x0018E524 EDI=0x00000000 EBP=0x0018E508 ESP=0x0018E340 EIP=0x004F2AA5
EIP (0x004F2AA5) 8B 50 08 8B 42 20 C3 B8 10 27 00 00 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 41 14 8B 51
ESP (0x0018E340) 004E32B8 CAE2D527 FFFFFFFF 0997E098 00000000 006A9808 06D36CE8 00000001
FFFFFFFF 00000000 0000EA86 00000000 00000000 00000000 00000000 00000000
76F0302E 00000000 00000000 00000000 0018E300 00000000 00000000 00000000
ESI (0x0018E524) 08 98 6A 00 A8 70 D3 06 02 00 00 00 03 00 00 00 00 00 00 00 C1 00 00 C1 00 00 00 00 02 EC 00 00
00 00 00 00 00 00 00 00 00 00 00 00 FE FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 E5 18 00
EBX (0x0997E0A4) 00 01 00 00 00 00 00 00 46 01 00 00 50 64 9A 09 D0 7F 9A 09 00 00 00 00 00 00 00 00 00 00 00 00
ECX (0x0568E83C) 01 00 00 00 28 11 9E 07 78 52 23 0B 40 11 9E 07 98 5D 23 0B 1E 00 00 00 02 00 00 00 60 75 9A 09
Machine details
===============
Executable name : E:\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : E:\Games\MechCommanderOmnitech
Current time, date : 22:50:55 Thursday 12/20/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : e:\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
-
Hello Mcray !
Thanks for posting, and welcome to this board :) Is this error always coming up and make it unable to continue ? The thing, we are more or less on holiday brake now (at least Magic is for the next 2 weeks)... So I'm afraid it will take a while to look into this matter.
But thanks for your feedback AND the good ratings, it's highly appreciated :)
-
Hi Starman01,
Yes its a permanent problem, and I have not been able to advance to next mission. I want to test if it has something to do with the number of items in my depot again by selling more stuff, and I still have more ideas like:
-Too many mechs in depot(?) (I have a full army haha)
-Too many mechs salvaged in Oberon battle (3 Clan Omni + the Mission hardcoded Flashman) (?)
-I destroyed the mission hardcoded repair truck I had for more XP for my green mechwarrior (?)
I will be away from PC too for a week or so so it might be some time until I can test everything when trying to beat the mission again.
Might just try starting a another campaign :)
-
This happens when I launch the first mission for exodus
STOP : [ASSERT 20] wrong number of control buttons
Address : 0x004A615E
Location : MCOREL! (+0xA515E)
Call Stack
==========
0x004A7993 MCOREL! (+0xA6993)
0x0047E20B MCOREL! (+0x7D20B)
0x00484119 MCOREL! (+0x83119)
0x004DF599 MCOREL! (+0xDE599)
0x004E0459 MCOREL! (+0xDF459)
0x00403715 MCOREL! (+0x2715)
0x005B53C4 MCOREL! (+0x1B43C4)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018BD74 ESP=0x0018B824 EIP=0x004A615E
EIP (0x004A615E) 8B B5 E0 FD FF FF 39 3D 60 F1 72 00 74 63 3B F7 7E 5F 33 F6 EB 06 8B B5 EC FD FF FF 8B 15 60 F1
ESP (0x0018B824) 0018B864 00000000 0018C138 3BD486FC 00000014 00000020 00000040 00000000
00000020 0018BD84 00000200 00000046 1507DB28 00000100 0000003A 0B8E8B38
00010000 000003C6 3BD6A500 00000001 00000000 00000003 00000000 00000000
Machine details
===============
Executable name : C:\Games\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:48:34 Tuesday 10/2/2012
Command line :
Current directory : C:\Games\MechCommanderOmnitech
Current time, date : 16:16:09 Friday 12/21/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Shadou
Machine name : SHADOU-PC
Processor : 2720MHz Intel Unknown (0x6f0) MMX SSE Model=15, Type=6, Stepping=11 (Two Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 2 cycles 43520MB/s, 6 cycles 14506MB/s, 3 cycles 29013MB/s
Main memory r/w/rw speed : 10 cycles 8704MB/s, 13 cycles 6695MB/s, 6 cycles 14506MB/s
Video memory r/w/rw speed : 31 cycles 2807MB/s, 26 cycles 3347MB/s, 76 cycles 1145MB/s
AGP memory r/w/rw speed : 35 cycles 2486MB/s, 39 cycles 2231MB/s, 77 cycles 1130MB/s
Operating system : Windows 2000 (5.1.2600) Service Pack 2
DirectX version : 9.04.00.0904
Time since booted : 16h 24m 0s
Time in game logic : 0h 3m 11.08s (on frame 9831)
Time app running : 0h 3m 11.08s
Physical memory : 1,073,741,823 bytes (1024 Meg)
Available physical memory : 1,073,741,823 bytes (1024 Meg)
Swapfile size : 2,147,483,647 bytes (2048 Meg)
Swapfile available : 1,073,741,823 bytes (1024 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,109,110,784 bytes (1058 Meg)
Amount of stack used : 18500 bytes
Memory load : 44%
Desktop video mode : 640,480 32bpp
Mode when crash occured : Full Screen 640x480x32 Refresh=60Hz (NVIDIA GeForce GTX 460 SE)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
