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Off-Topic Discussion => Gaming Discussion => Topic started by: BengalTiger on November 10, 2012, 10:13:27 am

Title: PlanetSide 2
Post by: BengalTiger on November 10, 2012, 10:13:27 am
http://www.planetside2.com/

http://wiki.planetside-universe.com/ps/PlanetSide_2

To be released 11/20/12.

Space FPS MMO, science fiction setting with a good dose of realism in terms of combat.

All bullets are flying objects affected by gravity.
Some missiles are guided, there are flares and stealth upgrades to make getting a lock harder or to soft kill a missile that's on its way.

Tanks have simplified armor- the front takes far less damage than the sides, which are more resistant than the top or rear or bottom. No ricochets or minimum penetration ratings for ammo to do any damage, a la World of Tanks, but I found tanking much more fun anyway.
There are a few ammo types, which interact with armor (and infantry- now HE shells do have a purpose) in different ways.
Ammo's free.  :P

There are vehicles for up to 4 crew (pilot+gunners) and like 8 passengers (in the same cargo plane that is), and vehicles are individually spawned by players using the players' individual resources.
That means assaults of 10-20 tanks are possible, as well as carpet bombing by aerial gunships.

I don't really know if I could talk about the balance as I might have agreed not to when applying for beta, but the nearly impossible task of killing an MBT with a bazooka becomes an easy one when the bazooka operator gets behind it.

Anyway, the game focuses on teamwork, there's lots of terrain features for sneaking around and finding cover or concealment (not only on foot, creative drivers could get an unorganized enemy from behind while driving a tank with a little luck), so coordinated attacks from all sides are quite possible.

Infantry have unlimited respawns, but there is a waiting period before rejoining the fight.
Vehicles have the same mechanics, but the waiting period is measured in many minutes, and even then they could only get spawned when the player has enough resources.
Title: Re: PlanetSide 2
Post by: General Battuta on November 10, 2012, 10:22:20 am
You're behind the times, good buddy

I've been playing this quite a bit - it's extremely promising. This game is one of the best 'moment generators' I've ever seen.
Title: Re: PlanetSide 2
Post by: Kobrar44 on November 10, 2012, 03:06:13 pm
I don't think it's "promising". It is already great in terms of gameplay. The preformance, however, is not really good. You can't just turn off most graphics settings[like physics, which only can be calculated by CPU or GPU if you wish]. It is playable on i5-2410m and GT 520MX, but eh. It looks really unpleasant this way and I still experience major slowdowns sometimes.
Title: Re: PlanetSide 2
Post by: Sushi on November 10, 2012, 09:05:01 pm
I'm in the beta for this, and have it installed, but have yet to actually play it.
Title: Re: PlanetSide 2
Post by: KyadCK on November 11, 2012, 03:02:13 am
I don't think it's "promising". It is already great in terms of gameplay. The preformance, however, is not really good. You can't just turn off most graphics settings[like physics, which only can be calculated by CPU or GPU if you wish]. It is playable on i5-2410m and GT 520MX, but eh. It looks really unpleasant this way and I still experience major slowdowns sometimes.

You don't meet minimum requirements, so be happy you can play at all.

http://help.station.sony.com/app/answers/detail/a_id/36590

Your CPU is more then strong enough, your GPU is not.

I'm in the beta for this, and have it installed, but have yet to actually play it.

Play it, it's awesome. The flight controls suck, but besides that it's a lot of fun, and even more so when you get in with a squad or platoon.
Title: Re: PlanetSide 2
Post by: Jeryko on November 12, 2012, 08:07:40 am
I've got 3 beta keys if anyone is interested
Title: Re: PlanetSide 2
Post by: MatthTheGeek on November 12, 2012, 08:28:41 am
I'd say why not.
Title: Re: PlanetSide 2
Post by: An4ximandros on November 21, 2012, 03:48:12 pm
It's out, can anyone tell me how well it runs on yer PC?
Title: Re: PlanetSide 2
Post by: Suongadon on November 21, 2012, 04:12:20 pm
It's out, can anyone tell me how well it runs on yer PC?

Terrible for me on a 4.3 quad amd and a 6870 on win7. Probably the typical catalyst-drivers-are-**** issue though.
Title: Re: PlanetSide 2
Post by: MP-Ryan on November 21, 2012, 04:20:38 pm
Wondering if it'll run on an Intel E8400 and Geforce 8800 GTS 512.  I run games like ME3 and BL2 no problem, but it sounds like this game is quite system-intensive.
Title: Re: PlanetSide 2
Post by: An4ximandros on November 21, 2012, 04:41:20 pm
Running this on less than 4 GB and it's pretty good, I did have to lower the graphics to min and the render to 80% but hey, it looks passable.

The only problem blessing is that the game crashes when I quit. :P
Title: Re: PlanetSide 2
Post by: headdie on November 21, 2012, 05:18:01 pm
it's supposed to be a bit of a CPU whore though apparently they squeezed in a few optimisations between the last Beta and the release version.

in addition there are supposed to be some optimisations in the current GeForce driver beta so probably worth trying out as well
Title: Re: PlanetSide 2
Post by: KyadCK on November 21, 2012, 05:39:03 pm
It's out, can anyone tell me how well it runs on yer PC?

Terrible for me on a 4.3 quad amd and a 6870 on win7. Probably the typical catalyst-drivers-are-**** issue though.

Works just fine at max settings on my Ph II x4 at 4.3 and 6870 crossfire, so the issue is yours alone.

My FX-8320 at 5.0 and 6970 crossfire does better, obviously.

Wondering if it'll run on an Intel E8400 and Geforce 8800 GTS 512.  I run games like ME3 and BL2 no problem, but it sounds like this game is quite system-intensive.

A C2D and 8800 GTS meet minimum requirements, but you won't be maxing anything.
Title: Re: PlanetSide 2
Post by: An4ximandros on November 21, 2012, 06:17:52 pm
Nevermind my previous post, I have begun crashing all the time :(

Seems like GFX card overheat (there were artifacts the first time) I'll have to perform some clean ups in my tower.
Title: Re: PlanetSide 2
Post by: Suongadon on November 21, 2012, 06:23:53 pm
Works just fine at max settings on my Ph II x4 at 4.3 and 6870 crossfire, so the issue is yours alone.

Seems so. And to have gone away now that I restarted the game. Bad me.

Fun so far, even with the bad framerate I had. Hopefully this one lasts longer than the couple months PS1 managed.

Quote
My FX-8320 at 5.0 and 6970 crossfire does better, obviously.

I do believe I have a newegg purchase to make friday... :D
Title: Re: PlanetSide 2
Post by: Mikes on November 21, 2012, 07:30:10 pm
Utterly botched up launch in Europe...

... I wanted to play... and find out SOE now has a deal with ProSeven/Sat1 (a TV network for crying out loud?) and I need an account there? I.e.: I can't use my SOE account to log in to Planetside 2 unless I permanently convert the entire account? sheez.

And the more I read about the PS/S1 thing the less I want to have anything to do with it at all.


Typical SOE... always majorly screwing at least some customers in some way lol.
Title: Re: PlanetSide 2
Post by: KyadCK on November 21, 2012, 10:16:41 pm
Works just fine at max settings on my Ph II x4 at 4.3 and 6870 crossfire, so the issue is yours alone.

Seems so. And to have gone away now that I restarted the game. Bad me.

Fun so far, even with the bad framerate I had. Hopefully this one lasts longer than the couple months PS1 managed.

Quote
My FX-8320 at 5.0 and 6970 crossfire does better, obviously.

I do believe I have a newegg purchase to make friday... :D

Well glad it was a temp issue.

If you're going to drop money on a new CPU though, may as well go intel. I got my 8320 for the parallel processing power, not games. The very heavy OC just happens to make it good for that too. :P
Title: Re: PlanetSide 2
Post by: Suongadon on November 22, 2012, 12:54:23 am
If you're going to drop money on a new CPU though, may as well go intel. I got my 8320 for the parallel processing power, not games. The very heavy OC just happens to make it good for that too. :P

I would, but I just happen to be the proud owner of an unused AM3+ motherboard I cannot remember buying and it'd be a waste to never use it.


Game related: My dreams/fantasies of jetpack-shotgunning maxes and clusters of morons standing on a hilltop seem to be unattainable at this time. The Jackhammer is only allowed on the NC heavy assault class.    :(
Title: Re: PlanetSide 2
Post by: BloodEagle on November 24, 2012, 02:53:16 pm
How smooth is the networking on this?  Does one have to worry about lag-shields?
Title: Re: PlanetSide 2
Post by: General Battuta on November 24, 2012, 03:36:12 pm
How smooth is the networking on this?  Does one have to worry about lag-shields?

It was great in beta, never had any problem hitting anybody. Occasional issues while dogfighting.
Title: Re: PlanetSide 2
Post by: KyadCK on November 24, 2012, 03:52:31 pm
Landed a drop pod on a TR Galaxy today. Still had 4 people in it. Killed all of them on impact, along with the galaxy. Got XP for it all too.

Parked vehicles be warned, drop pods can and will kill you, just like in halo, and the guy riding in it gets all the XP for the kill.
Title: Re: PlanetSide 2
Post by: An4ximandros on November 24, 2012, 04:46:08 pm
 Well I found the Indarian Hexagon, I went there to support the (very) weak Vanu holdings, used a drop pod to get to an NC platform and...
Drop pods, Drop pods everywhere... all while it rained Galaxy wrecks. :nervous:

 In other events, we were pulling out of a platform to go help elsewhere. Suddenly, our Galaxy explodes as we are about to board, leaving us stranded.

 I freaking love this game. :D

 Now I just need to get some RAM, running this in 2Gb is very reminiscent of those Delenda Est images that violated the Deneb Human Rights Convention.
Title: Re: PlanetSide 2
Post by: Suongadon on November 24, 2012, 05:10:32 pm
How smooth is the networking on this?  Does one have to worry about lag-shields?

