Hard Light Productions Forums

Announcements => Announcements => Topic started by: mjn.mixael on October 23, 2012, 04:46:04 pm

Title: Freespace Open 3.6.14 Final
Post by: mjn.mixael on October 23, 2012, 04:46:04 pm
Freespace 2 Open 3.6.14 Final has been released. (http://www.hard-light.net/forums/index.php?topic=82648.0) After far too long, we now have a 3.6.14 release that shouldn't launch Skynet, lead to the singularity, or crash a lot. Grab yours today!
Title: Re: Freespace Open 3.6.14 Final
Post by: jr2 on October 23, 2012, 05:40:10 pm
Highlight?  EDIT: oh, and was Final = RC9 or were there changes?
Title: Re: Freespace Open 3.6.14 Final
Post by: MatthTheGeek on October 24, 2012, 01:19:29 am
Included below is the commit history since RC9 (http://www.hard-light.net/forums/index.php?topic=82558.0)
Title: Re: Freespace Open 3.6.14 Final
Post by: jr2 on October 24, 2012, 09:30:39 am
Thanks, missed that. :) (shocker, I know :rolleyes: )
Title: Re: Freespace Open 3.6.14 Final
Post by: Valathil on October 24, 2012, 09:48:48 am
Aw **** I was hoping for the singularity.
Title: Re: Freespace Open 3.6.14 Final
Post by: TParis on October 24, 2012, 10:14:58 am
Thanks to everyone who has worked on this new release!  :yes:

Might be a good moment for me to fix the the support for the SCP in Xfire...
Title: Re: Freespace Open 3.6.14 Final
Post by: crizza on October 24, 2012, 04:48:01 pm
So, downloading deleting 3.6.12 or just...?
Title: Re: Freespace Open 3.6.14 Final
Post by: headdie on October 24, 2012, 05:32:55 pm
you can delete 3.6.12 if you want and replace it with 3.6.14 it wont hurt anything
Title: Re: Freespace Open 3.6.14 Final
Post by: Klaustrophobia on October 24, 2012, 07:05:00 pm
this should go on the highlight reel no?  i missed it until i saw a post about it in a help thread in the BP forum.
Title: Re: Freespace Open 3.6.14 Final
Post by: SpardaSon21 on October 24, 2012, 07:21:15 pm
Considering this is a new, official release from the SCP, yeah, a highlight is needed.
Title: Re: Freespace Open 3.6.14 Final
Post by: mjn.mixael on October 24, 2012, 09:05:13 pm
Done.
Title: Re: Freespace Open 3.6.14 Final
Post by: diegocmr on October 25, 2012, 12:53:37 pm
congrats to the team and everyone envolved!

Any chance free look will eventually work again? There's a Mantis ticket for it:
http://scp.indiegames.us/mantis/view.php?id=2713

I dont have TrackIR, so free look is the only way for me to look around the cockpit =D

thanks alot!
Title: Re: Freespace Open 3.6.14 Final
Post by: MatthTheGeek on October 25, 2012, 01:00:00 pm
I've read on IRC freelook's got fixed, not sure it's in trunk yet.
Title: Re: Freespace Open 3.6.14 Final
Post by: z64555 on October 25, 2012, 06:37:51 pm
I've read on IRC freelook's got fixed, not sure it's in trunk yet.

There's a patch on the Mantis ticket (http://scp.indiegames.us/mantis/view.php?id=2713) that's still in code review stage, but freelook is fully functional with it.

[Edit]Oh, diegocmr found it already
Title: Re: Freespace Open 3.6.14 Final
Post by: diegocmr on October 28, 2012, 02:49:09 pm
sorry for the noob question, but how do I apply the Mantis patch?

Thks!
Title: Re: Freespace Open 3.6.14 Final
Post by: Mongoose on October 28, 2012, 03:25:47 pm
If you're not already set up with the FS2 codebase, it'd be quite a bit of work: you'd have to install TortoiseSVN and grab a copy of the source code, implement the patch file (I'm not 100% sure how that part works myself), get some sort of development environment like MS Visual C++ or the equivalent, and then build the patched code on your own machine.  It'd be far easier to just wait for the patch to be added to the main codebase, and then download one of the nightly builds afterwards.
Title: Re: Freespace Open 3.6.14 Final
Post by: diegocmr on October 28, 2012, 04:29:54 pm
Thks Mongoose! I'll wait for them to release an updated EXE.
I guess i'll have to wait until the patch gets out of code review, though.