EVGAPrecision.exe : 6 : 5 : C:\Program Files (x86)\EVGA Precision X\EVGAPrecision.exe
Steam.exe : 8 : 44 : C:\Program Files (x86)\Steam\Steam.exe
TeaTimer.exe : 4 : 4 : C:\Program Files (x86)\Spybot - Search & Destroy\TeaTimer.exe
veohwebplayer.exe : 8 : 20 : C:\Program Files (x86)\Veoh Networks\VeohWebPlayer\veohwebplayer.exe
netsession_win.exe : 8 : 2 : C:\Users\Shadou\AppData\Local\Akamai\netsession_win.exe
PdaNetPC.exe : 8 : 16 : C:\Program Files (x86)\PdaNet for Android\PdaNetPC.exe
netsession_win.exe : 8 : 11 : C:\Users\Shadou\AppData\Local\Akamai\netsession_win.exe
DivXUpdate.exe : 8 : 8 : C:\Program Files (x86)\DivX\DivX Update\DivXUpdate.exe
SSDMonitor.exe : 8 : 2 : C:\Program Files (x86)\Common Files\PC Tools\sMonitor\SSDMonitor.exe
avgui.exe : 8 : 23 : C:\Program Files (x86)\AVG\AVG2013\avgui.exe
vprot.exe : 8 : 9 : C:\Program Files (x86)\AVG Secure Search\vprot.exe
SavvyConnectUI.exe : 8 : 2 : C:\Program Files (x86)\Luth Research\SavvyConnectFramework\bin\scui\SavvyConnectUI.exe
GoogleCrashHandler.exe : 4 : 5 : C:\Users\Shadou\AppData\Local\Google\Update\1.3.21.123\GoogleCrashHandler.exe
DTShellHlp.exe : 8 : 6 : C:\Program Files (x86)\DAEMON Tools Lite\DTShellHlp.exe
SetPoint32.exe : 8 : 2 : C:\Program Files\Logitech\SetPoint\x86\SetPoint32.exe
Skype.exe : 8 : 31 : C:\Program Files (x86)\Skype\Phone\Skype.exe
boostspeed.exe : 6 : 11 : C:\Program Files (x86)\Auslogics\Auslogics BoostSpeed\boostspeed.exe
MCORel.exe : 8 : 12 : C:\Games\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Games\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Games\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Games\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Games\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{faa23c22-8f77-4118-8b4d-27b91976d55e}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : Realtek Digital Output (Realtek High Definition Audio)
Driver file : {0.0.0.00000000}.{954727b8-b20e-4b23-96d3-482e0e13c388}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : NVIDIA GeForce GTX 460 SE
Driver file : nvd3dum.dll
Driver size : 15,309,160 bytes
Driver date : 00:48:23 Tuesday 1/1/2008
Attributes : Final Release, Private Build
Driver version : 9.18.13.0697
Version : 9.18.13.0697
Hardware ID : 10DE.0E23 (Rev 161, Subsys 0x13663842)
Video memory : 3,977,965,568 bytes (3794 Meg)
Card texture mem : 1,025,966,080 bytes (978 Meg)
AGP texture memory : 2,951,999,488 bytes (2815 Meg)
FourCC modes : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x11
Texture formats : 555 1555 4444 565 0888 8888 Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32 bit Z 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1366x768 1600x900 1600x1024 1680x1050
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1366x768 1600x900 1600x1024 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 8
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : NVIDIA GeForce GTX 460 SE
Driver file : nvd3dum.dll
Driver size : 15,309,160 bytes
Driver date : 00:48:23 Tuesday 1/1/2008
Attributes : Final Release, Private Build
Driver version : 9.18.13.0697
Version : 9.18.13.0697
Hardware ID : 10DE.0E23 (Rev 161, Subsys 0x13663842)
Video memory : 3,977,965,568 bytes (3794 Meg)
Card texture mem : 1,025,966,080 bytes (978 Meg)
AGP texture memory : 2,951,999,488 bytes (2815 Meg)
FourCC modes : NV12 NV24 YV12 UYVY YUY2 AI44 AYUV AIP8 AV12 PLFF NVMD NVDP NVDB SSAA ATOC 3x11
Texture formats : 555 1555 4444 565 0888 8888 Bump map DuDv (8,8) Bump map DuDv (8,8) FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (SCVN) FourCC (UHVN) FourCC (SHVN)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff)) (Z=32 (0xffffff) Stencil=8 (0xff000000)) 32 bit Z 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1366x768 1600x900 1600x1024 1680x1050
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1366x768 1600x900 1600x1024 1680x1050
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 8192x8192
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 8
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Windows 7 64 SP1
Intel Core 2 Duo 2.66GHz E6750
GeForce GTX 460 SE - 306.97 drivers
-
Hi Starman01,
Yes its a permanent problem, and I have not been able to advance to next mission. I want to test if it has something to do with the number of items in my depot again by selling more stuff, and I still have more ideas like:
-Too many mechs in depot(?) (I have a full army haha)
-Too many mechs salvaged in Oberon battle (3 Clan Omni + the Mission hardcoded Flashman) (?)