Really smooth even on my boondocksy dsl connection, except during the happy-hour human wave attacks, but its still decent then.

...Which are even more absurd/full of idiots than i remember from the first game. Got something like 40-50 kills yesterday defending from one palling around in a *****in' Battle Bus. :D

What servers are people here playing on? I have a 10-12 or some TR on Sol____ and a space redneck (nc) on the other us east one whose name i cant remember :(
Title: Re: PlanetSide 2
Post by: An4ximandros on November 24, 2012, 05:20:11 pm
I'm on the Sol server, East coast, as Vanu.

If we get something going we could make an outfit and vote for our "official" side here before registering it.
Title: Re: PlanetSide 2
Post by: MP-Ryan on November 24, 2012, 05:57:50 pm
I have no interest in this game as a random experience, but I have it installed and would love to play as part of a larger group.  I don't care about faction or server.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on November 24, 2012, 07:38:59 pm
SolTech, US EAST, NC. Character name: BlueFang
I play occasionally, but would be interested in a set squad.
Title: Re: PlanetSide 2
Post by: SpardaSon21 on November 24, 2012, 07:45:34 pm
I wouldn't mind playing as NC or Vanu on a U.S. server that isn't Waterson (already have a character in an Outfit there, sorry).
Title: Re: PlanetSide 2
Post by: KyadCK on November 24, 2012, 09:34:51 pm
KyadCK

Mattherson, US East

NC

Roll with WMD most of the time.
Title: Re: PlanetSide 2
Post by: Pred the Penguin on November 24, 2012, 11:01:12 pm
Jaeger, US East

Primarily play as a TR Engineer.

Wouldn't mind changing things up to join a HLP Outfit though.
Title: Re: PlanetSide 2
Post by: Topgun on November 25, 2012, 12:30:08 am
http://steamcommunity.com/id/empiricaldata/

if anyone wants to play, add me. I mostly play on soltech as vano, but I really don't care much and Im willing to make a new char to play with people from here.

if you want to play any other game with me, that's fine too.
Title: Re: PlanetSide 2
Post by: BengalTiger on November 25, 2012, 05:59:12 pm
NC on LithCorp here, I left the first two open EU servers due to waiting time of 5+ minutes to log in.

I'm known there as Exterminator BengalTiger, feel free to say "Hi".

P.S. Pro Tip: The Skyguard sucks. Wait till a rebalance before spending certs (or worse- cash) on it.
Title: Re: PlanetSide 2
Post by: MR_T3D on November 26, 2012, 12:56:16 pm
How smooth is the networking on this?  Does one have to worry about lag-shields?
client side hit registration makes things pretty reliable.

But it's a MMOshooter, quake-like network responsiveness isn't what I expect.
Title: Re: PlanetSide 2
Post by: An4ximandros on November 29, 2012, 12:53:15 pm
Ahahahaha! (https://www.youtube.com/watch?v=SBJ9hTjMVps) :D
Title: Re: PlanetSide 2
Post by: MR_T3D on November 29, 2012, 01:33:45 pm
Ahahahaha! (https://www.youtube.com/watch?v=SBJ9hTjMVps) :D
Could also apply to every time the TR loses the crown
Title: Re: PlanetSide 2
Post by: Alex Heartnet on November 30, 2012, 10:15:14 pm
If we get a outfit going, we should all put the Kobolt machine gun on our ATV's and ride around like biker gangs  :D
Title: Re: PlanetSide 2
Post by: BengalTiger on December 01, 2012, 05:17:31 am
Ahahahaha! (https://www.youtube.com/watch?v=SBJ9hTjMVps) :D
That's quite true... All of it.

Including the cactus.
Title: Re: PlanetSide 2
Post by: Patriot on December 01, 2012, 05:44:08 am
Funnily enough i decided to give this a go, on LithCorp as a NC guy. So far is favor the Heavy Assault class, but my non vid-card running comp isnt making the game easy for me, had a 12-25 Kill Death, though i think the sheer amount of Assists make the kill count around 120 or so xD

Reason i play Heavy Assault is the rocket launcher, i like to kill vehicles when they present themselves to me
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 01, 2012, 11:34:57 am
Funnily enough i decided to give this a go, on LithCorp as a NC guy. So far is favor the Heavy Assault class, but my non vid-card running comp isnt making the game easy for me, had a 12-25 Kill Death, though i think the sheer amount of Assists make the kill count around 120 or so xD

Reason i play Heavy Assault is the rocket launcher, i like to kill vehicles when they present themselves to me

As an old Battlefield 1942 player, that was also my line of thinking when I first started playing.  Now I prefer the light assault for its jetpack, but when mobility isn't an option then the heavy assault is my first choice.
Title: Re: PlanetSide 2
Post by: KyadCK on December 01, 2012, 01:16:33 pm
Funnily enough i decided to give this a go, on LithCorp as a NC guy. So far is favor the Heavy Assault class, but my non vid-card running comp isnt making the game easy for me, had a 12-25 Kill Death, though i think the sheer amount of Assists make the kill count around 120 or so xD

Reason i play Heavy Assault is the rocket launcher, i like to kill vehicles when they present themselves to me

Look into the Hawk and Crow missle launchers. Anti-Air and Anti-Tank lock on missiles, respectively.
Title: Re: PlanetSide 2
Post by: qazwsx on December 01, 2012, 01:32:44 pm
Funnily enough i decided to give this a go, on LithCorp as a NC guy. So far is favor the Heavy Assault class, but my non vid-card running comp isnt making the game easy for me, had a 12-25 Kill Death, though i think the sheer amount of Assists make the kill count around 120 or so xD

Reason i play Heavy Assault is the rocket launcher, i like to kill vehicles when they present themselves to me

Look into the Hawk and Crow missle launchers. Anti-Air and Anti-Tank lock on missiles, respectively.
TR heavy class's machinegun becomes stupidly good with a 3.4x scope and a front grip.
Title: Re: PlanetSide 2
Post by: KyadCK on December 01, 2012, 02:56:41 pm
Funnily enough i decided to give this a go, on LithCorp as a NC guy. So far is favor the Heavy Assault class, but my non vid-card running comp isnt making the game easy for me, had a 12-25 Kill Death, though i think the sheer amount of Assists make the kill count around 120 or so xD

Reason i play Heavy Assault is the rocket launcher, i like to kill vehicles when they present themselves to me

Look into the Hawk and Crow missle launchers. Anti-Air and Anti-Tank lock on missiles, respectively.
TR heavy class's machinegun becomes stupidly good with a 3.4x scope and a front grip.

NC's becomes stupidly accurate with High Velocity ammo and a compensator. If I can see it with my x2 reflex scope, I can hit it with a 1-round burst. Considering I have a 100-round magazine and 4 magazines total, I can harass people forever and get assists when the real snipers kill them. :P

Also, the NC stock sniper is powerful enough that just buying a 12x scope for it lets you hit things at the very edge of your infantry render distance. It's scary strong.

Don't have enough experience with the other's guns aside from the fact that I seriously hate the stupid CARV...
Title: Re: PlanetSide 2
Post by: An4ximandros on December 01, 2012, 02:59:50 pm
Used a MAX unit for the first time today, I learned true anti-infantry love! That thing is incredible during supported assaults.

I also used a Light Ass. trooper to get to a roof of a fortified building. Those poor TR schmucks never had a chance, no one even bothered checking the roof for me and my jet team.

I seem to be as miserable as ever using the Cylon Raiders Vanu Scythes however.
Title: Re: PlanetSide 2
Post by: MR_T3D on December 01, 2012, 04:57:28 pm
Ammo and compensator help the gauss SAW?  nice, will try that, since by the time I have 1000 certs for rocket pods they will probably be nerfed to **** and I'll wait for a 2-3x sale before getting some pounds smedling or whatever.
Title: Re: PlanetSide 2
Post by: KyadCK on December 01, 2012, 06:02:21 pm
Ammo and compensator help the gauss SAW?  nice, will try that, since by the time I have 1000 certs for rocket pods they will probably be nerfed to **** and I'll wait for a 2-3x sale before getting some pounds smedling or whatever.

Sustained fire will still track very high quickly since the HV ammo pretty much negates the Compensator, but in return you get better distance, and you can get 3-5 shot bursts on target at medium range, single-shot at long.

Sometimes you have to force yourself to remmeber to do the bursts manually since the gun is full auto.

The reflex sight helpes as well I find. Bit better then the stock iron sight, and it's only 30 certs anyway.

Pardon the bad quality, but heres an example. I put on the x6 scope so the hit marks could be seen, but the result is obviously the same regardless of the scope.

http://www.youtube.com/watch?v=HMsE3zuuO70

Distance is farther then that by a good margin, but I just wanted a quick example of manual single-shots.

I'm probably going to get a front handle to compensate for the side tracking you see as well. Need something to spend certs on.  :p
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 02, 2012, 03:18:04 pm
So I went and actually put certs into a Kobolt machinegun on the Flash ATV.

As I expected, it's more of a toy then a serious weapon.  The ATV goes too fast to aim it at top speed, and slowing down makes you too much of a target.  However, it is good for destroying the occasional vehicle console, and chasing down other ATV's with it is amusing.
Title: Re: PlanetSide 2
Post by: Suongadon on December 02, 2012, 04:17:40 pm
I'm probably going to get a front handle to compensate for the side tracking you see as well. Need something to spend certs on.  :p

I went with front handle/compensator rather than HV rounds and I loves it. Quick five-ten round burst and move on get run over by a friendly lightning tank. Probably wont waste certs to get HV until after they do something about the render distance scaling. (Though maybe I could just stop logging in during prime goon hours too  :rolleyes: ) Its already beautiful and murderous past the range I can see targets at 99% of the time.

