Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: StarLiner on September 16, 2012, 09:57:17 pm
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I pretend the Reapers are actually Shivans and they become about ten times more interesting.
Anybody else ever get a feeling like that whilst playing a game?
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So all the Shivans must be controlled by a ghost kid named Carl... and the Sath fleet was using the Capella star as a focal point to spread the R G B weapon though subspace across the Milky Way...
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When playing Wings of Dawn I pretended the Cyrvans were Cardassians. Because only then does their arrogance become justified.
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:drevil: and what does that make you? ;7
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So all the Shivans must be controlled by a ghost kid named Carl... and the Sath fleet was using the Capella star as a focal point to spread the R G B weapon though subspace across the Milky Way...
They should really make a ME 3 Freespace 2 mod. it would be awesome...
=D
When playing Wings of Dawn I pretended the Cyrvans were Cardassians. Because only then does their arrogance become justified.
Thats quite a good point. lol
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So all the Shivans must be controlled by a ghost kid named Carl... and the Sath fleet was using the Capella star as a focal point to spread the R G B weapon though subspace across the Milky Way...
They should really make a ME 3 Freespace 2 mod. it would be awesome...
=D
Why wait? Start up a mod right now. :yes:
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When playing DEFCON, I pretend that everyone on the receiving end of a nuke is Cardassian because, let's face it, everyone hates those scaly faced bastards. Even Jesus. And especially Isa.
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So all the Shivans must be controlled by a ghost kid named Carl... and the Sath fleet was using the Capella star as a focal point to spread the R G B weapon though subspace across the Milky Way...
They should really make a ME 3 Freespace 2 mod. it would be awesome...
=D
Why wait? Start up a mod right now. :yes:
Mass Effect 3 isn´t the most moddable game ever...D:
i would love, but i think its impossible due on how the game is builded...
:/
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I think he meant a ME3 mod for the FS2 engine...
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I think he meant a ME3 mod for the FS2 engine...
I tought exacly the contrary...
but anyway.
IM already working on my own campaign project (http://www.hard-light.net/forums/index.php?topic=82243.0) and its a quite big one, so it will take much of my time on it....not to talk about the translation im doing on WoD. D:
MAss Effect gameplay and plot isn´t focused on space battles. one of the few things along with the ending (**** you ghost boy...) that made me take out some points on my personal review of the game (an 9 out of 10), so, i don´t exacly see what would be a good story to a fs2 mod....not to mention that the Reapers have not fighters. it would be like "Escort ship A to point B" type and "Destroy x of Reaper frigates on the space and lose everything at their overwhellming firepower" kind of thing...no one would like a campaign entirely made my overpowered enemies. this just work on the game style ME is made on, not FS2. :/
MAybe it would be possible to change some plot points and give a diferent direction, but i don´t see how this would be done without doing heavy 3D moddeling. :/
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MAybe it would be possible to change some plot points and give a diferent direction, but i don´t see how this would be done without doing heavy 3D moddeling. :/
Common, heavy 3D modeling is where the fun's at for many around here. :p
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MAybe it would be possible to change some plot points and give a diferent direction, but i don´t see how this would be done without doing heavy 3D moddeling. :/
Common, heavy 3D modeling is where the fun's at for many around here. :p
So do it.
i would love to see a diferent perspective on ME story. :D
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MAybe it would be possible to change some plot points and give a diferent direction, but i don´t see how this would be done without doing heavy 3D moddeling. :/
Common, heavy 3D modeling is where the fun's at for many around here. :p
So do it.
i would love to see a diferent perspective on ME story. :D
Lol, sorry m8. I've got a lot on my plate at the moment, but I'll be sure to chip in once things clear up for me. Best of luck!
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fighters in ME are nothing but fodder are they? :lol:
reminds me of how little there was of it in star trek.
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fighters in ME are nothing but fodder are they? :lol:
reminds me of how little there was of it in star trek.
They do a reference to the Terran fighter in very beggining of the game, when the little ind is playing with one of them...
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fighters in ME are nothing but fodder are they? :lol:
reminds me of how little there was of it in star trek.
ME-verse fighters and bombers aren't really fodder, since it's implied being hit by GARDIAN fire doesn't usually kill-stop them so once they're hit they usually get away, but they do basically work attrition by overwhelming defenses and forcing them into overheat and ineffectiveness.
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Dunno how well this would work, but some of the models are already there, in the cooked PC folder there are a tone of pcc files which contain the models. Sofar i have been able to find the human heavy cruiser, Turian cruiser, a couple of friegthers, geth cruiser a high poly human fighter and collector fighter. textures are all there the only problem is that they don't have any visible turrets but then again you never really see turrets on the ships except for the thanix cannon and the qurian cruisers. Also the most of the models aren't very well detailed. but they are there, just prob need a few tweeks in 3ds max but i am not sure what tweeks would need to made to get them into freespace. All you need to download Umodel and follow this guide http://social.bioware.com/forum/1/topic/104/index/3255953/1#11096392 to get the models/textures etc
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What NGTM-1R said. One shot from a GARDIAN laser won't kill a fighter, but it will damage it enough to make it fly home for repairs. Fighter combat in ME works by throwing wave after wave of mass torpedoes and fighters at point defenses to make them ineffective. That being said, the Codex does mention Interceptors specialized for anti-fighter duties. ME2 also introduces that fancy silaris armor that's made out of diamond and carbon nanotubes and which is mentioned specifically in the codex as being too expensive for anything but fighters, so with a little judicious handwaving fighters could survive long enough to be useful, especially if the player is going up against targets besides dreadnoughts and carriers, like Terminus raiders or Batarian slavers. There's a few months between ME2 and ME3 so there's time there to do a small campaign.
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First Contact War. Nuff said.
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Mass Effect space combat in the games has **** all to do with how it was written in the codex. They did not stick very close to Chris L'etoile's awesome original concepts.
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When playing DEFCON, I pretend that everyone on the receiving end of a nuke is Cardassian because, let's face it, everyone hates those scaly faced bastards. Even Jesus. And especially Isa.
Your jealousy is so transparent
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(http://media.tumblr.com/tumblr_lfsoclEOBZ1qdsvrf.gif)
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When playing DEFCON, I pretend that everyone on the receiving end of a nuke is Cardassian because, let's face it, everyone hates those scaly faced bastards. Even Jesus. And especially Isa.
Isa? (http://www.isa-arbor.com/)
(http://24.media.tumblr.com/tumblr_lqci1c2z4c1r24lq9o1_250.gif)
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Mass Effect space combat in the games has **** all to do with how it was written in the codex. They did not stick very close to Chris L'etoile's awesome original concepts.
Chris L´etoile is a genius...
i have much respect for him.
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It figures only hippies and tree-huggers would have a problem with us.
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Of course, sticking to these concepts would make the damn cutscenes so complex, it would at least triple the cost for a few seconds of CGI (ME1's in engine cutscenes would have been better for this)
Edit: Referring to the effect on mass franchise.
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Of course, sticking to these concepts would make the damn cutscenes so complex, it would at least triple the cost for a few seconds of CGI (ME1's in engine cutscenes would have been better for this)
Edit: Referring to the Mass Effect.
I would gladly pay the price...
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Of course, sticking to these concepts would make the damn cutscenes so complex, it would at least triple the cost for a few seconds of CGI (ME1's in engine cutscenes would have been better for this)
Edit: Referring to the effect on mass franchise.
It really wouldn't, since instead of 40000000 ships milling about shooting each other with beams you'd have engagements from a terrible remote distance and a lot of creeping about trying to be quiet.
ME1 also had the best looking cutscenes of the whole series because they didn't look disruptively different from the game engine itself. It didn't have real-time in-engine cutscenes, though, they were just prerendered using the engine.
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ME-verse fighters and bombers aren't really fodder, since it's implied being hit by GARDIAN fire doesn't usually kill-stop them so once they're hit they usually get away, but they do basically work attrition by overwhelming defenses and forcing them into overheat and ineffectiveness.
who cares about basic point defenses? it seems reapers liberally pick their targets with beams regardless of size especially on rannoch.
Isa? :confused:
i suppose you wouldn't know when a wild spoon appears.
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when i play mass effect 2... i :banghead: and :mad: and :hopping: over how they gave the finger to ME1 and castrated the combat.
(currently in a replay in preparation for finally playing ME3. a warning to anyone who doesn't already know - as cool as infiltrator sounds at the class selection screen, it really blows. the sniper rifle is the only thing that prevented me from ragequitting and probably going back to vanguard.)
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"Let's get rid of the infinite ammo we technobabbled into the first game by technobabbling limited ammo as a better alternative!" "Yeah, all right, sounds like a great idea!" - Bioware writing staff.
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"Let's get rid of the infinite ammo we technobabbled into the first game by technobabbling limited ammo as a better alternative!" "Yeah, all right, sounds like a great idea!" - Bioware writing staff.
Ahhh...but i love technobabble!
no sci-fi story is complete without them!
