Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: An4ximandros on October 14, 2012, 04:42:59 pm
-
I am sure there must be people here who played this incredibly "ahead of it's time (http://www.youtube.com/watch?v=IZWrAW4Wnwo)" video game?
Here's a nice resume for how it fell apart: http://www.youtube.com/watch?v=k6A3SaRr26M
And an opinionated playthrough: http://www.youtube.com/watch?v=LDK6Q2v8HPg&feature=channel&list=UL
-
I remember it, still have nightmares about the extensible arm ;)
-
I don't think I've ever so much as heard of this game, though the "boobie tattoo as health meter" feature does ring a bell. Jeez, though...watching those videos makes the flying tigers in Skyrim seem mundane. :p
-
I do recall reading a review about this game in a magazine years ago but I was never quite aware at the story behind it. But thanks to those video links, now I am.
What I actually find more interesting than all the physics and stuff is the way the player character keeps track of the ammo. No hud or anything, just her counting or giving a general idea how much ammo is left. Also, the boob health tattoo is genius :p
-
I think the thing that impressed me the most about the LP was the scale of the environment, and of how impressive it really was considering the technology of the time. Sure the models or textures were not impressive by today's standards, but then, my standards may not be all that high regardless. :p The genuine attempt at getting the physics to work was also very impressive. I guess in the and, Trespasser is a perfect example of what professional studios and publishers can achieve and simultaneously fail at.