Title: Re: PlanetSide 2
Post by: KyadCK on December 02, 2012, 05:59:53 pm
I'm probably going to get a front handle to compensate for the side tracking you see as well. Need something to spend certs on.  :p

I went with front handle/compensator rather than HV rounds and I loves it. Quick five-ten round burst and move on get run over by a friendly lightning tank. Probably wont waste certs to get HV until after they do something about the render distance scaling. (Though maybe I could just stop logging in during prime goon hours too  :rolleyes: ) Its already beautiful and murderous past the range I can see targets at 99% of the time.

I change attachments based on the tactic. In close range environments, like, a biolab, I ditch HV ammo and use a Compensator/Frontgrip/x2 Reflex sight. The lack of recoil means more then my ability to shoot things at a long range.

On the other hand, when you're on the ice continent, with nothing in sight for miles, HV and the x6 scope mean I can land a few shots before they can get to me, maybe even discourage them from coming my way.

One thing that confuses me is people who use the laser thing. "HEY LOOK! I'M OVER HERE HIDING BEHIND THIS DOOR!"  :wtf:  :nono:

So I went and actually put certs into a Kobolt machinegun on the Flash ATV.

As I expected, it's more of a toy then a serious weapon.  The ATV goes too fast to aim it at top speed, and slowing down makes you too much of a target.  However, it is good for destroying the occasional vehicle console, and chasing down other ATV's with it is amusing.

You're doing it wrong, the ATV is your weapon. Run them over, you get like a 25% "ram" bonus that way and everything.  ;)
Title: Re: PlanetSide 2
Post by: An4ximandros on December 02, 2012, 06:05:46 pm
I can officially say that I suck at driving vehicles, though the stuttering from hel I get might have something to do with it. :lol:
Title: Re: PlanetSide 2
Post by: Suongadon on December 02, 2012, 07:25:35 pm
I change attachments based on the tactic. In close range environments, like, a biolab, I ditch HV ammo and use a Compensator/Frontgrip/x2 Reflex sight. The lack of recoil means more then my ability to shoot things at a long range.

One thing that confuses me is people who use the laser thing. "HEY LOOK! I'M OVER HERE HIDING BEHIND THIS DOOR!"  :wtf:  :nono:

I haven't spent any money on the game yet for various reasons so I can't actually afford the HV yet. Might have helped if I hadn't bought every sight for the LMG and about 100 certs into the engineer which I don't even use. Plus the whole three-characters thing. Would be nice if certs earned were tied to your account rather than character.  :(

Never understood the laser-fetish people have either. Does it even do anything useful? (for the person with it on their gun, I mean)
Title: Re: PlanetSide 2
Post by: KyadCK on December 02, 2012, 07:38:11 pm
I change attachments based on the tactic. In close range environments, like, a biolab, I ditch HV ammo and use a Compensator/Frontgrip/x2 Reflex sight. The lack of recoil means more then my ability to shoot things at a long range.

One thing that confuses me is people who use the laser thing. "HEY LOOK! I'M OVER HERE HIDING BEHIND THIS DOOR!"  :wtf:  :nono:

I haven't spent any money on the game yet for various reasons so I can't actually afford the HV yet. Might have helped if I hadn't bought every sight for the LMG and about 100 certs into the engineer which I don't even use. Plus the whole three-characters thing. Would be nice if certs earned were tied to your account rather than character.  :(

Never understood the laser-fetish people have either. Does it even do anything useful? (for the person with it on their gun, I mean)

Well good, because money can't buy certs. It can buy you XP boosts up to +50%, but you can't buy certs, and thus, anything for a gun, with money. What you can buy is Station cash, which you use to buy guns, camo, etc. I had Alpha Squad, so I got my Hawk, Crow, and AA rockets for my Reaver that way

It's like a reflex scope for the hip, you get that dot in the middle. Makes it easier to aim from the hip, in theory, but it's nowhere near as good as just aiming down your sights and it lets everyone know where you are, even if you haven't shot yet.

Cons out weigh the pros from my point of view.
Title: Re: PlanetSide 2
Post by: Suongadon on December 02, 2012, 08:51:26 pm
Yeah well, that xp boost affects your cert-getting rate by the same amount, so, if I'd bought a membership/boosts/whatever I'd have 150 or so more certs than I do. :p
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 02, 2012, 10:24:54 pm
So I just splattered a Cylon Raider Vanu Scythe all over the windshield of my Galaxy.  It flew in front of me, and my galaxy actually survived.  Got XP for the kill too.

Also, one thing I've noticed about the skilled fighter pilots is that they tend to fly in groups of three.  It's never just one fighter shooting up your Galaxy or Reaver.
Title: Re: PlanetSide 2
Post by: BengalTiger on December 03, 2012, 06:46:35 pm
I also used a Light Ass. trooper to get to a roof of a fortified building. Those poor TR schmucks never had a chance, no one even bothered checking the roof for me and my jet team.
I also use my Light Ass. trooper for urban combat, and now if tanks ain't present it's my only urban combat class.

My other class is the Heavy Ass. trooper which I use on open fields and when enemy tanks are present.

Too bad PS2 doesn't have a classless system, I'd trade the nanomesh shield for a jetpack.

I can officially say that I suck at driving vehicles, though the stuttering from hel I get might have something to do with it. :lol:
http://forums.station.sony.com/ps2/index.php?threads/5-tips-for-tanks.47387/ This should help a bit.

So I just splattered a Cylon Raider Vanu Scythe all over the windshield of my Galaxy.  It flew in front of me, and my galaxy actually survived.  Got XP for the kill too.
The wingman most likely didn't scream the famous:
DIVE DIVE DIVE... !!!
Title: Re: PlanetSide 2
Post by: Scourge of Ages on December 04, 2012, 12:34:17 am
I also used a Light Ass. trooper to get to a roof of a fortified building.
I also use my Light Ass. trooper for urban combat.
My other class is the Heavy Ass. trooper which I use on open fields and when enemy tanks are present.
Is it really so hard to type "-ault"? I keep reading these posts trying not to picture all these soldiers with either really tiny or really fat rear ends. :lol:
Title: Re: PlanetSide 2
Post by: KyadCK on December 04, 2012, 02:10:41 am
I also used a Light Ass. trooper to get to a roof of a fortified building.
I also use my Light Ass. trooper for urban combat.
My other class is the Heavy Ass. trooper which I use on open fields and when enemy tanks are present.
Is it really so hard to type "-ault"? I keep reading these posts trying not to picture all these soldiers with either really tiny or really fat rear ends. :lol:

Same. That's why I abreviate to LA or HA. :P
Title: Re: PlanetSide 2
Post by: Suongadon on December 04, 2012, 12:04:36 pm
I also used a Light Ass. trooper to get to a roof of a fortified building.
I also use my Light Ass. trooper for urban combat.
My other class is the Heavy Ass. trooper which I use on open fields and when enemy tanks are present.
Is it really so hard to type "-ault"? I keep reading these posts trying not to picture all these soldiers with either really tiny or really fat rear ends. :lol:

I keep picturing Vanu. Those tight purple asses are distracting as hell when you're trying to flank magriders.  :lol:


Saw someone running around with a Jackhammer yesterday when I was playing on Sol with a fun-fun double cycler max. Poor guy used two magazines on me before doing enough damage to make my engineer take notice. So sad to see such an awesome gun turned to such garbage.  :nono:
Title: Re: PlanetSide 2
Post by: qazwsx on December 06, 2012, 12:42:28 pm
I also used a Light Ass. trooper to get to a roof of a fortified building.
I also use my Light Ass. trooper for urban combat.
My other class is the Heavy Ass. trooper which I use on open fields and when enemy tanks are present.
Is it really so hard to type "-ault"? I keep reading these posts trying not to picture all these soldiers with either really tiny or really fat rear ends. :lol:

I keep picturing Vanu. Those tight purple asses are distracting as hell when you're trying to flank magriders.  :lol:
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http://cloud-2.steampowered.com/ugc/594736771545556890/21BC15F794575F0E9CE99ECF1035EF81C283B4CC/NSFW planetside 2 screenshot, this is one of the top posts on steam community :\
Title: Re: PlanetSide 2
Post by: Kobrar44 on December 06, 2012, 01:24:09 pm
I keep picturing Vanu. Those tight purple asses are distracting as hell when you're trying to flank magriders.  :lol:

Lol, never noticed that. I kinda liked this game for not seeing tits everywhere for once :lol: I even had female character. Until I heard the voice..
Title: Re: PlanetSide 2
Post by: Scotty on December 06, 2012, 01:24:38 pm
So, naturally, you had to post said NSFW picture here.

Good job.
Title: Re: PlanetSide 2
Post by: An4ximandros on December 06, 2012, 01:35:19 pm
Oh **** you Internet! I was happy a game I play did not showcase gratuitous boobassage for once. :mad:
Title: Re: PlanetSide 2
Post by: qazwsx on December 06, 2012, 02:10:40 pm
So, naturally, you had to post said NSFW picture here.

Good job.
well, I made it impossible to accidentally click and marked it as NSFW, :\
Title: Re: PlanetSide 2
Post by: Suongadon on December 06, 2012, 03:42:24 pm
Lol, never noticed that. I kinda liked this game for not seeing tits everywhere for once :lol: I even had female character. Until I heard the voice..

The voice is why I don't play on my own account/characters anymore :(

But, not using my account enabled me to experience the joy of the lightning's HE gun. Its got rocket-pods beat by a mile for the whole cert-farming ordeal, and no one whispers you to ***** and whine when you kill them with it. :D
Title: Re: PlanetSide 2
Post by: BengalTiger on December 10, 2012, 05:35:10 pm
I went with the HEAT Python on the Lightning, works OK vs infantry and needs 2 shots to mess up an MBT when hitting it in the a.... uh, I mean in the rear.

