Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on September 26, 2012, 02:16:11 am
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So, I've been using the Max DAE exporter for ages, but I generally do UV Mapped models rather than tiles. However, I'm trying to use a tile now, and it's not playing ball. It's supposed to have a 3x3 repeat and a 45 degree angle, but the resultant DAE has no angle and no repeats, just a single 3x3 aligned texture. Has anyone else had this problem and figured out a solution?
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How are you tiling it? I did encounter that when I tiled it using the material editor. I got it to work by choosing uvw in the editor dropdown menu and doing it by subobject rather than material.
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That did it - thought it might be something silly like that. :D Cheers Darius.