Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Ryx on June 17, 2002, 11:58:26 am

Title: IMG: old and new on patrol
Post by: Ryx on June 17, 2002, 11:58:26 am
(http://w1.520.telia.com/~u52019065/ne/neren1-t.jpg) (http://w1.520.telia.com/~u52019065/ne/neren1.jpg)

Right the prototype (left) and the finished production Fighter/Bomber on patrol (for some reason :p ) .

The next mesh I texture I'm not gonna go over the top with hull 'decorations' :o.

edit
just noticed the lack of engine glows. Not that I really care, though.

edit again: the reason the right ship is so much brighter then the other has to do with the fact that I enabled self-illumination on that one without a mask (the right one has no self-illumination). I also intend to change the colour to a more red-ish colour.
Title: IMG: old and new on patrol
Post by: mikhael on June 17, 2002, 03:17:48 pm
i like the almost cartoonish quality to the texture on the hulls. It looks like a painted cel. Very groovy.
Title: IMG: old and new on patrol
Post by: Ryx on June 17, 2002, 09:34:37 pm
hehe thanks!

like I said, I'll have to be more moderate in the future
Title: IMG: old and new on patrol
Post by: Darkage on June 18, 2002, 12:20:07 pm
Very cool maps and ship ! i like it !
Title: Update
Post by: Ryx on June 18, 2002, 01:30:30 pm
(http://w1.520.telia.com/~u52019065/ne/neren2-t.jpg) (http://w1.520.telia.com/~u52019065/ne/neren2.jpg)
Title: IMG: old and new on patrol
Post by: Skippy on June 18, 2002, 01:56:02 pm
Cool model :nod: :yes:
Title: IMG: old and new on patrol
Post by: wEvil on June 18, 2002, 03:08:36 pm
Ryx - you just cracked the biggest problem of my life!

Try making a copy of the hull texture, putting a little bit of noise around the edges and making them displacement maps.

It should come out looking distinctly shivan then :)

(might have to convert it to NURBS though to get MAX to do it...or failing that render it with PRman)
Title: IMG: old and new on patrol
Post by: Ryx on June 19, 2002, 02:13:23 am
hmm displacement map... that would be a black background with white noise in this case, right?

Around the red bits or the black bits?
Title: IMG: old and new on patrol
Post by: wEvil on June 19, 2002, 06:10:26 am
I'd raise the black ridges around the glowy red bits (which means the ridges in the displacement map would be lighter)
Title: IMG: old and new on patrol
Post by: SlipStream on July 08, 2002, 05:11:04 pm
I like it.  ;)
Title: IMG: old and new on patrol
Post by: JC Denton on July 09, 2002, 09:22:19 pm
Purty colors. :D  Change the overall design, make the red into blue, and we've got perfect TSI fighters. ;)

BTW, Slipstream, would you please fix that sig.  HTML code doesn't work here.
Title: IMG: old and new on patrol
Post by: Ryx on July 09, 2002, 11:28:18 pm
Quote
Originally posted by JC Denton
Purty colors. :D  Change the overall design, make the red into blue, and we've got perfect TSI fighters. ;)
 


I wouldn't count on that. I might/probably-will revisit this tex map at some point, when my skills has improved. :wink: For time being, It'll stay that way. :nod: