Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on June 23, 2001, 05:32:00 pm
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Does anyone know or has anyone encountered the limits of various things in FS2? Things like the max number of times that a SEXP event may be repeated, or the max number of debriefing stages (20), etc.
Also, what's with the depature point for Alpha wing? I designated a Hatshepsut's docking bay as the departure point, and I was able to fly right through the GVD as if it wasn't there! My weapons still impacted on the hull, though. Is this a bug?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar (//"http://michael.randelman.com")
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I've reached the max number of messages, but I don't remember the number... also the max number of weapons... that sucked tho, cause they were so fun (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Originally posted by sandwich:
Also, what's with the depature point for Alpha wing? I designated a Hatshepsut's docking bay as the departure point, and I was able to fly right through the GVD as if it wasn't there! My weapons still impacted on the hull, though. Is this a bug?
I've never flown right through before, I tend to collide with the fighterbay, but I don't think that you can set a departure point for Alpha wing. I think the game is hardcoded to end the mission either by Alt-J or Red Alert. I have yet to find a trigger that would jump you out when you reach the fighter bay, and I don't think it exists. However, your wingman, on the other hand, may be able to use the fighterbay as an exit point. Try setting the departure to the f-bay, and then order your wingmen to depart. See if they go for the figherbay. You'll still have to Alt-J out.
Now, another thing you might try to simulate the effect would be to disable Alpha 1's jump drives until he is within a certain predefined range of the fighterbay (test out different ranges until you find the one that is timed to jump out right at the bay), and ALSO set it to only enable the drive when the fighterbay is in the direct viewcone of Alpha 1. That way, the only way they can jump out is straight into the bay, and no where else in the mission. You'll still have the warp ani, but it's closer to what you want to achieve than before. Let me know if any of this works.
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Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
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These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
[This message has been edited by Black Ace (edited 06-24-2001).]
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Originally posted by Black Ace:
Now, another thing you might try to simulate the effect would be to disable Alpha 1's jump drives until he is within a certain predefined range of the fighterbay (test out different ranges until you find the one that is timed to jump out right at the bay), and ALSO set it to only enable the drive when the fighterbay is in the direct viewcone of Alpha 1. That way, the only way they can jump out is straight into the bay, and no where else in the mission. You'll still have the warp ani, but it's closer to what you want to achieve than before. Let me know if any of this works.
It works, that's what we're doing for the robotech campaign.
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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The departure point thingy isn't a problem I'm having, just something that I noticed that I wanted to find out more about. The circumstances are that Alpha wing has it's departure point set for the docking bay of a Hatshepsut.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")