-I destroyed the mission hardcoded repair truck I had for more XP for my green mechwarrior (?)
I will be away from PC too for a week or so so it might be some time until I can test everything when trying to beat the mission again.
Might just try starting a another campaign :)
Ok I did some testing.
I salvaged one less mech and did not damage/ kill any friendly utility units (The way I described above)
I got the exact same error and crash when I moved my force to the mission exit grid as the one posted in my post above. Prior to the mission I cleared out my depo and mechbay as much as I could, so my conclusion is that the crash has nothing to do with:
-Too many items/mechs
-Killing friendly non com unit for XP
-Salvaging too many mechs
So there Im. Stuck. With a Mad Cat, a Gargoyle and a Masakari as my salvage prize, and a game that refuses to move on. Damn.
-
This is an error I get when I try to start the campaign that comes with MCO:
STOP : [ASSERT 20] wrong number of control buttons
Address : 0x004A5EDE
Location : MCOREL! (+0xA4EDE)
Call Stack
==========
0x004A7713 MCOREL! (+0xA6713)
0x0047DF8B MCOREL! (+0x7CF8B)
0x00483E99 MCOREL! (+0x82E99)
0x004DF2A9 MCOREL! (+0xDE2A9)
0x004E0169 MCOREL! (+0xDF169)
0x00403715 MCOREL! (+0x2715)
0x005B4E84 MCOREL! (+0x1B3E84)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018BD74 ESP=0x0018B824 EIP=0x004A5EDE
EIP (0x004A5EDE) 8B B5 E0 FD FF FF 39 3D 60 F1 72 00 74 63 3B F7 7E 5F 33 F6 EB 06 8B B5 EC FD FF FF 8B 15 60 F1
ESP (0x0018B824) 0018B864 00000000 0018C139 3FD2D7FC 00000014 5B0A0D09 6F666E49 74747542
5D316E6F 0018BD84 00000200 00000046 0D08FC70 00000100 0000003A 2D4C2078
00010000 000003C6 3FD47420 31203D20 2F203238 3738312F 206C0A0D 636F4C59
Machine details
===============
Executable name : C:\Program Files (x86)\MechCommanderOmnitech\MCORel.exe
Executable time, date : 13:52:10 Sunday 9/9/2012
Command line :
Current directory : C:\Program Files (x86)\MechCommanderOmnitech
Current time, date : 19:24:05 Wednesday 12/19/2012
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files (x86)\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Alex
Machine name : FYRWULF
Processor : 1995MHz Intel PIII MMX SSE Model=7, Type=6, Stepping=10 (Two Processors)
Cache Information : L1: 0K code / 0K data L2: 0K
L2 r/w/rw speed : 2 cycles 31920MB/s, 6 cycles 10640MB/s, 3 cycles 21280MB/s
Main memory r/w/rw speed : 10 cycles 6384MB/s, 17 cycles 3755MB/s, 4 cycles 15960MB/s
Video memory r/w/rw speed : 48 cycles 1330MB/s, 38 cycles 1680MB/s, 104 cycles 613MB/s
AGP memory r/w/rw speed : 35 cycles 1824MB/s, 37 cycles 1725MB/s, 104 cycles 613MB/s
Operating system : Windows 2000 (5.1.2600) Service Pack 2
DirectX version : 9.04.00.0904
Time since booted : 5h 52m 39s
Time in game logic : 0h 11m 52.53s (on frame 41858)
Time app running : 0h 11m 52.53s
Physical memory : 1,073,741,823 bytes (1024 Meg)
Available physical memory : 1,073,741,823 bytes (1024 Meg)
Swapfile size : 2,147,483,647 bytes (2048 Meg)
Swapfile available : 1,073,741,823 bytes (1024 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,067,569,152 bytes (1018 Meg)
Amount of stack used : 18500 bytes
Memory load : 38%
Desktop video mode : 1280,800 32bpp
Mode when crash occured : Full Screen 1024x768x32 Refresh=60Hz (Mobile Intel(R) 4 Series Express Chipset Family)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
SSScheduler.exe : 8 : 1 : C:\Program Files (x86)\McAfee Security Scan\3.0.285\SSScheduler.exe
AvastUI.exe : 8 : 16 : C:\Program Files\AVAST Software\Avast\AvastUI.exe
jusched.exe : 8 : 1 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
soffice.exe : 8 : 1 : C:\Program Files (x86)\OpenOffice.org 3\program\soffice.exe