Now grinding for the 150 mm AP Titan for the Vanguard so I could duke it out with the heavy stuff.
I trialed that gun, about 4 shots blow up a Sundy (3 AP rounds plus one or two HEAT shells fired from the Vanguard next to me got it). Another player I talked with said that 3 hits defeat a Prowler.

P.S. Missed quite a few things since the last visit here...

P.P.S. Anyone here an NC on Lithcorp?
Title: Re: PlanetSide 2
Post by: Firstdragon34 on December 11, 2012, 01:22:11 am
I really like Planetside 2, even though my gaming laptop runs it at low settings *still high resolution* 50-60% render settings. Darn GTX 460. Oh Well.

Anywho, Fighting with my steam friend on Jaeger, New Conglomerate. Likin' the Reaver, strafin' those Sundy's and tanks are heck a of a lot more fun then the Lib.

Edit: PS2 In game name is: BastionOrion, if anyone is interested. :P
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 12, 2012, 05:52:26 pm
I really like Planetside 2, even though my gaming laptop runs it at low settings *still high resolution* 50-60% render settings. Darn GTX 460. Oh Well.

Anywho, Fighting with my steam friend on Jaeger, New Conglomerate. Likin' the Reaver, strafin' those Sundy's and tanks are heck a of a lot more fun then the Lib.

Edit: PS2 In game name is: BastionOrion, if anyone is interested. :P

I have not been able to figure out how to fly the Reaver sucessfully.  I have zero problems with the Galaxy, and can handle a Liberator, but no fighters for me.  Of course, it probably didn't help that my computer fan died again, so until that is fixed I have yet to see the game run in a decent frames-per-second.

I'm also NC on the Jaegur server, by the way.
Title: Re: PlanetSide 2
Post by: KyadCK on December 12, 2012, 06:07:46 pm
I really like Planetside 2, even though my gaming laptop runs it at low settings *still high resolution* 50-60% render settings. Darn GTX 460. Oh Well.

Anywho, Fighting with my steam friend on Jaeger, New Conglomerate. Likin' the Reaver, strafin' those Sundy's and tanks are heck a of a lot more fun then the Lib.

Edit: PS2 In game name is: BastionOrion, if anyone is interested. :P

I have not been able to figure out how to fly the Reaver sucessfully.  I have zero problems with the Galaxy, and can handle a Liberator, but no fighters for me.  Of course, it probably didn't help that my computer fan died again, so until that is fixed I have yet to see the game run in a decent frames-per-second.

I'm also NC on the Jaegur server, by the way.


It's not all that hard. Treat it like FSO, but with insane roll and almost no yaw. (http://www.youtube.com/watch?v=o8ym8sPcMZc)
Title: Re: PlanetSide 2
Post by: Mongoose on December 13, 2012, 02:01:03 am
This game looks like a decent amount of fun, but I don't think I'd have any hope of running it on here.  Plus I need a new gaming addiction like I need another hole in the head. :p
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 16, 2012, 08:30:32 am
So the Engineer's anti-tank mines are about the best thing ever.  You can set them up somewhere, switch to a different class, go off and do something else on the opposite side of the map, and boom you get rewarded for a Sunderer or Main Battle Tank kill, with the occupants not getting a chance to bail out.  (Deploying them right next to a parked enemy vehicle also works if you can get in that close)  Apparently they only vanish if you log off or decide to deploy mines elsewhere - otherwise they can just sit there for hours, waiting for an unsuspecting vehicle.

They also are expensive at 75 infantry resources each (you carry 2 of them), and you need both of them to instakill most vehicles (put them right next to each other.)  But at least it gives you a use for your infantry resources, and the results are soooo worth the 100 cert points to unlock them.
Title: Re: PlanetSide 2
Post by: Pred the Penguin on December 16, 2012, 10:23:39 pm
I... might have to try that once. Sounds awesome. Need to get the certs in the first place though.
Title: Re: PlanetSide 2
Post by: BengalTiger on December 18, 2012, 08:51:03 am
Does the Lightning also require 2 mines? I only remember one big boom when I drove over something recently... :P

I also finished grinding for the 150 mm Titan firing AP shells, gets the job done- not really tested yet (I'll update the "5 tips for tanks" thread when one of my outfit buddies grabs a Vanguard with the HEAT gun and we shoot each other- thread here (http://forums.station.sony.com/ps2/index.php?threads/5-tips-for-tanks.47387/)), so I can't really tell just how much better it is against armor.

Instant kills vs infantry with a direct hit are fun too.

The Vanguard also got the M12 Kobalt .50 cal machine gun, scares planes away and tears infantry apart nearly as instantly as the main gun.
Title: Re: PlanetSide 2
Post by: qazwsx on December 21, 2012, 11:36:58 am
double XP until 2nd of Jan, aww yiss
Title: Re: PlanetSide 2
Post by: carbine7 on December 22, 2012, 01:36:54 am
Does the Lightning also require 2 mines? I only remember one big boom when I drove over something recently... :P

I'm fairly sure the Lightning would only take one, as I had the misfortune of coming across one in my Vanguard the other day. Lost about 60% health, hard to see the papertank surviving that.
Title: Re: PlanetSide 2
Post by: Aardwolf on December 22, 2012, 11:45:05 pm
Einstine909 convinced me I should try this game.

What do I do once it finishes downloading the additional 2675 MB that wasn't downloaded by Steam?
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 24, 2012, 01:04:23 pm
Einstine909 convinced me I should try this game.

What do I do once it finishes downloading the additional 2675 MB that wasn't downloaded by Steam?

The launcher has a link to a bunch of tutorial videos.  Definately a good place to start.

OR.  Planetside 2 - The Absolute Basics (feat. TotalBiscut) (http://youtu.be/Tx_xeRFlNTA)
Title: Re: PlanetSide 2
Post by: Kobrar44 on December 24, 2012, 09:31:07 pm
It's a MMO, which means it's idiot-compatible, which means you should be able to learn everything by just running around and shooting friendly headshots. I know I was.
Title: Re: PlanetSide 2
Post by: Aardwolf on December 24, 2012, 11:00:26 pm
Oh. I saw the thing about the tutorials, but the description made it sound like "how to get skillz" rather than "how to start", so I didn't click it.
Title: Re: PlanetSide 2
Post by: Pred the Penguin on December 25, 2012, 10:16:33 am
Depending on your taste, they might feel a bit cheesy, but they're done pretty well and go into some useful details.
Title: Re: PlanetSide 2
Post by: Alex Heartnet on December 26, 2012, 10:40:36 pm
So apparently the Flash is even more awesome then I first thought.

http://forums.station.sony.com/ps2/index.php?threads/the-flash-shaken-not-stirred.70507/

With the right sidegrades, you can even fight inside buildings with it!
Title: Re: PlanetSide 2
Post by: technopredator on January 11, 2013, 07:04:28 pm
I play in Jaeger US East, Vanu, Heavy Assault, free game/only certs, lvl 19, joined like a week ago, using IObit Game Booster v3.4 and disabling some services and applications I can run the game fine setting graphics and lights to high and the rest to medium except shadows and another setting (taht I don't remember) to low, I get about 17-20 fps on my ATI HD4670 setting the drivers to high quality on most setting, letting applications control AA and An. filtering, my CPU is a AMD Phenom II X4 3.4 Ghz no OC, 2x4GB DDR3-1333 . My ping is high 170-230, so I get lag killed a lot but when i find another laggy player is a nice duel :) .

What I like most about it is the realistic sounds and attenuation over the distance and the environment that forms in battles: the realistic damage, explosions, movement and scale are just very immersive, I wanted to play a game with a really good feel of a "real" battle like the ones in: 'Saving private Ryan', 'The Pacific' or 'Band of brothers' and for me, this was it.
Title: Re: PlanetSide 2
Post by: Aardwolf on January 12, 2013, 01:39:11 pm
Limited view cone on Flash is incredibly annoying. Why can't I look around farther than the range the turret can aim? And the way terrain can affect the steering is really annoying too.  :mad:
Title: Re: PlanetSide 2
Post by: BengalTiger on January 12, 2013, 07:15:15 pm
Limited view cone on Flash is incredibly annoying. Why can't I look around farther than the range the turret can aim? And the way terrain can affect the steering is really annoying too.  :mad:

Try in third person. I don't really drive the Flash, but pressing T in a Sundy gives a full 360 field of view.
Title: Re: PlanetSide 2
Post by: Aardwolf on January 12, 2013, 08:48:23 pm
Nope. I can see a little further behind me, but I still can't turn to look to the side or behind.
Title: Re: PlanetSide 2
Post by: TrashMan on January 13, 2013, 05:48:27 am
I may have to try this out
Title: Re: PlanetSide 2
Post by: carbine7 on January 14, 2013, 11:56:36 am
Being mainly a Reaver pilot myself, I learned early on that T is your best friend in a vehicle. It drops the often extremely obtrusive cockpit/HUD displays which are, unless aiming a weapon, mostly useless. What I'd really like implemented in ground vehicles, mostly the Flash as said before, is a free-look like that in aircraft. Granted, this isn't terribly useful in turreted positions, but in others it could be a life saver.
Title: Re: PlanetSide 2
Post by: TrashMan on January 15, 2013, 04:33:58 am
Game is interesting. But it takes FORVER to unlock anything.

Been playing for 2 days and I still don't have enough to unlock even a single rifle. Let alone all the other attachments and additons.

Pricy game. but fun.
Title: Re: PlanetSide 2
Post by: TrashMan on January 15, 2013, 08:08:47 am
Things liek this seriously piss me off.

I'm a sucker for gattling guns, yet only the Terran Republic has them...and I don't like their visual armor style - especially for their MAX units.
On the other hand I love NC's visaul design of units and armors, but they have shotguns and not miniguns. And I don't like shotguns.
Title: Re: PlanetSide 2
Post by: carbine7 on January 15, 2013, 02:42:28 pm
Not to mention that the prices for the weapons required to extend infantry's effectiveness to AV and AA roles are usually the highest in the entire game (1000 certs just for one burster cannon....)
Title: Re: PlanetSide 2
Post by: KyadCK on January 15, 2013, 03:40:46 pm
Not to mention that the prices for the weapons required to extend infantry's effectiveness to AV and AA roles are usually the highest in the entire game (1000 certs just for one burster cannon....)

