Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 29, 2012, 10:09:00 am
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Here is the nightly for Windows on 29 Nov 2012 - Revision 9384
Group: Inferno
fso-WIN-Inferno-20121129_r9384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121129_r9384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121129_r9384.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121129_r9384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121129_r9384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121129_r9384.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121129_r9384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121129_r9384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121129_r9384.md5)
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r9379 | Goober5000 | 2012-11-28 00:55:15 -0600 (Wed, 28 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294
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r9380 | Goober5000 | 2012-11-28 00:56:08 -0600 (Wed, 28 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/deadobjectdock.h
update comment
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r9381 | karajorma | 2012-11-28 03:18:23 -0600 (Wed, 28 Nov 2012) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/psnet2.cpp
This might or might not help with Mantis 1841. Either way Assertion > Int3() anyway.
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r9382 | The_E | 2012-11-28 12:32:39 -0600 (Wed, 28 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
From FUBAR: Patch for Mantis 2256
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r9383 | The_E | 2012-11-28 14:08:07 -0600 (Wed, 28 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/model/modelanim.h
Fix for Mantis 1596: Adds "turret-fired" animation trigger
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r9384 | The_E | 2012-11-28 15:38:09 -0600 (Wed, 28 Nov 2012) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Changing the function descriptions of isLaser() and isMissile() to better explain what they're doing. Also adding isPrimary() and isSecondary(), which are basically the same as the first two, but named better.
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