Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 19, 2012, 10:32:45 am
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Here is the nightly for OS X on 19 Nov 2012 - Revision 9359
Group: Inferno
fso-OSX-Inferno-20121119_r9359.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20121119_r9359.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20121119_r9359.md5)
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r9344 | zookeeper | 2012-11-14 05:54:47 -0600 (Wed, 14 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/mod_table/mod_table.cpp
M /trunk/fs2_open/code/mod_table/mod_table.h
M /trunk/fs2_open/code/playerman/managepilot.cpp
Made the default detail level tableable in game_settings.tbl, but kept "very high" as the default.
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r9345 | zookeeper | 2012-11-14 06:05:59 -0600 (Wed, 14 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/systemvars.cpp
Tweaked some of the settings of the four detail level presets.
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r9346 | Goober5000 | 2012-11-15 01:52:45 -0600 (Thu, 15 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
fix for Mantis #2726 -- proper handling of mismatch of LOD levels
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r9347 | Zacam | 2012-11-15 22:14:29 -0600 (Thu, 15 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
From Valathil: Corrects for dynamic switching regarding Fixed Render Pipeline in the LAB
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r9348 | zookeeper | 2012-11-16 05:26:48 -0600 (Fri, 16 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/mod_table/mod_table.cpp
Fix really stupid mistake.
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r9349 | zookeeper | 2012-11-16 13:45:24 -0600 (Fri, 16 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
Ought to fix bug 2690.
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r9350 | zookeeper | 2012-11-16 15:17:18 -0600 (Fri, 16 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudconfig.cpp
M /trunk/fs2_open/code/playerman/managepilot.cpp
Fixed the reset button in the HUD config screen not resetting to the default color scheme given to new pilots.
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r9351 | Zacam | 2012-11-17 17:12:17 -0600 (Sat, 17 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/grbatch.cpp
Warning resolution: grbatch.cpp(806) : warning C4018: '<' : signed/unsigned mismatch; solved by setting 'Batch_buffer_size' from 'int' to 'size_t'
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r9353 | Zacam | 2012-11-18 04:05:44 -0600 (Sun, 18 Nov 2012) | 3 lines
Changed paths:
M /trunk/fs2_open/code/cutscene/mveplayer.cpp
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropengllight.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropenglstate.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
From Valathil, glCleanup to reduce the amount of calls.
First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
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r9355 | The_E | 2012-11-18 11:58:05 -0600 (Sun, 18 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
Increase the buffer size for stuff_string_list(SCP_vector<SCP_string>) to 2048. If this function was used with substrings longer than NAME_LENGTH, this would cause stack corruption due to a buffer overrun.
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r9356 | Valathil | 2012-11-18 12:01:41 -0600 (Sun, 18 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
Fix for Mantis 2729: Remove the Int3 and make the log entry a little clearer.
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r9357 | Valathil | 2012-11-18 13:07:33 -0600 (Sun, 18 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
Fix for Mantis 2719: Clear Vertex Array state after rendering.
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r9358 | Valathil | 2012-11-18 17:33:01 -0600 (Sun, 18 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
Followup to 9357: Don't flush texture state we don't care about that in shader pipeline and also move the fix to a more efficient place per Swifty's suggestion.
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r9359 | Goober5000 | 2012-11-18 23:36:05 -0600 (Sun, 18 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
follow-up to 9355: since we have a version of get_string that accepts SCP_string, just use that
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