Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starman01 on September 18, 2012, 07:00:53 am
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Hey there,
I have a question regarding different programs, I hope it's ok to post here, even though it's not really freespace modelling related :)
I'm still modelling with Truespace 5. Strange, but trust me, it's still possible :p However, exporting the models around can become quite an adventure. For example :
In order to preserve Texture coordinates (which truespace somehow flipps in X,Y values) I have to load the cob into PCS; export to Pof, and then re-export the pof-file into a cob. So I use PCS to save the texture coordinates correctly (though I have the problem that PCS smoothes everything.....
Then I use 3D Explorer to export to other programs....
Now, here are my questions/problems :
I need to create *.ase files. Unfortunately, 3d explorer is not giving me this option.
Does Blender (it's for free, right ? ) or any other free to use tool do it ? If so, what import file do I need for blender ?
I once did it over 3ds Max, but you know it's hard to come by, if you do not want to spent a few thousends bucks. Also I found 3ds very hard to understand, the menu is a nightmare for starters. Technically somewhere i have a free version of gmax lying around which has been released years ago, but afaik export/import and texture work is blocked there. Any ideas which way I could go ?
Second question :
Is there a way to prevent that PCS messes up the smoothing when converting back from pof to cob ?