You also get a burster cannon stock.
Title: Re: PlanetSide 2
Post by: carbine7 on January 16, 2013, 01:01:56 am
Unfortunately a single burster on its own does little more than annoy anything other than an exceptionally incompetently-piloted fighter.
Title: Re: PlanetSide 2
Post by: KyadCK on January 16, 2013, 01:12:38 am
Unfortunately a single burster on its own does little more than annoy anything other than an exceptionally incompetently-piloted fighter.

And that why you're supposed to play with friends.
Title: Re: PlanetSide 2
Post by: BengalTiger on January 16, 2013, 05:26:38 pm
Being mainly a Reaver pilot myself, I learned early on that T is your best friend in a vehicle. It drops the often extremely obtrusive cockpit/HUD displays which are, unless aiming a weapon, mostly useless. What I'd really like implemented in ground vehicles, mostly the Flash as said before, is a free-look like that in aircraft. Granted, this isn't terribly useful in turreted positions, but in others it could be a life saver.
Try formation flight without the HUD- no altitude, no speed, coordination is no longer "Let's fly to the WP at altitude 500 and speed 120" (or saying the same thing using purely pilot language), especially with a spread of 50-100 meters between planes to perform a Thach Weave if the need arises.
Title: Re: PlanetSide 2
Post by: KyadCK on January 16, 2013, 05:58:41 pm
Being mainly a Reaver pilot myself, I learned early on that T is your best friend in a vehicle. It drops the often extremely obtrusive cockpit/HUD displays which are, unless aiming a weapon, mostly useless. What I'd really like implemented in ground vehicles, mostly the Flash as said before, is a free-look like that in aircraft. Granted, this isn't terribly useful in turreted positions, but in others it could be a life saver.
Try formation flight without the HUD- no altitude, no speed, coordination is no longer "Let's fly to the WP at altitude 500 and speed 120" (or saying the same thing using purely pilot language), especially with a spread of 50-100 meters between planes to perform a Thach Weave if the need arises.

I would use T more......... If the view rotated with the aircraft.

But nope, it stays level with the ground, so all it does when doing more then cruising to the next place you need to go is get you crashed.
Title: Re: PlanetSide 2
Post by: BengalTiger on February 06, 2013, 05:36:23 pm
So with the new patch and bounty system I got a 650-ish kill on a Sundy today, with a single "extreme priority target" on board.

AP shell velocity was also buffed for the Prowler and Vanguard (especially the V), so now shooting planes is even easier- and it's a pretty good business since quite often the crew is worth 150-350 each.
In fact the Vanguard's big gun firing AP ammo is now an overgrown sniper rifle, slowly beginning to score head shots with it...

Who's playing in outfits, what are their names?
I'm the founder and leader of the Redneck Hillbillies of Auraxis [RHA] on the Lithcorp server.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on February 06, 2013, 08:45:13 pm
I don't currently have one, but would be up for one that doesn't expect a whole lot. SolTech, US EAST.
Title: Re: PlanetSide 2
Post by: TrashMan on February 07, 2013, 02:30:38 am
I got a character on Lithcorp.... NC..or was it TR? Hm...will have to check.
Title: Re: PlanetSide 2
Post by: technopredator on February 12, 2013, 01:16:54 am
It's a game that you're suppose to play over many months, like any other MMOG, so certs I think they're OK, I feel your pain but it what it takes to be in PS2, 1000 certs are not that much when you get BR 30 or so, you need to learn the game before worrying about certs, tactics/strategy, follow a group and be a team player re things that need practice, certs will come along, also 250 XP=1 cert.
Title: Re: PlanetSide 2
Post by: Aardwolf on February 12, 2013, 02:51:40 pm
Finally got the certs and got a grenade launcher for my ****ty ATV!

Limited view and fire angle is still as annoying as ever, but totally worth it for the surprise factor of an ATV coming through the second-floor doorway of control point A in a watchtower and blowing you away with a grenade launcher :D
Title: Re: PlanetSide 2
Post by: TrashMan on February 13, 2013, 02:53:42 am
How the hell do you get a Sunderer on the second floor?
Title: Re: PlanetSide 2
Post by: KyadCK on February 13, 2013, 03:22:47 am
How the hell do you get a Sunderer on the second floor?

Drive up the stairs.

Or do it my way; carry it on the back of a Galaxy to the intended destination.
Title: Re: PlanetSide 2
Post by: Aardwolf on February 13, 2013, 02:07:49 pm
Not a Sunderer, a Flash.

And yes, drive it up the stairs.
Title: Re: PlanetSide 2
Post by: An4ximandros on February 13, 2013, 02:23:08 pm
I remember driving a tank upstairs once, everyone was like: "lol wut?"
Title: Re: PlanetSide 2
Post by: KyadCK on February 13, 2013, 02:58:26 pm
I remember driving a tank upstairs once, everyone was like: "lol wut?"

I get my lightning into places it shouldn't be all the time. Really messes people up when they round a corner and see a tank that by all logic should not have been able to get in... Or rather, the shell they weren't expecting messes them up.
Title: Re: PlanetSide 2
Post by: Aardwolf on February 13, 2013, 05:28:27 pm
Too bad this game only runs at like 20 fps (guessing, haven't actually checked)... I bet I would do much better if it ran at a proper framerate.
Title: Re: PlanetSide 2
Post by: SpardaSon21 on February 13, 2013, 05:39:46 pm
Pressing Alt+F in-game should show you your FPS in the lower-left of your HUD.
Title: Re: PlanetSide 2
Post by: KyadCK on February 13, 2013, 06:34:07 pm
Too bad this game only runs at like 20 fps (guessing, haven't actually checked)... I bet I would do much better if it ran at a proper framerate.

Get a better computer or lower the settings.

Pressing Alt+F in-game should show you your FPS in the lower-left of your HUD.

This also tells you what the bottleneck is. Use that to figure out what needs to be faster or turned down.
Title: Re: PlanetSide 2
Post by: Alan Bolte on February 13, 2013, 07:34:49 pm
If your bottleneck is CPU, I've heard from some goons that there's an ini around somewhere that will triple your framerate without sacrificing overall graphics quality.

My bottleneck is GPU, so I haven't gone looking for it, I just need to get around to buying a new graphics card.
Title: Re: PlanetSide 2
Post by: Aardwolf on February 13, 2013, 09:37:35 pm
Settings are already at minimum... well, I've got it fullscreen at min (50%) render quality... maybe if I made it a smaller window at 50% render quality... but bleh
Title: Re: PlanetSide 2
Post by: KyadCK on February 13, 2013, 11:14:22 pm
If your bottleneck is CPU, I've heard from some goons that there's an ini around somewhere that will triple your framerate without sacrificing overall graphics quality.

My bottleneck is GPU, so I haven't gone looking for it, I just need to get around to buying a new graphics card.

The Ultra Settings config. Works well enough, but triple is an extreme exaggeration.

Settings are already at minimum... well, I've got it fullscreen at min (50%) render quality... maybe if I made it a smaller window at 50% render quality... but bleh

Minimum in-game isn't really minimum. That's what the ini is for.

Anyway, CPU/GPU and which does Alt-F say is the bottleneck?
Title: Re: PlanetSide 2
Post by: Aardwolf on February 14, 2013, 03:00:42 am
Looks like it's usually CPU, and the lowest it normally gets is 20fps... except when it decides to go at like 1fps for just long enough to get me killed, of course.

Often I can never manage to put my reticle on a target... I thought it was the choppiness, but now I notice I'm just having trouble seeing where the reticle is... why can't they just put a ****ing crosshair in the center of the screen, instead of these 4 tick marks that are everywhere BUT where I need them to be in order to put them on my target... yeah yeah, I know the separation of the tick marks indicates how much scatter there will be to my shots, but couldn't they have that in addition to a standard crosshair that actually lets me see where I'm aiming? Grrrrr.
Title: Re: PlanetSide 2
Post by: TrashMan on February 14, 2013, 04:17:38 am
Unlock the red-dot reflex sight.
Title: Re: PlanetSide 2
Post by: KyadCK on February 14, 2013, 09:03:19 am
Looks like it's usually CPU, and the lowest it normally gets is 20fps... except when it decides to go at like 1fps for just long enough to get me killed, of course.

Often I can never manage to put my reticle on a target... I thought it was the choppiness, but now I notice I'm just having trouble seeing where the reticle is... why can't they just put a ****ing crosshair in the center of the screen, instead of these 4 tick marks that are everywhere BUT where I need them to be in order to put them on my target... yeah yeah, I know the separation of the tick marks indicates how much scatter there will be to my shots, but couldn't they have that in addition to a standard crosshair that actually lets me see where I'm aiming? Grrrrr.

Look down the sights.

And as trashman said, get a Reflexer x2, or the Trueshot 3.4, much better then the stock sights. I prefer the Reflexer on all my guns, but somertimes I break out the x6 for my SAW and frustrate snipers.

Oh, and just a heads up,  PS2 is one of those games where you need higher graphical settings to offload work to the GPU; lower graphics settings will actually hurt the CPU sometimes. Try to find a balance in the middle, and turn off shadows fully in the UserOptions.ini. (set it to 0)
Title: Re: PlanetSide 2
Post by: BengalTiger on February 14, 2013, 12:04:34 pm
I use the 4x zoom on the SAW out in the open, and the 2x zoom red dot for everything else.

