Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: leoben on September 25, 2012, 07:32:39 pm
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Hi,
I just did a fresh install of FS2, FS2Open and the 3.6.14 RC8, as well as BP. After the first cutscene, after the loading is done, it crashes, with this:
Could not load in 2_CommandBrief-mb!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! UI_WINDOW::set_mask_bmap + 85 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! cmd_brief_init + 388 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_enter_state + 618 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_process_event + 284 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC8_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Any ideas what it could be? I played BP once already, though it was with an earlier RC of 3.6.14. Are there any known issues with RC8?
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Looks like you don't have the MediaVPs installed.
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I have these VP files in the Mediavps_3612 folder (among other files):
MV_Advanced
MV_Animglows
MV_Assets
MV_Effects
MV_Music
MV_Radaricons
I have the 6 BP VP files in the Blueplanet folder. Am I missing something?
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Yes. You are missing a couple of the VPs. You should have an MV_CB_Ani_1 and 2, and MV_Root +patch vps for effects, root and the assets VPs in addition to what you have. http://www.hard-light.net/forums/index.php?topic=70736.0 (http://www.hard-light.net/forums/index.php?topic=70736.0)
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I can't believe I was missing _Root. Thanks, that did it. BTW I had no problems playing the original FS2 campaign without it. What does _Root contain anyway?
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The MVPs versions of the missions, with typos fixed and stuff.
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The MVPs versions of the missions, with typos fixed and stuff.
I ... don't think it does actually. Last time I checked, the missions were in MV_assets. I think root contains the new shaders among other things.
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Yes, the updated missions are in Assets so that they can include the Shivan version of the secondaries, among other things.
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I can't believe I was missing _Root. Thanks, that did it. BTW I had no problems playing the original FS2 campaign without it. What does _Root contain anyway?
MV_root contains some table fixes, mission fixes as mentioned, and some pieces of interface art that were added in FSO, like 2_commandBrief-mb.
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I also have some problems.
Freespace 2 installed - check
Launcher 5.5g - check
FS 3.6.14 - check
all Media VP 3612 in the folder mediavps_3612
all VP from Blue Planet 1+2 (core and visuals1 new download)
Now my Problem - In AoA the Background is missing and some hardpoints on the ship are not there
WiH don't start - here I've got a message that a Sound file did not work and the Mainscreen. Whatever I want to click - always only quit game. What is wrong?
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Your debug log. I don't see it. Why don't I see it ? (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)
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Yeah, we can fix that issue with a debug log.
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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13.7903
Passed cmdline options:
-env
-glow
-spec
-normal
-3dshockwave
-post_process
-snd_preload
-mod data\blueplanet2,blueplanet,mediavps_3612
-window
Building file index...
Found root pack 'H:\freespace\data\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'H:\freespace\data\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
Found root pack 'H:\freespace\data\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
Found root pack 'H:\freespace\data\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'H:\freespace\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'H:\freespace\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'H:\freespace\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'H:\freespace\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'H:\freespace\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'H:\freespace\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'H:\freespace\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'H:\freespace\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'H:\freespace\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'H:\freespace\data\blueplanet2\' ... 0 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-core.vp' ... 72 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-visuals1.vp' ... 641 files
Searching root pack 'H:\freespace\data\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'H:\freespace\blueplanet\' ... 0 files
Searching root 'H:\freespace\mediavps_3612\' ... 0 files
Searching root 'H:\freespace\' ... 5 files
Searching root pack 'H:\freespace\root_fs2.vp' ... 157 files
Searching root pack 'H:\freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'H:\freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'H:\freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'H:\freespace\stu_fs2.vp' ... 1777 files
Searching root pack 'H:\freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'H:\freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'H:\freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'H:\freespace\warble_fs2.vp' ... 52 files
Found 17 roots and 9265 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : SB X-Fi Audio [D000]
OpenAL Version : OpenAL version 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: SB X-Fi Audio [D000]
Capture device: Mikrofon (2- Creative SB X-Fi)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 560 Ti/PCIe/SSE2
OpenGL Version : 4.2.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
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Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
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Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
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Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
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Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
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Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
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Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
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Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
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Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
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Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
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Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
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Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
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Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
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Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
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Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
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Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
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Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
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Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
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Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
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Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
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Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
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Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
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Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
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Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
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Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
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Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
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Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
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Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
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Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
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Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
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Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
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Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
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Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
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Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
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Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
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Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
Loading built-in default shader for: soft-v.sdr
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Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
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Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:357
Int3(): From c:\code\fs2_open_3_6_14_rc1\code\globalincs\windebug.cpp at line 1266
This one?
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You have neither BP1 (http://www.hard-light.net/forums/index.php?topic=68213.0) nor the MediaVPs (http://www.hard-light.net/forums/index.php?topic=70736.0) installed. They're required to play BP2. You haven't followed the instructions in the release thread.
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Specifically it looks like the problem is you've located your blueplanet2, blueplanet, and mediavps_3612 folders in /data/. They need to be in the root FreeSpace 2 folder for the mod to work.
You should also enable 3D ship and weapon selection in the launcher.
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OMG...Thanks. Now its works perfect :)
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Derp, I didn't see the folders were stuffed in /data, good catch.