Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Master_of_the_blade on September 14, 2012, 09:51:29 am
-
How do i add glide on all ships in any mod? Also, is there an AI profile that compensates for it? Maybe even auto aim and additive projectile velocities? Can you tell me the code and how to apply it on any mod?
Is it also possible on the reatail FS2?
-
There is no way to globally enable glide for all ships in all mods.
In all cases, the mods' ships.tbl or -shp.tbms have to be altered to enable glide for the ships.
-
Also ai profiles.tbl has settings for additive pv iirc
-
There is no way to globally enable glide for all ships in all mods.
In all cases, the mods' ships.tbl or -shp.tbms have to be altered to enable glide for the ships.
How do i do that? Is there a code template available? Will I have to repackage the .vp file? Any guide for complete noobs with mid-level coding knowledge?
-
Hey, it looks like your working on the same thing as me! I've got some simple blender models I want to import and use for a mod loosely based on Diaspora. I'm watching some videos that are clearing up some things for me.
I found them here
http://www.hard-light.net/forums/index.php?topic=75005.0
And, hopefully its Ok to just put the video urls here...
http://www.youtube.com/watch?v=oQP77OzSGtY&hd=1
http://www.youtube.com/watch?v=72Ihu9eWR5Q&hd=1
If I get something working I'll post it and a HOWTO, if you get things together first let me know how you did it! :)
-
There is no way to globally enable glide for all ships in all mods.
In all cases, the mods' ships.tbl or -shp.tbms have to be altered to enable glide for the ships.
How do i do that? Is there a code template available? Will I have to repackage the .vp file? Any guide for complete noobs with mid-level coding knowledge?
http://www.hard-light.net/wiki/index.php/Ships.tbl
Go to the glide and autoaim sections