Also- NC players of Lithcorp, here's a little something that might get y'all interested:
Friday Night We Go Shootin' Stuff (http://ps2rednecks.freeforums.org/post559.html#p559)
Title: Re: PlanetSide 2
Post by: TrashMan on February 14, 2013, 06:00:38 pm
Lithcorp? NC?

That's me.

Killing time.
Title: Re: PlanetSide 2
Post by: Aardwolf on February 14, 2013, 10:03:22 pm
Yeah I can aim fine when I'm looking down the sights, but they can't expect me to play the whole game like that?



Btw I'm VS on Mallory, name is "AkenHBosch"

not sure why i picked Mallory to play on
Title: Re: PlanetSide 2
Post by: An4ximandros on February 14, 2013, 10:22:00 pm
(...) Btw, I'm VS on Mallory, name is "AkenHBosch" (...)

 You alone realized that humanity had no future with the Republic. So you initiated the first phase of a new alliance with the Vanu. An alliance in which the future of humanity depends.

 I had to, Sorry.
Title: Re: PlanetSide 2
Post by: BengalTiger on February 17, 2013, 06:54:16 am
Exclusively on HLP (at least for now):

http://www.youtube.com/watch?v=VKn2oIGUBS0&feature=youtu.be
Title: Re: PlanetSide 2
Post by: Spoon on February 17, 2013, 08:45:08 am
'Epic fragment'?
You can skip the first 6 minutes of nothing and then have 2 minutes of washed out video quality with action in which it is very hard to see what is actually going on.
Title: Re: PlanetSide 2
Post by: TrashMan on February 17, 2013, 03:06:09 pm
I couldn't play on Friday   :(
Title: Re: PlanetSide 2
Post by: BengalTiger on February 18, 2013, 04:54:59 am
The "Friday Night... " is going to be a weekly event.

@Spoon: We're mil-sim geeks, we don't enjoy fragfests, but rather plan an operation and then carry it out with a 4 to 1 kill ratio against 4 to 1 odds.

I might get the video in higher quality, the cameraman has a day off today.
Title: Re: PlanetSide 2
Post by: TrashMan on February 18, 2013, 06:43:45 am
Sounds like my kind of unit.
Title: Re: PlanetSide 2
Post by: Spoon on February 18, 2013, 10:52:45 am
The "Friday Night... " is going to be a weekly event.

@Spoon: We're mil-sim geeks, we don't enjoy fragfests, but rather plan an operation and then carry it out with a 4 to 1 kill ratio against 4 to 1 odds.

I might get the video in higher quality, the cameraman has a day off today.
That's cool and all that. And something I can appreciate too but it doesn't really make for a great video.
Just sayin' you might wanna do some editing on your vids. And don't use the ingame recording system, its rubbish.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on February 22, 2013, 03:40:22 am
I jumped back in.
I rolled with a full platoon, with an actual commander(s), and we captured about a full quarter of Indar in 2 hours. It was awesome making a huge armor column and steamrolling out of our warp gate and watching enemies just crumble before us.

It was a ton of fun, I'm gonna have to play this more...
Title: Re: PlanetSide 2
Post by: Aardwolf on February 22, 2013, 02:36:20 pm
Yeah? Well I conquered all 3 continents in one sitting. Well, my platoon did. I mostly just stood on points to make them capture faster, and made the commander wait a few more seconds before lifting off his Galaxy. But there was some action, it wasn't like we were unopposed.
Title: Re: PlanetSide 2
Post by: SpardaSon21 on February 26, 2013, 02:46:11 pm
Any chance we could get an HLP outfit on one of the servers going?  Preferably Vanu as I've already got NC and TR characters.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on February 26, 2013, 03:41:44 pm
I've a Vanu on Lithcorp EU, and would be up for that.
Title: Re: PlanetSide 2
Post by: SpardaSon21 on February 26, 2013, 05:04:36 pm
An EU server would suck for me since I'm on the West Coast of the United States.  A U.S. East server would serve all of NA pretty well and still have decent pings to Europe.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on February 26, 2013, 05:24:44 pm
Well so am I, but my SolTech East character is NC :P
Title: Re: PlanetSide 2
Post by: SpardaSon21 on February 26, 2013, 05:55:51 pm
I've got an NC on Jaeger and a TR on Waterson, so things will get interesting once the server merge happens.

Well, is anyone else interested in an HLP group of tech-loving trans-human warriors in purple spandex?
Title: Re: PlanetSide 2
Post by: JCDNWarrior on February 26, 2013, 07:29:28 pm
Any chance we could get an HLP outfit on one of the servers going?  Preferably Vanu as I've already got NC and TR characters.

It certainly sounds good, at the moment I have some technical problems but it'd be great if we could join together under one banner on a server somewhere. Hope more people chime in regarding this.
Title: Re: PlanetSide 2
Post by: Spoon on February 26, 2013, 08:11:30 pm
Yeah I'd be up for that.
East coast american server will probably be fine for me (those tend to have around 100-140 ping or so).
NC or Vanu work for me, my main is a 41BR TR on Ceres.
Title: Re: PlanetSide 2
Post by: SpardaSon21 on February 27, 2013, 03:16:44 pm
So, server merge is planned for 12:00 AM PST on March 1st.  After that the only possible U.S. East servers are Matherson and Waterson.

I'm inclined to have us do Matherson since I'm already going to have two characters on Waterson and I don't want a third there.  Also, any objections to us playing as the Vanu Sovereignty?
Title: Re: PlanetSide 2
Post by: KyadCK on February 27, 2013, 03:18:15 pm
So, server merge is planned for 12:00 AM PST on March 1st.  After that the only possible U.S. East servers are Matherson and Waterson.

I'm inclined to have us do Matherson since I'm already going to have two characters on Waterson and I don't want a third there.  Also, any objections to us playing as the Vanu Sovereignty?

No, becasue then I can kill you repeatedly.

NC, Mattherson.  ;)
Title: Re: PlanetSide 2
Post by: FIZ on February 27, 2013, 03:30:53 pm
I joined some squaddies on a Euro server and I was pleasantly surprised.  No lag on my side, I suspect I almost had an advantage because I went on one hell of a kill streak in a techbase.  I suspect I looked laggier to my opponents than they did to me.
Title: Re: PlanetSide 2
Post by: Pred the Penguin on February 27, 2013, 03:36:13 pm
So, server merge is planned for 12:00 AM PST on March 1st.  After that the only possible U.S. East servers are Matherson and Waterson.

I'm inclined to have us do Matherson since I'm already going to have two characters on Waterson and I don't want a third there.  Also, any objections to us playing as the Vanu Sovereignty?
I might be interested, haven't played PS in awhile though...
Title: Re: PlanetSide 2
Post by: Scourge of Ages on February 27, 2013, 04:03:41 pm
I got the best kill streak of my career yesterday, invading a biolab. I set up a turret at the top of a short stairway overlooking a room that my guys were trying to get into and the TR was trying to push us out of. I basically just fired through the lower doorway and killed everything red that passed by (and I think I wounded a few teammates too dumb to realize that they shouldn't cross in front of an actively firing turret in the middle of a firefight).

Look forward to teaming up after the merge, Kyad. Mua ha ha!
Title: Re: PlanetSide 2
Post by: BengalTiger on March 03, 2013, 09:05:30 am
Well, I happened to be duck shooting hoverpodding Mosquitoes at the TR WG in Amerish (or more specifically- Jagged Lance Mine) yesterday for a good 15 minutes.
The Mine became a deep blue island in a sea of red, the TR captured everything up to the NC Arsenal and were heading towards the West.
The Reds were getting more and more resources devoted to killing us, ultimately having 3-4 Prowlers and at least 1 turret firing at me, so I couldn't even drive up to the ammo tower.

The TR, after losing several Mossies, a few Liberators and Prowlers, and lots of time finally broke through and reached a completely empty base.

In the mean time, our group of about 2 vehicles (full Sundy and full Vanguard) killed a Lightning at the Amp Station (the Lightning crashed into me head on, didn't figure out that Vanguard = bad guy and didn't even shoot back)

Then we sneaked around the Amp Station, taking a few hits from a turret near the west gate.

Off to the NC Arsenal, which was red as well, and happened to be ghostcapped by the VS.
A couple purple Lightnings blew up and we made it to North Grove Post, where we destroyed a red Sundy who's crew was taking the base from us.

All this to not a single lost vehicle, other than one Sundy in Jagged Lance.
Title: Re: PlanetSide 2
Post by: BengalTiger on March 16, 2013, 10:29:31 am
FYI, there's a 2x XP points event, which combined with the new scores for vehicles makes an unmanned Liberator worth 4 certs.
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on April 18, 2014, 12:21:05 pm
A bit late to the party, but I just started playing this and IT IS AWESOME. I think I tried it once back in the beta but the optimization was awful and it didn't play nice with AMD cards, so I forgot about it.

I like the NC aesthetic but the NC players seem to be...

...challenged. Yeah, that's a nice way of putting it.
Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 18, 2014, 07:41:30 pm
nc is dumb ancaps, vanu will bring peace & tight lycra
Title: Re: PlanetSide 2
Post by: BritishShivans on April 19, 2014, 01:36:30 am
TR will crush NC and VS

freedome is overrated and technology-obsessed, alien worshiping, spandex fetishists must be removed from the premises

remove vanu

https://www.youtube.com/watch?v=voaNw4v1YzY (https://www.youtube.com/watch?v=voaNw4v1YzY)
Title: Re: PlanetSide 2
Post by: deathfun on April 19, 2014, 02:38:53 am
Nothing wrong with Vanu
We have cool looking things that go pew pew
You can't argue against pew pew
Title: Re: PlanetSide 2
Post by: BritishShivans on April 19, 2014, 04:47:16 am
tr has dakka though and dakka is even better than pew pew

in all seriousness though i'd be inclined to take the vanu more seriously if they weren't all wearing tights
Title: Re: PlanetSide 2
Post by: TrashMan on April 22, 2014, 08:14:59 am
No, dakka doesn't do much in this context. TR are the weakest faction. Lowest gun damage, worst accuracy.

