Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Talon 1024 on September 16, 2012, 11:25:32 am
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9172 trunk/fs2_open/code/hud/ hud.h 1/0 Mon Sep 10 04:39:41 2012 UTC Swifty
9172 trunk/fs2_open/code/hud/ hud.cpp 30/0 Mon Sep 10 04:39:41 2012 UTC Swifty
Added method to the HudGauge class that renders full color bitmaps.
Is it possible to have full colour HUD gauges now? How do I use this new feature? I really can't wait to add some full colour HUD gauges to my mod.
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Looks like it's currently only available on the target box. I'm guessing you specify a full-color bitmap using Monitor Filename: and it's corresponding Alpha mask with Monitor Alpha Mask Filename
Although why the two are not combined into just 1 RGBA bitmap, I don't know.
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Will we eventually be able to have full colour and RTT for all HUD gauges one day?
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...Possibly.