=D
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when i play mass effect 2... i :banghead: and :mad: and :hopping: over how they gave the finger to ME1 and castrated the combat.
ME2's combat was much, much more fun than ME1's, IMO. There were meaningful differences between both the classes and the weapons, something very lacking in ME1. Plays much better.
"Let's get rid of the infinite ammo we technobabbled into the first game by technobabbling limited ammo as a better alternative!" "Yeah, all right, sounds like a great idea!" - Bioware writing staff.
Thermal clips make more sense than ME1's magic heat sinks.
Seriously, the idea that any sort of heat sink could make a weapon go from "shut down to prevent damage from overheating" to "room temperature" in the space of a few seconds is ludicrous. Thermal clips are far more believable.
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Seriously, the idea that any sort of heat sink could make a weapon go from "shut down to prevent damage from overheating" to "room temperature" in the space of a few seconds is ludicrous. Thermal clips are far more believable.
right. highly efficient air/radiative cooling 200 years from now is reaching WAAAAAAYYYY to far. let's violate thermodynamics instead.
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Seriously, the idea that any sort of heat sink could make a weapon go from "shut down to prevent damage from overheating" to "room temperature" in the space of a few seconds is ludicrous. Thermal clips are far more believable.
right. highly efficient air/radiative cooling 200 years from now is reaching WAAAAAAYYYY to far. let's violate thermodynamics instead.
violating how?
i really dont get physics...D:
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The joke version of the Three Laws of Thermodynamics are: (http://www.projectrho.com/public_html/rocket/thermodynamics.php)
You can't win, you can only break even.
You can only break even at absolute zero.
You can never reach absolute zero.
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Seriously, the idea that any sort of heat sink could make a weapon go from "shut down to prevent damage from overheating" to "room temperature" in the space of a few seconds is ludicrous. Thermal clips are far more believable.
right. highly efficient air/radiative cooling 200 years from now is reaching WAAAAAAYYYY to far. let's violate thermodynamics instead.
violating how?
i really dont get physics...D:
magically pumping all the heat into a little block and sealing it away there indefinitely. the same flawed concept that popped up back in the 'stealth in space' thread we had not too long ago with "storing" the ship's heat in internal "reservoirs."
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(http://niriel.files.wordpress.com/2011/08/demotivator_physics_resistance_is_futile.jpg?w=300&h=264)
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Seriously, the idea that any sort of heat sink could make a weapon go from "shut down to prevent damage from overheating" to "room temperature" in the space of a few seconds is ludicrous. Thermal clips are far more believable.
right. highly efficient air/radiative cooling 200 years from now is reaching WAAAAAAYYYY to far. let's violate thermodynamics instead.
violating how?
i really dont get physics...D:
magically pumping all the heat into a little block and sealing it away there indefinitely. the same flawed concept that popped up back in the 'stealth in space' thread we had not too long ago with "storing" the ship's heat in internal "reservoirs."
I never tought about this...D:
(http://niriel.files.wordpress.com/2011/08/demotivator_physics_resistance_is_futile.jpg?w=300&h=264)
LOL
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magically pumping all the heat into a little block and sealing it away there indefinitely. the same flawed concept that popped up back in the 'stealth in space' thread we had not too long ago with "storing" the ship's heat in internal "reservoirs."
As I pointed out back then, it doesn't necessarily violate thermodynamics, though you'd think it should. Refrigeration cycles are a funny thing, and could be used so achieve a similar effect. Thermal insulation can also be quite effective. Of course, both have their limits, and I don't think they'd work on such a small scale.
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"Let's get rid of the infinite ammo we technobabbled into the first game by technobabbling limited ammo as a better alternative!" "Yeah, all right, sounds like a great idea!" - Bioware writing staff.
Even in fairly late iterations of ME2, they had a best-of-both-worlds system in game: when you used up all your heatsinks, your gun would go back to an ME1 overheat model. But they pulled it because it didn't feel right.
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"Let's get rid of the infinite ammo we technobabbled into the first game by technobabbling limited ammo as a better alternative!" "Yeah, all right, sounds like a great idea!" - Bioware writing staff.
Even in fairly late iterations of ME2, they had a best-of-both-worlds system in game: when you used up all your heatsinks, your gun would go back to an ME1 overheat model. But they pulled it because it didn't feel right.
well, at least it's good to know they weren't dumb enough to not think of this at all, and it came down to gameplay choice. what i thought would have made sense would be to have the normal behavior mostly like ME1 with the cooldown, but you have a couple extra heatsinks you can swap out if you can't wait for the cooldown.
dragon, yeah, it CAN be rather forcefully handwaved and technobabbled. my view is that it really shouldn't be when we already had the better by comparison ME1. and technobabble aside, ME1's was WAY better gameplay.
