Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 27, 2012, 10:10:53 am
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Here is the nightly for Windows on 27 Nov 2012 - Revision 9378
Group: Inferno
fso-WIN-Inferno-20121127_r9378.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121127_r9378.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121127_r9378.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121127_r9378.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121127_r9378.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121127_r9378.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121127_r9378.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121127_r9378.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121127_r9378.md5)
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r9369 | karajorma | 2012-11-23 00:37:09 -0600 (Fri, 23 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
That buffer needs to be bigger!
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r9370 | karajorma | 2012-11-23 00:49:04 -0600 (Fri, 23 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.h
Fix an issue with persistent variables being ignored by the loadout code.
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r9371 | niffiwan | 2012-11-23 20:40:55 -0600 (Fri, 23 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix for mantis 2664: shockwaves now use bounding box to test distance for damage
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r9372 | karajorma | 2012-11-24 02:37:25 -0600 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix Mantis 2703 (Primary weapons with the child flag prevent any further weapons appearing in the ships-editor->weapons list)
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r9373 | The_E | 2012-11-24 03:17:18 -0600 (Sat, 24 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Did you know that WP_BEAM isn't actually used anywhere? I didn't. Neither did the isBeam() scripting function.
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r9374 | Echelon9 | 2012-11-24 20:45:16 -0600 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_options.cpp
PVS-Studio fix: V601 The 'true' value is implicitly casted to the integer type.
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r9375 | Valathil | 2012-11-25 19:37:24 -0600 (Sun, 25 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/missionsave.cpp
Fix for Mantis 2735: Port commit 8643 & 8644 to Turrets as well
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r9376 | Goober5000 | 2012-11-25 23:49:23 -0600 (Sun, 25 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
improve ship-copy-damage sexp with more robust checks and incidentally a fix for Mantis #2734
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r9378 | Goober5000 | 2012-11-27 00:59:48 -0600 (Tue, 27 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
update ship orders when changing ship classes in FRED - fix Mantis #2341
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Lots of bugs taken down there I see.
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They've been on a roll lately. Last commit had a lot of bug fixes as well.
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Yeah I'm trying to remember to leave my computer on every two or three days so it can run off another set.