soffice.bin : 8 : 7 : C:\Program Files (x86)\OpenOffice.org 3\program\soffice.bin
sprtcmd.exe : 8 : 12 : C:\Program Files (x86)\VERIZONDM\bin\sprtcmd.exe
EEventManager.exe : 8 : 6 : C:\Program Files (x86)\Epson Software\Event Manager\EEventManager.exe
MCORel.exe : 6 : 11 : C:\Program Files (x86)\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\Program Files (x86)\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\Program Files (x86)\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\Program Files (x86)\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\Program Files (x86)\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers (High Definition Audio Device)
Driver file : {0.0.0.00000000}.{4015adfb-a7a3-4a57-b200-8ca6262b2fbb}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : Digital Audio (S/PDIF) (High Definition Audio Device)
Driver file : {0.0.0.00000000}.{c05bc468-9a80-40a0-91f3-1ac7cf6fd497}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : Mobile Intel(R) 4 Series Express Chipset Family
Driver file : igdumdx32.dll
Driver size : 571,904 bytes
Driver date : 15:26:34 Tuesday 7/28/2009
Attributes : Final Release
Driver version : 8.15.10.2869
Version : 8.15.10.2869
Hardware ID : 8086.2A42 (Rev 7, Subsys 0x3602103c)
Video memory : 1,778,380,800 bytes (1696 Meg)
Card texture mem : 67,108,864 bytes (64 Meg)
AGP texture memory : 1,711,271,936 bytes (1632 Meg)
FourCC modes : YUY2 UYVY AYUV YV12 AI44 IA44 YVYU VYUY IYUV I420 IMC1 IMC2 IMC3 IMC4 YVU9 NV12
Texture formats : 565 1555 4444 0888 8888 16 bit Luminance 8 bit Luminance Unknown +ALPHA 8 bit Luminance Bump map DuDv (8,8) Bump map DuDv (5,5) FourCC (2YUY) FourCC (YVYU) FourCC (VUYA) FourCC (1TXD) FourCC (2TXD)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1280x800
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1280x800
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -3584,-3712 to 4607,4479
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : No
Texture Coords : 8
Blend Stages : 4
Max Textures : 4
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : No
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : Mobile Intel(R) 4 Series Express Chipset Family
Driver file : igdumdx32.dll
Driver size : 571,904 bytes
Driver date : 15:26:34 Tuesday 7/28/2009
Attributes : Final Release
Driver version : 8.15.10.2869
Version : 8.15.10.2869
Hardware ID : 8086.2A42 (Rev 7, Subsys 0x3602103c)
Video memory : 1,778,380,800 bytes (1696 Meg)
Card texture mem : 67,108,864 bytes (64 Meg)
AGP texture memory : 1,711,271,936 bytes (1632 Meg)
FourCC modes : YUY2 UYVY AYUV YV12 AI44 IA44 YVYU VYUY IYUV I420 IMC1 IMC2 IMC3 IMC4 YVU9 NV12
Texture formats : 565 1555 4444 0888 8888 16 bit Luminance 8 bit Luminance Unknown +ALPHA 8 bit Luminance Bump map DuDv (8,8) Bump map DuDv (5,5) FourCC (2YUY) FourCC (YVYU) FourCC (VUYA) FourCC (1TXD) FourCC (2TXD)
Z Buffer formats : 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1280x800
32 bit modes : 512x384 640x400 640x480 800x600 1024x768 1280x600 1280x720 1280x768 1280x800
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -3584,-3712 to 4607,4479
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : No
Texture Coords : 8
Blend Stages : 4
Max Textures : 4
Hardware T&L : No
Vertex Blending : 4
Maximum Lights : Infinite
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : No
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
-
Hello Shadou and Jaguar,
welcome to the forums :) This is currently a bit of a common problem due to our changes with the ingame Gui, it doesn't support all resolutions. We had a fix, but the admins here are very quick and already deleted the attachments :p
What resolutions are you guys using ?