Vanu have guns that are redicolously accurate (and powerful)
A combo many rightfully call broken.

I had Vanu engineers/medics snipe me with SMG's. I'm a heavy, with my shields on, I start shooting first. 90% of my bullets miss. 90% of his hit. His bullets do more damage than mine.
RoF means s***.


So yeah.
I fukken hate vanu.
Title: Re: PlanetSide 2
Post by: BritishShivans on April 22, 2014, 08:39:13 am
oh boo hoo look it's someone who can't play tr at all

tr having "weakest" guns means ****

Title: Re: PlanetSide 2
Post by: deathfun on April 22, 2014, 03:57:07 pm
Rate of fire means ****? Heh
Get real close and tell me that again (and given how capping works... you'll be very close very often)

When I see red enemies coming towards me, I keep my damned distance
Title: Re: PlanetSide 2
Post by: BritishShivans on April 22, 2014, 05:55:46 pm
^ yes. this post tells the truth.
Title: Re: PlanetSide 2
Post by: deathfun on April 22, 2014, 08:23:44 pm
Quote
90% of his hit. His bullets do more damage than mine.

Forgot to quote this
This statement makes me laugh because you're attributing more damage to more bullets hitting the target

Are you expecting 10% of your bullets to do more than 90% of his? That's just silly
Don't forget to account for headshots because chances are, you were hit by a few. Afterall, we have accuracy and projectile speed.



As for us wearing tights, well you know what, it shows off our asses and that **** be tight!
If we run out of bullets, we can run interference by showing the goods
"Yeah, look at this twerk. LOOK AT IT"
*NC/TR Sniper* "What in the ****"
Title: Re: PlanetSide 2
Post by: BritishShivans on April 23, 2014, 02:15:18 am
I don't know man. That's more of a distraction tactic than anything else - everyone who sees you twerking will likely concentrate all of their firepower on you out of contempt.  :P
Title: Re: PlanetSide 2
Post by: deathfun on April 23, 2014, 05:55:00 am
And it will be their downfall! Mine too, but my female character will go out with a bang
You cannot resist the power of my tight buns
Title: Re: PlanetSide 2
Post by: TrashMan on April 23, 2014, 10:12:09 am
oh boo hoo look it's someone who can't play tr at all

tr having "weakest" guns means ****

Oh I play TR and I'm doign good, thank you for asking.

It's because when plyaing TR you *HAVE* to be good and actually depend more on teamplay.


Quote
Rate of fire means ****? Heh
Get real close and tell me that again (and given how capping works... you'll be very close very often)

Jackhammer to your face sez that your minigun with overdrive module doesn't get to do S****.
Oh, it's great when it spools up to speed. Too bad it's rare it gets to.
Title: Re: PlanetSide 2
Post by: TrashMan on April 23, 2014, 10:27:39 am
And it will be their downfall! Mine too, but my female character will go out with a bang
You cannot resist the power of my tight buns

My bullet can.
Your buns can't resist my bullet tough.
Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 23, 2014, 10:35:29 am
thatsthejoke.apng
Title: Re: PlanetSide 2
Post by: deathfun on April 23, 2014, 04:12:00 pm
Quote
Jackhammer to your face sez that your minigun with overdrive module doesn't get to do S****.
Oh, it's great when it spools up to speed. Too bad it's rare it gets to.

You're comparing the close range capabilities of a minigun...
...to a shotgun?

Of bloody course the jackhammer is going to outperform close range
It's a damned shotgun
Title: Re: PlanetSide 2
Post by: TrashMan on April 23, 2014, 04:44:13 pm
my point --------->

your head     0


Or is that not the perfect example of RoF meaning jack s*** when the first enemy "bullet" kills you?
So yeah. RoF... not all that cracked up to be. It's situational and requires you to live long enough to put enough bullets in an enemy in the first place.

Title: Re: PlanetSide 2
Post by: deathfun on April 23, 2014, 04:57:46 pm
It isn't a perfect example because you're taking something that was meant to kill close range and comparing it to something that was more for suppressive fire. Two miniguns against one another is better example of how firerate can get you the advantage.



Sidenote: Try spooling the gun before heading around a corner. Most people are predictable in their positions that you can have a full spool going into their face before they know what's happening when you round the corner. Not a facetious comment, just a thing I've noticed TR players doing at times
Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 23, 2014, 06:36:09 pm
You can also keep minigun-type weapons in most games continuously spooled just by cycling the trigger on and off just before it reaches the firing point.
Title: Re: PlanetSide 2
Post by: KyadCK on April 23, 2014, 10:03:02 pm
Eh, for any kind of sneaky Light Assault gameplay Vanu and NC take the cake by far. The extra ammo in the clip is nice on the TR side, but I've gotten to the point with my Gauss Compast S and Solstice that I know exactly how many bullets it takes to kill and waste none. The result is 2-3 kills per reload, even with the 30-round mag.

In my style of gameplay it's better to kill by suprise than it is to win in a fair fight, so the higher damage output of the Gauss and the higher accuracy of the Solstice both mean I'm more likely to kill them before they react. Plus both the Vanu and NC Lights can be made nearly perfectly black with the right cammo, making them nearly impossible to spot or identify at night. I've actually ran into enemy bases without getting shot before, right up until they see the point being capped.

I can agree with Trashman though, I fear the Vanu and NC way more than the TR. Vanu can kill me from range while moving easily, a tactic I use to my own advantage from time to time. As for the NC... if they are in proper range, you are dead before you can react to the first bullet. But the TR? Unless you're in a building (ScatMAX FTW), you can usually get away with at least some of your shield left and come back at them later.

And oh man, Lockdown prowlers, talk about C4 bait. Free XP to any experianced LA, and a lot of it. I love picking on the TR, regardless of which faction I'm playing as.  :p
Title: Re: PlanetSide 2
Post by: deathfun on April 24, 2014, 12:36:11 am
Now that's a better argument. Don't get me wrong though, I'm not disagreeing with the fact NC weapons kill with less bullets and Vanu's accuracy is damned good. I'm just disagreeing with RoF meaning ****.

However I have a question: Why is it the TR always seem to have the numbers? There has been so many occasions where I'm in a screwed situation with all the TR in the world riding down upon me over a hill (where it's 1:5 soldiers). Never really have that problem with the NC

Course, I've found the NC to be most... disorganized... at the best of times


Quote
regardless of which faction I'm playing as.  :p

So you're a team killer at times eh! :P
Title: Re: PlanetSide 2
Post by: BritishShivans on April 24, 2014, 12:41:10 am
That's really funny, because for me, TR's always been the ones who are outnumbered, but we usually have better organization on a more frequent basis, and we end up pushing back forces 2-3 times our size.  :lol:

It's amazing.
Title: Re: PlanetSide 2
Post by: Scourge of Ages on April 24, 2014, 01:19:33 am
All this talk is making me want to pick up the rifle again and jet-pack some dudes.
Title: Re: PlanetSide 2
Post by: KyadCK on April 24, 2014, 09:50:33 am
Now that's a better argument. Don't get me wrong though, I'm not disagreeing with the fact NC weapons kill with less bullets and Vanu's accuracy is damned good. I'm just disagreeing with RoF meaning ****.

However I have a question: Why is it the TR always seem to have the numbers? There has been so many occasions where I'm in a screwed situation with all the TR in the world riding down upon me over a hill (where it's 1:5 soldiers). Never really have that problem with the NC

Course, I've found the NC to be most... disorganized... at the best of times


Quote
regardless of which faction I'm playing as.  :p

So you're a team killer at times eh! :P

Depends on the server. I play on Mattherson as NC (BR 52), and Connery as Vanu (BR 29) and NC (BR 9) the most. The biggest cluster**** I've ever been in was on my TR account by far (on Waterson, BR 20) where it seemed like every other death was to friendly fire. RoF may win you a fight, but in a game with FriendlyFire it also means people who play for "spray and pray" take out a lot of allies too.

My favorite current loadout though is JJ6, maxed ammo belt, a frag, two C4, an explosive-tipped crossbow, and an acurite silenced carbide, sometimes witn a noobtube. Oh, and the most bull**** camo this side of an infil cloak;

(http://imageshack.com/a/img841/2638/4clt.png)
(http://imageshack.com/a/img845/5183/now7.png)
(http://imageshack.com/a/img843/2503/pm07.png)

Seriously, that stuff at night is downright scary. Even during the day it helps confuse the enemy. I feel bad for all the new people I end up shooting who haven't learned to identify based on silhouette yet. Not that many of my enemies get a chance to see me before they're dead... :P
Title: Re: PlanetSide 2
Post by: TrashMan on April 24, 2014, 10:35:21 am
You can also keep minigun-type weapons in most games continuously spooled just by cycling the trigger on and off just before it reaches the firing point.

You can't do that here.
The MG doesn't start fireing when it reaches max speed. It start fireing before that and builds up speed.
So bullets will be flying and ammo will be spent.

And you really can't run around with it fireing before rounding every corner - not only will you expend ammo, you might hit your own. Besides a trail of bullets is a nice way of announcing your presence.

Oh, and lets not forget that supressive fire isn't really as effective in a game with infinite lives...unless you have REALLY a lot of it.
Title: Re: PlanetSide 2
Post by: TrashMan on April 24, 2014, 10:39:16 am
However I have a question: Why is it the TR always seem to have the numbers? There has been so many occasions where I'm in a screwed situation with all the TR in the world riding down upon me over a hill (where it's 1:5 soldiers). Never really have that problem with the NC

I play on a Waterson (TR) and on Cobalt (NC) and it is rarely that I've seen TR outnumber the enemy globaly.

Usually it's local. TR seem better at following orders and grouping up.
Like I said, lacking such obvious advantages, TR must rely more on actually following orders and teamplay.