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magically pumping all the heat into a little block and sealing it away there indefinitely. the same flawed concept that popped up back in the 'stealth in space' thread we had not too long ago with "storing" the ship's heat in internal "reservoirs."
Except that it's not storing the heat in thermal clips indefinitely. It's putting heat in there, and then getting rid of the whole block, leaving it to cool on its own. They might have had it cool down over time, but ME1's still makes less sense, seeing as how the weapons had no coolant to replenish, they weren't air cooled (because they work fine in a vacuum), and they don't have big radiator panels anywhere on them. How were they cooled? Magic heat sinks.
It is possible to tweak Coalesced.ini so the weapons work like they do in ME1, but I find I want to reload most of the time anyway.
ME1's was WAY better gameplay.
I completely disagree. Quit saying that as though it was a statement of fact. It is not.
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Yeah I went back recently and ME1 is borderline unplayable.
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Honestly I think my biggest problem with ME1 when I try to go back to it isn't the overheating. It's the "Pay skillpoints for the ability to actually shoot well" part of the skill advancement. Turning it into a decent fusion of FPS and RPG was a great decision for ME2, compared to ME1's RPG but with a few shooter bits.
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ME 2 was for me, the apex of the story.
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Not to mention the absolutely FUBARed class balance where adepts were literally the best thing ever
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ME3 built on ME2's gameplay and improved it, making powers more versatile and generally making a fun combat experience into a great one, especially with the variety introduced in enemies and maps and the ekimination of heavy weapons except as weapons of opportunity. It is unfortunate that it also had the most annoying story components.
ME1's combat system is awful. The story and depth is great, but the gameplay in combat is repetitive, boring, and frustrating beyond measure in some places. And it had the usual RPG problem that Shepard was weak in the first part, making it difficult, and godlike as the game wore on, making it easy and boring.
Rebuild ME's story with ME3's gameplay and I am so there.
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ME3's great gameplay is why the multiplayer is enjoyable.
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The encumbrance system was the best way I've ever seen to balance 'casters' and 'fighters' while still allowing a ton of flexibility.
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Gotta agree with what's been said before: ME1 had a rather frakked up balance. Playing on the highest difficulty setting wasn't really challenging, it was annoying:
-->Fighting the geth - no problem, I've been able to tear through them like butter with virtually any class without any trouble.
-->Fighting backwater mercenaries, pirates and other humanoids - they are running frelling everywhere like assholes, actually denting my shields and health and being walking running tanks.
ME2's gameplay, while it had its flaws, was much more fun to me than ME1's.
Still haven't had the chance to try out ME3 :s
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Gotta agree with what's been said before: ME1 had a rather frakked up balance. Playing on the highest difficulty setting wasn't really challenging, it was annoying:
-->Fighting the geth - no problem, I've been able to tear through them like butter with virtually any class without any trouble.
-->Fighting backwater mercenaries, pirates and other humanoids - they are running frelling everywhere like assholes, actually denting my shields and health and being walking running tanks.
ME2's gameplay, while it had its flaws, was much more fun to me than ME1's.
Still haven't had the chance to try out ME3 :s
Gameplay-wise, ME3 is the best game of the series...
sotry-wise tough...
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Frankly, I don't get why people grieve so much for ME1 combat and skill tree. Both were horrible. ME2 at least made combat more fun, and since they didn't go after a meaningfully complex skill tree, the simplified it so it isn't a bloated bunch of generic progress bars (or at least, a smaller one) like it was in ME1. We can talk about how great Deus Ex 1 did this and all, but between ME1 and ME2, I find the gameplay in 2 more fun. It's not really dumbing down when the first one was dumb too :) I'd take dumb and fun over dumb and needlessly convoluted any day of the week.
As for reloads, sure it's not "realistic" that you have super high tech infinite ammo guns on ME1, then suddenly need to eject thermal clips in 2. But realism took second place to game dynamics, and reloading does add a nice dimension to firefights, realistic or not (frankly, looking for realism in Mass Effect is a bit like looking for common sense in a Michael Bay movie..)
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The encumbrance system was the best way I've ever seen to balance 'casters' and 'fighters' while still allowing a ton of flexibility.
Well, not so great in multi. Without class restriction, it means any weapon light enough for casters automatically gets nerfed into oblivion because it's way overpowered on dedicated combat classes.
Encumbrance plus class bonuses for certain weapons would be better in multi, but too late now.