@Zarax : Do you still have the resolution fix file laying around somewhere ? Can you upload it to the FTP ? Then it's save and will remain :)
-
Try this file, it should help.
[attachment deleted by a basterd]
-
I'm running 1280x800.
EDIT: What directory do I extract the file to?
-
It belongs into "data/art"
-
Starman01,
Is it possible that I got the crash above because it was the last mission of the Mw 2 campaign? Can you please confirm? The mission number is "mw2_7_1"
Thanks
-
Sorry, I must admit that I do not know that, because i never finished that campaign. What i can tell you, is that there is also a crash when you finish the last mission of the original campaign. Might be related to some code that is related to campaign endings.
So if that's your case, yes, absolut possible. Lucky part for you in that case, you can continue playing the other campaigns as well ;)
-
MCO Day of Heroes crash:
Noticed that the load screen didn't work right. Did not save after Killkrankie I believe is the name. Was on the escape from starport mission. Running a Kitfox with active probe, 4x CLRM's, and 1x CERLL. Nova Cat in more-or-less "G" config (since no APG's swapped for a single CPL). A Warhawk in close to "Prime" config. A Timberwolf in close to "Prime" config. An Annihilator closely configured to a Dire Wolf "A" (don't really have many CSSRM6's, so used 6xCSSRM packs). A Summoner and a second Nova Cat.
Can't even make it to the space port before it crashes and burns.
-
Update:
Well I was able to keep the game stable enough to get to part of the starport. Still keeps crashing.
At one point when I reloaded, I wound up with two different 'mechs being piloted by the same character.
Very frustrating. This looks/feels like it could be so much. Yet, it's less stable than a Bethesda and a Blizzard release combined :/
I wish I knew how to help, but I don't know squat about programming.
-
Downloaded MCO a few days ago from moddb. No crashes in the Carver V official campaign except the expected crash after the final mission, which I see is a known issue because of the lack of cinematics. The only realistic issues I saw:
The out of mission menus being shifted right to the point of being unusable at my default desktop resolution, which I see was already reported (my desktop is 1680x1050), I switched my desktop to 1366x768 and had no menu problems.
If you scrolled down in the mission description window on the pre-mission briefing, it would reset to the top, making it essentially impossible to read the full mission briefing.
I also saw you could set the game's resolution higher than the desktop's resolution in the game configuration menu, which would cause an immediate crash.
-
I have downloaded both ver240 and the rar file. Still is not fixed. I still get the wrong number of buttons error with every start. Still running Xp sp 3. I am running 1024x768 and have played with the files in the rar-fix as well. Any ideas? I know this is a WIP, so I just keep re-installing 156 and blowin stuff up!
-
For anyone else that is having trouble on mission 3 of Exodus due to the LRM range increases start game by pausing as soon as the map loads then salvage hunchback then have it move to the way point, after that the convoy will move out so it will be out of range of the Timber Wolf LRms but not the other clan that is coming in so to avoid the last vehicle from getting hit park your hunchback by the convoy while it is leaving the base, right beside the last vehicle that leaves so your hunch back will take the LRM fire but not the final vehicle, after the Ambulance makes it down the ramp have your hunchback rejoin your other mech while the clanners rip each other apart and meanwhile you got 3 mechs to deal with, a enemy hunchback, either a fire ant or firestarter forget which and a fire moth or something like it, you can salvage the timber wolf here thanks to the current variant but its risky, i ended up getting it and my Twitch currently has over 85 mech kills in that thing with the following config, 2 HLL, 2 HL, 6 clan LRMs, and i specialized him for that mech as well so Laser Specialist, LRM Specialist, Medium Range Specialist and Heavy mech Specialist. Hats off to magic for the exodus campaign.
-
Found a potential game breaker in MCO specifically regarding Exodus campaign, i have found that you can get ahold of certain mechs from other saves when you sell them in that save and then exit the game and load the MCO back up then click load then click cancel you get loaded into Exodus with a larger list of mechs to buy and also say if you sold a timber wolf in the other save it will show up here, dont know if this is known or not but there ya have it.
-
idk if this is a bug, but the game looks like that , but when I enter the game, this happens, My monitor is a 1280x720, I tried almost all tweaks that are posted here but no luck, can someone please help, I attached the image here
[attachment deleted by a basterd]
-
This is version .240, right?
