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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 15, 2012, 12:45:22 am

Title: Nightly (Windows): 14 Nov 2012 - Revision 9345
Post by: SirKnightly on November 15, 2012, 12:45:22 am
Here is the nightly for Windows on 14 Nov 2012 - Revision 9345

Group: Inferno
fso-WIN-Inferno-20121114_r9345.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121114_r9345.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121114_r9345.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121114_r9345.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121114_r9345.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121114_r9345.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121114_r9345.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121114_r9345.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121114_r9345.md5)

Code: [Select]
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r9344 | zookeeper | 2012-11-14 05:54:47 -0600 (Wed, 14 Nov 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mod_table/mod_table.cpp
   M /trunk/fs2_open/code/mod_table/mod_table.h
   M /trunk/fs2_open/code/playerman/managepilot.cpp

Made the default detail level tableable in game_settings.tbl, but kept "very high" as the default.
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r9345 | zookeeper | 2012-11-14 06:05:59 -0600 (Wed, 14 Nov 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/systemvars.cpp

Tweaked some of the settings of the four detail level presets.
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