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Off-Topic Discussion => Gaming Discussion => Topic started by: An4ximandros on October 14, 2012, 04:42:59 pm

Title: Anyone else remember Jurassic Bugpasser?
Post by: An4ximandros on October 14, 2012, 04:42:59 pm
I am sure there must be people here who played this incredibly "ahead of it's time (http://www.youtube.com/watch?v=IZWrAW4Wnwo)" video game?

Here's a nice resume for how it fell apart: http://www.youtube.com/watch?v=k6A3SaRr26M
And an opinionated playthrough: http://www.youtube.com/watch?v=LDK6Q2v8HPg&feature=channel&list=UL
Title: Re: Anyone else remember Jurassic Bugpasser?
Post by: Davros on October 15, 2012, 09:02:28 am
I remember it, still have nightmares about the extensible arm ;)
Title: Re: Anyone else remember Jurassic Bugpasser?
Post by: Mongoose on October 15, 2012, 11:43:42 am
I don't think I've ever so much as heard of this game, though the "boobie tattoo as health meter" feature does ring a bell.  Jeez, though...watching those videos makes the flying tigers in Skyrim seem mundane. :p
Title: Re: Anyone else remember Jurassic Bugpasser?
Post by: Spoon on October 15, 2012, 11:58:57 am
I do recall reading a review about this game in a magazine years ago but I was never quite aware at the story behind it. But thanks to those video links, now I am.
What I actually find more interesting than all the physics and stuff is the way the player character keeps track of the ammo. No hud or anything,  just her counting or giving a general idea how much ammo is left. Also, the boob health tattoo is genius  :p
Title: Re: Anyone else remember Jurassic Bugpasser?
Post by: Thaeris on October 15, 2012, 05:08:25 pm
I think the thing that impressed me the most about the LP was the scale of the environment, and of how impressive it really was considering the technology of the time. Sure the models or textures were not impressive by today's standards, but then, my standards may not be all that high regardless. :p The genuine attempt at getting the physics to work was also very impressive. I guess in the and, Trespasser is a perfect example of what professional studios and publishers can achieve and simultaneously fail at.