Looks a bit different (UI-wise), bug(s) aside.
-
That is strange, the UI does not look like 240, there is a new version approaching release which had some more UI changes (refinements as apposed to wholesale changes), once that version is out please test it and let us know if you have the same problems still
-
Yes sir, that is a version 240, the gameplay is smooth, no lags, force close, etc... its just those misplaced UI's
I'm really glad that someone made a mod for this, I played this game way back in 2004(a bit late actually), and it got me hooked, and I became a fan of the Battletech series, Thanks to all of you guys for making the mod, I stumbled on this mod when I was looking at the mektek mod.
I'll patiently wait for the update on the omnitech mod then, and test it out,
again, thank you so much.
-
hey guys, the problem with the UI has been fixed, I think it had to do with the resolutions, idk, I just followed an instruction where you will tweak a .cfg file and changing the resolution, and it worked, Im playing through t ;)he campaign, and all I can say is WOW, it's hard, and I love it!!! thank you for the mod, two thumbs up!!! Let me see if some of my friends who are into RTS will play
-
Glad to hear the problem was resolved :) enjoy!
-
Day of Heroes still crashes and burns at the Nova Space Port mission.
Reinstalled MCO, and still having issues. Did get new mech options.
Running: 1x Kit Fox; 1x Timberwolf skin; 1x Mad Cat skin; 1x Guardian; 2x Warhawks; and picked up 1x Summoner and 1x Dire Wolf.
-
Day of Heroes is a third party campaign. It is very old. First its brains and mission files are converted to be compatible with MCO. Later, its terrain had to be converted to be compatible with MCO.
The crush was caused by some walls, buildings, 2 unlinked sensor controls and 1 unlinked turret. All were assigned to non existing team 8. Teams were ignored in MC2, any team other then 1 and 3 was an enemy. I made them alive, ever turret control and captureable building can be captured and aligned to any opposing team. For example you could have 7 opposing teams in MC2 but only 2 sides: player and enemy, for buildings, turrets... If you have team 4 and 5 fighting over one turret control and team 4 captures it, its side will be enemy and will fire on both team 4 and team 5...
Mission fixed, DOH installer will be updated and posted tomorrow.
In MCO if team 4 captures turret control its side will be aligned to team 4 and will fire on all other enemy teams.
Only Exodus, MW2 mercs and Carver V (modified version) are fully tested and supported.
Please do not judge MCO by those third party campaigns.
-
Starman01,
Is it possible that I got the crash above because it was the last mission of the Mw 2 campaign? Can you please confirm? The mission number is "mw2_7_1"
Thanks
Yes, it crushes because it is the last mission. MW2 mercs campaign is not finished, I am working on it (slowly). There is one more mission (Wolcot) added in new release.
That bug is fixed, as well as wrong number of control buttons and will be in the new release, very soon.
-
Hello, good day to all, I would like to ask, is the Oberon mission the last mission for the last campaign? I just finished it and an error occured, is it the same in the Exodus campaign where an error occurs at the end? thanks
-
Yes Oberon is currently the last mission. It was written somewhere that a next mission will come in the next release.
-
oh, is that so? thanks for the clarification, can't wait for the next release..... :D
playing this game again sure brings me back, really, I surely appreciate the mod, if there will ever be a multiplayer for the mod, I'll patiently wait for it
-
EXCEPTION : Attempt to read from address 0x00000004 in MCOREL! (+0xDA549)
Address : 0x004DB549
Location : MCOREL! (+0xDA549)
Call Stack
==========
0x004DC235 MCOREL! (+0xDB235)
0x00496090 MCOREL! (+0x95090)
0x004F8760 MCOREL! (+0xF7760)
0x004DDB0D MCOREL! (+0xDCB0D)
0x00515DA2 MCOREL! (+0x114DA2)
0x004E11A0 MCOREL! (+0xE01A0)
0x00403715 MCOREL! (+0x2715)
0x005B6454 MCOREL! (+0x1B5454)
Processor Registers EAX=0x00000008 EBX=0x0B057D70 ECX=0x16BA1D20 EDX=0x00000000 Flags=0x00010202
=================== ESI=0x0CF391E4 EDI=0x00000002 EBP=0x0018E184 ESP=0x0018E148 EIP=0x004DB549
EIP (0x004DB549) 8B 42 04 8B 75 DC 3B 86 E0 11 00 00 74 19 3B 45 F0 74 14 3B 45 EC 74 0F 3B 45 E8 74 0A 3B 45 E4
ESP (0x0018E148) C6F8023C 040B0418 0CF38FE0 00000032 16BA6220 0CF39BDC 0CF391E4 0CF3A3BC
0018E180 004D97B1 0CF39BBC 0CF3A3BC 0018E5E0 006847FB FFFFFFFF 0018E198
004DC235 040B0418 00000455 0CF5B88C 0018E1BC 00496090 00000001 00000032
ESI (0x0CF391E4) 4C 65 6A 00 00 80 51 44 00 00 E6 42 00 00 00 00 00 00 00 3F 00 00 00 FF 00 00 00 00 00 00 00 00
00 00 00 00 00 80 51 44 00 00 28 44 00 00 00 00 00 00 00 3F 00 00 00 FF 00 00 00 00 00 00 00 00
EBX (0x0B057D70) 80 7D 05 0B A0 80 05 0B 20 1D BA 16 00 00 00 03 90 7D 05 0B 70 7D 05 0B 20 34 BA 16 00 00 00 03
ECX (0x16BA1D20) 0C 65 6A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00 00 00 00 00 00 00
Machine details
===============
Executable name : C:\MechCommanderOmnitech\MCORel.exe
Executable time, date : 21:22:34 Thursday 1/31/2013
Command line :
Current directory : C:\MechCommanderOmnitech
Current time, date : 11:42:34 Wednesday 2/6/2013
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name : Errodien
Machine name : PC
Processor : 3248MHz AMD Unknown MMX 3DNow! SSE Model=10, Type=15, Stepping=0 (6 Processors)
Cache Information : Unknown
L2 r/w/rw speed : 3 cycles 34645MB/s, 5 cycles 20787MB/s, 4 cycles 25984MB/s
Main memory r/w/rw speed : 18 cycles 5774MB/s, 18 cycles 5774MB/s, 10 cycles 10393MB/s
Video memory r/w/rw speed : 2161 cycles 48MB/s, 34 cycles 3056MB/s, 2399 cycles 43MB/s
AGP memory r/w/rw speed : 2159 cycles 48MB/s, 33 cycles 3149MB/s, 2400 cycles 43MB/s
Operating system : Windows (6.1.7601) Service Pack 1
DirectX version : 9.04.00.0904
Time since booted : 188h 6m 20s
Time in game logic : 0h 2m 56.90s (on frame 8997)
Time app running : 0h 2m 56.90s
Physical memory : 4,294,967,295 bytes (0 Meg)
Available physical memory : 4,294,967,295 bytes (0 Meg)
Swapfile size : 4,294,967,295 bytes (0 Meg)
Swapfile available : 4,294,967,295 bytes (0 Meg)
Virtual memory : 2,147,352,576 bytes (2048 Meg)
Available virtual memory : 1,660,399,616 bytes (1583 Meg)
Amount of stack used : 11280 bytes
Memory load : 45%
Desktop video mode : 1920,1080 32bpp
Mode when crash occured : Windowed 1440x900x32 Refresh=60Hz (ATI Radeon HD 5700 Series)
Networked Machine : No
Executable version : m00152
PCI Chipset : Unknown
Processes Pri Threads Path
==========================================
DTLite.exe : 8 : 7 : C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
TeaTimer.exe : 4 : 4 : C:\Program Files (x86)\Spybot - Search & Destroy\TeaTimer.exe
EPU.exe : 8 : 6 : C:\Program Files (x86)\ASUS\EPU\EPU.exe
nusb3mon.exe : 8 : 4 : C:\Program Files (x86)\NEC Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
FanHelp.exe : 8 : 1 : C:\Program Files (x86)\ASUS\AI Suite\QFan4\FanHelp.exe
TurboV_EVO.exe : 8 : 13 : C:\Program Files (x86)\ASUS\TurboV EVO\TurboV_EVO.exe
razerhid.exe : 8 : 4 : C:\Program Files (x86)\Razer\Lycosa\razerhid.exe
CNMNSUT.exe : 8 : 3 : C:\Program Files (x86)\Canon\Canon IJ Network Scan Utility\CNMNSUT.exe
razertra.exe : 8 : 1 : C:\Program Files (x86)\Razer\Lycosa\razertra.exe
VolPanlu.exe : 8 : 4 : C:\Program Files (x86)\Creative\Sound Blaster X-Fi\Volume Panel\VolPanlu.exe
RzSynapse.exe : 8 : 21 : C:\Program Files (x86)\Razer\Synapse\RzSynapse.exe
jusched.exe : 8 : 6 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
G930.exe : 8 : 8 : C:\Program Files (x86)\Logitech\G930\G930.exe
firefox.exe : 8 : 69 : C:\Program Files (x86)\Mozilla Firefox\firefox.exe
AAM Updates Notifier.exe : 6 : 5 : C:\Program Files (x86)\Common Files\Adobe\OOBE\PDApp\UWA\AAM Updates Notifier.exe
jre-7u13-windows-i586-iftw.exe : 8 : 7 : C:\Users\Errodien\AppData\Local\Temp\jre-7u13-windows-i586-iftw.exe
msiexec.exe : 8 : 7 : C:\Windows\SysWOW64\msiexec.exe
MsiExec.exe : 8 : 3 : C:\Windows\syswow64\MsiExec.exe
MSIE4CC.tmp : 8 : 1 : C:\Users\Errodien\AppData\Local\Temp\MSIE4CC.tmp
