Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ForeignAnomaly on September 27, 2012, 02:33:27 pm
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Alright, so if I am correct it was either DoS or WoD that featured a couple missions in which you were flying through "clouds" per se. I've tried tinkering with the Nebula values whatnot in FRED (specifically with the fog near/multiplier and pattern options, as I read somewhere that that's what the respective author used), as well as modifying and replacing the nebula poof maps, but alas, I've gotten nowhere. In addition, when I try to select a fog color for the nebula pattern type (any color expect for Red), FRED spews this at me (I figure it's a palette issue of some sort, but I'm lost in regards as to how to fix it, aside from re-DL'ing the mediavps.) While this is likely not the way to simulate the cloud effect that WoD/DoS did, any advice in either regard would be grand.
Can't open palette file <gamepalette1-02>
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
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fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetThreadDesktop + 389 bytes
USER32.dll! GetThreadDesktop + 481 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! IsCharAlphaA + 7318 bytes
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USER32.dll! WinHelpA + 1705 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
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ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageW + 76 bytes
USER32.dll! IsCharAlphaA + 9570 bytes
USER32.dll! DdeQueryStringA + 5188 bytes
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USER32.dll! gapfnScSendMessage + 818 bytes
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USER32.dll! CharPrevW + 312 bytes
USER32.dll! DispatchMessageA + 15 bytes
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
fred2_open_3_6_14_RC6_NO-SSE.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
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WoD might have done this but I think DoS just had a skybox.
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Both of them had skyboxes.
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Both of them had skyboxes.
Alright. So that probably means that within the actual model they had a pre-set whatever that allowed for a more "atmospheric" flying feel?
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Both of them had skyboxes.
Alright. So that probably means that within the actual model they had a pre-set whatever that allowed for a more "atmospheric" flying feel?
If it's just a skybox, there's nothing like that. What are you seeing is simply a box around the mission area with clouds painted on the inside faces.
Is this the kind of effect you're after? http://media.moddb.com/images/mods/1/16/15109/platforms.jpg
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A long, long, time ago I linked to an open source, OpenGL, cloud rendering system called SkyWorks (http://www.markmark.net/SkyWorks/). Not sure if it was found to be unacceptable or not, but it looks pretty cool.
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Both of them had skyboxes.
Alright. So that probably means that within the actual model they had a pre-set whatever that allowed for a more "atmospheric" flying feel?
If it's just a skybox, there's nothing like that. What are you seeing is simply a box around the mission area with clouds painted on the inside faces.
Is this the kind of effect you're after? http://media.moddb.com/images/mods/1/16/15109/platforms.jpg
Not quite. http://www.youtube.com/watch?v=D6Mmz4y7Tgs&feature=related (http://www.youtube.com/watch?v=D6Mmz4y7Tgs&feature=related) This is what I'm after (original discussion is here: http://www.hard-light.net/forums/index.php?topic=78664.msg1555809#msg1555809)
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Ah, gotcha, that's definitely a nebula effect, not a skybox. I don't think it was in WoD or DoS (maybe WoD?)
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Ah, gotcha, that's definitely a nebula effect, not a skybox. I don't think it was in WoD or DoS (maybe WoD?)
I'd presume it's WoD, but that's entirely speculative. As for it being a nebula effect, was it likely achieved through FRED, or outside tabling/scripting/bitmap modifying?
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A sky skybox with full nebula enabled and changed bitmaps. Would be nice to have said bitmaps.
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The sky nebula thing was neither WoD nor DoS.
It was uh.. 158th (the only released version of it, and it's not that good, that wings one is a huge improvement)
ShadowGorrath also made a "snow" version which was pretty cool.
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A sky skybox with full nebula enabled and changed bitmaps. Would be nice to have said bitmaps.
And it wouldn't require a modified nebula table? Because I tried that with the neb_poof bitmaps to no avail.
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A long, long, time ago I linked to an open source, OpenGL, cloud rendering system called SkyWorks (http://www.markmark.net/SkyWorks/). Not sure if it was found to be unacceptable or not, but it looks pretty cool.
hmm, interesting. I shall take a look at this.