On some Planetside forums there's a joke that difficulty setting is determined by faction. Vanu - easy, NC - medium, TR - hard.
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on April 24, 2014, 11:37:53 am
Eh, for any kind of sneaky Light Assault gameplay Vanu and NC take the cake by far. The extra ammo in the clip is nice on the TR side, but I've gotten to the point with my Gauss Compast S and Solstice that I know exactly how many bullets it takes to kill and waste none. The result is 2-3 kills per reload, even with the 30-round mag.

In my style of gameplay it's better to kill by suprise than it is to win in a fair fight, so the higher damage output of the Gauss and the higher accuracy of the Solstice both mean I'm more likely to kill them before they react. Plus both the Vanu and NC Lights can be made nearly perfectly black with the right cammo, making them nearly impossible to spot or identify at night. I've actually ran into enemy bases without getting shot before, right up until they see the point being capped.

I can agree with Trashman though, I fear the Vanu and NC way more than the TR. Vanu can kill me from range while moving easily, a tactic I use to my own advantage from time to time. As for the NC... if they are in proper range, you are dead before you can react to the first bullet. But the TR? Unless you're in a building (ScatMAX FTW), you can usually get away with at least some of your shield left and come back at them later.

And oh man, Lockdown prowlers, talk about C4 bait. Free XP to any experianced LA, and a lot of it. I love picking on the TR, regardless of which faction I'm playing as.  :p

The NC Gauss is ****ing amazing. SOE did good by giving the combat medic the Gauss by default (thus giving people a reason to play one).
Title: Re: PlanetSide 2
Post by: BritishShivans on April 24, 2014, 11:50:06 am
LOLWUT? There's always a reason to go medic.
Title: Re: PlanetSide 2
Post by: Sushi on April 24, 2014, 05:40:14 pm

The NC Gauss is ****ing amazing. SOE did good by giving the combat medic the Gauss by default (thus giving people a reason to play one).

Yep, it's fantastic that Medics get some of the best all-rounder guns in the game.

But enough about infantry. Y'all need to hop into some ESFs and get your dogfight on.

Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 24, 2014, 05:42:06 pm
oh MAN you infantry****s think YOUR side of the game is bull****, just try flying an ESF
Title: Re: PlanetSide 2
Post by: BritishShivans on April 24, 2014, 05:46:07 pm
oh god ESFs

where do i start

the weird-ass flight mechanic for one thing? they want it to be "hard" but they failed and made it artificially difficult

and half the time you need to invest certs into the maneuverability/speed upgrades solely so you can turn decently enough to dogfight

bleeagh

there are a whole bunch of other things too
Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 24, 2014, 06:55:30 pm
the weird-ass flight mechanics are ****ing amazing i will fight you if you continue to slander them
Title: Re: PlanetSide 2
Post by: BritishShivans on April 25, 2014, 04:45:45 am
oh come on, the flight mechanics are a pain in the ass. they're only nice once you've gotten used to them. getting used to them AGAIN after not playing for a while is ****ing awful and the whole thing would be better if SOE just made it so that the flight mechanics mouse-wise weren't ****ing awful

then it wouldn't be so ugh-inducing

Title: Re: PlanetSide 2
Post by: Phantom Hoover on April 25, 2014, 05:43:46 am
I don't really know how to reply except to say that my experience has been completely different; since picking up the flight mechanics I've been able to fly competently even after long breaks from the game; same goes for the mouse controls. The bull**** is all in the competitive balance and the roles it imposes on aircraft (i.e. pods, SAMs, burster MAXes, ...).
Title: Re: PlanetSide 2
Post by: Spoon on April 25, 2014, 07:09:03 am
Uugh, aircraft in planetside 2 are completely arse. They are all these wierd dumb mixes of 'almost a helicopter' and they all handle like ****. The gunships can ruin all the fun single handely. Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

Now imagine if they had actual aircraft that handled like actual aircraft that were flyable like something out of warthunder. Now you can have kickass dogfights. Replace the dumb gunships with actual bombers. Bombing runs could be a cinematic, devastating thing.

Also airsuperiority hardly seems to be a factor in big battles anymore (unlike the early days were rocketpods completely obliterated everything). Burster maxes and 1 out of 5 heavies has anti air. If you fly in with a fighter you're gonna get lock on warnings instantly. Fighters only seem to be there to scare away the farmers from outerspace.
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on April 25, 2014, 09:24:23 am
LOLWUT? There's always a reason to go medic.

I say that because it's generally hard to get the leetkiddies that infest FPS games to play support roles.

Right now I'm having too much fun with my heavy assault to do much else, though. Shooting down terrible pilots is a good hobby. Seriously, how bad do you have to be to blunder into unguided rockets? Yeah, keep flying straight and level, great idea.  ;7
Title: Re: PlanetSide 2
Post by: deathfun on April 25, 2014, 02:05:59 pm
Quote
Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

That's their purpose...
To rain fire down upon the enemy from above. You can quite easily turn the tide of an enemy armour push with a few of those posted high in the sky

I don't personally mind them doing what they were intended for.
But I do agree that fighters generally have a life span of a couple minutes before getting locked on from literally everything in a three mile radius

However, have to checked out the new laser designated missiles Spoon? Land one of those babies on something and watch the fireworks

Title: Re: PlanetSide 2
Post by: Spoon on April 26, 2014, 07:22:57 am
Yes I know that is their purpose and I'm saying its ****ty.
Gunships would be loads more fun if they were:
1. sturdy but not immune against small arms fire
2. had a whole load of very effective but short range weapons.
Then you could have gunships doing low altitude strafing runs with deadly effect but also with some risk associated to it. None of that hover at 8km above the battlefield while the pilot is bored out of his skull waiting for his gunner buddy to farm some creds.

Planetside 2's airforces are just really poorly thought out.
Title: Re: PlanetSide 2
Post by: Sushi on April 28, 2014, 01:10:32 pm
Definitely true that aircraft physics have no basis in reality. Still, I've found it results in some uniquely fun dynamics, and the most rewarding multiplayer dogfights I've experienced since Allegiance. Then again, I've always preferred Descent-like battles where you spend most of your time nose-to-nose with your opponent over "traditional" circling dogfights.

Air superiority has started to matter a lot more lately, with the buffed Liberators and squads being able to spawn directly into Galaxies circling above a battle. The problem has more to do with the resource system: one the pilots on one side have exhausted their air resource pools, the other side is going to be able to hold that space more or less uncontested for a good long while.

Also, G2A lockons are a cinch to deal with since they tweaked them to use a true intercept pursuit vector (instead of the special terrain-avoiding pure pursuit they used before). AND they show up on the minimap now. You can avoid them pretty easily these days.
Title: Re: PlanetSide 2
Post by: TrashMan on April 29, 2014, 11:29:07 am
Uugh, aircraft in planetside 2 are completely arse. They are all these wierd dumb mixes of 'almost a helicopter' and they all handle like ****. The gunships can ruin all the fun single handely. Because there will always be this pair of ****wits floating nearly in space raining down zephyr cannon rounds. "Hai guys, am I BR 90 yet?" farming people trying to have a proper fight.

Now imagine if they had actual aircraft that handled like actual aircraft that were flyable like something out of warthunder. Now you can have kickass dogfights. Replace the dumb gunships with actual bombers. Bombing runs could be a cinematic, devastating thing.

Also airsuperiority hardly seems to be a factor in big battles anymore (unlike the early days were rocketpods completely obliterated everything). Burster maxes and 1 out of 5 heavies has anti air. If you fly in with a fighter you're gonna get lock on warnings instantly. Fighters only seem to be there to scare away the farmers from outerspace.

Huh.. yesterday I was constantly harrasing a huge enemy assault force in my mosquito. Depsite all the AA fire and constant lock-ons, I didn't die for full 15 minutes. Come up from an unexpected direction, cann fore, missile barrage, run. Repair, rearm, strike again. I took out several tanks and a sunderer or two.
And I'm a crap mosquito pilot. Me winning a dogfight is a rare occurence.

It certanly got harder now that more and more poeple are carrying lock-ons.
Title: Re: PlanetSide 2
Post by: deathfun on April 29, 2014, 04:31:09 pm
Not to mention those heat seeking rockets that they recently added into the game
Hodamn those are annoying in aerial engagements. Hell, they're pretty annoying if you're just some ground force guy moving around
Title: Re: PlanetSide 2
Post by: TrashMan on April 30, 2014, 02:33:07 am
I'm pretty much dogfighting with Hellfire missile pods. Because why not?
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on April 30, 2014, 02:51:57 am
Now, if SoE would just get their thumb out of their collective ass and BRING THE SERVERS UP...

28 hours of downtime and counting.
Title: Re: PlanetSide 2
Post by: deathfun on May 02, 2014, 03:25:50 pm
Finally got on after all that downtime
I'm really enjoying the run down they do after you die. It's cool to actually see how useless I was during my life!

Also flying into a tank regiment is always fun
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on May 03, 2014, 12:35:58 pm
At least we got a double exp weekend out of it. I'm not on right now only because the Bruins are on and I'm too drunk to play, but I've been having way too much fun in PS2. Kinda glad Briggs server is fixed, because I play NC on Connery and they were invading the Connery TR faction and overpopulating the **** out of it.
Title: Re: PlanetSide 2
Post by: deathfun on May 04, 2014, 03:23:35 am
Quote
I'm too drunk to play

Pffft haha

I'm also not a member so I don't get those x2 XP bonuses unfortunately. All the same, I've got all my gear just by doing what I do
Title: Re: PlanetSide 2
Post by: TwentyPercentCooler on May 04, 2014, 06:15:51 pm
Quote
I'm too drunk to play

Pffft haha

I'm also not a member so I don't get those x2 XP bonuses unfortunately. All the same, I've got all my gear just by doing what I do

Double EXP this particular weekend was for everyone. Sort of an apology for the downtime. Every kill is a cert!