Steam.exe : 8 : 45 : C:\Program Files (x86)\Steam\Steam.exe
plugin-container.exe : 8 : 13 : C:\Program Files (x86)\Mozilla Firefox\plugin-container.exe
javaw.exe : 8 : 36 : C:\Program Files (x86)\Java\jre7\bin\javaw.exe
MCORel.exe : 8 : 18 : C:\MechCommanderOmnitech\MCORel.exe
DLL Version numbers
===================
msvcrt.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcrtd.dll - Version 6.00.8337.0 - Found in C:\MechCommanderOmnitech
msvcirt.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
msvcirtd.dll - Version 6.00.8168.0 - Found in C:\MechCommanderOmnitech
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
Ir50_32.dll - Version R.5.10.15.2.55
dsound.dll - Version 6.1.7600.16385
dinput.dll - Version 6.1.7600.16385
d3dim.dll - Version 6.1.7600.16385
ddraw.dll - Version 6.1.7600.16385
dplayx.dll - Version 6.1.7600.16385
Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled)
==============
Description : Speakers (Logitech G930 Headset)
Driver file : {0.0.0.00000000}.{066c866a-29ab-4f8f-9d40-2eb58f7bc143}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Sound device 1
==============
Description : AMD HDMI Output (AMD High Definition Audio Device)
Driver file : {0.0.0.00000000}.{c932d344-1887-4b63-bc14-0c4a940bba20}
Driver file data : Cannot find driver file
CERTIFIED : No
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 100
MaxSecondarySampleRate : 200000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0
Video device 0
==============
Description : ATI Radeon HD 5700 Series
Driver file : aticfx32.dll
Driver size : 935,424 bytes
Driver date : 11:24:58 Monday 6/11/2012
Attributes :
Driver version : 8.17.10.1151
Version : 8.17.10.1151
Hardware ID : 1002.68B8 (Rev 0, Subsys 0x1482174b)
Video memory : 1,834,240,000 bytes (1749 Meg)
Card texture mem : 2,103,107,584 bytes (2006 Meg)
AGP texture memory : 4,026,099,712 bytes (3840 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x648 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1360x1024 1366x768 1400x1050 1440x900
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x648 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1360x1024 1366x768 1400x1050 1440x900
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
Video device 1
==============
Description : ATI Radeon HD 5700 Series
Driver file : aticfx32.dll
Driver size : 935,424 bytes
Driver date : 11:24:58 Monday 6/11/2012
Attributes :
Driver version : 8.17.10.1151
Version : 8.17.10.1151
Hardware ID : 1002.68B8 (Rev 0, Subsys 0x1482174b)
Video memory : 1,834,240,000 bytes (1749 Meg)
Card texture mem : 2,103,107,584 bytes (2006 Meg)
AGP texture memory : 4,026,099,712 bytes (3840 Meg)
FourCC modes : M2IA DXT1 DXT2 DXT3 DXT4 DXT5 RESZ UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4
Texture formats : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x648 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1360x1024 1366x768 1400x1050 1440x900
32 bit modes : 640x480 720x480 720x576 800x600 1024x768 1152x648 1280x720 1280x768 1280x800 1280x960 1280x1024 1360x768 1360x1024 1366x768 1400x1050 1440x900
CERTIFIED : No
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16
Render Depth : 16 32
Texture Size : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -32768,-32768 to 32768,32768
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 8
Hardware T&L : Yes
Vertex Blending : 4
Maximum Lights : 8
Clip Planes : 6
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : Yes
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : No
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : No
MIPMAPLODBIAS : Yes
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : Yes
TEXTURE BORDER : Yes
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No
I get that when purchasing Components after Mission 2 in the Magic Carver 5 Campaign.
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I get that when purchasing Components after Mission 2 in the Magic Carver 5 Campaign.
In 240 or 269?
New component stacking is untested. I have no time to do it?