Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: wistler on November 07, 2012, 03:54:32 pm

Title: 'Invisible' textures in PCS.
Post by: wistler on November 07, 2012, 03:54:32 pm
By playing around with the texture of the green marker found in Vassago Dirge I was wanting to create a range of markers for use in game. I've noticed that in PCS it claims the texture is 'invisible'. Is the texture being 'invisible' the reason you can't crash into the nav markers in game? If so how can I link a new marker model to a new texture whilst still having it appear as invisible in PCS.
Title: Re: 'Invisible' textures in PCS.
Post by: Droid803 on November 07, 2012, 06:23:52 pm
The marker in vassago?s dirge uses a glowpoint.To change the texture it appears as just change the name of the file referenced by the glowpoint. The invisible texture is, literally, invisible.
The reason it doesn?t collide is because it has the no collide flag, though you could als use no collide invisible and invisible textures will not collide. :)
Title: Re: 'Invisible' textures in PCS.
Post by: redsniper on November 08, 2012, 11:04:39 am
Droid  why?
Title: Re: 'Invisible' textures in PCS.
Post by: Droid803 on November 08, 2012, 01:04:05 pm
Okay this is totally off-topic, but since I was asked:
Sometimes, after typing in moonrunes, I forget to switch my language setting back to English, and I don't want to re-type the post.
Bad habit/forgetful/lazy. That is why.
Title: Re: 'Invisible' textures in PCS.
Post by: wistler on November 08, 2012, 02:14:27 pm
Thanks for the info Droid. Quick follow up question: Is there a quick/lazy way of changing the size of a ship in PCS without having to use another program?
Title: Re: 'Invisible' textures in PCS.
Post by: Droid803 on November 08, 2012, 02:58:28 pm
Select header in the list on the left, then go to near the top right corner : transform -> scale tab
This will scale globally along desired axes.

Selecting individual subobjects etc. will allow you to apply transformations to each.

Remember to recalculate MoI after scaling to avoid (potentially) strange behavior. I've never seen it happen but it doesn't hurt to be careful.
Title: Re: 'Invisible' textures in PCS.
Post by: wistler on November 09, 2012, 03:46:35 pm
Not to sound completely dumb by being unable to follow your simple instructions, but I can see a transform --> scale tab  :confused: (http://farm9.staticflickr.com/8338/8170429859_e4ffa7e531_b.jpg)
Title: Re: 'Invisible' textures in PCS.
Post by: Eiswolf on November 09, 2012, 04:01:28 pm
To you have the latest version of PCS?
here are a link to the download and to the PCS Wiki.
When you have the latest version you found the point what Droid wroten

http://sourceforge.net/projects/alliance/files/POF%20Constructor%20Suite/
or download here the link is in the first Post
http://www.hard-light.net/forums/index.php?topic=77292.0

http://www.hard-light.net/wiki/index.php/POF_Constructor_Suite_2
Title: Re: 'Invisible' textures in PCS.
Post by: wistler on November 09, 2012, 04:25:40 pm
That was the version i was using  :shaking: :confused: I'm even more confused then I was before!
Title: Re: 'Invisible' textures in PCS.
Post by: Droid803 on November 09, 2012, 05:04:05 pm
use http://www.hard-light.net/forums/index.php?topic=81593.msg1637284#msg1637284 version