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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 30, 2012, 10:09:54 am

Title: Nightly (Windows): 30 Oct 2012 - Revision 9292
Post by: SirKnightly on October 30, 2012, 10:09:54 am
Here is the nightly for Windows on 30 Oct 2012 - Revision 9292

Group: Inferno
fso-WIN-Inferno-20121030_r9292.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121030_r9292.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121030_r9292.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121030_r9292.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121030_r9292.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121030_r9292.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121030_r9292.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121030_r9292.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121030_r9292.md5)

Code: [Select]
------------------------------------------------------------------------
r9286 | Goober5000 | 2012-10-29 02:10:01 -0500 (Mon, 29 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudshield.cpp

yes, whoops (fix bug noticed by Droid803)
------------------------------------------------------------------------
r9287 | Goober5000 | 2012-10-29 15:26:29 -0500 (Mon, 29 Oct 2012) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/lab/lab.cpp

fix from Admiral MS -- page out weapons when lab is exited
also, modelnum comparisons should be >= 0, not > 0
------------------------------------------------------------------------
r9288 | Goober5000 | 2012-10-29 15:27:31 -0500 (Mon, 29 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

fix from Admiral MS -- move waypoints properly when moved via scripting
------------------------------------------------------------------------
r9289 | Goober5000 | 2012-10-29 15:29:54 -0500 (Mon, 29 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/shiphit.cpp

fix from Admiral MS -- if there's no explosion, explosion sound shouldn't play either
------------------------------------------------------------------------
r9290 | Goober5000 | 2012-10-29 15:48:06 -0500 (Mon, 29 Oct 2012) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aigoals.cpp

fix an old Volition bug -- properly mark a goal as not achievable if a ship departs, not only if it's destroyed
and throw in self-destructed for good measure, per Admiral MS
------------------------------------------------------------------------
r9291 | karajorma | 2012-10-29 21:07:41 -0500 (Mon, 29 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Switch the name of the deselect-nav SEXP
------------------------------------------------------------------------
r9292 | karajorma | 2012-10-29 22:26:30 -0500 (Mon, 29 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc

Move the add paste button in FRED. Hopefully this will result in less cursing when people press paste instead of add paste.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 30 Oct 2012 - Revision 9292
Post by: Luis Dias on October 30, 2012, 10:58:36 am
Yummy

edit: can't seem to be able to download the SSE2 version. Too much traffic lol?
Title: Re: Nightly (Windows): 30 Oct 2012 - Revision 9292
Post by: chief1983 on October 30, 2012, 01:51:31 pm
Link's working for me.  Pulled down at 500 KB/s.